Search found 112 matches

by Pika Luigi
Wed Jul 01, 2020 12:50 am
Forum: Level design discussion
Topic: How to Reduce Lag in MMM
Replies: 3
Views: 1384

How to Reduce Lag in MMM

I wanted to find a list of factors that affect lag in levels for my current project. After searching, I found that no one has made such a list, and while there have been quite a few posts about it over the course of the forums, I decided to make a definitive list of all the factors that affect lag a...
by Pika Luigi
Sun Mar 29, 2020 11:03 pm
Forum: Bug reports
Topic: Version 1.6.3
Replies: 121
Views: 18647

Re: Version 1.6.3

The camera is directed at some places where there is absolutely nothing. https://i.imgur.com/hxzls1y.gif This one isn't necessarily a bug, per se, rather, it's a limit that the editor poses. When scroll lines are set up in certain ways, the camera can show the empty rooms to the sides of your curre...
by Pika Luigi
Sun Feb 23, 2020 11:39 pm
Forum: Feedback and suggestions
Topic: Playable Character Idea: Sniper Joe
Replies: 27
Views: 5160

Re: Playable Character Idea: Sniper Joe

why cant the sniper joe be called buster joe, like the mega buster or bass buster? also, why cant it be some sort of "reproduction megaman" with the ability to have the vws, but he cant gain abilities from bosses because the weapons must be "manually added" or something like that? Hey, welcome to t...
by Pika Luigi
Sun Feb 23, 2020 8:18 pm
Forum: General discussion
Topic: 1.6 post release thread
Replies: 32
Views: 3536

Re: 1.6 post release thread

but nothing completely game-changing. A music changer does nothing to the gameplay, it's just aesthetic. Try for example playing my Quackshot remake levels (that I'm currently updating), or any of the levels I'm soon going to upload, and try telling me that the single song fits equally in all of th...
by Pika Luigi
Sun Feb 23, 2020 7:18 pm
Forum: General discussion
Topic: 1.6 post release thread
Replies: 32
Views: 3536

Re: 1.6 post release thread

The devs had said that this update would not be as flashy as the other updates, and I think a lot of people forgot that they said that. It's a simple update that adds a few cool new features, but nothing completely game-changing. As that sort of update I think it served its purpose quite well. And r...
by Pika Luigi
Sun Feb 23, 2020 5:40 am
Forum: Releases
Topic: Version 1.6.0
Replies: 16
Views: 4225

Re: Version 1.6.0

I like the idea of editing a level with another person or two :D And though eight people working at the same time might get a bit chaotic, larger level projects could be finished much quicker and have many different user styles contained in a single level. :) Thank you for the update as always, and ...
by Pika Luigi
Fri Feb 21, 2020 8:20 am
Forum: Announcements
Topic: Version 1.6 is coming this Saturday!
Replies: 93
Views: 14309

Re: Version 1.6 is coming this Saturday!

ZepperFang wrote:
Thu Feb 20, 2020 1:04 pm
I can't wait to play as Prontoman!
The question is which weapon of his they put in 8-)

In any case, this update is perfectly timed! I was just about to continue work on my unfinished projects this weekend, and now I get to work with all the new stuff :D
by Pika Luigi
Sun Apr 28, 2019 9:41 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 137
Views: 32062

Re: Version 1.5.5.1

If you delete or move the music folder while you're playing a stage and then die, then the game crashes. The game tries to reread the files as the level reloads, so if they're not there, the game can't load correctly, and therefore crashes. By moving the files, you created a problem that doesn't no...
by Pika Luigi
Mon Apr 15, 2019 4:17 am
Forum: Bug reports
Topic: Version 1.5.4
Replies: 43
Views: 8873

Re: Version 1.5.4

When multiple bosses are on the same screen and one dies due to falling down a pit, they all explode at once. Unless you placed a boss suppressor in the room (the skull thing in the boss menu), all bosses will die when one is killed somehow, whether that be losing all its health or falling down a p...
by Pika Luigi
Sat Apr 13, 2019 9:49 pm
Forum: Level showcase
Topic: First Time Posting a Level
Replies: 8
Views: 1635

Re: First Time Posting a Level

A ha. That's what got me. I'm curious too if it's an oversight or intentional. Newbie me just couldn't figure it out. Jet Adapter is locked behind Ice Slasher and Search Snake though... If i understand your comment, being that i/we should have had ice slasher by the time we got to search snake and ...
by Pika Luigi
Sat Apr 13, 2019 5:55 pm
Forum: Level showcase
Topic: First Time Posting a Level
Replies: 8
Views: 1635

Re: First Time Posting a Level

On the topic of the Snake section, while backtracking, I had to do a weird weapon swap jump. Star barrier high jump into a midair cKick double jump. Was this actually your intention? Or did I cheese something? It's something typically seen only in challenge/kaizo levels. A ha. That's what got me. I...
by Pika Luigi
Sat Apr 13, 2019 4:04 pm
Forum: Feedback and suggestions
Topic: backup autosave is too often
Replies: 3
Views: 572

Re: backup autosave is too often

While there isn't a feature for this yet, there's a workaround I found awhile back. If you delete the name of your level in the editor until you want to save again, the game can't autosave the level, so it won't freeze up. You've just got to make sure that you give the level a name again and save ev...
by Pika Luigi
Wed Apr 10, 2019 10:56 pm
Forum: Bug reports
Topic: Version 1.5.4
Replies: 43
Views: 8873

Re: Version 1.5.4

Kind of an odd bug, but if you place two teleporters on top of each other, the color selector advances two colors every time it's clicked. Since there are an odd amount of colors, this doesn't prevent you from selecting any, but it's still kind of a bug, so I figured I'd report it.
by Pika Luigi
Tue Apr 09, 2019 11:33 pm
Forum: Bug reports
Topic: Version 1.5.4
Replies: 43
Views: 8873

Re: Version 1.5.4

I was fighting Shade Man, and when I defeated him, I collected the key and got this crash... ############################################################################################ FATAL ERROR in action number 1 of Step EventobjMegaman for object objKey: Push :: Execution Error - Variable Index...
by Pika Luigi
Tue Apr 09, 2019 12:47 am
Forum: Level showcase
Topic: Sink man
Replies: 5
Views: 657

Re: Sink man

This level is amazing! I don't have much time to comment right now, but I loved how you reused gimmicks throughout the stage and the amazing boss arena! It feels like a genuine Mega Man level. (Also, thank you for letting me choose to play as Proto Man :D)
by Pika Luigi
Mon Apr 08, 2019 5:25 am
Forum: Level showcase
Topic: Wary Waters (ID: 314264)
Replies: 7
Views: 1004

Re: Wary Waters (ID: 314264)

Overall, I liked the level. However, there were a few points in the level that I found frustrating, specifically the section right after the mid-boss and the section before the fourth and fifth checkpoints. The enemy placement in these parts made it nearly impossible to avoid getting hit, and I died...
by Pika Luigi
Mon Apr 08, 2019 4:41 am
Forum: Level showcase
Topic: JET - Adapted to fly (ID: 314436)
Replies: 2
Views: 425

Re: JET - Adapted to fly (ID: 314436)

So, first off, I liked how you can choose who to use throughout the level and that you get a certain set of weapons with them. I found it much easier to play with Bass due to his ability to move up and down. However, I wasn't able to get further than the first checkpoint because I kept on dying righ...
by Pika Luigi
Sun Apr 07, 2019 10:14 pm
Forum: Level design discussion
Topic: A Metroid 1 Remake in MMM
Replies: 7
Views: 1269

Re: A Metroid 1 Remake in MMM

Okay. I can see both sides of the argument. On one hand, there are so many remakes out there of other games that it can be annoying, many of which are barely recognizable to the original and are in some ways frustrating due to it. However, there is the other side who are interested in such remakes, ...
by Pika Luigi
Sun Apr 07, 2019 7:22 am
Forum: Level design discussion
Topic: A Metroid 1 Remake in MMM
Replies: 7
Views: 1269

A Metroid 1 Remake in MMM

I'm pretty sure that someone (DoctorLumen, I believe) made a remake of Metroid 1 in MMM awhile back, but now with new updates bringing new tools to work with (namely, Multiple Bosses and Bass), I thought it would be a good idea to make another one. I've built all of Brinstar already, but I wanted to...
by Pika Luigi
Sun Mar 31, 2019 5:59 am
Forum: Feedback and suggestions
Topic: Change of song.
Replies: 7
Views: 1102

Re: Change of song.

Would be better with a block that you Place in stage, that will permanently change song when it comes on-screen. (until next song block comes on screen) I remember seeing an old topic that suggested something such as a speaker that you could see in the editor, but that turns invisible while playing...