Search found 360 matches

by SMAAASH!!! Puppy
Fri Dec 13, 2019 12:01 am
Forum: Announcements
Topic: Regarding Blast Man's feedback
Replies: 48
Views: 4188

Re: Regarding Blast Man's feedback

I guess you could say this reveal really... blew up! Awful jokes aside, it's weird how elitist people can be with retro style titles. Like, making something look too good or uses modern sound is a huge sin to them. I may not play this game much anymore or frequent these boards, but I'd like you to k...
by SMAAASH!!! Puppy
Mon Nov 04, 2019 3:00 am
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 164
Views: 14071

Re: Mega Man 11's Anniversary

Napalm Crusher wrote:
Sun Nov 03, 2019 7:16 pm
Brazencoronet17 wrote:
Sun Nov 03, 2019 12:34 pm
Royalguard wrote:
Sun Nov 03, 2019 3:25 am
We Gameboys now.
Image
I THINK YOU JUST STARTED A MEGAHYPE
Sorry to ruin everything, but Terra's eyes are blue... here's some proof
Um. Did you not see the previous image? They're clearly grey.

/satire
by SMAAASH!!! Puppy
Fri Oct 18, 2019 3:29 am
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 164
Views: 14071

Re: Mega Man 11's Anniversary

I make a joke about Pronto Man
*Silence*
Royalguard makes the joke
Everyone laughs


...Oh well. At least the joke landed.


Imagine if they did add him though. It would be interesting to see how the dev team would make an original boss.
by SMAAASH!!! Puppy
Sat Oct 05, 2019 9:04 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 164
Views: 14071

Re: Mega Man 11's Anniversary

Mega1221 wrote:
Sat Oct 05, 2019 7:50 pm
There’s a problem, Fuse Man’s eyes are Purple. So it can’t be him
You're assuming they're not using a limited color pallet here.
by SMAAASH!!! Puppy
Sat Oct 05, 2019 1:21 am
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 164
Views: 14071

Re: Mega Man 11's Anniversary

Guys this is silly.



This eye clearly belongs to Pronto Man.
by SMAAASH!!! Puppy
Sun Apr 21, 2019 3:51 am
Forum: Other games
Topic: What Mega Man stage should I make in SSBU
Replies: 18
Views: 938

Re: What Mega Man stage should I make in SSBU

I did a stage based on an early section in Tengu Man's stage (Mega Man 8).

Other interesting choices:
  • Fire Man
  • Flash Man
  • Galaxy Man
  • Dust Man
by SMAAASH!!! Puppy
Tue Apr 16, 2019 12:34 am
Forum: Mega Man discussion
Topic: Why do people like Mega Man X4 so much?
Replies: 6
Views: 450

Re: Why do people like Mega Man X4 so much?

I played a bit of X4 recently and played 5 levels (completed 3) and all 5 levels were incredibly boring and easy, it reminds me alot of Sonic Forces with the flat level design and nothing trying to stop you I thought most people seemed to find Mega Man X4 to be underwhelming. Either that or I'm con...
by SMAAASH!!! Puppy
Sun Apr 14, 2019 12:03 am
Forum: Mega Man discussion
Topic: Thought's on MM11's OST
Replies: 12
Views: 721

Re: Thought's on MM11's OST

My opinion on each stage theme: Block Man: I like this one (probably due to the mere exposure effect), but I'm not sure it fits the theming of the stage. Acid Man: This one is my favorite. It completely nails the sinister science lab feel. The second half is less effective at doing so but it's still...
by SMAAASH!!! Puppy
Sat Apr 13, 2019 3:07 am
Forum: Level showcase
Topic: Astro Dome (Level ID: 316476)
Replies: 1
Views: 223

Re: Astro Dome (Level ID: 316476)

Hijikata99 wrote:
Fri Apr 12, 2019 6:36 pm
The level is a simple Astro Gate puzzle
Define simple.

I personally didn't like it, but it wasn't a bad stage.
by SMAAASH!!! Puppy
Thu Apr 11, 2019 11:41 pm
Forum: General discussion
Topic: I am going to demake/recolor some sprites for fun that are from Powered Up
Replies: 18
Views: 1698

Re: (Dev response requested) I am going to demake/recolor some sprites for MMM that are from Powered Up

Bump because i want the devs to see and judge if i can be a spriter in the team (aside from the color changed) Are they hiring? If so you should probably submit your application with your work examples to them directly. This is really good work though, and it's fun to look at people's interpretatio...
by SMAAASH!!! Puppy
Thu Apr 11, 2019 11:35 pm
Forum: Mega Man discussion
Topic: Tornado Man Is just upright Air Man
Replies: 8
Views: 529

Re: Tornado Man Is just upright Air Man

Air Man's pattern is pretty dumb.

Tornado Man is probably the most well done flying Robot Master (There's no waiting to hit him) and he has a much better stage theme.
by SMAAASH!!! Puppy
Wed Apr 10, 2019 11:13 pm
Forum: Mega Man discussion
Topic: We Need More Unique Robot Master's in MM12
Replies: 3
Views: 284

Re: We Need More Unique Robot Master's in MM12

I feel like Mega Man 11's Robot Master concepts were supposed to mirror Mega Man's, what with the fire, ice, electric, bomb, and guts type Robot Masters. I think it makes a nice bookend to Mega Man 1-10, but between this and Mighty No. 9 I think these themes should be used sparingly or at least with...
by SMAAASH!!! Puppy
Sun Apr 07, 2019 1:51 am
Forum: Feedback and suggestions
Topic: Reusable checkpoint
Replies: 7
Views: 458

Re: Reusable checkpoint

Diamond Wolf wrote:
Sun Apr 07, 2019 1:23 am
If you touch an active checkpoint and you have something different (i.e. weapons, characters) then the checkpoint should reactivate saving your new stats.
Checkpoints are reusable, but you have to touch another one first.
by SMAAASH!!! Puppy
Mon Apr 01, 2019 10:50 pm
Forum: Mega Man discussion
Topic: Why I hate MM8
Replies: 18
Views: 980

Re: Why I hate MM8

It's always irritated me how the Saturn version got such a superior theme for Tengu Man's stage. I think the PSX version is much better but it's also the one I grew up with sooooo... One word about MM8 from me: SWIMMING I'm convinced that the swimming mechanics and Ammoner enemies are a reference t...
by SMAAASH!!! Puppy
Mon Apr 01, 2019 5:47 pm
Forum: Level showcase
Topic: Your first level in MMM
Replies: 2
Views: 252

Re: Your first level in MMM

The first level I made was a level called "A Level the Game Made me Make". I'm pretty sure I only put what was required for the tutorial level. I later modified it to be an actual level using Foot Holders and Elec Beams. It was made in version 1.0, so naturally it's pretty broken.
by SMAAASH!!! Puppy
Sat Mar 30, 2019 6:42 pm
Forum: Bug reports
Topic: Version 1.5.3
Replies: 72
Views: 4286

Re: Version 1.5.3

FernandoPlayer7 wrote:
Sat Mar 30, 2019 6:33 pm
Is it just me or the controls feel slightly more clunky than in 1.4.2.1? I mean, I can't even jump while walking/running anymore. Is this a bug or i got worse in the game?
The controls work fine for me. Try re-downloading the game.
by SMAAASH!!! Puppy
Sat Mar 30, 2019 6:17 pm
Forum: Bug reports
Topic: Version 1.5.3
Replies: 72
Views: 4286

Re: Version 1.5.3

Yaffus can still push you into walls.

EDIT: So can Fan Fiends. Is this just a quirk of the wind physics?
by SMAAASH!!! Puppy
Thu Mar 28, 2019 1:10 am
Forum: Bug reports
Topic: Version 1.5.2
Replies: 60
Views: 3392

Re: Version 1.5.2

Tornado Man can still warp into walls.

EDIT: I had him in a flat room with walls and ceiling. I used the Tornado Tile 2.
by SMAAASH!!! Puppy
Wed Mar 27, 2019 4:27 pm
Forum: Bug reports
Topic: Version 1.5.1
Replies: 62
Views: 3365

Re: Version 1.5.1

I don't even know where to begin with this one... ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object prtBoss: Push :: Execution Error - Variable Index [0,-1...
by SMAAASH!!! Puppy
Wed Mar 27, 2019 12:10 pm
Forum: General discussion
Topic: Bosses Keep Ending the Level
Replies: 1
Views: 247

Bosses Keep Ending the Level

I set Cut Man to drop an energy pickup upon death, but he still ends the level unless you warp two screens over or go down a screen. Should I re-download the patch or is it supposed to work like that? EDIT: I rebooted the game and everything seems to work as intended...I guess you can just delete th...