Search found 11 matches

by CoreFlare
Tue Jan 16, 2018 8:00 pm
Forum: Bug reports
Topic: Version 1.2.4
Replies: 190
Views: 27165

Re: Version 1.2.4

Found another funny boundary breaking exploit, where you can clip into the wall with boss doors in a specific situation. If you have a boss door into the wall just above the border (screened, not stitched) then you will glitch into the wall. It behaves like a normal environment, my guess is that it'...
by CoreFlare
Mon Jan 15, 2018 6:03 pm
Forum: Bug reports
Topic: Version 1.2.4
Replies: 190
Views: 27165

Re: Boundary Breaking.

Here's an interesting one, I like to call it boundary breaking. There is a special scenario where if a teleporter is right at the top of the screen, megaman can glitch into out of bounds temporarily and it has some pretty strange behaviors. If there is a room above him he will just go into the room...
by CoreFlare
Mon Jan 15, 2018 3:16 pm
Forum: Bug reports
Topic: Version 1.2.4
Replies: 190
Views: 27165

Boundary Breaking.

Here's an interesting one, I like to call it boundary breaking. There is a special scenario where if a teleporter is right at the top of the screen, megaman can glitch into out of bounds temporarily and it has some pretty strange behaviors. If there is a room above him he will just go into the room ...
by CoreFlare
Wed Sep 20, 2017 4:09 pm
Forum: Feedback and suggestions
Topic: Suggestions for non-Mega Man weapons.
Replies: 12
Views: 2434

Re: Suggestions for non-Mega Man weapons.

Allow me to suggest some things, including a tweak. Name: Poke Ball Short Name: P.BALL Origin: Pokemon Description: Throws a Poke Ball, this pokeball can be used to capture a non boss enemy and store them for later use. It can then be thrown back out again as a friendly. The bigger the enemy, the mo...
by CoreFlare
Sat Sep 09, 2017 5:36 pm
Forum: General discussion
Topic: Cirno in the menu
Replies: 1
Views: 558

Cirno in the menu

Just noticed a little nod to touhou with cirno in the menu.
"Don't be such a ⑨!"
Image
by CoreFlare
Thu Sep 07, 2017 5:31 am
Forum: Announcements
Topic: New Editor Interface for 1.1
Replies: 31
Views: 8353

Re: New Editor Interface for 1.1

This would be a nice change, but it just doesn't scream "Mega man" like the old one.
I think the old style with this new interface would work much better.
by CoreFlare
Tue Sep 05, 2017 5:37 pm
Forum: Feedback and suggestions
Topic: Function that cycles through each position of a tileset
Replies: 5
Views: 820

Re: Function that cycles through each position of a tileset

Good to know I'm actually talking to a human being and not somebody who defends their argument with insults or the like. I get what your saying, maybe there should be an option in the options menu for an "Advanced Menu" with more tileset options, maybe the different tiles of a tileset could all be s...
by CoreFlare
Tue Sep 05, 2017 5:07 pm
Forum: Feedback and suggestions
Topic: Option to disable enemy drops
Replies: 3
Views: 699

My thoughts on this

Just saying, an ability to make them start with no weapon energy would be fantastic. Especially when paired with no random drops since it would force the player to find the hidden pickups in the level to finally get to an M tank or something to finally get rid of the weapon container barriers in the...
by CoreFlare
Tue Sep 05, 2017 12:32 pm
Forum: Feedback and suggestions
Topic: Function that cycles through each position of a tileset
Replies: 5
Views: 820

My thoughts on this

While it is a good idea, it would take way too much time to implement it for every single different tile. And if new tiles are planned to be added it would take way too much time for them to be programmed for the specific tile sets. Plus, it's a lot simpler to just place them in the set formation an...
by CoreFlare
Sun Sep 03, 2017 12:33 pm
Forum: Level showcase
Topic: Factory Breakout (ID: 93236)
Replies: 1
Views: 335

Factory Breakout (ID: 93236)

Ah, my first level. Factory Breakout! A level designed purely about escape and platforming, no boss. I specialize in levels that have lots of platforming, charge kick and no boss. But there are a handful of enemys to make it harder for you to get out. Climb your way up through a level suitable for b...
by CoreFlare
Fri Sep 01, 2017 4:37 pm
Forum: Feedback and suggestions
Topic: Weapon Help in Pause Menu
Replies: 2
Views: 458

Help in the menu extension.

I agree, it should also list how much damage a weapon does. This could also be extended to enemies. For example, if a new player is making a level that involves charge kick and top spin. these would most likely come up. Charge Kick - Ability "A Powerful kick that damages enemies. Can be used in mid-...