Search found 430 matches

by SMAAASH!!! Puppy
Tue Jun 02, 2020 1:30 am
Forum: Feedback and suggestions
Topic: Fuse Man
Replies: 8
Views: 83

Re: Fuse Man

With how often Impact Man and Acid Man jump I think they would have no real obstacles to being included. Impact Man's Power Gear phase would either have to be removed, or destroy any tiles and objects in the way like a Rolling Drill. Acid Man has the issue of teleporting (not visually, but function...
by SMAAASH!!! Puppy
Tue Jun 02, 2020 12:12 am
Forum: Feedback and suggestions
Topic: Walk-Through Walls
Replies: 5
Views: 64

Re: Walk-Through Walls

The main issue I have with this is not how people will use it, but the fact that there will need to be skins for every tile in the game, of which there are a lot. I don't think that'd be necessary actually. In fact, if you were to implement the feature as described, you would likely only be able to...
by SMAAASH!!! Puppy
Mon Jun 01, 2020 8:04 pm
Forum: Feedback and suggestions
Topic: Elec Man
Replies: 3
Views: 93

Re: Elec Man

The problem with Elec Man always attacking when passing a specific point on the x-axis, is that it means the boss was designed with specific room layouts in mind, which isn't well suited to customizable environments. If Elec Man was to ever be adapted to MMM, there would either need to be a way to ...
by SMAAASH!!! Puppy
Mon Jun 01, 2020 6:13 pm
Forum: Level design discussion
Topic: Weapon choice and secrets
Replies: 1
Views: 41

Re: Weapon choice and secrets

One things you could do is start the player off in the weapons selection room. Players are allowed to ignore it, or pick the weapons they want as normal. This way they can't miss it. For the best results you will probably want to split the possible weapons into the three following categories: Weapon...
by SMAAASH!!! Puppy
Mon Jun 01, 2020 5:21 pm
Forum: General discussion
Topic: What I presume is Gemini Man's problem to adapt in the game
Replies: 6
Views: 92

Re: What I presume is Gemini Man's problem to adapt in the game

I'm personally curious as to how Gemini Man functions in relation to falling into bottomless pits or getting crushed, especially in phase 1 where he makes his clone. In source games, regardless which of the two Gemini Mans you hit, both take damage to the same health bar. In MMM, whenever a boss fa...
by SMAAASH!!! Puppy
Mon Jun 01, 2020 5:07 pm
Forum: Bug reports
Topic: Version 1.6.3
Replies: 57
Views: 4754

Re: Version 1.6.3

I don't know if this is a glitch, or a known one at that, but if you have a bunch of Push Blocks on top of Punch Blocks pointed at the sky, the Punch Blocks will launch the Push Blocks into the air. If a boss moves around on these push blocks while they're being launched, it will die (I believe they...
by SMAAASH!!! Puppy
Mon Jun 01, 2020 4:59 pm
Forum: Forum games
Topic: Locking yet again in...
Replies: 208
Views: 6784

Re: Locking yet again in...

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by SMAAASH!!! Puppy
Mon Jun 01, 2020 4:56 pm
Forum: Feedback and suggestions
Topic: Walk-Through Walls
Replies: 5
Views: 64

Re: Walk-Through Walls

Basically tiles that have the specialty to be able to walk through, there were tons of secrets in past Mega Man games and i'd love to see this as an addition for secret areas, I believe almost every tile should have the option to have a walk through-able setting, this way it doesn't look out of pla...
by SMAAASH!!! Puppy
Mon Jun 01, 2020 4:42 pm
Forum: Forum games
Topic: Ban that player
Replies: 3202
Views: 203710

Re: Ban that player

Banned for not being subscribed to Pewdiepie.

Oh wait. That means I'm banned too. Uuuuuuuuh.
by SMAAASH!!! Puppy
Mon Jun 01, 2020 4:33 pm
Forum: Feedback and suggestions
Topic: The robot master debunkin
Replies: 33
Views: 550

Re: The robot master debunkin

Ok. Here's the deal with Turbo Man: He has 3 attacks: The Scorch Wheel, the weird sucking attack that doesn't make any sense, and the drive by. And it appears these attacks are picked randomly. For the first attack, Turbo Man jumps to the top of the room, and fires off a Scorch Wheel. This is a proj...
by SMAAASH!!! Puppy
Mon Jun 01, 2020 3:42 pm
Forum: General discussion
Topic: What I presume is Gemini Man's problem to adapt in the game
Replies: 6
Views: 92

Re: What I presume is Gemini Man's problem to adapt in the game

Possibly he also needs a big open space above him (just like Sword Man) for him to make that big jump, and as Smash Puppy pointed out, he could still get ganked by a custom ceiling. I should clarify that hitting a wall during his jump won't likely ruin his AI pattern; just cause the jump to not go ...
by SMAAASH!!! Puppy
Mon Jun 01, 2020 3:27 pm
Forum: Feedback and suggestions
Topic: Tundra Man
Replies: 3
Views: 79

Re: Tundra Man

He begins the fight with a small spinning jump backward before using the following moves: I feel it should be clarified that this is his entrance animation and not an attack. Tundra Man? ...REALLY? Ever wondered why the devs chose to put Blast Man in update 1.6 instead of him? Here's why Tundra Man...
by SMAAASH!!! Puppy
Mon Jun 01, 2020 2:18 pm
Forum: General discussion
Topic: What I presume is Gemini Man's problem to adapt in the game
Replies: 6
Views: 92

Re: What I presume is Gemini Man's problem to adapt in the game

Interesting. From the looks of this, the Gemini Man recreation's jump AI being triggered when colliding with something resembling a wall, I can see resemblance to Flash Man's jump AI, though for whatever reason, this Gemini Man doesn't carry his horizontal momentum when jumping at walls, where Flas...
by SMAAASH!!! Puppy
Mon Jun 01, 2020 3:37 am
Forum: General discussion
Topic: Probability Game: Special Weapons
Replies: 21
Views: 630

Re: Probability Game: Special Weapons

Yeah I never suggested using Guts blocks like that. I proposed the Push Blocks to be used like that. If dropped they can be picked up again. There was a miscommunication here. Your suggestion of Push Blocks wasn't in direct response to my post (so I didn't read it), which was referring to Guts Bloc...
by SMAAASH!!! Puppy
Mon Jun 01, 2020 12:26 am
Forum: Level showcase
Topic: Mega Man: The curse of Dr. X
Replies: 17
Views: 286

Re: Mega Man: The curse of Dr. X

Here are the second batch of Robot Masters: Artic Man: Very nice. There are a few spike jumps that look pretty yikes, but I did them all first try so I don't know that they're actually difficult. There's also a jump where you have to wait a bit for the icicle to drop, and the ice blocks felt a bit u...
by SMAAASH!!! Puppy
Sun May 31, 2020 8:24 pm
Forum: Level showcase
Topic: Mega Man: The curse of Dr. X
Replies: 17
Views: 286

Re: Mega Man: The curse of Dr. X

Atmosphere Man: The level was alright, but it didn't have much cohesion. There are three objects used within it, but each only get one room. Otherwise, nothing really stood out. There's also a few graphical errors. The the lift room's top transition can cause the screen transition to show the the b...
by SMAAASH!!! Puppy
Sun May 31, 2020 7:41 pm
Forum: Level showcase
Topic: Mega Man: The curse of Dr. X
Replies: 17
Views: 286

Re: Mega Man: The curse of Dr. X

Also, why is Toxic Man the most played? It has more plays than every other level together Could just be the one that showed up most often when people were searching for random levels. Or it was the most appealing sounding. I'll try to play your levels a bit later. If I remember, I'll give you my ve...
by SMAAASH!!! Puppy
Sun May 31, 2020 7:07 pm
Forum: General discussion
Topic: Probability Game: Special Weapons
Replies: 21
Views: 630

Re: Probability Game: Special Weapons

Bold added for emphasis. I still think that's on the maker putting the player in that position. If a player can destroy a platform necessary to move forward, why did the maker put that there so the player could break the level? A good maker will ensure the level is designed that it will work, regar...
by SMAAASH!!! Puppy
Sun May 31, 2020 7:02 pm
Forum: Mega Man discussion
Topic: Which MM8 Robot Master as the "Best" Voiclines
Replies: 2
Views: 58

Re: Which MM8 Robot Master as the "Best" Voiclines

As much as I despise Aqua Man's characterization, he has the best deliveries overall. Frost Man is a close second. He's got a fitting voice, great diction, and puts effort into it. The only minor problem is that he sometimes sounds like his nose is slightly clogged. Astro Man is quite good as well ...
by SMAAASH!!! Puppy
Sun May 31, 2020 6:33 pm
Forum: Feedback and suggestions
Topic: Dr. Light's Teleporter
Replies: 3
Views: 130

Re: Dr. Light's Teleporter

I think the less janky exit by itself already makes a great case for its addition. About the enemy counter feature: I think it's a great idea that would vastly improve this maker's flexibility. But one thing to consider is how it would work with screens bigger than a screen length, since enemies ca...