Search found 1719 matches

by LeonardMan
Fri Sep 25, 2020 2:09 pm
Forum: Level design discussion
Topic: What is your preferred level theme and why?
Replies: 5
Views: 61

Re: What is your preferred level theme and why?

My favorite level theme si ice, simply because it's the most beautiful element (I'm starting to sound like Tundra Man...) That doesn't mean I'll make ice levels more often, as I am mostly a remake level creator, which means I'll make levels of the themes that the remake requires, but my favorite the...
by LeonardMan
Thu Sep 24, 2020 3:24 pm
Forum: General chat
Topic: Anime characters with pokemon types.
Replies: 4
Views: 81

Re: Anime characters with pokemon types.

Great, but what about the Dragon ball? That one's actually quite boring as far as pokemon types go... Son Goku (Fighting) Son Gohan (Fighting) Piccolo (Fighting/Psychic) Vegeta (Fighting) Krillin (Fighting) Nappa (Fighting) Dodoria (Fighting) Zarbon (Fighting) Guldo (Fighting/Psychic) Recoome (Figh...
by LeonardMan
Thu Sep 24, 2020 3:18 pm
Forum: Mega Man discussion
Topic: Question About Mega Man Starforce
Replies: 2
Views: 60

Re: Question About Mega Man Starforce

is Starforce to battle network in the same way that mega man x is to mega man classic? Yes. Star Force takes place like 200 years after Battle Network. how long are the battle network/Starforce games compared to the classic/x games. It's a completely different genre to begin with! Battle Network an...
by LeonardMan
Thu Sep 24, 2020 3:12 am
Forum: General chat
Topic: Anime characters with pokemon types.
Replies: 4
Views: 81

Re: Anime characters with pokemon types.

Okay, I'll give this one a shot, but I make no promises... Naruto Uzumaki (Fighting/Flying) Sasuke Uchiha (Fire/Electric) Sakura Haruno (Fighting) Kakashi Hatake (Psychic/Electric) Rock Lee (Fighting) Neji Hyuga (Fighting/Psychic) Ten Ten (Fighting/Steel) Maito Gai (Fighting) Asuma Sarutobi (Fire/Fl...
by LeonardMan
Wed Sep 23, 2020 7:21 pm
Forum: Mega Man discussion
Topic: Questions about Megaman 11
Replies: 3
Views: 83

Re: Questions about Megaman 11

Complete nonsense. I've studied under and spoken to several animation industry veterans and I assure you they very much care about the product they make. They are big fans of many different forms of media. They are anything BUT nerds! From what I've gathered about the team behind MM11, there seems ...
by LeonardMan
Wed Sep 23, 2020 5:35 pm
Forum: Mega Man discussion
Topic: What would make Mega Man 11 worth the $30 it costs?
Replies: 3
Views: 143

Re: What would make Mega Man 11 worth the $30 it costs?

Things such as the four extra stages in MM3-MM6 Make it two or three extra stages instead. Like having two castles but having each be 3 stages long instead of 4. MM3-6 feel like they drag for a little too long after the 8 Robot Master stages. MM11's Wily Castle could have been saved by just adding ...
by LeonardMan
Wed Sep 23, 2020 5:30 pm
Forum: Mega Man discussion
Topic: Questions about Megaman 11
Replies: 3
Views: 83

Re: Questions about Megaman 11

Sadly, I believe it's more of an out-of-universe reason. The devs probably thought that Mighty Number 9's partial transformation looked way cooler than just a palette change (which, by the way, was a limitation of the system Mega Man debuted on: the NES), so they made the change on Mega Man purely o...
by LeonardMan
Wed Sep 23, 2020 5:20 pm
Forum: Feedback and suggestions
Topic: Flowing Water
Replies: 1
Views: 59

Re: Flowing Water

Many of us want this to happen. An actual Geyser that periodically shoots upward, pushing Mega Man to the top and allowing him to jump off of it. Flowing Water will also be good for aesthetics, I know some makers out there want to be able to make a waterfall or make their half-submerged water level ...
by LeonardMan
Wed Sep 16, 2020 3:14 pm
Forum: Feedback and suggestions
Topic: Add Doc Robots to the game
Replies: 17
Views: 669

Re: Add Doc Robots to the game

I do think they'd add value in having a theme neutral variant of each Robot Master Many robot masters are already theme neutral, particularly the cut-types and bomb-types. It's the entire reason we complained when Blast Man got added instead of Torch Man or Tundra Man! In fact, currently in Mega Ma...
by LeonardMan
Wed Sep 16, 2020 11:47 am
Forum: Feedback and suggestions
Topic: Lava for real!
Replies: 15
Views: 263

Re: Lava for real!

I'd say a limit of 12 music changes per level would probably be fine Nope! Too few... I've had this Pokemon Red and Blue remake on the works as well as an abandoned room-by-room remake of the first Legend of Zelda. The latter would need AT LEAST 18 Music Changers in the entire level! Instead, I'd l...
by LeonardMan
Wed Sep 16, 2020 4:21 am
Forum: Feedback and suggestions
Topic: Weapons Archive: Is It Plausible?
Replies: 5
Views: 149

Re: Weapons Archive: Is It Plausible?

I'm sorry... :(
by LeonardMan
Wed Sep 16, 2020 4:19 am
Forum: Feedback and suggestions
Topic: Mega Man 6 Fortress Boss Discussion
Replies: 6
Views: 156

Re: Mega Man 6 Fortress Boss Discussion

What if the floor is irregular, then? My thought was that it would be some sort of invisible horizontal line that caused all tiles (and anything else that makes sense) underneath it to move to the left or right, looping around when it reaches the end of the room. It's not completely without its pro...
by LeonardMan
Wed Sep 16, 2020 4:16 am
Forum: Feedback and suggestions
Topic: Lava for real!
Replies: 15
Views: 263

Re: Lava for real!

Happy APPY wrote:
Wed Sep 16, 2020 3:30 am
Level setting is A PART of gameplay.
Ah, I wish the devs would see it that way... But I'm afraid they likely don't. :( Otherwise we'd have gotten the Music Changer.
by LeonardMan
Wed Sep 16, 2020 1:05 am
Forum: Feedback and suggestions
Topic: Weapons Archive: Is It Plausible?
Replies: 5
Views: 149

Re: Weapons Archive: Is It Plausible?

will it be ever possible to get Weapons Archive into MMM? They key is for the boss to be able to work regardless of what environment the player puts it into, or at the very least be able to properly function in many different situations. That's why Blast Man got chosen instead of Tundra Man, and wh...
by LeonardMan
Tue Sep 15, 2020 11:32 pm
Forum: Feedback and suggestions
Topic: Mega Man 6 Fortress Boss Discussion
Replies: 6
Views: 156

Re: Mega Man 6 Fortress Boss Discussion

SMAAASH!!! Puppy wrote:
Tue Sep 15, 2020 9:43 pm
I think the auto-scrolling mechanic could theoretically be reproduced as a separate object in Mega Man Maker
What if the floor is irregular, then?
by LeonardMan
Tue Sep 15, 2020 11:29 pm
Forum: Feedback and suggestions
Topic: Lava for real!
Replies: 15
Views: 263

Re: Lava for real!

Aesthetics and setting-telling are very big parts of levels. As far as I'm aware of, the dev team disagrees with that. After all, games like this and Mario Maker appear to be for exploring mechanics and technical level design things. Remember the whole Blast Man debate? They could have put a robot ...
by LeonardMan
Tue Sep 15, 2020 6:51 pm
Forum: Feedback and suggestions
Topic: Mega Man 6 Fortress Boss Discussion
Replies: 6
Views: 156

Re: Mega Man 6 Fortress Boss Discussion

I voted Rounder II, Power Piston and Mechazaurus since those seem to be the most customizable, even though Mechazaurus occupies half the screen, but so does Tako Trash in MM4 and that leaves you with at least half a screen to customize, if you're not making the room bigger. Mettonger Z, Tank CSII an...
by LeonardMan
Mon Sep 14, 2020 2:41 pm
Forum: Level design discussion
Topic: full game level
Replies: 10
Views: 307

Re: full game level

so,i don't know if someone did it before Yes, I did it. Nobody played it because: 1) It's too big for the server, so it HAS to be downloaded, and nobody wants to download levels because they fear viruses. 2) It takes over 10 minutes JUST to load! Nobody can wait that long for a level to load! Wanna...
by LeonardMan
Sun Sep 13, 2020 2:08 am
Forum: Announcements
Topic: Battan and Jumpthrough Platform
Replies: 46
Views: 1682

Re: Battan and Jumpthrough Platform

Glad to see the devs adding those highly-requested features everybody wants :) The semisolid platforms in particular will open a whole new lot of possibilities!
by LeonardMan
Sat Sep 12, 2020 12:31 am
Forum: Feedback and suggestions
Topic: Music change upon boss death
Replies: 2
Views: 246

Re: Music change upon boss death

In addition to being able to change the music in the boss settings, I would like to see the Music Changer in the form of a capsule, to be placed at a specific point on the level, or in the form of a horizontal / vertical and invisible line that occupies the entire screen, where the music exchange w...