Search found 91 matches

by Sticks
Thu Mar 05, 2020 8:06 pm
Forum: Level showcase
Topic: Stadium of Death
Replies: 7
Views: 526

Re: Stadium of Death

Yes I completely agree with the slide being needed, I was way too used to having slide enabled for just speed and changing your hitbox. Please consider having it enabled even if your level doesn't specifically use it.
by Sticks
Wed Mar 04, 2020 10:17 pm
Forum: Level showcase
Topic: Stadium of Death
Replies: 7
Views: 526

Re: Stadium of Death

Good level! I thoroughly enjoyed the aesthetics and the enemy placement was pretty well done, there just feels like its a bit impossible to do it without taking damage due to where you have to drop down next to the Ball Spawning enemy and then fight another one in a very tight corridor with no room ...
by Sticks
Sat Feb 29, 2020 4:39 pm
Forum: Level design discussion
Topic: Flame Sword or Quick Boomerang as a mediocre main weapon?
Replies: 5
Views: 481

Re: Flame Sword or Quick Boomerang as a mediocre main weapon?

Honestly I feel like Flame Sword can be a bit busted if Bass is available, as you can have a dash jump with FS in the air and that destroys enemies, FS I think also does more damage but yeah I think i'd go for Flame Sword because it rewards those who know how to use it correctly with mid-air.
by Sticks
Fri Feb 28, 2020 12:54 pm
Forum: Level showcase
Topic: Crumbling Palace ID :379278
Replies: 3
Views: 303

Re: Crumbling Palace ID :379278

Thanks for the feedback, I was expecting most of it to be negative so I'm completely fine with it. But as for that softlock I had no clue about that and I'll try to think about it in future levels, this level was pretty rushed as I wanted to just get out a 1.6 level, so that partly explains it, comp...
by Sticks
Fri Feb 28, 2020 12:11 am
Forum: Level showcase
Topic: Crumbling Palace ID :379278
Replies: 3
Views: 303

Crumbling Palace ID :379278

Your goal is to bust open the Crumbling Palace, a place where many foes lie in wait to destroy you, Mega Man. Inside you will first meet the henchman Concrete Man and then finally make your way up to Sheep Man in this level of dire platforming. Level Link:https://megamanmaker.com/?level=379278 Charg...
by Sticks
Sat Feb 22, 2020 5:31 pm
Forum: General discussion
Topic: 1.6 pre release discussion thread
Replies: 55
Views: 1299

Re: 1.6 pre release discussion thread

So this community decides to make levels only when a new update is released? I mean kinda on my part, I prefer new stuff and i'm all out of ideas for current stages, its just easier to wait for a new update when you have no inspiration nor motivation to fully complete a level, I have many stages I ...
by Sticks
Sat Feb 22, 2020 3:35 pm
Forum: General discussion
Topic: 1.6 pre release discussion thread
Replies: 55
Views: 1299

Re: 1.6 pre release discussion thread

I'm just excited for new assets and enemies, literally all I want is Nitro Man assets and his theme cuz god damn his theme is so gooood.
by Sticks
Sat Feb 22, 2020 2:04 am
Forum: Announcements
Topic: MM11 Profile Icons
Replies: 19
Views: 1485

Re: MM11 Profile Icons

Can any staff member tell me when exactly the update drops? Apart from these being posted about noon CST, i'm looking for more of an exact time or is there not one? Can you tell any specific time when the version comes out, Wrecking? We don't have a specific time in mind, so make sure to check back...
by Sticks
Sat Feb 22, 2020 12:28 am
Forum: Announcements
Topic: MM11 Profile Icons
Replies: 19
Views: 1485

Re: MM11 Profile Icons

Can any staff member tell me when exactly the update drops? Apart from these being posted about noon CST, i'm looking for more of an exact time or is there not one?
by Sticks
Wed Dec 25, 2019 11:13 pm
Forum: Level showcase
Topic: Shattered Remains - 325449
Replies: 3
Views: 280

Re: Shattered Remains - 325449

Okay well, I can't give you full feedback because I did not complete the level (for a certain reason), the major flaw I can see is that enemies seem kinda thrown in on same screens and a few of it has jumps that feel like you have to know, like with the magma beam and the TNT where you slide under, ...
by Sticks
Sun Sep 29, 2019 1:54 pm
Forum: Announcements
Topic: Scramble Thunder
Replies: 43
Views: 5307

Re: Scramble Thunder

Damn son those tiles look so good. Also contrary to belief, I am not dead, incase anyone cared.
by Sticks
Tue Jul 30, 2019 8:58 pm
Forum: Level design discussion
Topic: Slide Jumps
Replies: 9
Views: 942

Re: Slide Jumps

In MMM, sliding before a jump will slightly increase the horizontal distance of the jump, letting Mega/Proto clear 4-tile wide spaces with ease. It can even be used to cross 4x1 jumps or 3x3 jumps, which are normally impossible. How many of you knew this, and do you think levels should take advanta...
by Sticks
Tue Jul 30, 2019 7:11 pm
Forum: Level showcase
Topic: Trinitro Towers - Megaman (344128)
Replies: 2
Views: 470

Re: Trinitro Towers - Megaman (344128)

Might go back and revisit this level, it doesn't seem too bad, I like the tile mixing but the running grenades section very early on is very tedious, and I got to the crash bomber and the first tower and then died and got set back to the start, I would really appreciate a checkpoint earlier on and a...
by Sticks
Tue Jul 30, 2019 5:38 pm
Forum: General discussion
Topic: I'm not trying to sound negative, but is Wheel Cutter gonna be good for anything when Wind Storm exists?
Replies: 7
Views: 590

Re: I'm not trying to sound negative, but is Wheel Cutter gonna be good for anything when Wind Storm exists?

Yeah I see wheel cutter also being a lot more used than wind storm, I also see people using it more often because's it's ability to climb walls is more evident than wind storm, I wasn't aware you could do that until I was on a level that required it. I also see Wheel Cutter being more used due to th...
by Sticks
Sun Jul 28, 2019 4:11 am
Forum: Level showcase
Topic: Turbo Factory [342202]
Replies: 3
Views: 498

Re: Turbo Factory [342202]

I really liked this stage for visuals but yeah as you said before, enemy placement was very lackluster, almost all of them posed little threat even on a Buster Only run (I did use the Super Adaptor but I forgot about the charge shot since I thought it was just the Jet Adaptor) also the cone at the f...
by Sticks
Fri Jul 26, 2019 5:20 am
Forum: Fan challenges
Topic: Doc Robot Challenge
Replies: 18
Views: 2078

Re: Doc Robot Challenge

I like this challenge idea, gonna be fun to think about ways to do this.
by Sticks
Sun Jul 21, 2019 2:38 pm
Forum: General chat
Topic: Cancer update (Really good news actually)
Replies: 12
Views: 1227

Re: Cancer update (Really good news actually)

Agreed, i'd like to go to Canada for different reason but free Health Insurance is a good reason too lol.
Although the free health stuff comes with bigger taxes for other things, so not AS good...
by Sticks
Fri Jul 19, 2019 12:29 am
Forum: Feedback and suggestions
Topic: Automatically Keep Variant Applied
Replies: 5
Views: 466

Automatically Keep Variant Applied

For those who aren't aware, if I remember correctly 1.5 (or possibly earlier) added variants of certain gimmicks, the only one I can think of at least possibly before 1.5 would be Crash Lifts, not the Lift itself but you can choose between the normal MM2 and a thicker pipe, the things added in 1.5 t...
by Sticks
Wed Jul 17, 2019 5:03 pm
Forum: Level design discussion
Topic: STOP
Replies: 3
Views: 443

Re: STOP

i uh...i have nothing to say since i think i follow this philosophy anyways...



i think i do at least