Search found 607 matches

by Jevedor
Thu Jan 21, 2021 3:46 pm
Forum: Bug reports
Topic: Version 1.7.1.1
Replies: 51
Views: 718

Re: Version 1.7.1.1

Top Lifts & Top Lift Spawners have inconsistent spawning issues. Gif is just one example Here, on a vertical transition, it only spawns 50% of the time. Seems to be related to the player's yspeed, as the problem doesn't present on short bounces. I also noticed on vertical transition rooms the Top li...
by Jevedor
Wed Jan 20, 2021 8:29 pm
Forum: Bug reports
Topic: Version 1.7.1.1
Replies: 51
Views: 718

Re: Version 1.7.1.1

probably low priority, but it would be ideal if water passed through bouncy balls, as the absence when they are under water looks bad.

Image
by Jevedor
Wed Jan 20, 2021 6:28 pm
Forum: Bug reports
Topic: Version 1.7.1.1
Replies: 51
Views: 718

Re: Version 1.7.1.1

If a boss spawns above a moving platform, such as a crash lift or a windmill, it will sometimes fall right through the platform. This is particularly bad for bosses like BubbleMan or SplashWoman outside of water Might be related: Sniper Joes can no longer stand on Footholders. They fall right throu...
by Jevedor
Tue Jan 19, 2021 10:17 pm
Forum: Bug reports
Topic: Version 1.7.1.1
Replies: 51
Views: 718

Re: Version 1.7.1.1

Acid drops get stuck above Footholders, dont splatter, and the entity persists forever or until you leave the room and come back. this is also an new issue as of 1.7.1 and did not occur in 1.7.0 https://scontent.xx.fbcdn.net/v/t1.15752-0/p228x119/141254828_1826721307479986_1016473513764498605_n.png?...
by Jevedor
Tue Jan 19, 2021 9:59 pm
Forum: Bug reports
Topic: Version 1.7.1.1
Replies: 51
Views: 718

Re: Version 1.7.1.1

___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object objGlobalControl: instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32) at gml_Scri...
by Jevedor
Wed Jan 13, 2021 8:01 pm
Forum: Level showcase
Topic: This Level is Purple (ID: 500823)
Replies: 5
Views: 187

Re: This Level is Purple (ID: 500823)

Thanks for the well-articulated response. I was worried my question might go off wrong and undermine constructive conversation. Thanks for being a civil member of the community! :P I'm really open to criticism and didn't want to appear as defensive. You're deeper explanations make your points much c...
by Jevedor
Wed Jan 13, 2021 3:21 pm
Forum: Level showcase
Topic: This Level is Purple (ID: 500823)
Replies: 5
Views: 187

Re: This Level is Purple (ID: 500823)

This level is TOUGH I'm not sure the optional weapons should be optional. The level seems to be a complete nightmare to do buster-only and a lot of your setups seemed to have been done with weapons in mind. It works out pretty well with weapons. Without weapons, the level is a TON of waiting, way t...
by Jevedor
Tue Jan 12, 2021 8:51 pm
Forum: Level showcase
Topic: This Level is Purple (ID: 500823)
Replies: 5
Views: 187

This Level is Purple (ID: 500823)

Name: This Level Is Purple ID: 500823 Length: Medium (15-20mins) Checkpoints: 3 and pre-boss Starting Setup: Mega Man, MM4 Charge, Slide Enabled Power Ups: R.Cutter, T.Blade, K.Crusher Level Type: Classic Difficulty: Medium Boss: ??? Description: A level of platforming challenges. Bombs and Sheep B...
by Jevedor
Tue Jan 12, 2021 8:39 pm
Forum: Level showcase
Topic: V1.7 BROKE these levels!
Replies: 11
Views: 336

Re: V1.7 BROKE these levels!

Do you even PLAY the level? How much more clearer do you need? https://i.postimg.cc/zX9StksD/Recording1.gif https://postimg.cc/JG5ktj7S The devs have been pretty clear since the beginning if you base a level on a glitch mechanic unless they have specified the glitch is not going to be fix (IE one w...
by Jevedor
Mon Jan 11, 2021 2:51 pm
Forum: Bug reports
Topic: Version 1.7.0
Replies: 79
Views: 1806

Re: Version 1.7.0

Moving Elevator Glitch: When walking against a wall as the Moving elevator rises, when you get to the edge of the wall, it is an instant KO. https://i.imgur.com/QCkHoV0.gif https://i.imgur.com/BBwhz1v.gif This didn't happen in 1.6.3, or at least not as consistently. I suspect it might have to do wit...
by Jevedor
Fri Jan 08, 2021 7:37 pm
Forum: Announcements
Topic: Strike Man
Replies: 33
Views: 1112

Re: Strike Man

https://scontent.xx.fbcdn.net/v/t1.15752-0/p235x165/134943141_242022074001729_2985719349698426221_n.png?_nc_cat=104&ccb=2&_nc_sid=58c789&_nc_ohc=2gGRRdEAL1MAX_eKv_z&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&_nc_tp=30&oh=5076af79ebffff88a8cf032da1289ac9&oe=601D603A Placeable background asset.... maybe...
by Jevedor
Thu Jan 07, 2021 4:28 pm
Forum: Announcements
Topic: ?-Tank
Replies: 32
Views: 1218

Re: ?-Tank

Unexpected! Nice to have a new reward for players in levels, and a random one at that to spice things up. :) Diggin' the new tiles and background. I agree. It's a graphical glitch caused by the Gif. We've seen them before. Would be nice if you could select from drops OR select it to be random. Same...
by Jevedor
Thu Jan 07, 2021 2:12 pm
Forum: Announcements
Topic: ?-Tank
Replies: 32
Views: 1218

Re: ?-Tank

Unexpected! Nice to have a new reward for players in levels, and a random one at that to spice things up. :) Diggin' the new tiles and background. Actually, from what im seeing, the Yashishi starts out red when it spawns, then turns to an orange color, maybe they are just giving it animation? Actua...
by Jevedor
Wed Sep 23, 2020 3:16 pm
Forum: Level showcase
Topic: Area 52
Replies: 2
Views: 358

Re: Area 52

I played this level a week or so back. Had wanted to do a record of a run through talking about it, but I just haven't had the time, unfortunately. So gonna write my thoughts out before I've forgotten them. I very much enjoyed the platforming in this level. The layout was good and improved over the ...
by Jevedor
Thu Sep 17, 2020 9:41 pm
Forum: Level showcase
Topic: The Lost Elements (ID: 434005)
Replies: 6
Views: 586

Re: The Lost Elements (ID: 434005)

I LOVED IT - It took me an HOUR to figure out where I need to go and what to do XD... I loved the Visuals, the Enemy Placement - EVERYTHING... Again, MetroidVania, but since it a Level from you Jevedor, I played it ANYWAYS... You are my favourite METROIDVANIA Level creator - I didnt finish this lev...
by Jevedor
Wed Sep 16, 2020 8:13 pm
Forum: Level design discussion
Topic: full game level
Replies: 10
Views: 776

Re: full game level

I was able to make a level with 4 bosses and a final boss, which was about as big as I was willing to go. https://megamanmaker.com/?level=434005 Has under 80 rooms, but that is still a lot. It doesn't lag though, and plays pretty well. Takes between 20-45mins, depending on how much you die, and how ...
by Jevedor
Sun Sep 13, 2020 5:03 pm
Forum: Level showcase
Topic: The Lost Elements (ID: 434005)
Replies: 6
Views: 586

The Lost Elements (ID: 434005)

Name: The Lost Elements ID: 434005 Length: Long 30+ mins Starting Setup: Mega Man - Buster - No Charge Power Ups: M.Blade, D.Missle, R.Boomerang, S.Adapter, P.Adapter, S.Arrow, M.Ball, I.Slasher, M.Bazooka, P.Stone, A.Shooter Level Type: Adventure - Microgame / Microvania / Multipath Difficulty: Me...
by Jevedor
Sun Sep 13, 2020 4:33 pm
Forum: Level showcase
Topic: Area 52
Replies: 2
Views: 358

Re: Area 52

I'm marking this level as one to go play when I get a chance. Feel free to try an old level of mine 397023: Area 51. :lol: :D :P
by Jevedor
Thu Sep 10, 2020 6:37 pm
Forum: General discussion
Topic: New ways to create weakness effects.
Replies: 4
Views: 452

Re: New ways to create weakness effects.

Zepperfang: he means adding special weapon reactions. Like if they added Burst Man and he reacted with the Flame or Freeze Effect. Slash Man if you could Freeze him. Clown man if you could catch him in a tornado. Etc.
by Jevedor
Thu Sep 10, 2020 1:11 pm
Forum: Level design discussion
Topic: Obscuring Magma Tiles
Replies: 1
Views: 321

Re: Obscuring Magma Tiles

Thats a nice effect/trick. ill have to keep that in mind. Thanks for the share