Search found 105 matches

by Pika Luigi
Sun Apr 28, 2019 9:41 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 121
Views: 11302

Re: Version 1.5.5.1

If you delete or move the music folder while you're playing a stage and then die, then the game crashes. The game tries to reread the files as the level reloads, so if they're not there, the game can't load correctly, and therefore crashes. By moving the files, you created a problem that doesn't no...
by Pika Luigi
Mon Apr 15, 2019 4:17 am
Forum: Bug reports
Topic: Version 1.5.4
Replies: 43
Views: 2777

Re: Version 1.5.4

When multiple bosses are on the same screen and one dies due to falling down a pit, they all explode at once. Unless you placed a boss suppressor in the room (the skull thing in the boss menu), all bosses will die when one is killed somehow, whether that be losing all its health or falling down a p...
by Pika Luigi
Sat Apr 13, 2019 9:49 pm
Forum: Level showcase
Topic: First Time Posting a Level
Replies: 8
Views: 676

Re: First Time Posting a Level

A ha. That's what got me. I'm curious too if it's an oversight or intentional. Newbie me just couldn't figure it out. Jet Adapter is locked behind Ice Slasher and Search Snake though... If i understand your comment, being that i/we should have had ice slasher by the time we got to search snake and ...
by Pika Luigi
Sat Apr 13, 2019 5:55 pm
Forum: Level showcase
Topic: First Time Posting a Level
Replies: 8
Views: 676

Re: First Time Posting a Level

On the topic of the Snake section, while backtracking, I had to do a weird weapon swap jump. Star barrier high jump into a midair cKick double jump. Was this actually your intention? Or did I cheese something? It's something typically seen only in challenge/kaizo levels. A ha. That's what got me. I...
by Pika Luigi
Sat Apr 13, 2019 4:04 pm
Forum: Feedback and suggestions
Topic: backup autosave is too often
Replies: 3
Views: 232

Re: backup autosave is too often

While there isn't a feature for this yet, there's a workaround I found awhile back. If you delete the name of your level in the editor until you want to save again, the game can't autosave the level, so it won't freeze up. You've just got to make sure that you give the level a name again and save ev...
by Pika Luigi
Wed Apr 10, 2019 10:56 pm
Forum: Bug reports
Topic: Version 1.5.4
Replies: 43
Views: 2777

Re: Version 1.5.4

Kind of an odd bug, but if you place two teleporters on top of each other, the color selector advances two colors every time it's clicked. Since there are an odd amount of colors, this doesn't prevent you from selecting any, but it's still kind of a bug, so I figured I'd report it.
by Pika Luigi
Tue Apr 09, 2019 11:33 pm
Forum: Bug reports
Topic: Version 1.5.4
Replies: 43
Views: 2777

Re: Version 1.5.4

I was fighting Shade Man, and when I defeated him, I collected the key and got this crash... ############################################################################################ FATAL ERROR in action number 1 of Step EventobjMegaman for object objKey: Push :: Execution Error - Variable Index...
by Pika Luigi
Tue Apr 09, 2019 12:47 am
Forum: Level showcase
Topic: Sink man
Replies: 5
Views: 328

Re: Sink man

This level is amazing! I don't have much time to comment right now, but I loved how you reused gimmicks throughout the stage and the amazing boss arena! It feels like a genuine Mega Man level. (Also, thank you for letting me choose to play as Proto Man :D)
by Pika Luigi
Mon Apr 08, 2019 5:25 am
Forum: Level showcase
Topic: Wary Waters (ID: 314264)
Replies: 7
Views: 433

Re: Wary Waters (ID: 314264)

Overall, I liked the level. However, there were a few points in the level that I found frustrating, specifically the section right after the mid-boss and the section before the fourth and fifth checkpoints. The enemy placement in these parts made it nearly impossible to avoid getting hit, and I died...
by Pika Luigi
Mon Apr 08, 2019 4:41 am
Forum: Level showcase
Topic: JET - Adapted to fly (ID: 314436)
Replies: 2
Views: 191

Re: JET - Adapted to fly (ID: 314436)

So, first off, I liked how you can choose who to use throughout the level and that you get a certain set of weapons with them. I found it much easier to play with Bass due to his ability to move up and down. However, I wasn't able to get further than the first checkpoint because I kept on dying righ...
by Pika Luigi
Sun Apr 07, 2019 10:14 pm
Forum: Level design discussion
Topic: A Metroid 1 Remake in MMM
Replies: 7
Views: 719

Re: A Metroid 1 Remake in MMM

Okay. I can see both sides of the argument. On one hand, there are so many remakes out there of other games that it can be annoying, many of which are barely recognizable to the original and are in some ways frustrating due to it. However, there is the other side who are interested in such remakes, ...
by Pika Luigi
Sun Apr 07, 2019 7:22 am
Forum: Level design discussion
Topic: A Metroid 1 Remake in MMM
Replies: 7
Views: 719

A Metroid 1 Remake in MMM

I'm pretty sure that someone (DoctorLumen, I believe) made a remake of Metroid 1 in MMM awhile back, but now with new updates bringing new tools to work with (namely, Multiple Bosses and Bass), I thought it would be a good idea to make another one. I've built all of Brinstar already, but I wanted to...
by Pika Luigi
Sun Mar 31, 2019 5:59 am
Forum: Feedback and suggestions
Topic: Change of song.
Replies: 7
Views: 531

Re: Change of song.

Would be better with a block that you Place in stage, that will permanently change song when it comes on-screen. (until next song block comes on screen) I remember seeing an old topic that suggested something such as a speaker that you could see in the editor, but that turns invisible while playing...
by Pika Luigi
Sun Mar 31, 2019 5:51 am
Forum: Feedback and suggestions
Topic: Robot Master Stage Start fanfares!
Replies: 7
Views: 425

Re: Robot Master Stage Start fanfares!

I believe what they're saying is the different stage start fanfares from each Mega Man game, i.e. what plays when you select a boss in Mega Man 2 vs. what plays in Mega Man 3, etc.
by Pika Luigi
Sun Mar 31, 2019 5:34 am
Forum: Feedback and suggestions
Topic: Metroid doors
Replies: 4
Views: 324

Re: Metroid doors

Should there also be an option for how tall they are? The doors in the original Metroid were 3 tiles tall, but in Super Metroid, they were 4.
by Pika Luigi
Sat Mar 30, 2019 11:12 pm
Forum: Bug reports
Topic: Version 1.5.3
Replies: 72
Views: 3638

Re: Version 1.5.3

FernandoPlayer7 wrote:
Sat Mar 30, 2019 6:33 pm
Is it just me or the controls feel slightly more clunky than in 1.4.2.1? I mean, I can't even jump while walking/running anymore. Is this a bug or i got worse in the game?
I have a hunch, are you using keyboard controls?
by Pika Luigi
Tue Mar 26, 2019 10:53 pm
Forum: Bug reports
Topic: Version 1.5.0
Replies: 18
Views: 1005

Re: Version 1.5.0

Another Error, no idea what went wrong this time, but I was deleting Cut Man after testing weaknesses and immunities out in the boss menu for two separate bosses (Both were Cut Man). I also had Cut Man selected, if that affects anything. ___________________________________________ ##################...
by Pika Luigi
Tue Mar 26, 2019 10:39 pm
Forum: Bug reports
Topic: Version 1.5.0
Replies: 18
Views: 1005

Re: Version 1.5.0

Also, I just got this error when the Nombrellan went off the side of the screen. I was on the left edge of the map, and there was level 5 rain. ___________________________________________ ############################################################################################ FATAL ERROR in acti...
by Pika Luigi
Tue Mar 26, 2019 10:36 pm
Forum: Bug reports
Topic: Version 1.5.0
Replies: 18
Views: 1005

Re: Version 1.5.0

The Adamski's siren stops the music if you spawn on the same screen as it's placed.
by Pika Luigi
Tue Mar 26, 2019 9:11 pm
Forum: Bug reports
Topic: Version 1.5.0
Replies: 18
Views: 1005

Re: Version 1.5.0

Haven't experienced any crashes yet, but v1.5.0 seems to be running slower and more choppy than v1.4.2.1. It's been running much smoother for me :| Also, the controller configuration no longer registers my D-Pad as an input. I tested it in 1.4, and it works fine, but not for 1.5. (It's a Nintendo S...