Search found 1379 matches

by LeonardMan
Mon Jan 20, 2020 8:14 pm
Forum: Feedback and suggestions
Topic: What Do you Suggest in the Next Update?(1.6)
Replies: 18
Views: 382

Re: What Do you Suggest in the Next Update?(1.6)

Uranus wrote:
Sat Jan 18, 2020 6:49 pm
More Metroidvania aspects would be nice
Are we missing any apart from the mid-gameplay Music Changer?
by LeonardMan
Sat Jan 18, 2020 12:21 pm
Forum: Feedback and suggestions
Topic: What Do you Suggest in the Next Update?(1.6)
Replies: 18
Views: 382

Re: What Do you Suggest in the Next Update?(1.6)

All I desire is the ability to change the stage's music mid-gameplay, so that different areas of a metroidvania level can have different atmospheres. Whether it is included or not is what will make or break this update for me.
by LeonardMan
Fri Jan 17, 2020 8:09 pm
Forum: Feedback and suggestions
Topic: What Do you Suggest in the Next Update?(1.6)
Replies: 18
Views: 382

Re: Waiting for the Next Update V2

Blast Man has been announced in MMM and it will release soon No, it will NOT be released soon! I made the same mistake, believing that the announcements meant that the update was "coming soon", but it's NOT! I believe it will take the dev team a BARE MINIMUM of two more months to finish the update,...
by LeonardMan
Sat Jan 11, 2020 7:54 pm
Forum: Announcements
Topic: Blast Man
Replies: 80
Views: 4794

Re: Blast Man

Baseless rumor. Fake news. 1.6 is the best. HUGE update. Will make all others look SAD If this is true and not shenanigans we're all in for a treat. 1.5 was massive compared to all patches before it. 1.6 patch making 1.5 look sad ?? That's CRAZY-kinda-good-patch talk. :shock: :D For me, the inclusi...
by LeonardMan
Sat Jan 11, 2020 7:52 pm
Forum: Feedback and suggestions
Topic: Oil Man in MMM 1.6 or at least MMM 1.7
Replies: 1
Views: 110

Re: Oil Man in MMM 1.6 or at least MMM 1.7

We need to have Oil Man in the upcoming MMM 1.6 or at the very least in MMM 1.7! I am fine either way! Oil Man would be great in Mega Man Maker! :) Although his theme is unique and I would like to have him too, the truth is that his Oil Slider attack needs a flat floor, so he's less likely to make ...
by LeonardMan
Sat Jan 11, 2020 6:34 pm
Forum: Announcements
Topic: Blast Man
Replies: 80
Views: 4794

Re: Blast Man

Do you have sources on the posts implying 1.6 would be less ambitious? I don't remember where I read it, but I was quoting it in order to point out that it was a lie. I said " they had long ago said this update would be less ambitious than 1.5", because in the end it wasn't true and they went and b...
by LeonardMan
Fri Jan 10, 2020 5:37 pm
Forum: General chat
Topic: What drake means
Replies: 5
Views: 96

Re: What drake means

GREAT nieces/nephews!? :shock: And here I thought I was the resident "old foggy" in these forums...
by LeonardMan
Fri Jan 10, 2020 5:36 pm
Forum: Community feedback
Topic: Suggestions for additions to "Frequently asked questions"
Replies: 5
Views: 172

Re: Suggestions for additions to "Frequently asked questions"

Q: Which Robot Masters are deconfirmed?
A: Only Gemini Man and Gravity Man.
by LeonardMan
Fri Jan 10, 2020 5:34 pm
Forum: Announcements
Topic: Blast Man
Replies: 80
Views: 4794

Re: Blast Man

Napalm Crusher wrote:
Fri Jan 10, 2020 5:21 pm
don't you feel the game is slowly dying for the long announcement periods?
No, but I feel the devs bit more than they could chew, especially since they had long ago said this update would be less ambitious than 1.5
by LeonardMan
Fri Jan 10, 2020 12:46 am
Forum: General discussion
Topic: Direct question for developers
Replies: 47
Views: 1651

Re: Direct question for developers

I want to recreate the levels from the first game You may run into some problems, directly porting MM1 levels to Mega Man Maker. In MM1 (NTSC), vertically there are 13 whole tiles, with top and bottom most vertical tiles being half-tiles, adding to 14. In Mega Man Maker, vertically there are 14 who...
by LeonardMan
Tue Jan 07, 2020 7:21 pm
Forum: General discussion
Topic: Direct question for developers
Replies: 47
Views: 1651

Re: Direct question for developers

I understand. Now, for Wrecking and Destroyer, how long does it usually take to program a boss? I don't believe they will answer you that, but I calculate that (including playtesting and bug-fixing) it may take several weeks, if not even a few entire months, to program an entity as complex as a bos...
by LeonardMan
Tue Jan 07, 2020 5:12 pm
Forum: General chat
Topic: Users origins
Replies: 13
Views: 253

Re: Users origins

Kun fu Cuts Man wrote:
Tue Jan 07, 2020 4:30 pm
I had several other user names, the first ones were based on my name in l33t, or "Le0[something else]"
Oh! So you're a Leo too! :lol:
by LeonardMan
Tue Jan 07, 2020 12:53 pm
Forum: General chat
Topic: Favorite/Preferred Game Programming Software?
Replies: 4
Views: 116

Re: Favorite/Preferred Game Programming Software?

supersmashgaming wrote:
Tue Jan 07, 2020 1:58 am
but with the know-how its possible to make other kinds of games
I can attest to that, having myself attempted (and failed) to make a Survival Horror game with it. Proof that this is possible can be found aplenty, with games such as Corpse Party, Misao, Yume Nikki, .flow, and so on...
by LeonardMan
Tue Jan 07, 2020 12:51 pm
Forum: Other games
Topic: Magic in Minecraft.
Replies: 7
Views: 234

Re: Magic in Minecraft.

I though enchantments already counted as a form of magic. Yes but I’m talking about spells and stuff like that. There's already mods that take care of that. The Varied Commodities mod that is meant to be used with the Custom NPCs mod already has a bunch of magic staves and such to launch damaging s...
by LeonardMan
Tue Jan 07, 2020 1:47 am
Forum: General chat
Topic: Favorite/Preferred Game Programming Software?
Replies: 4
Views: 116

Re: Favorite/Preferred Game Programming Software?

I use Construct2 because with it I can program without coding! Instead, it uses an "Event" system, where said events are the "IF"s, and each event has a number of actions trigger when the event happens. The free version only allows for a maximum of 100 events, 4 layers and 2 effects, but even within...
by LeonardMan
Tue Jan 07, 2020 1:41 am
Forum: General discussion
Topic: Direct question for developers
Replies: 47
Views: 1651

Re: Direct question for developers

DestroyerOfDestruction wrote:
Tue Jan 07, 2020 1:10 am
The minor implementation of MM&B assets in 1.5
What MM&B assets? :|
by LeonardMan
Tue Jan 07, 2020 1:09 am
Forum: Resolved Suggestions
Topic: [ACCEPTED] Warnings for new users.
Replies: 8
Views: 299

Re: Warnings for new users.

DestroyerOfDestruction wrote:
Tue Jan 07, 2020 1:04 am
and discussing the possibility to do something similar here as well.
That's a good idea.
by LeonardMan
Tue Jan 07, 2020 1:07 am
Forum: General chat
Topic: Users origins
Replies: 13
Views: 253

Re: Users origins

what I mean in this chat is that we comment on the origin of our user names, for why we have our names and what we base. "LeonardMan" is the name of a joke self-insert Mega Man fangame I've been wanting to make since 2002, if not even earlier. It wasn't always a joke game, but in the last years I d...
by LeonardMan
Tue Jan 07, 2020 1:03 am
Forum: General discussion
Topic: Direct question for developers
Replies: 47
Views: 1651

Re: Direct question for developers

DestroyerOfDestruction wrote:
Mon Jan 06, 2020 10:03 pm
and that some missing Mega Man 8 enemies or Mega Man & Bass enemies would be implemented as well.
What do you base that claim on?

Also, I speculate 1.6 would come out at the end of March, a full year after 1.5
by LeonardMan
Tue Jan 07, 2020 12:59 am
Forum: Resolved Suggestions
Topic: [ACCEPTED] Warnings for new users.
Replies: 8
Views: 299

Re: Warnings for new users.

DestroyerOfDestruction wrote:
Tue Jan 07, 2020 12:53 am
You are asking about a section with Frequently Asked Questions, right? The Discord server has one.
But what about the people who not only are new to the forums, but also don't know of the Discord server's existence?