Search found 594 matches

by Jevedor
Wed Sep 23, 2020 3:16 pm
Forum: Level showcase
Topic: Area 52
Replies: 2
Views: 251

Re: Area 52

I played this level a week or so back. Had wanted to do a record of a run through talking about it, but I just haven't had the time, unfortunately. So gonna write my thoughts out before I've forgotten them. I very much enjoyed the platforming in this level. The layout was good and improved over the ...
by Jevedor
Thu Sep 17, 2020 9:41 pm
Forum: Level showcase
Topic: The Lost Elements (ID: 434005)
Replies: 6
Views: 382

Re: The Lost Elements (ID: 434005)

I LOVED IT - It took me an HOUR to figure out where I need to go and what to do XD... I loved the Visuals, the Enemy Placement - EVERYTHING... Again, MetroidVania, but since it a Level from you Jevedor, I played it ANYWAYS... You are my favourite METROIDVANIA Level creator - I didnt finish this lev...
by Jevedor
Wed Sep 16, 2020 8:13 pm
Forum: Level design discussion
Topic: full game level
Replies: 10
Views: 483

Re: full game level

I was able to make a level with 4 bosses and a final boss, which was about as big as I was willing to go. https://megamanmaker.com/?level=434005 Has under 80 rooms, but that is still a lot. It doesn't lag though, and plays pretty well. Takes between 20-45mins, depending on how much you die, and how ...
by Jevedor
Sun Sep 13, 2020 5:03 pm
Forum: Level showcase
Topic: The Lost Elements (ID: 434005)
Replies: 6
Views: 382

The Lost Elements (ID: 434005)

Name: The Lost Elements ID: 434005 Length: Long 30+ mins Starting Setup: Mega Man - Buster - No Charge Power Ups: M.Blade, D.Missle, R.Boomerang, S.Adapter, P.Adapter, S.Arrow, M.Ball, I.Slasher, M.Bazooka, P.Stone, A.Shooter Level Type: Adventure - Microgame / Microvania / Multipath Difficulty: Me...
by Jevedor
Sun Sep 13, 2020 4:33 pm
Forum: Level showcase
Topic: Area 52
Replies: 2
Views: 251

Re: Area 52

I'm marking this level as one to go play when I get a chance. Feel free to try an old level of mine 397023: Area 51. :lol: :D :P
by Jevedor
Thu Sep 10, 2020 6:37 pm
Forum: General discussion
Topic: New ways to create weakness effects.
Replies: 4
Views: 303

Re: New ways to create weakness effects.

Zepperfang: he means adding special weapon reactions. Like if they added Burst Man and he reacted with the Flame or Freeze Effect. Slash Man if you could Freeze him. Clown man if you could catch him in a tornado. Etc.
by Jevedor
Thu Sep 10, 2020 1:11 pm
Forum: Level design discussion
Topic: Obscuring Magma Tiles
Replies: 1
Views: 234

Re: Obscuring Magma Tiles

Thats a nice effect/trick. ill have to keep that in mind. Thanks for the share
by Jevedor
Wed Sep 09, 2020 3:26 am
Forum: General discussion
Topic: Metroidvania objects
Replies: 14
Views: 601

Re: Metroidvania objects

Pickups that enable double jump, slide, charge etc. for example start out buster only, no charge, no slide. 1st pickup - slide 2nd pickup - mm4 charge shot 3rd pickup - mm5 charge shot pickups that increase jump height, speed, damage resistance etc would also be pretty cool. That's a good idea, I'v...
by Jevedor
Tue Sep 08, 2020 1:28 pm
Forum: Level design discussion
Topic: Time Man & Ladders
Replies: 1
Views: 213

Re: Time Man & Ladders

That's kind of hilarious. You should note this in the bug reports.
by Jevedor
Tue Sep 08, 2020 1:06 pm
Forum: General discussion
Topic: Metroidvania objects
Replies: 14
Views: 601

Re: Metroidvania objects

Pickups that enable double jump, slide, charge etc.

for example start out buster only, no charge, no slide.
1st pickup - slide
2nd pickup - mm4 charge shot
3rd pickup - mm5 charge shot

pickups that increase jump height, speed, damage resistance etc would also be pretty cool.
by Jevedor
Thu Sep 03, 2020 7:44 pm
Forum: Bug reports
Topic: Version 1.6.3
Replies: 123
Views: 19681

Re: Version 1.6.3

Something that makes you go hmmmm https://scontent.xx.fbcdn.net/v/t1.15752-0/p280x280/118560354_642006016700162_9132515220603494414_n.png?_nc_cat=101&_nc_sid=b96e70&_nc_ohc=J6k2e6uvoDAAX8Lz9O0&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&oh=e87c5201026bcde807d7060059c76eec&oe=5F759820 super arrow isn't d...
by Jevedor
Mon Aug 31, 2020 9:14 pm
Forum: Announcements
Topic: The new level server!
Replies: 53
Views: 2829

Re: The new level server!

Really great to see this update. Look forward to being able to find enjoyable levels to play! I also have to give a preemptive kudos to whoever is taking on the moderation job of watching for reported levels. Thats going to be a full-time gig. God Speed you majestic soul. Also, I kinda want a mode w...
by Jevedor
Sat Aug 29, 2020 8:07 pm
Forum: Level showcase
Topic: Journey to the far away land
Replies: 2
Views: 182

Re: Journey to the far away land

Well, I was playing this level and doing a blind record, but it looks like the level got taken down as I was playing. This apparently freezes MMM. Anyway, this is how far I got. Critiques are made as I play. Overall I liked what I played. It was never difficult, but the color choices were nice. Over...
by Jevedor
Thu Aug 27, 2020 7:17 pm
Forum: Level showcase
Topic: Techno Hive Adventure (ID: 430491)
Replies: 7
Views: 718

Re: Techno Hive Adventure (ID: 430491)

Level Structure: What I mean with this is, how the level is slinging around and stuff: I am not a big fan of Metroid Vania levels. That where the 2 actually comes from. Enemy Placement = Where do they appear. In this case, I specifically talk about the HarryHarris, those were a big nuisance instead...
by Jevedor
Wed Aug 26, 2020 2:16 pm
Forum: Feedback and suggestions
Topic: a robot Masters filter
Replies: 2
Views: 419

Re: a robot Masters filter

I support this, but would selecting a RM pull up a level with that RM if it was a multi RM level, or would it filter to only levels where that was the sole RM for the level?

I think id favor the later, as with multi RM levels, its kinda a fun mystery.
by Jevedor
Wed Aug 26, 2020 1:08 pm
Forum: Level showcase
Topic: Techno Hive Adventure (ID: 430491)
Replies: 7
Views: 718

Re: Techno Hive Adventure (ID: 430491)

I'll give it grades for everything: Grading System: 1 = really good = (Nothing to add here) 2= good = Good but needs improvement here and there 3= okay = Its okay, but has some rough spots that weren't well thought out. 4= meh = 5= not like this 6= bad! ----------------------------- Level Structre ...
by Jevedor
Tue Aug 25, 2020 1:43 pm
Forum: Level showcase
Topic: Techno Hive Adventure (ID: 430491)
Replies: 7
Views: 718

Re: Techno Hive Adventure (ID: 430491)

XDiegoBroht wrote:
Tue Aug 25, 2020 4:26 am
I loved it, except for Sheep Man it was too easy.
My Gameplay: https://youtu.be/3ZNWHgOn42I
Thanks! Yeah, all the bosses are pretty easy if you use their weakness, but if you don't they can be pretty tricky. Is the video a blind run or a final run?
by Jevedor
Tue Aug 25, 2020 2:31 am
Forum: Level showcase
Topic: Techno Hive Adventure (ID: 430491)
Replies: 7
Views: 718

Techno Hive Adventure (ID: 430491)

Been a REAL long time since I've posted a level to the forums, but I never stopped building. I have quite a few so I'll try to start post my back log every so often. This one is brand new though. Name: Techno Hive Adventure ID: 430491 Length: Medium/Long 15mins Starting Setup: Mega Man - No Buster, ...
by Jevedor
Thu Jun 20, 2019 4:32 pm
Forum: Mega Man Maker Mod Topics
Topic: Shovel Knight Mod Thread
Replies: 16
Views: 2809

Re: Shovel Knight Mod Thread

Man, those BKGDs are so good. wish it could be core game.