Search found 116 matches

by GW9
Tue Jun 25, 2019 10:12 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 124
Views: 12949

Re: Version 1.5.5.1

I'm pretty sure this tiling wasn't meant to be in the game...
Image
by GW9
Sun May 12, 2019 5:31 pm
Forum: General discussion
Topic: MMMLCC 2019 Traditional Level Submissions
Replies: 5
Views: 725

Re: MMMLCC 2019 Traditional Level Submissions

Name: MMMLLC 2019 - GW9 - Dynamite Man (Sorry for the typo, but I didn't want to reupload the level again for a grammatical error.)
Level ID: 325026
by GW9
Thu Feb 28, 2019 3:34 am
Forum: Feedback and suggestions
Topic: The second Tileset option, that does not affect the first Tileset.
Replies: 5
Views: 466

Re: The second Tileset option, that does not affect the first Tileset.

I don't get what you're saying. Do you want alternative or revamped tiles to go alongside the vanilla tiles?
by GW9
Thu Feb 28, 2019 3:33 am
Forum: Feedback and suggestions
Topic: Death Press
Replies: 9
Views: 641

Re: Death Press

How would these presses interact with tiles, enemies, and other game objects? Would it destroy them or pass right through them? Are they pushed?
by GW9
Mon Feb 04, 2019 11:11 pm
Forum: General discussion
Topic: Mega Man Maker: GW9 Infested Mod
Replies: 86
Views: 8489

Re: Mega Man Maker: GW9 Infested Mod

My friends, it has been a long time coming. The new build is finally out!

https://drive.google.com/drive/folders/ ... -qkJvPPET3
by GW9
Sat Nov 10, 2018 11:29 pm
Forum: Feedback and suggestions
Topic: enemies that we need
Replies: 17
Views: 1121

Re: enemies that we need

I'm personally surprised no one suggested PAndeetas or Shigarys yet, or even Fire Boy since the release of 1.4.0. These enemies would give some more big enemy variety and a new toy to play around with oil.
by GW9
Tue Nov 06, 2018 3:11 am
Forum: Announcements
Topic: Some bad news.
Replies: 43
Views: 5352

Re: Some bad news.

Sorry to hear about that. Try to rest your wrists, Wrecking. You are doing so much for this community that you deserve it.
by GW9
Sat Oct 27, 2018 10:09 pm
Forum: General discussion
Topic: Mega Man Maker: GW9 Infested Mod
Replies: 86
Views: 8489

Re: Mega Man Maker: GW9 Infested Mod

https://drive.google.com/drive/folders/ ... 8nD4dPXOkH

Something to hold y'all over till 1.5.
by GW9
Thu Oct 04, 2018 10:15 pm
Forum: General discussion
Topic: What do you think is more important to create a fun level?
Replies: 15
Views: 1211

Re: What do you think is more important to create a fun level?

I feel like the most important factor in creating a fun level is if you're having fun testing it. If you think that your own level is crap, then it will be crap.
by GW9
Fri Sep 28, 2018 10:31 pm
Forum: General discussion
Topic: Challenge 4 submission thread
Replies: 21
Views: 2096

Re: Challenge 4 submission thread

MMMLCC - Wily Castle 1 - GW9

Level ID: 259974
by GW9
Wed Sep 26, 2018 12:25 am
Forum: Announcements
Topic: Concrete Man + new weapon
Replies: 107
Views: 10246

Re: Concrete Man + new weapon

WreckingPrograms wrote:
Tue Sep 25, 2018 9:39 pm
Concrete Man joins the battle! As in Mega Man 9, he has the ability to stun you by either covering you in concrete or slamming the ground. Don't worry though, you have a new weapon to take him down!

Image
Huh? I didn't know Guts Man went by that alias nowadays. :P
by GW9
Tue Sep 18, 2018 11:47 pm
Forum: General discussion
Topic: Modding the game!
Replies: 19
Views: 1656

Re: Modding the game!

Brazencoronet17 wrote:
Tue Sep 18, 2018 10:06 am
I modded the game without using less or more characters, and the game won't work. WHYYYYYYY
The STRG.txt file does not like being edited. If you edit it, the program will not read the script and you will break the Mega Man Maker application.
by GW9
Sun Sep 09, 2018 3:07 pm
Forum: General discussion
Topic: Mega Man Maker: GW9 Infested Mod
Replies: 86
Views: 8489

Re: Mega Man Maker: GW9 Infested Mod

Blast Man wrote:
Sun Sep 09, 2018 2:58 pm
excuse me why the funk you put sans in here
I thought that the Skull tiles needed at least one skeleton in it.
by GW9
Sun Sep 09, 2018 5:05 am
Forum: Feedback and suggestions
Topic: Permission to build our own level editors
Replies: 10
Views: 664

Re: Permission to build our own level editors

I mean, if you're looking at level engines, then I'd recommend the Megamix Engine or even the Mega Engine if Megamix is too overwhelming, as long as you have a copy of Game Maker Studio.
by GW9
Thu Sep 06, 2018 4:38 am
Forum: General discussion
Topic: Mega Man Maker: GW9 Infested Mod
Replies: 86
Views: 8489

Re: Mega Man Maker: GW9 Infested Mod

Blast Man wrote:
Wed Sep 05, 2018 2:24 pm
also you forgot to change dust man
but hey, at least Cut Man is still based on an assist trophy :V
Oops. I'll try to fix that quick, as well as getting that changes attachment ready. 1.0.2 will have new tiles replacing some old ones.
by GW9
Mon Sep 03, 2018 5:28 am
Forum: General discussion
Topic: Mega Man Maker: GW9 Infested Mod
Replies: 86
Views: 8489

Re: Mega Man Maker: GW9 Infested Mod

UlticraftMTT wrote:
Mon Sep 03, 2018 4:15 am
I wonder what some else of the reskinned and replaced things are. Is a list possible?
That sounds like a great idea.
by GW9
Thu Aug 30, 2018 7:46 pm
Forum: General discussion
Topic: Mega Man Maker: GW9 Infested Mod
Replies: 86
Views: 8489

Re: Mega Man Maker: GW9 Infested Mod

I Have a Few questions: Those MM8 Backgrounds and Tiles were made by you? Where the hell you got that time to make all this reskined content? Will you update the music? Any reskined enemies planned? This mod Still the most polished and the most versatile. Good job! 1. Yes, I did make those Mega Man...
by GW9
Thu Aug 30, 2018 3:34 pm
Forum: General discussion
Topic: Mega Man Maker: GW9 Infested Mod
Replies: 86
Views: 8489

Re: Mega Man Maker: GW9 Infested Mod

Bo de boop. https://drive.google.com/drive/folders/1xCwrjrbV3QuP45B8ci8R2aRxLR1lCEt4 I Have a Few questions: Those MM8 Backgrounds and Tiles were made by you? Where the hell you got that time to make all this reskined content? Will you update the music? Any reskined enemies planned? This mod Still ...