Search found 366 matches

by memelord69
Sat Dec 14, 2019 7:16 am
Forum: Announcements
Topic: Regarding Blast Man's feedback
Replies: 45
Views: 1587

Re: Regarding Blast Man's feedback

Idk why the devs are taking "feedback" from this community to heart lol. All these guys do is complain about the game, beg for updates, complain about the update, and beg some more. Literally don't listen to them lol. They create garbage levels at -10 downvotes, while the devs are creating a game th...
by memelord69
Mon Aug 12, 2019 11:45 am
Forum: Other games
Topic: Smash players, Post Your Roster.
Replies: 5
Views: 366

Re: Smash players, Post Your Roster.

Image
Rob/Shulk are the ones I care most about. Past that is just characters I'll play around with, but prob won't ever main. I was playing all of these when they were D-F tier in Smash 4, don't try to clump me with the bandwagon lol
by memelord69
Tue Jul 30, 2019 1:48 pm
Forum: General discussion
Topic: I'm not trying to sound negative, but is Wheel Cutter gonna be good for anything when Wind Storm exists?
Replies: 7
Views: 429

I'm not trying to sound negative, but is Wheel Cutter gonna be good for anything when Wind Storm exists?

The rolling cutter runs along the floor and hits enemies, and it lets you slide up walls. The wind storm rolls along the floor, absorbs projectiles, lets you wall jump, the tornadoes can be used as a portable spring with good timing/positioning Seems like the wind storm completely outclasses wheel c...
by memelord69
Wed Jul 17, 2019 4:22 pm
Forum: Feedback and suggestions
Topic: Can the "red X" weapon slot be removed for 1.6?
Replies: 1
Views: 260

Can the "red X" weapon slot be removed for 1.6?

For example, if my main weapon is blank, and I have other weapons, the main weapon will always have a red X in it that we have to scroll past. It's pointless and only serves to frustrate people when they're trying to figure out quick weapon switches. If the main weapon is set to nothing, can its spo...
by memelord69
Thu Jul 11, 2019 5:07 pm
Forum: Level showcase
Topic: Unconventional Warfare - 339775 (gimmick boss rush)
Replies: 2
Views: 273

Re: Unconventional Warfare - 339775 (gimmick boss rush)

Pink : I remember this boss from another level you made. The room is cramped, making it difficult to avoid Shade Man's swoops, though I suppose if you made the ceiling higher, Plant Barrier wouldn't be able to hit him. I found out that pausing during his entrance can help avoid laser damage. Overal...
by memelord69
Wed Jul 10, 2019 2:32 pm
Forum: Level showcase
Topic: Unconventional Warfare - 339775 (gimmick boss rush)
Replies: 2
Views: 273

Unconventional Warfare - 339775 (gimmick boss rush)

Unconventional Warfare - 339775 https://megamanmaker.com/?level=339775 Length: About 10 mins Difficulty: medium? Level type: boss rush + gimmicks https://i.imgur.com/X9I1D9U.png Hello. I haven't been on here in ages tbh, and I kinda wanted to make a level. I didn't have any ideas for a proper level,...
by memelord69
Sat Apr 27, 2019 9:29 am
Forum: Other games
Topic: What are you playing?
Replies: 92
Views: 12951

Re: What are you playing?

I've been playing this new mobile game that came out yesterday, Cyber Hunter. It's the perfect blend of Pubg/Fortnite/Apex imo. It's closest to Pubg imo, but borrows a tiny bit of building from Fortnite, and has insane mobility like in Apex. On PC, I've been playing Stepmania lately for some reason ...
by memelord69
Sat Apr 27, 2019 9:27 am
Forum: Other games
Topic: Best Video Games of All Time
Replies: 39
Views: 1887

Re: Best Video Games of All Time

Xenoblade Chronicles 1 is gonna forever be the best RPG and no one can change my mind on this
by memelord69
Thu Apr 11, 2019 8:38 am
Forum: Level showcase
Topic: First Time Posting a Level
Replies: 8
Views: 756

Re: First Time Posting a Level

It's a good effort, but it has some major issues. For a Metroidvania, it's actually pretty linear. The level itself doesn't have much interconnectivity. Typically, in these games, there should be some sort of main path that helps orient the player along the way. This one didn't have that. It was iso...
by memelord69
Thu Apr 11, 2019 2:05 am
Forum: General chat
Topic: PHOENIX WRIGHT FOR SMASH DLC
Replies: 10
Views: 558

Re: PHOENIX WRIGHT FOR SMASH DLC

Yeah thats a good Moveset also i would love to see the Courtroom as a stage and this remixes i would pick are Noisy People The Great Truth Burglar Objection/Cornered And Godot ~ The Fragrance of Dark-Colored Coffee Now for Regular songs... I could see another version of Objection/cornered from the ...
by memelord69
Wed Apr 10, 2019 8:00 am
Forum: Level showcase
Topic: (Level Collab)Wily's Ultimate Castle
Replies: 10
Views: 669

Re: (Level Collab)Wily's Ultimate Castle

Level 1: short and pointless. A flat path with some monsters. Some platforming with drills that you can despawn and skip altogether. An elevator section that isn't dangerous. The boss is annoying, but not deadly. The telly spawner gives infinite health basically, and the weakness lets you stand in a...
by memelord69
Wed Apr 10, 2019 2:55 am
Forum: General chat
Topic: PHOENIX WRIGHT FOR SMASH DLC
Replies: 10
Views: 558

Re: PHOENIX WRIGHT FOR SMASH DLC

The desk slam would prob be better as his down smash DownB would be objection as a counter (he shoots out the finger when he hit) SideB could be the suitcases he throws in MvC3 Final Smash could be when he shouts "TAKE THAT" and any enemies hit are judged guilty and die at >100%, like Bayo's final s...
by memelord69
Wed Apr 03, 2019 11:55 am
Forum: Level design discussion
Topic: Help Wanted: Forced Key Use Split Path
Replies: 8
Views: 560

Re: Help Wanted: Forced Key Use Split Path

That's an interesting concept, but not quite what I needed, unfortunately. I need the keys to be spent on the required doors, as opposed to just eating "extra" keys. Also, sliding is disabled in my level. What I'm trying to avoid, is the player collecting more keys than they can carry and soft-lock...
by memelord69
Wed Apr 03, 2019 10:32 am
Forum: Level design discussion
Topic: Help Wanted: Forced Key Use Split Path
Replies: 8
Views: 560

Re: Help Wanted: Forced Key Use Split Path

Luckily for you, I've been experimenting with strange keydoor setups for a while! I've got a solution for you, but it requires sliding to be enabled. https://i.imgur.com/poOf3Su.png This can be done in 1 room, or more, depending on how many keys you need to be spent. The top path requires the keys. ...
by memelord69
Tue Apr 02, 2019 11:24 am
Forum: Level showcase
Topic: Orbital Odyssey
Replies: 2
Views: 269

Re: Orbital Odyssey

It was a very strange level. I had no idea what I was doing the entire time, yet the level kinda played itself and got me to the end anyway. But I honestly have no idea what I played through tbh. There were a ton of empty rooms and repeating hallways, and everything looked the same, yet was a comple...
by memelord69
Tue Apr 02, 2019 11:08 am
Forum: Level showcase
Topic: Landmine Cave
Replies: 3
Views: 407

Re: Landmine Cave

I like the idea you're going for, but your level needs checkpoints lol. There's a ton of instant death, and it's a longgggg walk back in most parts of the level
by memelord69
Tue Apr 02, 2019 11:00 am
Forum: Level showcase
Topic: The Mega Challenge (Boss Attack)
Replies: 1
Views: 192

Re: The Mega Challenge (Boss Attack)

Are you aware one of the new sample levels is basically the same thing as this?
There's nothing particularly creative about this at all. The sample level they added was also bad tbh
by memelord69
Tue Apr 02, 2019 10:57 am
Forum: Level showcase
Topic: The Underwater Cave (308818)
Replies: 3
Views: 287

Re: The Underwater Cave (308818)

This is the best level I've seen from you tbh. The challenges were pretty good, and the level felt varied enough. I did have one issue with it though: you're sometimes punished by death for using Rush coil. In one section, I set down a Rush Coil to safely jump over a spike pit, only to die to an off...
by memelord69
Tue Apr 02, 2019 10:43 am
Forum: Level showcase
Topic: 【 Hello Darkness My Old Friend 】〖 ID: 309275 〗
Replies: 2
Views: 292

Re: 【 Hello Darkness My Old Friend 】〖 ID: 309275 〗

I actually enjoyed the level a lot! I'd suggest drawing walls in areas you can't walk past, since I often found myself walking into invisible walls. And the boss felt a little frustrating. But other than that, it was a pretty enjoyable level! The challenges progressed pretty well and were pretty uni...
by memelord69
Tue Apr 02, 2019 10:28 am
Forum: Level showcase
Topic: Darkness Crypt - Megaman (311540)
Replies: 4
Views: 317

Re: Darkness Crypt - Megaman (309120)

Update the ID on your OP. But yeah nah, the level's a mess. The only reason I knew I was supposed to drop down the quicksand was because I saw your screenshots. The path forward is extremely unclear. Paths in general are unclear. Some sections have off-screen walls, others let you walk to the next s...