Search found 11 matches

by th3_sylvester
Sun May 26, 2019 10:04 pm
Forum: Level showcase
Topic: Boom Fortress - A Long and Hard Level!
Replies: 3
Views: 345

Re: Boom Fortress - A Long and Hard Level!

There's a difference between a hard stage and having cheap enemy placement almost everywhere without checkpoints. This stage is an example of that.
by th3_sylvester
Thu Apr 18, 2019 12:29 am
Forum: Level showcase
Topic: Flame Mignon (ID: 317818)
Replies: 1
Views: 217

Re: Flame Mignon (ID: 317818)

It was a good stage, really brutal. The work done with the bricks provided a bunch of new challenges I haven't seen before! The button press part of the map was overall my favorite, the rest started becoming brutal in difficulty. I got to the 3rd checkpoint before getting tired of it, it got pretty ...
by th3_sylvester
Wed Apr 17, 2019 6:08 pm
Forum: Level showcase
Topic: - Electric Plant - [ID: 318281]
Replies: 2
Views: 245

Re: - Electric Plant - [ID: 318281]

This stage is gorgeous. The very simple style of it fits really well, I enjoyed that a bunch. I understand that you weren't really going for enemy placement here and I see that you tried to add new challenges behind all the Sniper Joes you added. But that itself was the main problem, too many Sniper...
by th3_sylvester
Wed Apr 17, 2019 5:28 pm
Forum: Level showcase
Topic: Arms Trafficking Operation
Replies: 0
Views: 124

Arms Trafficking Operation

Level ID: https://megamanmaker.com/?level=318138 Deep in some jungle, I used because I wanted a nice background, there lies a secret train station that ships out dangerous equipment. The stage itself is pretty long but that's because I enjoyed making it too much to stop. It has weapon progression in...
by th3_sylvester
Wed Apr 10, 2019 9:53 pm
Forum: Level showcase
Topic: Haunted Towers
Replies: 4
Views: 304

Re: Haunted Towers

The level itself was good, I was happy to finally see a decently fair level here. The only jarring issue was the lack of checkpoints, I was able to get through the whole stage in one go but the lack of checkpoints added a layer of stress that could've been reduced if you added at least one or two ch...
by th3_sylvester
Wed Apr 03, 2019 1:08 am
Forum: Level showcase
Topic: Grenade Man Stage - Mega Man 8 (308570)
Replies: 4
Views: 331

Re: Grenade Man Stage - Mega Man 8 (308570)

Be careful with how you use these push blocks, i ended up getting soft locked
Image
by th3_sylvester
Mon Apr 01, 2019 9:23 pm
Forum: Level showcase
Topic: City In Ruins
Replies: 1
Views: 111

City In Ruins

City In Ruins Level ID: 310849 https://megamanmaker.com/?level=310849 Astro Man has gone rogue, fled into hiding, and wants to destroy the city! Stop Astro Man and his stolen robot master clones from completely leveling the entire city by storming into the sewers and breaching the buildings he has ...
by th3_sylvester
Thu May 03, 2018 2:05 am
Forum: Level showcase
Topic: Megaman And Bass Go To The Vietnam War / Albatross Ship Pt 1
Replies: 7
Views: 687

Re: Megaman And Bass Go To The Vietnam War / Albatross Ship Pt 1

As a Vietnamese I feel slightly.... weird? But good level and nice interpretation Sorry if it offended you in anyway, I just thought it'd be a cool idea so I throw out there, I would've used another historical one, but I don't know any others that performed guerrilla warfare similarly to the Vietna...
by th3_sylvester
Mon Apr 23, 2018 10:40 pm
Forum: Level showcase
Topic: Megaman And Bass Go To The Vietnam War / Albatross Ship Pt 1
Replies: 7
Views: 687

Re: Megaman And Bass Go To The Vietnam War / Albatross Ship Pt 1

being based around Vietnam war seems so wacky then considering the real Viet Cong traps killed quite people during the war. so wily using trap seemlier this gives him the idea it stop both mega man and bass would have to becareful to not to fall into any of the nasty traps is a real neat idea. then...
by th3_sylvester
Mon Apr 23, 2018 8:13 pm
Forum: Level showcase
Topic: Megaman And Bass Go To The Vietnam War / Albatross Ship Pt 1
Replies: 7
Views: 687

Re: Megaman And Bass Go To The Vietnam War / Albatross Ship Pt 1

Dj.D wrote:
Mon Apr 23, 2018 3:22 am
I enjoyed the Vietnam level and liked how maze like it was.
Thanks for your feedback, I had a lot of fun making that level :shock:
by th3_sylvester
Sun Apr 22, 2018 4:18 pm
Forum: Level showcase
Topic: Megaman And Bass Go To The Vietnam War / Albatross Ship Pt 1
Replies: 7
Views: 687

Megaman And Bass Go To The Vietnam War / Albatross Ship Pt 1

Megaman And Bass Go To The Vietnam War V1.0: Level ID: 212807 HARD MODE: Level ID: 213649 The first stage, as the name suggests is inspired by the Vietnam war. The stage begins by splitting up into two paths, one above ground, where the player is faced with multiple enemies and pitfalls, and one go...