Search found 1635 matches

by LeonardMan
Mon Jul 13, 2020 10:44 pm
Forum: Feedback and suggestions
Topic: SCORCH WHEEL!!
Replies: 4
Views: 116

Re: SCORCH WHEEL!!

Never Make it Releases by itself In MM7 the only issue i had or maybe ( we had ) with scorch wheel is that it releases by itself even if we were still holding the fire button, so by making it holdable for an infinite of time would be a very great buff. Out of all the buffs you proposed, the only on...
by LeonardMan
Sun Jul 12, 2020 8:03 pm
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 92
Views: 1831

Re: Upcoming anniversary announcement

maybe lava can be a skin for... ...spikes? NO. That's EXACTLY the type of thinking that makes the devs not add lava! Instead of me explaining it to you, the link I'm going to post here will do a better job at telling you why lava is different from spikes. Click here: https://megamanmaker.com/forum/...
by LeonardMan
Sun Jul 12, 2020 3:11 pm
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 92
Views: 1831

Re: Upcoming anniversary announcement

Sorry if this is out of context but would not lava simply works like this (Ignore The Cactus Mets) but the lava is more advanced. https://i.imgur.com/UbxknlE.gif The reason the dev team is not adding lava is because they think it's redundant with spikes and ignited oil. And your gif only shows that...
by LeonardMan
Sat Jul 11, 2020 3:44 pm
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 92
Views: 1831

Re: Upcoming anniversary announcement

I have my reasons to not want any online additions to the version. In fact, online level building and online multiplayer bring nothing to level creation itself, but rather they are added because of the HUMAN factor! It is meant to appeal to our primal instinct as monkeys, the game itself does not m...
by LeonardMan
Fri Jul 10, 2020 8:16 pm
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 92
Views: 1831

Re: Upcoming anniversary announcement

Uranus wrote:
Fri Jul 10, 2020 7:55 pm
I think Music Changers and The Double Gear are more likely.
No, they're not. :( Social gaming is all the rage in this century.
by LeonardMan
Fri Jul 10, 2020 7:27 pm
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 92
Views: 1831

Re: Upcoming anniversary announcement

Versus Mode between players ...Or Multiplayer in general. Which was my first gut reaction to the split color background. The fact that groundwork for Multiplayer was laid in 1.6 with Multi-user level building.... highly likely. Oh NO! :( Of course! I should have seen that one coming! Welp... Mega M...
by LeonardMan
Fri Jul 10, 2020 1:34 am
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 92
Views: 1831

Re: Upcoming anniversary announcement

I might be over-reading into this, but anyone notice the two split colors for the header screen of the trailer (red/blue)? I wonder if that means something? Normally MMM features a solid blue background, right? I noticed it too. VERY suspicious. It does remind of the Double Gear, but they wouldn't ...
by LeonardMan
Thu Jul 09, 2020 11:26 pm
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 92
Views: 1831

Re: Upcoming anniversary announcement

I might be over-reading into this, but anyone notice the two split colors for the header screen of the trailer (red/blue)? I wonder if that means something? Normally MMM features a solid blue background, right? I noticed it too. VERY suspicious. It does remind of the Double Gear, but they wouldn't ...
by LeonardMan
Thu Jul 09, 2020 8:28 pm
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 92
Views: 1831

Re: Upcoming anniversary announcement

yotubesocialhd2 wrote:
Thu Jul 09, 2020 7:29 pm
i just hope that we get Mega Man Maker 1.7's release date during the special announcement!
I'm pretty sure it'll take them another full year from here to finish and actually release update 1.7
by LeonardMan
Mon Jul 06, 2020 10:32 pm
Forum: Feedback and suggestions
Topic: Things we should probably give up on...
Replies: 70
Views: 2846

Re: Things we should probably give up on...

SMAAASH!!! Puppy wrote:
Mon Jul 06, 2020 10:13 pm
Also, Fire Slash audibly clangs against the sides of the stage, and while they could be faking the effect, collision is heavily implied there.
Ah :( ...Forgot to take THAT into account.
by LeonardMan
Mon Jul 06, 2020 4:54 pm
Forum: Feedback and suggestions
Topic: Things we should probably give up on...
Replies: 70
Views: 2846

Re: Things we should probably give up on...

I think a viable solution would be to outright remove block collision from the upper body and keep it only for the legs. All the body has to do is align with the legs. A bonus would be that together with the statue drop attack he could fight you from bellow like this, and it would essentially give ...
by LeonardMan
Sun Jul 05, 2020 1:21 am
Forum: Feedback and suggestions
Topic: Things we should probably give up on...
Replies: 70
Views: 2846

Re: Things we should probably give up on...

As for the fire bosses not in the game: Turbo Man is actually pretty similar to Ring Man, since they both are limited to jumping straight up, and otherwise moving completely horizontally. And both of their attacks go in the player's direction, but can't directly target them. I'm not sure how Sword ...
by LeonardMan
Fri Jul 03, 2020 1:26 am
Forum: Feedback and suggestions
Topic: Things we should probably give up on...
Replies: 70
Views: 2846

Re: Things we should probably give up on...

My preference for options would be: Damage Taken - Base damage modifier range can be set from x1 to x28. Damage Immunity Damage Recovery - Base recovery modifier range can be set from x1 to x28. Also I'm for the Base modifiers with a range that can be set from x1 to x28 I support this as well. And ...
by LeonardMan
Wed Jul 01, 2020 8:37 pm
Forum: Feedback and suggestions
Topic: Tornado Blow can't beat Bosses
Replies: 2
Views: 102

Re: Tornado Blow can't beat Bosses

I'd assume this issue with Tornado Blow is probably also accurate to source material as well. You assume correctly. Tornado Blow does not have enough ammo to fully kill Magma Man, and Astro Crush does not have enough ammo to fully kill Aqua Man. It's supposed to be that way. The screen-nukes' high ...
by LeonardMan
Wed Jul 01, 2020 7:13 pm
Forum: Feedback and suggestions
Topic: Two primary weaknesses and multiple immunities
Replies: 0
Views: 37

Two primary weaknesses and multiple immunities

This idea was thought by Donald the Potholer, I'm just making this post to bring his idea front and center for the dev team and the community to see. It requires simply adding two on/off switches to the boss config window, nothing more. Just two extra boolean variables, only minimal alterations. And...
by LeonardMan
Wed Jul 01, 2020 3:38 pm
Forum: Feedback and suggestions
Topic: Things we should probably give up on...
Replies: 70
Views: 2846

Re: Things we should probably give up on...

How about a scaleback? Instead of 12 entries with anywhere between 4 and 16 values, how about just 2 toggle switches: 1. Immune to All: Flipping this switch would make all weapons not listed as a weakness or immunity do 0 damage; the weapon in the immunity slot (if active) does 1 damage instead. Th...
by LeonardMan
Tue Jun 30, 2020 5:45 pm
Forum: General discussion
Topic: An idea to make Wily bosses work
Replies: 1
Views: 155

Re: An idea to make Wily bosses work

What if, rather than working like robot masters in terms of placement, the Willy Bosses would instead work like the teleporter? Like, instead of just placing normally like a robot master, and have them either get stuck by every little object that is not destructible, or ignore all objects and fly o...
by LeonardMan
Thu Jun 25, 2020 8:29 pm
Forum: Feedback and suggestions
Topic: Cloud Man - MM7
Replies: 26
Views: 557

Re: Cloud Man - MM7

Then the cranes themselves could be outfitted with either a tire, magnet, Push Block, Ice Block, or any other block with physics on it. Perhaps any sort of seismic disturbance could make these items drop (unless it's a tire or magnet). BRILLIANT! :D So many level objects in one! And by "any seismic...
by LeonardMan
Thu Jun 25, 2020 6:58 pm
Forum: Feedback and suggestions
Topic: Cloud Man - MM7
Replies: 26
Views: 557

Re: Cloud Man - MM7

6bee wrote:
Thu Jun 25, 2020 6:45 pm
-Only have him jump to it when the block lands, so that if it falls into a pit and despawns Junk Man would detect the block is gone and just skip the teleport jump.
You're right. That'd be an important thing to add to his behavior.
by LeonardMan
Thu Jun 25, 2020 6:38 pm
Forum: Feedback and suggestions
Topic: Cloud Man - MM7
Replies: 26
Views: 557

Re: Cloud Man - MM7

If the developers include MM7 and MM8 RMs, my guess for MM8 is Frost Man and Aqua Man, they seem to be the least problematic of MM8. Then we will have an ice theme RM. I hope you're right. I think it's gonna be Tengu Man and Aqua Man. Sure, the attack where Frost Man punches an ice cube at you can ...