Search found 9 matches

by metalman
Tue Aug 27, 2019 9:42 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 110
Views: 7493

Re: Version 1.5.5.1

Got other error messages: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object prtBoss: Push :: Execution Error - Variable Index [0,-1] out of range [1,200] -...
by metalman
Thu Aug 22, 2019 4:34 pm
Forum: Feedback and suggestions
Topic: More suggestions for bosses
Replies: 10
Views: 287

Re: More suggestions for bosses

Personally, I'd like to see one or more bosses able to use player weapons: *Copy Robot - Has the same weapons as the player. *Doc Robot - Has custom weapon(s). *Weapons Archive - Or a system that makes bosses appear by "tagging" their turn instead of being fought all at once. And I hope at least som...
by metalman
Thu Aug 22, 2019 3:06 am
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 110
Views: 7493

Re: Version 1.5.5.1

Was making some tests and got this: ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object prtBoss: Data structure with index does not exist. at gml_Object_prtBoss_Ste...
by metalman
Wed Feb 28, 2018 3:23 am
Forum: Bug reports
Topic: Version 1.2.4
Replies: 190
Views: 25422

Re: Version 1.2.4

While playing level 181490 with Magnet Beam, the game crashed during a jump from a beam, showing this message: ################################################################### FATAL ERROR in action number 1 of Step Event0 for object objCannonProjectile: Variable objCannonProjectile.ground(100002,...
by metalman
Tue Feb 27, 2018 7:30 pm
Forum: Bug reports
Topic: Version 1.2.4
Replies: 190
Views: 25422

Re: Version 1.2.4

Not really a bug, just noting that the description of the Force Beam says it causes 8 damage, but it causes 7 damage.
by metalman
Fri Sep 29, 2017 1:18 pm
Forum: Feedback and suggestions
Topic: Screws, Bolts, Shops, sub-bosses, and obtaining Weapons
Replies: 11
Views: 2108

Screws, Bolts, Shops, sub-bosses, and obtaining Weapons

How about adding the screws/bolts (or P-Chips) items and a shop system? Of course, the creators must be able to turn screw appearances from enemies and future item givers (like ? Can, Eddie, and Rush Search) on/off (off by default) so they won't appear if there is no shop, or to limit their amount l...
by metalman
Tue Aug 22, 2017 4:53 pm
Forum: Bug reports
Topic: Version 1.0.5.3
Replies: 162
Views: 20808

Re: Version 1.0.5.3

Some issues I noticed, demonstrated on this stage: ID: 123646 The lower path was made assuming Mega Man can walk on the narrow 1 tile as above him there is nothing, but when passing to the other screen, he may get stuck on the narrow space. The right path has the glitch already mentioned by other pl...
by metalman
Thu Aug 03, 2017 7:20 pm
Forum: Bug reports
Topic: Version 1.0.4
Replies: 106
Views: 16723

Re: Version 1.0.4

There's a really weird thing that happens when you use the Crash Bomber: http://i.imgur.com/mGB1cEH.gif http://i.imgur.com/mYnQxxx.gif For some reason the weapon makes the collision detection with the ground really wonky and weird as shown in the GIF. Looks like it's related to Pole's egg instead o...
by metalman
Mon Jul 31, 2017 8:49 pm
Forum: Bug reports
Topic: Version 1.0.3
Replies: 150
Views: 18411

Re: Version 1.0.3

When switching weapons while passing by a boss gate with Rush Jet, the game crashes and shows the following message: ___________________________________________ ####################################################################### FATAL ERROR in action number 1 of Step Event0 for object objSection...