Search found 11 matches

by metalman
Thu May 14, 2020 3:59 pm
Forum: Feedback and suggestions
Topic: Auto save features to options menu
Replies: 0
Views: 100

Auto save features to options menu

Auto Save is very annoying when working on large maps as it stops the game every 2-3 minutes. It would be good to have an option to turn it on/off (with a warning about potential crashes and a reminder to save often) or to adjust the frequency it will auto save the map. (either custom or with a "def...
by metalman
Thu May 14, 2020 3:54 pm
Forum: Bug reports
Topic: Version 1.6.3
Replies: 91
Views: 7500

Re: Version 1.6.3

Placing a conveyor belt in the leftmost corners of the map crashes the game: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 3 for object objBuilderPla...
by metalman
Tue Aug 27, 2019 9:42 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 137
Views: 27869

Re: Version 1.5.5.1

Got other error messages: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object prtBoss: Push :: Execution Error - Variable Index [0,-1] out of range [1,200] -...
by metalman
Thu Aug 22, 2019 4:34 pm
Forum: Feedback and suggestions
Topic: More suggestions for bosses
Replies: 10
Views: 934

Re: More suggestions for bosses

Personally, I'd like to see one or more bosses able to use player weapons: *Copy Robot - Has the same weapons as the player. *Doc Robot - Has custom weapon(s). *Weapons Archive - Or a system that makes bosses appear by "tagging" their turn instead of being fought all at once. And I hope at least som...
by metalman
Thu Aug 22, 2019 3:06 am
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 137
Views: 27869

Re: Version 1.5.5.1

Was making some tests and got this: ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object prtBoss: Data structure with index does not exist. at gml_Object_prtBoss_Ste...
by metalman
Wed Feb 28, 2018 3:23 am
Forum: Bug reports
Topic: Version 1.2.4
Replies: 190
Views: 39193

Re: Version 1.2.4

While playing level 181490 with Magnet Beam, the game crashed during a jump from a beam, showing this message: ################################################################### FATAL ERROR in action number 1 of Step Event0 for object objCannonProjectile: Variable objCannonProjectile.ground(100002,...
by metalman
Tue Feb 27, 2018 7:30 pm
Forum: Bug reports
Topic: Version 1.2.4
Replies: 190
Views: 39193

Re: Version 1.2.4

Not really a bug, just noting that the description of the Force Beam says it causes 8 damage, but it causes 7 damage.
by metalman
Fri Sep 29, 2017 1:18 pm
Forum: Feedback and suggestions
Topic: Screws, Bolts, Shops, sub-bosses, and obtaining Weapons
Replies: 11
Views: 2647

Screws, Bolts, Shops, sub-bosses, and obtaining Weapons

How about adding the screws/bolts (or P-Chips) items and a shop system? Of course, the creators must be able to turn screw appearances from enemies and future item givers (like ? Can, Eddie, and Rush Search) on/off (off by default) so they won't appear if there is no shop, or to limit their amount l...
by metalman
Tue Aug 22, 2017 4:53 pm
Forum: Bug reports
Topic: Version 1.0.5.3
Replies: 162
Views: 25750

Re: Version 1.0.5.3

Some issues I noticed, demonstrated on this stage: ID: 123646 The lower path was made assuming Mega Man can walk on the narrow 1 tile as above him there is nothing, but when passing to the other screen, he may get stuck on the narrow space. The right path has the glitch already mentioned by other pl...
by metalman
Thu Aug 03, 2017 7:20 pm
Forum: Bug reports
Topic: Version 1.0.4
Replies: 106
Views: 20817

Re: Version 1.0.4

There's a really weird thing that happens when you use the Crash Bomber: http://i.imgur.com/mGB1cEH.gif http://i.imgur.com/mYnQxxx.gif For some reason the weapon makes the collision detection with the ground really wonky and weird as shown in the GIF. Looks like it's related to Pole's egg instead o...
by metalman
Mon Jul 31, 2017 8:49 pm
Forum: Bug reports
Topic: Version 1.0.3
Replies: 150
Views: 25353

Re: Version 1.0.3

When switching weapons while passing by a boss gate with Rush Jet, the game crashes and shows the following message: ___________________________________________ ####################################################################### FATAL ERROR in action number 1 of Step Event0 for object objSection...