Search found 306 matches

by Buster
Sun Nov 17, 2019 4:53 pm
Forum: General discussion
Topic: Mega Man 11 enemies un 8 bit
Replies: 1
Views: 76

Re: Mega Man 11 enemies un 8 bit

Image
by Buster
Sun Nov 10, 2019 7:38 pm
Forum: Feedback and suggestions
Topic: Dripping goo from MM2w6
Replies: 4
Views: 220

Dripping goo from MM2w6

https://i.imgur.com/IqBSJIu.gif Drippinggoofromtheceiling Man is my favorite robot master. The one whose level theme is 4'33. The gimmick is perfectly satisfactory by itself, but I think it could use some alternate versions. Let's say, acid, fire, oil and hot water. 1) Why?: By itself the dripping ...
by Buster
Sat Nov 09, 2019 2:38 pm
Forum: Feedback and suggestions
Topic: The Fire Mushroom guys. Or any solid enemy.
Replies: 6
Views: 218

Re: The Fire Mushroom guys. Or any solid enemy.

And in fact, you remember how those burners heated metal tiles? Instead of adding those tiles, the devs can program barrier blocks to heat up! This may be difficult to program, since the barriers are complex enough having to check what weapon destroy it or not, but this can give them more uses than...
by Buster
Fri Nov 08, 2019 9:46 pm
Forum: General discussion
Topic: I'm bored (send levels)
Replies: 2
Views: 111

Re: I'm bored (send levels)

eh fuck it

323903 318885 312896
by Buster
Thu Nov 07, 2019 5:46 pm
Forum: Feedback and suggestions
Topic: A small aesthetic change
Replies: 8
Views: 414

Re: A small aesthetic change

They should add the MM5/6 ladder sprites first instead. As of now they're using the MM1-4 sprites.
Image
by Buster
Thu Nov 07, 2019 11:42 am
Forum: Feedback and suggestions
Topic: Skull Platforms from Clown Man's stage
Replies: 2
Views: 143

Re: Skull Platforms from Clown Man's stage

1) Should the platforms be modified to allow weapons that react to solid terrain to work on them? Examples include Mega Ball, Tornado Hold, and most crawling weapons (these weapons simply passed through them in MM8). Yes. 2) Should enemies and certain objects like X-Blocks be allowed to stand on th...
by Buster
Thu Nov 07, 2019 1:52 am
Forum: Feedback and suggestions
Topic: Skull Platforms from Clown Man's stage
Replies: 2
Views: 143

Skull Platforms from Clown Man's stage

Yo, geeky! https://i.imgur.com/POyVcNU.gif 1) Why?: Skull platforms are fun and chaotic gimmicks that fill a few underserved niches, like a unique way of having platforms be triggered by players but also not entirely under their control. 2) How?: The maker can put down skull platform tracks in the ...
by Buster
Mon Nov 04, 2019 2:05 pm
Forum: General discussion
Topic: ALL 65 missing weapons, classified by elemental theme
Replies: 11
Views: 348

Re: ALL 65 missing weapons, classified by elemental theme

D-Man wrote:
Mon Nov 04, 2019 3:03 am
Also, Dyna's weapon Nuclear Detonator seems more similar to Hyper Bomb, only it can damage the user.
Hyper Bomb you can remotely detonate and explodes a lot of times.
by Buster
Mon Nov 04, 2019 1:05 am
Forum: General discussion
Topic: ALL 65 missing weapons, classified by elemental theme
Replies: 11
Views: 348

Re: ALL 65 missing weapons, classified by elemental theme

>all >no CFTF weapons Well, I usually put Challenger From The Future in the same bag as the two PC games and the Game Gear port. It's... not very good :| Eat garbage. CFTF is neat. And its weapons are incredible. And while DOS games were mentioned... All weapons from DOS 3 are predictably not even ...
by Buster
Sat Nov 02, 2019 3:46 pm
Forum: Feedback and suggestions
Topic: A couple of overlooked things
Replies: 13
Views: 607

Re: A couple of overlooked things

Off the top of my head, You forgot Vertical Elec Beams, and the utility weapon Carry in DWR/RW1. Everyone forgets about Carry. :( And horizontal flame pillars you can freeze, and 2 weird types of Sniper Joe, and weird Moles, and Pipis with unique Copipi patterns if anyone wants to be picky. Vertica...
by Buster
Fri Nov 01, 2019 2:47 pm
Forum: Feedback and suggestions
Topic: A couple of overlooked things
Replies: 13
Views: 607

Re: A couple of overlooked things

I've never played the Gameboy MM titles. I know GB MM V is very original with abundance of unique content, but what about GB MM 1-4? Do those have any special gimmicks, enemies or tilesets apart from the main MM titles? If they did focus on GB MM 1-4 unique items, that'd be opportunity to add missi...
by Buster
Thu Oct 31, 2019 11:14 pm
Forum: Mega Man discussion
Topic: Mega Man Killers - Your favourites
Replies: 5
Views: 193

Re: Mega Man Killers - Your favourites

If Quint counts then Terra should as well.

holy fuck so much Enker
by Buster
Thu Oct 31, 2019 3:16 pm
Forum: Feedback and suggestions
Topic: A couple of overlooked things
Replies: 13
Views: 607

Re: A couple of overlooked things

Curry Rice wrote:
Thu Oct 31, 2019 2:54 pm
Personally, after the next update, I'd much rather see them go back to MM1 and start finishing up the main series one by one instead of adding stuff from those side games just yet.
Have them do PU because it also is an opportunity to finish MM1.
by Buster
Wed Oct 30, 2019 9:45 pm
Forum: Feedback and suggestions
Topic: Legendary Van from Blast Man's stage
Replies: 1
Views: 198

Legendary Van from Blast Man's stage

https://i.imgur.com/N05E2Wg.png This support car is surrounded by many Legends. Some of them say it will resist any explosion. Others say that in contact with any explosion, it will DASH up into the sky. look, no one said I couldn't do excessive hinting at references 1) Why?: This object would brin...
by Buster
Fri Oct 25, 2019 7:52 pm
Forum: Feedback and suggestions
Topic: Bumping up the Weapon/Item Count
Replies: 4
Views: 251

Re: Bumping up the Weapon/Item Count

If this adding more slots proposal is acceptable for the Devs I would like to ask for 4 more slots to bring the total to 16 available weapon/item slots for level creation. This is an interesting suggestion, though I must ask: what kind of level are you making that requires so many special weapons? ...
by Buster
Thu Oct 24, 2019 6:44 pm
Forum: Feedback and suggestions
Topic: Blocks that disappear when a boss is defeated.
Replies: 4
Views: 202

Re: Blocks that disappear when a boss is defeated.

I'd be even better if they also worked with minibosses.
by Buster
Fri Oct 18, 2019 5:59 pm
Forum: General discussion
Topic: List of enemies by game that arn't in Megaman Maker
Replies: 9
Views: 650

Re: List of enemies by game that arn't in Megaman Maker

Organized or comprehensive this ain't.
by Buster
Tue Oct 15, 2019 9:08 pm
Forum: Feedback and suggestions
Topic: My suggestion list
Replies: 6
Views: 357

Re: My suggestion list

Ignoring the need to justify and explain suggestions underlined by the dev team themselves, and since it already got bumped... -New Push blocks with the texture of block man stage, it is a better aesthetic and a pleasant alternative. Block Man's blocks can be destroyed by Chain Blast and probably ot...