Search found 300 matches

by LunarHalcyon
Fri Sep 13, 2019 3:29 am
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 124
Views: 12949

Re: Version 1.5.5.1

Hello MegaManMaker, I know it's been a while, but I have to confess a new bug. A level with a Dark Man vampire flying boss at the end, and I had this happen by barely moving from spawn, but it flew toward me, swoop'd at me (I chargekick'd invicible through it), and when it got to the top of it's ret...
by LunarHalcyon
Sun Apr 21, 2019 12:14 pm
Forum: General chat
Topic: Happy Easter 2019
Replies: 7
Views: 397

Re: Happy Easter 2019

Happy Easter indeed everyone!
by LunarHalcyon
Sun Apr 14, 2019 7:02 am
Forum: Level showcase
Topic: Ninja Gaiden II Act 1
Replies: 0
Views: 151

Ninja Gaiden II Act 1

Ninja Gaiden II Act 1 ID: 317391 This is a remake of Ninja Gaiden II NES. Similar weapons: Sword, Windmill Shuriken, Rising SpellAttack, Barrier, Firewave, Timespell Stages: Rooftop, First Boss, Train, Frustrating Windy Cliff Level, Second Boss. There may be lag due to the nature of having changing...
by LunarHalcyon
Tue Apr 09, 2019 8:12 am
Forum: Bug reports
Topic: Version 1.5.4
Replies: 43
Views: 3064

Re: Version 1.5.4

not sure where to post crashes but... this happened while i was making a level with rain This happens, if 2 screens vertically have rain, and you move a 2-tile-large enemy or entity across the vertical-seam. Particularly if the vertical-seam has blocks blocking rain above, but the rain starts again...
by LunarHalcyon
Thu Apr 04, 2019 8:38 pm
Forum: Level design discussion
Topic: Long-distance Boss-trapping
Replies: 1
Views: 274

Re: Long-distance Boss-trapping

Any updates on this? I still sorta need it, and currently I have it where it neither does a great job most the time, nor keeps them alive some of the time (even if the boss dies 1 every 5 tries, you KNOW players will get upset).
by LunarHalcyon
Thu Apr 04, 2019 8:33 pm
Forum: Bug reports
Topic: Version 1.5.3
Replies: 72
Views: 4008

Re: Version 1.5.3

Is it possible these keys are interacting with cutblades (can they grab items like ringrangs can?). Then, their scripted event is being intercepted by being caught in grab by rangs, and that causes this crash?

This seems to happen with cutman a lot.
by LunarHalcyon
Sun Mar 31, 2019 10:34 pm
Forum: Releases
Topic: Version 1.5.3
Replies: 9
Views: 1617

Re: Version 1.5.3

I assume moving 2-tile big enemies along the border of 2 rainy screens with 1 border being rain-sheltered and the rain starting below the topedge of the screen below it... never made it in to the bugfixes?
by LunarHalcyon
Sat Mar 30, 2019 10:47 am
Forum: General discussion
Topic: Thunder Claw needs a rework imo
Replies: 3
Views: 319

Re: Thunder Claw needs a rework imo

It would help if weapons had an additional setting for ammo consumption. If you could multiply the ammo consumption by a number in the editor per-weapon, you could make certain weapons have half the uses, only 1 use, or double the uses. You can also finally have multiple infinite weapons.
by LunarHalcyon
Sat Mar 30, 2019 10:13 am
Forum: Feedback and suggestions
Topic: Scrolling
Replies: 3
Views: 254

Re: Scrolling

He means having a screen or area lock megaman to the farthest left of the camera, even if the screen is set to scroll with him. Reason: Enemies that have a windup time aren't as effective given half the screen's distance to spawn in and try to do something to Megaman, especially if he has slide. Thi...
by LunarHalcyon
Sat Mar 30, 2019 9:34 am
Forum: Bug reports
Topic: Version 1.5.2
Replies: 60
Views: 3144

Re: Can't update to newest version

So I haven't logged on to Mega Man Maker in a while and the game prompts me to update. Well, sure. So it starts updating but once the progress bar completes it pops up with the error "File already exists: C:\Program Files\Mega Man Maker\data.win". So I run the update process again but delete the fi...
by LunarHalcyon
Sat Mar 30, 2019 8:22 am
Forum: Bug reports
Topic: Version 1.5.2
Replies: 60
Views: 3144

Re: Version 1.5.2

Dunno if anyone's reported this yet but I've tried moving a HooHoo by dragging it in the rain and both the times the game has crashed with this error message: Aye, I have reported this one, though with the umbrella-enemy spawners instead. So apparently, it's possible any 2+ space enemy spawner drag...
by LunarHalcyon
Sat Mar 30, 2019 7:42 am
Forum: Level design discussion
Topic: Tips for building Metroidvania levels?
Replies: 4
Views: 416

Re: Tips for building Metroidvania levels?

The "vania" part of it, suggests simply to make parts of a hub-hallway have branching paths one can easily tell they're supposed to access, but is unable to without at least 1 or more later utilities. Then, give them progressive utilities from weapon pickups or boss drops, opening more of the map to...
by LunarHalcyon
Sat Mar 30, 2019 4:36 am
Forum: Level design discussion
Topic: Long-distance Boss-trapping
Replies: 1
Views: 274

Long-distance Boss-trapping

I have a question that's lost on me through all these updates. Simple one. What are tiles/situations to use, to trap a boss in a little square 10 screens away, and he not fall out of the map and die or break through geometry and end up chasing you? I had 1 built just now, that works in building, but...
by LunarHalcyon
Sat Mar 30, 2019 4:32 am
Forum: Feedback and suggestions
Topic: Timer for Conveyor Belts
Replies: 9
Views: 555

Re: Timer for Conveyor Belts

Is it too late for me to suggest timer or randomized rain-effect? I got excited to see it, just to find out it's persistent 1-direction 1-strength. I have an alternative, but it's... hacky.
by LunarHalcyon
Fri Mar 29, 2019 2:41 am
Forum: General discussion
Topic: How are the devs here
Replies: 3
Views: 331

Re: How are the devs here

Search tool is your friend. WreckingPrograms is the main one to look up. Has a discord, approachable, yet a little withdrawn lately iirc being sick for a while there and life stuff, you know.
by LunarHalcyon
Fri Mar 29, 2019 1:44 am
Forum: Mega Man discussion
Topic: I need .nsf files
Replies: 3
Views: 303

Re: I need .nsf files

I need .nsfw files.

I'll leave now.

Btw, I'll let my friend Lumi know about the section of discord for nsf format audio crafting.
by LunarHalcyon
Thu Mar 28, 2019 9:01 pm
Forum: Bug reports
Topic: Version 1.5.2
Replies: 60
Views: 3144

Re: Version 1.5.2

'Nobrellian spawner put at vertical screen transition (soft, probably hard too) causes crash. I went ahead and posted a picture i reproduced EDIT: Specifically, when placed anywhere, but dragged onto a screen transition tile, into a tile that's sheltered from rain above it, but has rain on screen be...
by LunarHalcyon
Thu Mar 28, 2019 11:06 am
Forum: Bug reports
Topic: Version 1.5.2
Replies: 60
Views: 3144

Re: Version 1.5.2

Are teleporters supposed to not spawn if they exit-portal you into a boss room? They don't, neither the exit portal nor other portals that may be in the room. I could see at least 1 of my old maps this might affect but havent checked. If it affects it, it's broken until update restores it. EDIT: I t...
by LunarHalcyon
Thu Mar 28, 2019 8:59 am
Forum: Feedback and suggestions
Topic: Re: Water and Drop Shadows
Replies: 8
Views: 490

Re: Water and Drop Shadows

Ideally, they'd need to be able to make tilespaces accept 2 tiles to spawn in 1 tilespace. Enemies, items, and checkpoints/teleporters are foreground af, so they probably should be able to spawn in any tile and any tile you place them on keeps whatever was there first. If you clear a tile with a til...
by LunarHalcyon
Thu Mar 28, 2019 6:50 am
Forum: Feedback and suggestions
Topic: ShadowMan Shuriken (vs Ringman Weapon)
Replies: 2
Views: 240

ShadowMan Shuriken (vs Ringman Weapon)

Suggestion: to Differ from Shadowman and Ringman weapon, can ShadowMan's weapon be made to "fly back in the direction of megaman, but if it doesn't make contact with the player, it continues flying past backwards, and then comes forward again"? Counter Offers: Make Rolling Cutter do this but slowly ...