Search found 1888 matches

by LeonardMan
Thu Mar 04, 2021 10:23 am
Forum: General discussion
Topic: The Impossible Eight! Robot Masters that still can't be done in Mega Man Maker
Replies: 10
Views: 200

Re: The Impossible Eight! Robot Masters that still can't be done in Mega Man Maker

Despite Wave Man being one of my favorite MM5 robot masters, he just feels unfeasible. 1; he requires flat ground to even use his Water Waves 2; he doesn't jump (though there are other robot masters who don't but their weapons work for custom terrain, like Charge Man) Unless there is something I'm ...
by LeonardMan
Wed Mar 03, 2021 5:44 pm
Forum: General discussion
Topic: The Impossible Eight! Robot Masters that still can't be done in Mega Man Maker
Replies: 10
Views: 200

The Impossible Eight! Robot Masters that still can't be done in Mega Man Maker

Despite the advancements that seem to make bosses such as Heat Man, Turbo Man or Nitro Man more feasible, there are still 8 Robot Masters that seemingly will be impossible to get in the game: Gemini Man: Old story everybody knows by now. He not only needs a flat floor, he also needs a BIG OPEN verti...
by LeonardMan
Wed Mar 03, 2021 5:27 pm
Forum: Feedback and suggestions
Topic: What should be the main feature for 1.8?
Replies: 4
Views: 218

Re: What should be the main feature for 1.8?

Honestly, I’d love to see an update focused of mid-bosses, though I understand that those will take time to implement, so 1.8 may be a little “too soon.” They might slip in one or two minibosses per update as they work on the other stuff, slowly completing the collection. Although at two per update...
by LeonardMan
Sun Feb 28, 2021 5:04 pm
Forum: Feedback and suggestions
Topic: What should be the main feature for 1.8?
Replies: 4
Views: 218

What should be the main feature for 1.8?

With updates 1.2 (weapon capsules), 1.5 (multiple bosses) and 1.7 (music changer), with some help from 1.4's optimization, Mega Man Maker has finally reached perfection... ...That's what I had thought... but no. :( There is still one significant issue to solve: LAG . Big levels that use 200 or more ...
by LeonardMan
Fri Feb 26, 2021 4:48 pm
Forum: General discussion
Topic: Thread for expectations of 1.8
Replies: 14
Views: 431

Re: Thread for expectations of 1.8

My expectations for 1.8? I expect it to be released in 2022. VERY likely! As much as I wanted to believe that Mega Man Maker had reached perfection with the current update, the sad truth is that they still need to overhaul one more thing... And the reason updates 1.5 and 1.7 took so long is because...
by LeonardMan
Wed Feb 24, 2021 2:10 pm
Forum: General discussion
Topic: Previously-impossible Robot Masters that are now possible?
Replies: 4
Views: 127

Re: Previously-impossible Robot Masters that are now possible?

I realized that Charge Man was unfeasible for custom ground since he never really jumps up the platforms and falls off pits, but they added him anyways. Well, Charge Man had two advantages that Heat Man, Turbo Man and Nitro Man don't have: 1) His burning coals go through tiles, which Heat Man's fir...
by LeonardMan
Wed Feb 24, 2021 1:38 pm
Forum: General discussion
Topic: Previously-impossible Robot Masters that are now possible?
Replies: 4
Views: 127

Previously-impossible Robot Masters that are now possible?

With the addition of Fire Man and Yamato Man with gimmicks that make them work in custom rooms (Fire Chutes for the former, bouncy balls and semi-solid platforms for the latter), it appears that some Robot Masters that I used to consider unfeasible now have a chance to make it into the game... Heat ...
by LeonardMan
Wed Feb 24, 2021 11:04 am
Forum: General discussion
Topic: Thread for expectations of 1.8
Replies: 14
Views: 431

Re: Thread for expectations of 1.8

Well, here are the things I personally want/expect from update 1.8 Main feature: Discussed here: https://megamanmaker.com/forum/viewtopic.php?f=6&t=12273 Bosses: Snake Man, either Dive Man or Dust Man, Frost Man... Not sure who the 4th Robot Master should be. Any two Wily Castle bosses out of the fo...
by LeonardMan
Tue Feb 23, 2021 11:50 am
Forum: General discussion
Topic: The Fate of Remaining Weapons
Replies: 11
Views: 496

Re: The Fate of Remaining Weapons

Here's my question to you, guys. Are those even worthy to be included into Mega Man Maker? Personally, I don't think I will ever need the PC games' weapons or bosses, as by the time we get to them we will have plenty alternatives for all of them. When they get to update 1.10 I will be expecting the...
by LeonardMan
Mon Feb 22, 2021 12:39 pm
Forum: Bug reports
Topic: Version 1.7.2
Replies: 88
Views: 4541

Re: Version 1.7.2

Attempting to delete a VERY old level (from way back in v1.1) from my online profile crashed the game. ___________________________________________ ############################################################################################ ERROR in action number 1 of Alarm Event for alarm 0 for obje...
by LeonardMan
Sun Feb 21, 2021 7:25 pm
Forum: General discussion
Topic: The Fate of Remaining Weapons
Replies: 11
Views: 496

Re: The Fate of Remaining Weapons

With less and less weaponry being left to implement for each update, Predictability factor goes out of the window - in my opinion, that is. Predictability doesn't even matter when it comes to Special Weapons side of the Level Builder assets... it will be a matter of time before this category of ass...
by LeonardMan
Sun Feb 21, 2021 10:44 am
Forum: Mega Man discussion
Topic: What can we do and how can we return MegaMan to its former great fame?
Replies: 11
Views: 687

Re: What can we do and how can we return MegaMan to its former great fame?

-fuzzle- wrote:
Wed Feb 17, 2021 2:37 pm
If a series does really die, then give it to the fans to continue it.
Hmmm, you've got a really fucking solid point there.
by LeonardMan
Sun Feb 21, 2021 10:41 am
Forum: General discussion
Topic: Questions about the new server
Replies: 0
Views: 42

Questions about the new server

The old server was unable to upload big 200+ screen metroidvania levels and full-game levels, which is why my "Full Game In One Level" is a downloadable instead... Question 1: Now that we have a faster new server, will I be able to upload these bigger levels into it? Question 2: Does my own computer...
by LeonardMan
Thu Feb 11, 2021 8:07 pm
Forum: Feedback and suggestions
Topic: Fire Level Revamping
Replies: 3
Views: 279

Re: Fire Level Revamping

- Lava! This one kind of just came to me: Lava is a mainstay in Mega Man. Fire Man, Heat Man, Shadow Man (even if it doesn't kill you), Junk Man, Sword Man, Magma Man, Solar Man...you get the idea. I think lava could be a cool addition, rather than having to fill your Heat Man remakes with ignited ...
by LeonardMan
Tue Feb 09, 2021 5:26 pm
Forum: Bug reports
Topic: Version 1.7.2
Replies: 88
Views: 4541

Re: Version 1.7.2

I don't know what exactly causes it, but in a level of mine that has 100+ screens worth of content. attempting to delete a single tile or crash lift piece causes the entire game to freeze for like 20 seconds, and it happens every single time I delete a tile... Until eventually the game crashes. Upo...
by LeonardMan
Tue Feb 09, 2021 5:04 pm
Forum: Bug reports
Topic: Version 1.7.2
Replies: 88
Views: 4541

Re: Version 1.7.2

I don't know what exactly causes it, but in a level of mine that has 100+ screens worth of content. attempting to delete a single tile or crash lift piece causes the entire game to freeze for like 20 seconds, and it happens every single time I delete a tile... Until eventually the game crashes.
by LeonardMan
Fri Feb 05, 2021 9:35 pm
Forum: General discussion
Topic: 1.7 Analysis: The UGEest update yet
Replies: 8
Views: 699

Re: 1.7 Analysis: The UGEest update yet

What to do for 1.8 I would put Wily Castle bosses as the main feature for this. Sure, most of them are designed with fixed layouts in mind, but there's about a dozen that could be put in many different custom situations (Mecha Dragon, Mothraya, Met Daddy, Tako Trash, Dark Man 1, 3 and 4, Big Pets, ...
by LeonardMan
Fri Feb 05, 2021 9:20 pm
Forum: Level showcase
Topic: Full Game In One Level (downloadable, now with Music Changers!)
Replies: 9
Views: 1479

Re: Full Game In One Level (downloadable, now with Music Changers!)

I was directing my steps towards the willy's ladder and... Bam! I didn't paid attention that I enter a (already beaten) teleporter, making me complete the whole level again just to get to the "reset room". Still a very valid point. The next time I do a level like this, I shall add a second "escape"...
by LeonardMan
Fri Feb 05, 2021 4:14 pm
Forum: Level showcase
Topic: Full Game In One Level (downloadable, now with Music Changers!)
Replies: 9
Views: 1479

Re: Full Game In One Level (downloadable, now with Music Changers!)

Raniero wrote:
Thu Feb 04, 2021 7:00 pm
the only nitpick I could have would be that We need some sort of way to quickly leave a stage, besides the "reste rooms"
Maybe put a teleporter at the very beginning of each Robot Master stage that takes you back? ...And maybe another one at the middle checkpoint?
by LeonardMan
Fri Jan 29, 2021 1:57 pm
Forum: Level showcase
Topic: Full Game In One Level (downloadable, now with Music Changers!)
Replies: 9
Views: 1479

Re: Full Game In One Level (downloadable, now with Music Changers!)

Just a question : I never played this level before and something came to my mind concerning the level select: how did you manage to make the player not return to a level after defeating the boss? Not sure if I understood the question, but in theory you CAN return to a stage whose boss you've alread...