Search found 436 matches

by TREMIC1
Wed Mar 25, 2020 6:16 pm
Forum: Level showcase
Topic: --Rock Salt Mines-- (ID: 384274)
Replies: 3
Views: 126

--Rock Salt Mines-- (ID: 384274)

--Rock Salt Mines-- ID: 384274 Quicklink: https://megamanmaker.com/?level=384274 Type: Traditional Length: about 34 screens Character: Mega Man Buster: Regular, MM6 Charge Sub Weapons: Magnet Missile, Gemini Laser Hello It's been a while as I don't frequent the forums as often, but felt like sharin...
by TREMIC1
Fri Feb 28, 2020 7:44 pm
Forum: General discussion
Topic: Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6
Replies: 5
Views: 1047

Re: Mega Man 1/2/9/10 SFX Mod for Mega Man Maker 1.6

Didn't want to necropost on my old mod thread so i made a new one. This is a currently lite port of the 1/2/9/10 SFX mod from 1.5. I ommitted features such as Mega Man's 9 and 10 palette and Japanese enemy names because those would take more time and 1.6 isn't fully done with bug fixes. I will add ...
by TREMIC1
Sun Feb 23, 2020 6:44 pm
Forum: Announcements
Topic: Version 1.6 is released!
Replies: 56
Views: 3246

Re: Version 1.6 is released!

I share your pain, bro... :cry: This is the first time ever that a Mega Man Maker update disappoints me. While a mid level music changer would of been nice, getting disappointed about the entire update because of that, is pretty damn unfair in my opinion. Take a step backwards and think all of the ...
by TREMIC1
Sat Nov 23, 2019 2:31 pm
Forum: Announcements
Topic: Scramble Thunder
Replies: 43
Views: 5312

Re: Scramble Thunder

But wont the Scramble Thunder overpower the Thunder Wool a bit? I just don't want it to be an issue when making levels with the upcoming 1.6 update! Both weapons work very differently. Scramble Thunder is more like an electric Search Snake that can be shot up along the ceiling as well as the ground...
by TREMIC1
Thu Nov 21, 2019 1:52 am
Forum: General discussion
Topic: Mega Man Maker Plus official release thread
Replies: 28
Views: 6053

Re: Mega Man Maker Plus official release thread

Curious. Is there a light version of the mod with just the SFX?
by TREMIC1
Sat Apr 06, 2019 10:17 pm
Forum: Level design discussion
Topic: Show off your cool aesthetic ideas
Replies: 14
Views: 2476

Re: Show off your cool aesthetic ideas

...some aesthetics pros like TREMIC1,.... I'm so flattered to be included within such a group! :lol: This update is crazy. Thanks for all the work you and the other devs put into it Aze! There's so much stuff to play around with it. I've also got so many things in progress and it can be hard to com...
by TREMIC1
Wed Mar 27, 2019 1:00 pm
Forum: General discussion
Topic: MMMCE- Retro redux winner!
Replies: 53
Views: 3063

Re: MMMCE- Retro redux winner!

In my opinion, redwood was decent but nothing spectacular, the level while extremely creative at times, gets repetitive, has way too many tough jumps that seem like artificial difficulty, I can post the notes I made for the level in the google sheet "Sure it looks good, it's very creative with its ...
by TREMIC1
Mon Mar 25, 2019 11:11 pm
Forum: General discussion
Topic: MMMCE- Retro redux winner!
Replies: 53
Views: 3063

Re: MMMCE- Retro redux winner!

Congrats to Lenny! I'm excited to see what weapon is picked! Also super surprised I got an honorable mention. I didn't even expect to place tbh :lol: This was a REALLY fun challenge to do. And I think it also forced a lot of good stages out of it too! I'm glad everyone put so much effort into their ...
by TREMIC1
Sun Mar 10, 2019 3:58 pm
Forum: Feedback and suggestions
Topic: Directional Wire and pull effect.
Replies: 7
Views: 769

Re: Directional Wire and pull effect.

I'd prefer if Thunder claw was exclusively used for horizontal sections. Wire is good enough, just that the level design in 4 didn't encourage you to use it. Same. Keep Thunder Claw for actual swinging, at it's set elastic distance. Wire can be our adjustable utility, like the grapling hook it's su...
by TREMIC1
Fri Mar 08, 2019 12:59 am
Forum: Feedback and suggestions
Topic: MM8 Weapons Poll
Replies: 25
Views: 1776

Re: MM8 Weapons Poll

Just a few thoughts. -If Thunder Claw is added, I don't think it should rule out the possibility of Wire being added . Thunder Claw has greater attack usages than wire (electric weapon, can deflect certain projectiles). Keep TC for swining at a set height, Wire for moving vertically at different con...
by TREMIC1
Sat Mar 02, 2019 5:52 pm
Forum: Level showcase
Topic: --Redwood Redux-- (297494)
Replies: 19
Views: 1493

Re: --Redwood Redux-- (297494)

Very cool stage, Tremic1. ;) Visuals are gorgeous, Imma take a guess here and say you went for an "inside the tree look", by using the green slime-walls from mega man 2 in order to create leaves in the background there. (I hope I'm right in assuming that)? :) https://i.imgur.com/sJ4kecV.gif Thanks!...
by TREMIC1
Thu Feb 21, 2019 7:39 pm
Forum: Level showcase
Topic: --Redwood Redux-- (297494)
Replies: 19
Views: 1493

Re: --Redwood Redux-- (297494)

Anyway, now that the submissions are are in, back to reviews. It's that there's spikes down below, meaning when dropping down you will die. I know that you made the ladder longer to catch yourself but I just hope that it isn't a common design practice. It's still definitely much better than some oth...
by TREMIC1
Tue Feb 19, 2019 11:05 pm
Forum: General discussion
Topic: MMMCE- Retro Redux Submission
Replies: 34
Views: 2508

Re: MMMCE- Retro Redux Submission

--Redwood Redux-- Stage ID: 297494 Quicklink: https://megamanmaker.com/?level=297494 Subsitution Notes: - Bubbukans replace Kukkus - Bounders replace Monkings - Katonbyons replace Pippis https://i.imgur.com/oiySESv.gif https://i.imgur.com/XGWnJQn.gif https://i.imgur.com/QdepCLf.gif
by TREMIC1
Mon Feb 18, 2019 10:39 pm
Forum: Level design discussion
Topic: Custom Gimmicks
Replies: 16
Views: 1816

Re: Custom Gimmicks

I proudly present... THE PISTON THINGYS™ https://i.imgur.com/nwsTbZg.gif All you have to do to install them is to let a footholder "crush" a box againts a wall and done! They can also "jump(?)" up to two-wide gaps That is amazing. This is probably the best "custom" gimmick I've ever seen. Simple, c...
by TREMIC1
Mon Feb 18, 2019 8:52 pm
Forum: Level showcase
Topic: --Redwood Redux-- (297494)
Replies: 19
Views: 1493

Re: --Redwood Redux-- (297494)

https://i.imgur.com/MLhUE8Q.jpg We are lucky Nickelasse doesn't participate! I’m flattered but that part is totally accurate. Nickelasse would sweep the floor with me in any contest he enters. I have yet to meet anyone else in the game, in my personal opinion, with such a good consistent handle on ...
by TREMIC1
Sun Feb 17, 2019 6:43 pm
Forum: Level showcase
Topic: --Redwood Redux-- (297494)
Replies: 19
Views: 1493

Re: --Redwood Redux-- (297494)

I can guarantee this level has the best aesthetics out of any level submitted for this challenge, the different tilesets combine really well. It looks great. Thanks. I don't think removing Atomic fire was necessary, I utilized it a lot during my first playthrough, at least Crash bomber works as a s...
by TREMIC1
Sun Feb 17, 2019 3:39 am
Forum: Level showcase
Topic: --Redwood Redux-- (297494)
Replies: 19
Views: 1493

Re: --Redwood Redux-- (ID:295925)

An extremely hard stage that recreates perfectly, and even in a better way, the difficulty of the original stage. And the visuals are gorgeous. Now I know that I am not gonna win the contest lol. :lol: No seriously, this stage will win no doubt about it. :D Thanks LightDaemon! Glad you enjoyed it a...
by TREMIC1
Sat Feb 16, 2019 10:31 pm
Forum: Level showcase
Topic: --Redwood Redux-- (297494)
Replies: 19
Views: 1493

--Redwood Redux-- (297494)

--Redwood Redux-- Stage ID: 297494 MOST LIKELY FINAL EDIT Quickplay: https://megamanmaker.com/?level=297494 Buster: Regular, No Charge Sliding: OFF Characters: Mega Man only Sub Weapons: Atomic Fire, Crash Bomber, Item 3 Stage Length: Just Under 50 Screens Greetings In the wake of the new update, a...
by TREMIC1
Wed Feb 06, 2019 8:29 pm
Forum: Feedback and suggestions
Topic: Air Shooter's ammo consumption and sliding with adaptors.
Replies: 4
Views: 376

Re: Air Shooter's ammo consumption and sliding with adaptors.

Honestly, I think there's a few weapons that whose ammo consumption could be better changed because of their damage outputs especially with the enemy drop rng in the game.