Search found 1471 matches

by LeonardMan
Fri Apr 03, 2020 3:56 pm
Forum: Feedback and suggestions
Topic: Utilities wishlist for 1.7
Replies: 14
Views: 319

Re: Utilities wishlist for 1.7

Because it wasn't the most-used Rush in Mega Man games. Take MM3 - a few locations, but not mandatory. Now take MM4 - two locations and... only if you were n00b enough for playing. It didn't appear again in other MM games since then. Rush Marine was also in Mega Man II for Gameboy, but that game is...
by LeonardMan
Thu Apr 02, 2020 2:38 pm
Forum: Feedback and suggestions
Topic: el cobra's weapon suggestion?
Replies: 3
Views: 77

Re: el cobra's weapon suggestion?

A weapon that pushes enemies away sounds kind of neat. Sounds like it would be really entertaining to use it to push enemies down bottomless pits. When I was little I used to have a Mandela Effect where I thought Wind Storm worked like that for some reason... And later it would become the weapon of...
by LeonardMan
Wed Apr 01, 2020 6:04 pm
Forum: Feedback and suggestions
Topic: What Should 1.7 be
Replies: 9
Views: 204

Re: What Should 1.7 be

I believe 1.7 is going to go back to MM7-8 and add more things from those games, but there's no way to confirm that yet.
by LeonardMan
Wed Apr 01, 2020 4:31 pm
Forum: General discussion
Topic: Is there any significance to this magma beam interaction?
Replies: 2
Views: 93

Re: Is there any significance to this magma beam interaction?

Make MegaMan stand reallyyyyyyy close to the magma beam itself. You can get a couple pixels of your feet inside the beam before it kills you. Get that close. For some reason, it'll play a unique animation, with fire sparks flying off MegaMan's head The sparks don't seem to do anything This actually...
by LeonardMan
Wed Apr 01, 2020 12:08 am
Forum: Feedback and suggestions
Topic: Utilities wishlist for 1.7
Replies: 14
Views: 319

Re: Utilities wishlist for 1.7

Rush Marine is the one utility from the series I want the most! An underwater movement utility that only works underwater is something I've been wanting to add to some stages I make and get disappointed when I see it's not there. I agree with you. Rush Marine would allow level creators to make some...
by LeonardMan
Tue Mar 31, 2020 4:10 pm
Forum: Feedback and suggestions
Topic: Utilities wishlist for 1.7
Replies: 14
Views: 319

Re: Utilities wishlist for 1.7

Rush Marine is the one utility from the series I want the most! An underwater movement utility that only works underwater is something I've been wanting to add to some stages I make and get disappointed when I see it's not there. I agree with you. Rush Marine would allow level creators to make some...
by LeonardMan
Tue Mar 31, 2020 1:24 am
Forum: Feedback and suggestions
Topic: Utilities wishlist for 1.7
Replies: 14
Views: 319

Re: Utilities wishlist for 1.7

Rush Search is underappreciated. While not high on my list of hopefuls having Rush Search provide a "Hide & Seek" element in levels could be fun. :) Like having some keys or weapon capsules hidden in the ground? I'm pretty sure that's what he means, yes... But in that case, you will need to design ...
by LeonardMan
Mon Mar 30, 2020 8:03 pm
Forum: Feedback and suggestions
Topic: Utilities wishlist for 1.7
Replies: 14
Views: 319

Re: Utilities wishlist for 1.7

I've seen most people suggest a second page, but this is the first time that I have seen the expanded weapons page + scroll bar idea. I hope they take you up on that because several Mega Man games feature more than the 12 slots offered in MMM. It's true that several Mega Man games have more than 12...
by LeonardMan
Mon Mar 30, 2020 2:46 pm
Forum: Feedback and suggestions
Topic: Utilities wishlist for 1.7
Replies: 14
Views: 319

Re: Utilities wishlist for 1.7

Also hypothetically, they could add more than 7 weapons from each game if they either just made it where you scroll down to find more weapons, or if they removed the "Nothing" and "Mega Buster" from all of the tabs except one. They don't need to. There already is enough space for every weapon in ea...
by LeonardMan
Mon Mar 30, 2020 2:39 pm
Forum: Mega Man discussion
Topic: Best Mega Man Game
Replies: 27
Views: 1447

Re: Best Mega Man Game

does anyone know why the game (MM8) gets so much hate? I believe the reason it gets all that hate is mainly because of the voice acting, followed by Mega Man looking and sounding like he's made of rubber (western people don't tolerate lack of realism, even if it's intentional) and the game overall ...
by LeonardMan
Sun Mar 29, 2020 5:40 pm
Forum: Mega Man discussion
Topic: Best Mega Man Game
Replies: 27
Views: 1447

Re: Best Mega Man Game

does anyone know why the game (MM8) gets so much hate? I believe the reason it gets all that hate is mainly because of the voice acting, followed by Mega Man looking and sounding like he's made of rubber (western people don't tolerate lack of realism, even if it's intentional) and the game overall ...
by LeonardMan
Sun Mar 29, 2020 4:39 pm
Forum: General discussion
Topic: What bosses of each game do you want in the future?
Replies: 37
Views: 1947

Re: What bosses of each game do you want in the future?

For some odd reason, ALL of MM9's bosses are viable! MM9 is the only game where that happens, all others have at least one Robot Master that doesn't work in custom rooms. Wouldn't Splash Woman require additional custom AI to be added to function outside liquids, similar to Bubble Man in MMM? Being ...
by LeonardMan
Sat Mar 28, 2020 9:26 pm
Forum: General discussion
Topic: What bosses of each game do you want in the future?
Replies: 37
Views: 1947

Re: What bosses of each game do you want in the future?

Most of them could work (excluding Jewel Man) Jewel Man would work though, he jumps every time you shoot, walks, and attacks through walls. He'd be perfect for the game True, i forgot about that, I was thinking in a sense of raw movement. But yah now thinking about it he could possibly work. For so...
by LeonardMan
Sat Mar 28, 2020 9:24 pm
Forum: Feedback and suggestions
Topic: Start from last checkpoint
Replies: 5
Views: 112

Re: Start from last checkpoint

Still wouldn't be bad if we could automate that process with a suspend save that deletes itself once loaded. It could also automatically suspend-save when you quit the level without completing it. Just one suspend save slot, though, to avoid filling the computer with unnecessary files. I was thinki...
by LeonardMan
Sat Mar 28, 2020 9:22 pm
Forum: Feedback and suggestions
Topic: Utilities wishlist for 1.7
Replies: 14
Views: 319

Utilities wishlist for 1.7

Since there aren't many more weapons you can add from MM7-8 (9 total from both games combined) and I know you will not complete a weapons collection of any game yet (leaving a maximum of 7 weapons added from those games), I see there's space for a few more utilities from MM7-8 to make it in. These a...
by LeonardMan
Sat Mar 28, 2020 9:10 pm
Forum: Feedback and suggestions
Topic: Start from last checkpoint
Replies: 5
Views: 112

Re: Start from last checkpoint

Some stages made are too long or too hard to be completed in one sitting. Having a folder containing the data from the last checkpoint would allow players to pick up the stage from where they left without losing progress. I had this idea too, long ago. I called it a "Suspend Save" function. You cou...
by LeonardMan
Thu Mar 26, 2020 6:58 pm
Forum: Feedback and suggestions
Topic: Spread Drill
Replies: 6
Views: 219

Re: Spread Drill

I agree on this weapon's inclusion into Mega Man Maker.
by LeonardMan
Sun Mar 22, 2020 2:40 pm
Forum: Feedback and suggestions
Topic: Slash Man Idea
Replies: 1
Views: 125

Re: Slash Man Idea

Slash Man from Mega Man 7 can't be introduced in the game, since its AI needs a ceiling. But, in Mega Man The Power Battle, Slash Man is a boss as well and his room doesn't has a ceiling. He jumps around, attack and dives towards the player sometimes, without the need of any ceiling or other enviro...
by LeonardMan
Fri Mar 20, 2020 1:36 pm
Forum: General discussion
Topic: Do you think the lava will arrive in 1.7?
Replies: 4
Views: 199

Re: Do you think the lava will arrive in 1.7?

I fear that the devs may deem lava unnecessary due to it being functionally almost-identical to spikes and oil on fire, completely ignoring its aesthetic theming utility. Functionally, it should work like Junk Man stage lava (maybe two separate objects for the floor lava and for the lavafall that cr...
by LeonardMan
Thu Mar 19, 2020 6:32 pm
Forum: General discussion
Topic: What bosses of each game do you want in the future?
Replies: 37
Views: 1947

Re: What bosses of each game do you want in the future?

Chill Man jumps Rather infrequently... I do believe he'd make a great "chaser" boss, but he'll spend more time stuck than jumping over obstacles... I have tested every boss through various wall thicknesses, and as of right now, Napalm Man, Concrete Man, and Bounce Man cannot attack you (or at least...