Search found 576 matches

by Jevedor
Thu Jun 20, 2019 4:32 pm
Forum: General discussion
Topic: Shovel Knight Mod Thread
Replies: 14
Views: 1013

Re: Shovel Knight Mod Thread

Man, those BKGDs are so good. wish it could be core game.
by Jevedor
Thu Mar 28, 2019 5:05 am
Forum: Feedback and suggestions
Topic: E.Shock
Replies: 2
Views: 171

Re: E.Shock

Neat, would be nice to see more use context around the gif. Is it programmed in Mega Engine or just a manually created gif?
by Jevedor
Mon Mar 25, 2019 4:51 am
Forum: General discussion
Topic: Upcoming Updates Discussion
Replies: 182
Views: 10186

Re: Upcoming Updates Discussion

Was interesting there was no release video, all the others had one. Wondering if we will get some extra tease tomorrow.
by Jevedor
Sun Mar 24, 2019 11:39 pm
Forum: Announcements
Topic: 1.5 this Tuesday!
Replies: 94
Views: 4755

Re: 1.5 this Tuesday!

Woot! Ive got like a dozen levels just waiting on the new assets. Cant wait!
by Jevedor
Sat Mar 23, 2019 1:55 am
Forum: Feedback and suggestions
Topic: Shouldn't you have lives all the time?
Replies: 15
Views: 656

Re: Shouldn't you have lives all the time?

I think the best way to implement this is 8n the settings panel for level edit there was an option for "Lives Enabled" defaulted to off. Next to it is a number toggle that goes up to 9 which coresponds to starting lives. When enabled you start with rhe number 9f lives configured and life pick ups ac...
by Jevedor
Fri Mar 15, 2019 5:56 pm
Forum: Feedback and suggestions
Topic: Junk Shield
Replies: 3
Views: 585

Re: Junk Shield

I dont think they need to change the dmg output. As it tears up and decays over time, it would be really neat if walking through dust blocks with it rebuilt it as it destroys them. It should still not block projectiles.
by Jevedor
Wed Mar 06, 2019 5:52 pm
Forum: Announcements
Topic: Surprise reveal
Replies: 88
Views: 8762

Re: Surprise reveal

That was a statement said while we were all meming, some people too it to be truth, spread it and blew it WAY out of proportion. As I said in the server NEVER assume a statement from a dev is true unless it either: 1) Is from an announcement which specifically confirms or deconfirms something. 2) A...
by Jevedor
Sat Mar 02, 2019 5:16 pm
Forum: General discussion
Topic: Retro redux contest 2
Replies: 15
Views: 804

Re: Retro redux contest 2

Thanks for all the work!
by Jevedor
Thu Feb 28, 2019 4:57 am
Forum: Feedback and suggestions
Topic: Death Press
Replies: 9
Views: 501

Re: Death Press

How would these presses interact with tiles, enemies, and other game objects? Would it destroy them or pass right through them? Are they pushed? I would say, pushes enemies or destroys them when crushed. As for tiles, i think it would pass through passable tiles like ladders, but normal ones would ...
by Jevedor
Wed Feb 27, 2019 3:21 pm
Forum: Feedback and suggestions
Topic: Death Press
Replies: 9
Views: 501

Re: Death Press

What if the gimmick is made to be edited like the footholders and portals, where you place one end (either where it starts or where it extends) and then the other? And of course it can only go horizontally or vertically. I had wondered about that. Where I landed with it was I thought for the purpos...
by Jevedor
Tue Feb 26, 2019 7:47 pm
Forum: Feedback and suggestions
Topic: Death Press
Replies: 9
Views: 501

Re: Death Press

Yes please, maybe even the tug boat from blizzard mans stage, I was trying to do that for my level for the Retro redux contest but it was not working out so I just had a normal one that did not go up and down :(. Please add this devs Tug boat would be cool, but im not sure how you could get the aes...
by Jevedor
Tue Feb 26, 2019 5:28 pm
Forum: Feedback and suggestions
Topic: Death Press
Replies: 9
Views: 501

Death Press

Posted this on Discord, but putting it here too: Death Press Like the descending/crushing press on Dust Man's (without spikes) and Knight Man's (with spikes) level. 1) Why?: It will create a new type of room dynamic that cannot really be achieved with current gimmicks (except maybe footholders risin...
by Jevedor
Wed Feb 20, 2019 7:43 pm
Forum: Feedback and suggestions
Topic: Weapons/Gadgets to add for future updates
Replies: 32
Views: 1487

Re: Weapons/Gadgets to add for future updates

I was musing the other day about RM attacks that are not really represented as MM Weapons, and thought it would be neat if they ever could get added as actual weapons. They are not really a need... but its fun to think about. Wood Man: Leaf Fall - drops 4 leaves from the sky, similar to Block Drop H...
by Jevedor
Wed Feb 20, 2019 4:05 pm
Forum: General discussion
Topic: What MM11 Robot Masters would you like in Mega Man Maker? Please, vote in two.
Replies: 19
Views: 969

Re: What MM11 Robot Masters would you like in Mega Man Maker? Please, vote in two.

Fuse Man and Bounce Man as I think they would have the fewest issues with non-flat floors, given their propensity for jumping. Blast Man as a 3rd choice, same reason.
by Jevedor
Wed Feb 20, 2019 5:57 am
Forum: General discussion
Topic: Retro redux contest
Replies: 17
Views: 657

Re: Retro redux contest

Question 1: Who will participate? Me, and others Question 2: How do you think you can do a good level to participate? Pick a level that is an underdog. Make it pop! Question 3: Are you really convinced that you can win? I believe any on can win anything after 2016 Question 4: If you won, what weapo...
by Jevedor
Wed Feb 20, 2019 1:02 am
Forum: General discussion
Topic: Most apreciated robot masters
Replies: 23
Views: 908

Re: Most apreciated robot masters

In order:

1. SHADOW
2. QUICK
3. RING
4. SKULL

less particular order after top 4:
METAL, SNAKE, TOAD, GYRO, GRAVITY, FLAME, TOMAHAWK, FREEZE, SLASH, SWORD, FROST, TORNADO, BLADE, SHEEP
by Jevedor
Sun Feb 17, 2019 2:05 am
Forum: General discussion
Topic: Let’s improve the Doc Robots
Replies: 10
Views: 705

Re: Let’s improve the Doc Robots

In my opnion I think Doc Robot needs to be a mix of Robot Masters. A boss with original powers is a normal robot master. I would suggest two ways for Doc Robot the first that i think is easier to program is that Doc Robot simulates two or three Robot Masters selected by the creator. For example, Cl...
by Jevedor
Fri Feb 15, 2019 1:22 pm
Forum: General discussion
Topic: MMMCE - Retro Redux
Replies: 96
Views: 4799

Re: MMMCE - Retro Redux

Aze wrote:
Fri Feb 15, 2019 1:06 pm
Jevedor wrote:
Fri Feb 15, 2019 5:16 am
Can I use Yashichi in a non-MM1 level? Or can it only be used for MM1 remakes?
It appears in both mm1 and 10, however it's a pickup so you can use it anywhere.
Thx