Search found 280 matches

by Buster
Thu Sep 19, 2019 12:50 am
Forum: Feedback and suggestions
Topic: Remaining MM2 robot masters and my thoughts
Replies: 4
Views: 178

Remaining MM2 robot masters and my thoughts

Air Man: shoots one of 5 patters of tornadoes 4 times, then jumps twice. All things considered a cool boss concept that didn't go very far due to having 2 shot patterns requiring TAS-grade precision to dodge. Here are the patterns for reference (the problematic patterns are 1 and 3): https://i.imgu...
by Buster
Tue Sep 10, 2019 4:25 pm
Forum: General discussion
Topic: Now what?
Replies: 10
Views: 389

Re: Now what?

I'm actively trying to push for a PU themed update and less actively for a 5GB update.
by Buster
Thu Sep 05, 2019 10:54 pm
Forum: Feedback and suggestions
Topic: My Sugestion List
Replies: 2
Views: 109

Re: My Sugestion List

Galaxy Man is not from 10, it's from 9...
by Buster
Sun Aug 25, 2019 12:39 pm
Forum: Feedback and suggestions
Topic: Stardroid Weapon Poll
Replies: 13
Views: 438

Re: Stardroid Weapon Poll

Add walking and slide-canceling to Electric Shock. Best weapon.

P.S. 5GB update can't come soon enough.
by Buster
Mon Aug 19, 2019 12:31 am
Forum: Feedback and suggestions
Topic: Tornado Man's battery lifts
Replies: 5
Views: 245

Re: Tornado Man's battery lifts

I support this, as we could always use more interesting semi-solid platforms. The vertical variants could possibly be used to simulate wall-jumping without weapons. My only worry is that, since MMM is built in Mega Engine like MaGMML2, would the battery platforms have the same issues as in the latt...
by Buster
Mon Aug 19, 2019 12:19 am
Forum: Feedback and suggestions
Topic: Tornado Man's battery lifts
Replies: 5
Views: 245

Tornado Man's battery lifts

Upgraded to be both vertical and horizontal! 1) Why?: The original battery lifts is a pretty vestigial twist on drop lifts and in my opinion a waste of potential. I think this gimmick needs a makeover that will give it an awesome new purpose. 2) How?: Horizontal and vertical battery lifts will be th...
by Buster
Fri Aug 16, 2019 11:15 pm
Forum: Feedback and suggestions
Topic: Wily Machine 11
Replies: 4
Views: 192

Re: Wily Machine 11

How large would each form be (# tiles x # tiles)? Can the first and second forms ignore solid tiles? Do the projectiles go through walls? Like any boss considered for MMM, it needs to be able to work with custom terrain. Also, your proposal involves removing several features the boss had (which I i...
by Buster
Fri Aug 16, 2019 11:01 pm
Forum: Feedback and suggestions
Topic: Wily Machine 11
Replies: 4
Views: 192

Wily Machine 11

<insert a bunch of Wily quotes here> WILY ALWAYS WINS!!! 1) Why?: I feel Mega Man Maker just needs a proper final boss. Wily Machine 11 is also the best Wily Machine. 2) How?: Wily Machine will be split into 3 forms and each will just be a separate boss. Due to multiple bosses mechanics they can be ...
by Buster
Thu Aug 15, 2019 1:11 pm
Forum: Feedback and suggestions
Topic: option to overlap some objects
Replies: 1
Views: 121

Re: option to overlap some objects

Impossible due to how the game is made.
by Buster
Fri Aug 09, 2019 9:10 pm
Forum: General discussion
Topic: Bright Man or Flash Man?
Replies: 12
Views: 510

Re: Bright Man or Flash Man?

Ideally Centaur Man. Flash Man is better than Bright Man, but I think they should fix him somehow, or make him better.
by Buster
Thu Aug 08, 2019 9:16 am
Forum: General discussion
Topic: Airman Ga Taosenai NSF!!!
Replies: 4
Views: 283

Re: Airman Ga Taosenai NSF!!!

Doesn't loop properly.
Also doesn't loop properly.
by Buster
Sat Aug 03, 2019 8:52 pm
Forum: Feedback and suggestions
Topic: Acid and Base mechanic for Acid Man's chemical water
Replies: 2
Views: 222

Acid and Base mechanic for Acid Man's chemical water

Chemistry! Acid is a toxic chemical substace with pH lower than 7. Base is a toxic chemical substace with pH higher than 7. Mixing acids and bases nullifies their toxicity. https://en.wikipedia.org/wiki/Acid https://en.wikipedia.org/wiki/Base_(chemistry) Were this to be added into the game, it woul...
by Buster
Fri Jul 26, 2019 12:08 am
Forum: Feedback and suggestions
Topic: Problems with Mega Man 11 bosses' gear powers and how to solve them
Replies: 5
Views: 290

Re: Problems with Mega Man 11 bosses' gear powers and how to solve them

So Buster, if the next update only brings two of these Robot Masters... who would you expect? "Expect" huh... Well, bosses I'd want is any 2 of Fuse Man, Blast Man, Impact Man or Acid Man, since they're cool bosses and also pretty editable, but really any bosses other than Tundra Man would be good....
by Buster
Tue Jul 23, 2019 4:49 pm
Forum: Feedback and suggestions
Topic: Problems with Mega Man 11 bosses' gear powers and how to solve them
Replies: 5
Views: 290

Problems with Mega Man 11 bosses' gear powers and how to solve them

Block Man Let's get the most problematic one out of the way first. Block Man's power gear makes him turn into Block Golem that is huge, which obviously is pretty problematic. How this can be done is make Block Man stay in place while transforming, and doing some smoke and mirrors with the Block Gol...
by Buster
Mon Jul 22, 2019 11:41 pm
Forum: Feedback and suggestions
Topic: Sheep Man's power treadmill and power platform
Replies: 4
Views: 160

Re: Sheep Man's power treadmill and power platform

How to recognize people don't read everything 101: There could be another type of power platforms, that can't be stepped on when they're powered by treadmills. Another thing, I'd like to see a version that does the opposite. (Is automatically opened, and closes when powered.) But yeah, that'd be nea...
by Buster
Mon Jul 22, 2019 11:16 pm
Forum: Feedback and suggestions
Topic: Sheep Man's power treadmill and power platform
Replies: 4
Views: 160

Sheep Man's power treadmill and power platform

The treadmill from Sheep Man's stage that powers up other stuff, and the jump-through-able platform from Sheep Man's stage that needs to be powered. 1) Why?: It's an awesome gimmick and you can do many things with it. Also it's from Sheep Man's stage. 2) How?: The power treadmill could be placed lik...
by Buster
Mon Jul 22, 2019 9:05 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 110
Views: 7503

Re: Version 1.5.5.1

If a Falling Block falls on a Gyoraibo as it shoots, the game will lock, without quitting, producing an error message or anything. It may be an unhandled interaction. https://cdn.discordapp.com/attachments/328228265364029441/602929446701498409/screenshot1036.png Copy this setup, launch it and don't ...
by Buster
Mon Jul 22, 2019 2:48 pm
Forum: Feedback and suggestions
Topic: 15 reasons why a Mega Man Powered Up themed update should happen eventually
Replies: 12
Views: 613

Re: 15 reasons why a Mega Man Powered Up themed update should happen eventually

I think the features of some of these, like the Different Conveyor Belts, Powered Up Footholders, Elec Beams and Flame Pillars Powered Up, should just be modifications for already existing gimmicks, and not completely different objects. They'll have to be entirely different things anyway because ba...
by Buster
Mon Jul 22, 2019 2:14 pm
Forum: Feedback and suggestions
Topic: 15 reasons why a Mega Man Powered Up themed update should happen eventually
Replies: 12
Views: 613

Re: 15 reasons why a Mega Man Powered Up themed update should happen eventually

Brazencoronet17 wrote:
Mon Jul 22, 2019 1:58 pm
The least they could do is change the color palette for the on/off switch. You don't need a carbon copy, correct?
No, you don't. And while changes are concerned, Switch Ball could be made more square-like to better communicate you can stand on it.