Search found 201 matches

by boltgreywing
Sun Sep 29, 2019 6:50 pm
Forum: General discussion
Topic: 1.6 is taking a while, huh?
Replies: 57
Views: 2843

Re: 1.6 is taking a while, huh?

It will come when it will come. Hopefully it fixes some of the major bugs found in 1.5.5.1 especially with the teleporters and the ability to get softlocked on ladders while hit by the shademan's freezing attack, the bosses being unable to damage you if there is more then 10 robot masters on screen....
by boltgreywing
Sun Sep 29, 2019 6:33 pm
Forum: Feedback and suggestions
Topic: Multiple boss weaknesses/immunities
Replies: 12
Views: 583

Re: Multiple boss weaknesses/immunities

I like the idea of the various multiple weakness numbers but I also like addition to that rule have weapons have the ability to do 1 times damage and even 1/3 since the bass buster and needle cannon have that same ammo damage amount.
by boltgreywing
Sun Sep 29, 2019 6:19 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 119
Views: 10700

Re: Version 1.5.5.1

If you get hit by shademan's paralyze attack while your on a ladder the game effectively becomes softlocked. Since the green beam can't target you never able to get down the ladder. You can't open the menu to get into the menu. You can't fire, or move in any direction. When hit by the weapon he fidg...
by boltgreywing
Thu May 02, 2019 3:40 am
Forum: Feedback and suggestions
Topic: We need an upgrade to the community part.
Replies: 7
Views: 571

Re: We need an upgrade to the community part.

The problem if the tool for level stealing is taken too far then it might lead to levels be reported for just about anything. I am saying you should not take the entire level, but maybe borrow some of it elements. Level creation only improves by looking at your own code and that of others. Comments ...
by boltgreywing
Thu May 02, 2019 3:33 am
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 119
Views: 10700

Re: Version 1.5.5.1

OBS 64 bit is having issues with 1.5.5.1.

It detects my mouse moving over the window
But the window is just a white space on the OBS

How do you fix it?
by boltgreywing
Sat Apr 27, 2019 1:39 am
Forum: Feedback and suggestions
Topic: Allowing teleporters to spawn in the same room as bosses
Replies: 5
Views: 376

Re: Allowing teleporters to spawn in the same room as bosses

Yes this is definitely something I like to see happen.
by boltgreywing
Sat Apr 27, 2019 1:36 am
Forum: Feedback and suggestions
Topic: Area water
Replies: 5
Views: 470

Re: Area water

Personally the better option is to make the water behave kind of like the background. The background you can place, spikes on it, tiles on it, everything you wish pretty much and this layer never conflicts with the elements. If we made a physics element that goes on top of the background then we cou...
by boltgreywing
Sat Apr 27, 2019 1:27 am
Forum: Feedback and suggestions
Topic: Fortress Bosses in Mega Man Maker!
Replies: 9
Views: 808

Re: Wily Bosses in Mega Man Maker!

What about a combination of the yellow devil + mecha dragon? Now that be an awesome boss. It has the same pattern as the yellow devil as it attacks you while sending its pieces at you. When fully formed it throws out fire at you with the squeaky sound effect from mecha dragon, plus it has a chance t...
by boltgreywing
Sat Apr 27, 2019 1:15 am
Forum: Feedback and suggestions
Topic: Baroque
Replies: 3
Views: 325

Re: Baroque

good is a suggestion of Mega Man Maker is a robot that was replaced by Bass and I want as a boss or a playable character and it's called ... Baroque https://vignette.wikia.nocookie.net/es.megaman/images/8/8b/Baroque%26Crash.jpg/revision/latest/scale-to-width-down/640?cb=20120809164524 I would love ...
by boltgreywing
Sat Apr 27, 2019 1:13 am
Forum: Feedback and suggestions
Topic: W-Tank to restore a single weapon's ammo
Replies: 13
Views: 650

Re: W-Tank to restore a single weapon's ammo

I think we could use a wtank that fills up just one weapon and maybe have a total of nine of them that we can carry. I think megaman 7 it was supposed to fill up one weapons and not restore health. The reason it fills up everything is when Capcom was coding for the stank they mistakenly set the w ta...
by boltgreywing
Sat Apr 27, 2019 1:08 am
Forum: Feedback and suggestions
Topic: jump, jump, slide, slide
Replies: 12
Views: 916

Re: jump, jump, slide, slide

Actually you could do that with airman kind of like this:

by boltgreywing
Sat Apr 27, 2019 1:06 am
Forum: Feedback and suggestions
Topic: Teller spawners should be noclip
Replies: 4
Views: 320

Re: Teller spawners should be noclip

I think invisible spawners would be a better idea Having the spawner be invisible like the bullet spawners could work but there is the problem that you could be hit by a tele that spawns of nothing. Then again you could wind up bonking your head on nothing while trying to make a jump. Or you could ...
by boltgreywing
Sat Apr 27, 2019 1:01 am
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 119
Views: 10700

Re: Version 1.5.5.1

So I found a bug with the teleporter that winds up killing the player if he holds right or left when entering a teleporter in 1.5. I don't know if this has been fixed in this version but could you please check the teleporters out? Its kind of an extremely annoying bug. This is a 1.5 bug as this tele...
by boltgreywing
Sat Apr 27, 2019 12:56 am
Forum: Feedback and suggestions
Topic: Boss Suppressor Tweak
Replies: 12
Views: 877

Re: Boss Suppressor Tweak

Screen transitions, boss doors, and portals to outside the boss room are all automatically locked during boss fights. You have to go well out of your way to NOT force it. I... Did not know that. :shock: You may potentially have simplified one of my levels SIGNIFICANTLY. :lol: - Yeah, if you put a t...
by boltgreywing
Sat Apr 06, 2019 11:59 pm
Forum: Feedback and suggestions
Topic: Boss Suppressor Tweak
Replies: 12
Views: 877

Re: Boss Suppressor Tweak

That is the problem. I tried using the boss suppressor with items and its still wound up ending the stage. If I do it the other way without the suppressor you beat one boss then boom it blows up the other. Actually fighting more then 2 bosses is not as difficult as it looks. I might be able to get b...
by boltgreywing
Sat Apr 06, 2019 4:01 am
Forum: Bug reports
Topic: Version 1.5.4
Replies: 43
Views: 2668

Re: Version 1.5.4

Its good that the bug when more then 10 bosses are added the player can move now. However there is another problem. When more then 10 bosses are used the player no longer receives damage from them and could lead to soft locks if they player has no weapons or has ran out of a platform weapons to get ...
by boltgreywing
Sat Apr 06, 2019 3:45 am
Forum: Level design discussion
Topic: Environmental Hazards(General)
Replies: 0
Views: 210

Environmental Hazards(General)

In megaman games there is a variety of different hazards, be it from spikes, pits, enemies or lasers. I would like to focus my knowledge on three specific hazards: L1 spike physics, L2 spike physics and pits. Lets break down the advantages and disadvantages of these. As a megaman level creator it is...
by boltgreywing
Sat Apr 06, 2019 2:52 am
Forum: Feedback and suggestions
Topic: Boss Suppressor Tweak
Replies: 12
Views: 877

Boss Suppressor Tweak

I like how the boss suppressor works, but what if you want to create a room where you fight multiple bosses and when one gets blown up it doesn't blow up the other? Now we do have something like this which the boss suppressor does however it ends the level. The tweak I like to make it is to allow th...
by boltgreywing
Thu Apr 04, 2019 11:28 pm
Forum: Bug reports
Topic: Version 1.5.3
Replies: 72
Views: 3471

Re: Version 1.5.3

Holding the right arrow button after entering a teleporter causes the player to glitch through the screen and die.
by boltgreywing
Fri Mar 29, 2019 4:02 am
Forum: Bug reports
Topic: Version 1.5.2
Replies: 60
Views: 2656

Re: Version 1.5.2

Here is an extremely weird bug involving yoko blocks. When I moved right during a certain time interval it acted like a green laser on megaman and drained his health down to next to nothing but refilled his health to two from top of teleporter before shifting him off. There is no enemy close enough ...