Search found 118 matches

by warlic
Tue Aug 27, 2019 1:22 pm
Forum: Level design discussion
Topic: Weapon Analysis - Wild Coil
Replies: 15
Views: 2870

Re: Weapon Analysis - Wild Coil

Kun fu Cuts Man wrote:
Thu Jul 11, 2019 8:35 pm
The coils are warlic flavored. Geminilaser's explanation.
?
by warlic
Sat Jul 20, 2019 3:23 am
Forum: General discussion
Topic: I'm good.
Replies: 3
Views: 583

Re: I'm good.

Best of luck on a most expeditious recovery.
by warlic
Tue Jul 16, 2019 3:04 am
Forum: General discussion
Topic: Goldstorm is the best mod.
Replies: 4
Views: 856

Re: Goldstorm is the best mod.

Certainly amongst the best.
by warlic
Tue Jul 16, 2019 3:00 am
Forum: General discussion
Topic: Can someone explain why anti-eddie is so hyped?
Replies: 3
Views: 642

Re: Can someone explain why anti-eddie is so hyped?

Specifically, a confirmation of eleventh entry assets in the upcoming update. Content from it as a whole was already confirmed with the Block Dropper.
by warlic
Wed Sep 26, 2018 2:15 am
Forum: General chat
Topic: Concerning dolphin, Challenge Coordinator and owner of LMLWY
Replies: 27
Views: 5747

Re: Concerning dolphin, Challenge Coordinator and owner of LMLWY

He certainly had a history of poor moderation and engagement, both personally and professionally. His punishment was just given the circumstances.
by warlic
Sun Sep 23, 2018 11:19 pm
Forum: General chat
Topic: Concerning dolphin, Challenge Coordinator and owner of LMLWY
Replies: 27
Views: 5747

Re: Concerning dolphin, Challenge Coordinator and owner of LMLWY

What shall come of the users banned by him from the server during his reign?
by warlic
Wed Jul 25, 2018 8:32 pm
Forum: Bug reports
Topic: Version 1.4.0
Replies: 77
Views: 16657

Re: Version 1.4.0

The secondary fire mode of the Danger Wrap has a somewhat erroneous hitbox, able to somewhat float in air if fired properly.

Image
by warlic
Wed May 23, 2018 12:26 pm
Forum: Feedback and suggestions
Topic: 2 characters at once.
Replies: 10
Views: 2268

Re: 2 characters at once.

A glitch of this already has been found, and it makes the game run quite poorly.
by warlic
Wed May 16, 2018 6:27 pm
Forum: Feedback and suggestions
Topic: Alternate Power Ups
Replies: 15
Views: 3369

Re: Alternate Power Ups

Rush Search is considered one of the worst features of the seventh entry.
by warlic
Wed May 16, 2018 7:31 am
Forum: Feedback and suggestions
Topic: Alternate Power Ups
Replies: 15
Views: 3369

Re: Alternate Power Ups

...I hope not.
by warlic
Mon May 14, 2018 4:10 am
Forum: Feedback and suggestions
Topic: Alternate Power Ups
Replies: 15
Views: 3369

Re: Alternate Power Ups

Further suggestions:

Dust Man's vacuum,
Drill Man's burrow,
Napalm's non-napalm explosives,
Blizzard Man's roll,

And various attacks from the Numbers following the classic entries.
by warlic
Sun May 13, 2018 8:57 am
Forum: General discussion
Topic: I'll play your MegaMaker Levels! But with a twist!?
Replies: 17
Views: 2912

Re: I'll play your MegaMaker Levels! But with a twist!?

Best of luck on thy endeavor, good sir or madam.
by warlic
Sun May 06, 2018 3:38 am
Forum: Feedback and suggestions
Topic: Music
Replies: 5
Views: 1418

Re: Music

Screens that smoothly transition into each other would have abrupt change in music. A suggestion limitation is that a screen with different music than an adjacent screen must be separated from that screen by a hard screen transition.
by warlic
Sun May 06, 2018 3:23 am
Forum: Feedback and suggestions
Topic: Disabling 7 Way shot on Bass
Replies: 2
Views: 760

Re: Disabling 7 Way shot on Bass

Or Skull-themed Charge shots from the fighting games (This could also be used for the requested "Forte Strike").
by warlic
Sun May 06, 2018 3:21 am
Forum: Feedback and suggestions
Topic: choose the type of tile we want
Replies: 4
Views: 980

Re: choose the type of tile we want

Seconded, the "auto-tiler" cannot accurately recreate patterns seen in certain levels.
by warlic
Sun May 06, 2018 3:19 am
Forum: Feedback and suggestions
Topic: Playable Character Idea: Sniper Joe
Replies: 27
Views: 5679

Re: Playable Character Idea: Sniper Joe

Since the "specialty" models of Joe exhibit unique physical characteristics, (such as different periods of invulnerability), and are listed in the same manner as regular updates of the traditional Joe, it can be assumed they are unique builds using the original Joe as a foundation.
by warlic
Sun May 06, 2018 3:16 am
Forum: Feedback and suggestions
Topic: Multi-boss level, what it would look like
Replies: 5
Views: 1474

Re: Multi-boss level, what it would look like

I agree that some lifting of the limitations on the Number(s) limit should be implemented. However, it is possible that it is not so due to the fact that one could not discern if a Number designates the end of the level or not. Also, it should be noted that the development team has not added other f...
by warlic
Sun May 06, 2018 3:14 am
Forum: Feedback and suggestions
Topic: Bond Man
Replies: 28
Views: 5157

Re: Bond Man

Bond Man's Automatic Intelligence would have to be made from the ground up, as well as his custom weapon. I do not believe the development team currently has the resources for such an undertaking. Post scriptum: Technically speaking, all of Light's Numbers could be considered the siblings of Rockman...
by warlic
Sun May 06, 2018 3:11 am
Forum: Feedback and suggestions
Topic: custom level themes
Replies: 3
Views: 1008

Re: custom level themes

If "stars" refers to levels beaten, I fail to see how any number would preclude a user from using heinous tracks.
by warlic
Thu May 03, 2018 12:24 pm
Forum: Feedback and suggestions
Topic: Playable Character Idea: Sniper Joe
Replies: 27
Views: 5679

Re: Playable Character Idea: Sniper Joe

I am unsure if the Joe Line's purpose prior to being altered was given outside of the Archie Comics.