Search found 597 matches

by memelord69
Sun Sep 27, 2020 2:45 am
Forum: General discussion
Topic: SU Mega Man Research Study
Replies: 3
Views: 179

Re: SU Mega Man Research Study

If you're gonna use the mmlv files to parse through everything, make sure your code treats each individual game object as a full object in memory. The mmlv files have several lines dedicated for each 1 tile. So if your neural net doesn't account for this, you're gonna be fighting a losing battle fro...
by memelord69
Sun Sep 20, 2020 1:27 pm
Forum: Announcements
Topic: Command Selection change
Replies: 26
Views: 1030

Re: Command Selection change

The people who hate the update don't even know what it does lol. The gif clearly shows 12 different skills being drawn + Command selection = 13 skills. This clearly shows the obvious: command draws 4 random options from ALL weapons in the game. Why do people keep saying it's just a pause screen? Thi...
by memelord69
Mon Sep 14, 2020 1:04 am
Forum: Level showcase
Topic: Croakin In The Rain (ID: 434094)
Replies: 2
Views: 147

Re: Croakin In The Rain (ID: 434094)

I liked this level for the most part. The rain was a bit too strong during the platforming bits imo, but that's the only nitpick I can give you. I took the water path, and it was pretty enjoyable. Weapon usage adds a lot to levels, and your level really highlighted this. There were sections where I ...
by memelord69
Mon Sep 07, 2020 11:22 pm
Forum: Level showcase
Topic: the power plant
Replies: 4
Views: 183

Re: the power plant

Overall Grade: 2,5384615385 ~ 3 = C Grade - It needs work on several stuff. Mostly the Gimmick Idea and also gimmick introductions. It works somehow, but not in the best way. https://youtu.be/ephaijbPQpA OP isn't gonna listen to your feedback, he comes here to spam half a dozen levels a day. They'r...
by memelord69
Sun Sep 06, 2020 8:46 am
Forum: Level showcase
Topic: -Wily Armed Corp-
Replies: 13
Views: 443

Re: -Wily Armed Corp-

No, I don't think it's an issue with just you. It is a valid point! ;) When I started using the lveditor I noticed it got cluttered very fast and so I scaled back detailing once or twice until certain rooms stopped being distracting to me personally. I thought I had struck a good balance right now ...
by memelord69
Sun Sep 06, 2020 4:31 am
Forum: Level showcase
Topic: -Wily Armed Corp-
Replies: 13
Views: 443

Re: -Wily Armed Corp-

It was a very nicely designed level. The challenges were straightforward enough, but not freely beatable. It struck a good balance between easiness and demanding respect from the player. For the boss, I didn't even know he could angle his bombs downward lmao, I was confused about the weapon block yo...
by memelord69
Mon Aug 31, 2020 9:08 pm
Forum: Announcements
Topic: The new level server!
Replies: 53
Views: 1914

Re: The new level server!

This is such an important update for the longevity of the game. Big props to the devs for this one. Just curious tho, why can we report a level as unbeatable? Are there going to be changes to the upload protocol such that we don't need to beat levels anymore? Honestly, if they rebuilt the game, or t...
by memelord69
Mon Aug 31, 2020 3:32 pm
Forum: Level showcase
Topic: Rooftops (new harder version)
Replies: 2
Views: 123

Re: Rooftops (new harder version)

This was pretty neat. I wish you would've explored the platforming a bit more tbh. For example, the section with the RingMan platforms, where you could shoot some concrete to save yourself from the platforms scrolling away from you, that was a near setup. What you had in the level as is was pretty w...
by memelord69
Sun Aug 23, 2020 9:45 am
Forum: Level showcase
Topic: Spiked Wall Man [ID: 430140]
Replies: 4
Views: 248

Re: Spiked Wall Man [ID: 430140]

Wily levels (imo) are an excuse to throw a bunch of disjoint ideas together, with some bizarre non-traditional elements, particularly in the boss fights. This level wasn't that, since it has a clearly defined theme and set of challenges. The boss fight was just a regular room with spikes. So this le...
by memelord69
Thu Aug 20, 2020 12:55 pm
Forum: Level showcase
Topic: Protozero - Ice Mountains (A Zero-Style map)
Replies: 7
Views: 429

Re: Protozero - Ice Mountains (A Zero-Style map)

Welp, I saw memelord69 was the latest replier of this thread and played the level without reading anything else. For a moment I thought this is one of his level itself :lol: But seriously man, the Killer Bullets are either cheap or make some part cheesable. Next time, you should separate platformin...
by memelord69
Sat Aug 15, 2020 11:18 am
Forum: General discussion
Topic: so Anyone wants Megamaker to be popular?
Replies: 13
Views: 641

Re: so Anyone wants Megamaker to be popular?

This game will never pick up in popularity until some type of quality control is added. Maybe a completely revamped voting system could go a really long way. But as things stand right now, 90% of the stuff on the servers is unplayable garbage and level scores are completely meaningless. It isn't a m...
by memelord69
Tue Aug 11, 2020 12:37 pm
Forum: Level showcase
Topic: Protozero - Ice Mountains (A Zero-Style map)
Replies: 7
Views: 429

Re: Protozero - Ice Mountains (A Zero-Style map)

Hello there! First, I am very grateful you played my level and gave such a nice feedback. My most honest thank you. =D I must admit that I wasn't really trying to make it kaizo level. I kinda tried to escalonate the difficulty as the level goes, but I think that what actually happened is that there...
by memelord69
Mon Aug 10, 2020 11:39 am
Forum: Level showcase
Topic: Protozero - Ice Mountains (A Zero-Style map)
Replies: 7
Views: 429

Re: Protozero - Ice Mountains (A Zero-Style map)

I spent about 30 mins on this level, and I'm not sure how I feel about it. There's a lot good about it, but a lot bad. First things first, this level isn't traditional style or anything by any means. This is kaizo-lite with a couple proper kaizo sections. There's nothing wrong with that, but it does...
by memelord69
Sun Aug 09, 2020 3:16 pm
Forum: Level showcase
Topic: Desert Winter ID:426873
Replies: 5
Views: 269

Re: Desert Winter ID:426873

I felt the difficulty was imblanaced, and the enemies were a little spammy The first section of the level was the hardest by far. Very little room to maneuver at all, with a lot of things coming your way. It's manageable with weapon usage, so it's kinda fair. With all the monsters in each section, I...
by memelord69
Wed Aug 05, 2020 9:52 am
Forum: Level showcase
Topic: Blacksmith industry DEMO (ID:425907)
Replies: 3
Views: 189

Re: Blacksmith industry DEMO (ID:425907)

I actually liked this level tbh. In the first section, your monsters were set up very specifically such that I was able to rush through the stage with veryyyyy careful platforming. That rewards players that can platform really well, while also providing a fair challenge to players who need to take i...
by memelord69
Tue Aug 04, 2020 7:04 am
Forum: Level showcase
Topic: Triple Towers Two (ID: 425757)
Replies: 4
Views: 256

Re: Triple Towers Two (ID: 425757)

I like what I played so far, but I couldn't finish it. There comes a point where the engine just starts to choke too much, and it becomes frustrating af. It isn't your fault, I think the challenges you had were clever. Some were really unique, like racing up the platforms and zig zagging between the...
by memelord69
Mon Aug 03, 2020 6:15 am
Forum: Announcements
Topic: Super Arm
Replies: 84
Views: 4113

Re: Super Arm

I called it in the previous thread, these devs definitely have everything done already lol
by memelord69
Sat Aug 01, 2020 7:28 pm
Forum: Level showcase
Topic: The Other Side - Glitch - Escape Tileset - Level Design
Replies: 6
Views: 250

Re: The Other Side - Glitch - Escape Tileset - Level Design

I have no idea how this level works nor why, and I absolutely love it for that reason lmao. Very nice finds and setups. Walking inside of walls and stuff can be done with text editing these days, but all of the other bizarre things you had were really neat and unique. Thanks for putting the effort i...
by memelord69
Sun Jul 26, 2020 2:21 pm
Forum: Announcements
Topic: New weapon + contest
Replies: 67
Views: 3658

Re: New weapon + contest

Unlikely. It's reasonable to include winners + the closest runner-ups (remember the Enemy Contest?). Including everything from the poll will be ridiculous IMO. Ya, but the enemy contest had people voting for things, and the devs admitted that the winners were already either implemented or already w...
by memelord69
Sun Jul 26, 2020 2:10 pm
Forum: Level showcase
Topic: Super Robot Vampire Slayer ID 423263
Replies: 3
Views: 250

Re: Super Robot Vampire Slayer ID 423263

I can't say I understand this tbh. I walked in a straight line to the right, and then climbed some ladders, and reached the final boss. I didn't have a clue where I was the entire time with respect to anything. I didn't have a sense of direction. The level didn't encourage me nor require me to check...