Search found 105 matches

by Sticks
Wed Aug 19, 2020 7:48 pm
Forum: Feedback and suggestions
Topic: Ideas for Triple Blade
Replies: 5
Views: 420

Re: Ideas for Triple Blade

I love both of those ideas, having a sort of shotgun weapon that can be aimed would make it much more versatile although a bit more overpowered, but it does help make it flow better in all situations and open new ways to fight enemies with different layouts, the piercing idea is also good but yeah I...
by Sticks
Tue Aug 18, 2020 3:31 pm
Forum: General discussion
Topic: Why does 1.7 take so long?
Replies: 16
Views: 726

Re: Why does 1.7 take so long?

I think the difference between 1.7 and other updates is the amount of info we've gotten on it, it sorta feels like the gap between each reveal of 1.7 is taking longer than it was for previous ones, may be because each thing they're implementing is a lot more unique and or difficult to code. But yes ...
by Sticks
Thu Jun 18, 2020 7:59 pm
Forum: Announcements
Topic: Time Stopper and Splash Platforms
Replies: 66
Views: 6225

Re: Time Stopper and Splash Platforms

Well this is exciting, new type of platform is my jam! If i'm looking correctly it does seem you can adjust the speed of the Splash Platform which is gonna help a lot, thanks a lot Wrecking and the team!
by Sticks
Mon Jun 01, 2020 5:24 pm
Forum: Feedback and suggestions
Topic: Walk-Through Walls
Replies: 5
Views: 331

Re: Walk-Through Walls

Yeah I realize that they can be used in terrible ways but I would like to have many different tilesets for them, so they don't look so out of place, but I will check those stages to see which ones you're talking about since I don't remember them off the top of my head.
by Sticks
Mon Jun 01, 2020 4:49 pm
Forum: Feedback and suggestions
Topic: Walk-Through Walls
Replies: 5
Views: 331

Walk-Through Walls

Basically tiles that have the specialty to be able to walk through, there were tons of secrets in past Mega Man games and i'd love to see this as an addition for secret areas, I believe almost every tile should have the option to have a walk through-able setting, this way it doesn't look out of plac...
by Sticks
Mon May 25, 2020 2:05 pm
Forum: Feedback and suggestions
Topic: Limited Spawners
Replies: 0
Views: 182

Limited Spawners

Idea Basically what it says, this is a small addition but something I'd like to see, I got this idea from Mega Man 8's Sword Man stage, it was like the Fire Met Spawner but spawns ancient statues on wheels that end up having a limit after enough have spawned. I can see this also working well for te...
by Sticks
Sun May 24, 2020 10:42 pm
Forum: Feedback and suggestions
Topic: Fortresses?
Replies: 4
Views: 316

Re: Fortresses?

Sorry I was not aware that was listed on there, I might have to check back at it, my bad there, otherwise I don't think it has anything unique enough to be different than what was listed there, so I may just delete this thread if that's possible. Again my bad, thank you for letting me know though.
by Sticks
Sun May 24, 2020 10:20 pm
Forum: Feedback and suggestions
Topic: Fortresses?
Replies: 4
Views: 316

Fortresses?

Idea : Basically it'd be like worlds in Super Mario Maker 2, we could either do this or even go further and have boss/stage selections in your own order, like an actual game. I would much rather prefer a set of stages leading up to a final stage like a Fortress, with a unique Fortress background yo...
by Sticks
Thu May 14, 2020 3:11 pm
Forum: Level design discussion
Topic: Next Level?
Replies: 2
Views: 287

Next Level?

I want some suggestions about the type of next level I should make, dunno if this is the correct place to put this, if its not I hope a staff member can move it for me. But since my last level didn't do so well I hope you will have some faith that i'll redeem myself with this level.
by Sticks
Wed May 13, 2020 4:38 pm
Forum: Level showcase
Topic: Tower Assault ID:402420
Replies: 2
Views: 268

Tower Assault ID:402420

Hello again everyone! This is probably my most vertical stage I've ever made, its quite difficult and I do realize the overuse of bottomless pits may not make it for everyone but this is a heavily platforming based stage, so I hope you Kaizo players might enjoy this a bit. Weapons - Mega Buster, Jet...
by Sticks
Sun May 10, 2020 2:07 pm
Forum: Level showcase
Topic: Golden Sunset ID : 400525
Replies: 3
Views: 738

Re: Golden Sunset ID : 400525

Thanks a lot Nick! Glad someone replied here. I'm not that great at making vertical stages, but my next stage does have some verticality in it, so I hope thats something you'll appreciate if you play it. As always thanks for the feedback and thank you for doing a playthrough of it!
by Sticks
Thu May 07, 2020 1:46 pm
Forum: Level showcase
Topic: Infernal Woods ID: 400586
Replies: 5
Views: 749

Re: Infernal Woods ID: 400586

Thats completely fine! I'm mainly just glad someone tried it out, I had a feeling the Wood Man fight would either be difficult or easy, there's a really easy way to beat him its just time consuming and I honestly might go back and remove the fight completely. Otherwise again thank you for your input...
by Sticks
Wed May 06, 2020 10:44 pm
Forum: Level showcase
Topic: Infernal Woods ID: 400586
Replies: 5
Views: 749

Infernal Woods ID: 400586

Hey again! This is a level I had in the works since 1.6 dropped and never got around to uploading it despite it being basically finished. This is a level I am quite proud of, it has a lot of aspects from Torch Man's stage, especially the whole idea. Without further ado, lets get to what it has to of...
by Sticks
Wed May 06, 2020 7:03 pm
Forum: Level showcase
Topic: Golden Sunset ID : 400525
Replies: 3
Views: 738

Golden Sunset ID : 400525

Hey all! My last level was a bit of a mess so I decided to finally bring out another stage, while it is short I hope its challenging enough to be enjoyable for about 10-20 minutes. Level Link -https://megamanmaker.com/?level=400525 Length - Short-Medium Checkpoints - 2 (3 counting one before the Bos...
by Sticks
Thu Mar 05, 2020 8:06 pm
Forum: Level showcase
Topic: Stadium of Death
Replies: 7
Views: 1143

Re: Stadium of Death

Yes I completely agree with the slide being needed, I was way too used to having slide enabled for just speed and changing your hitbox. Please consider having it enabled even if your level doesn't specifically use it.
by Sticks
Wed Mar 04, 2020 10:17 pm
Forum: Level showcase
Topic: Stadium of Death
Replies: 7
Views: 1143

Re: Stadium of Death

Good level! I thoroughly enjoyed the aesthetics and the enemy placement was pretty well done, there just feels like its a bit impossible to do it without taking damage due to where you have to drop down next to the Ball Spawning enemy and then fight another one in a very tight corridor with no room ...
by Sticks
Sat Feb 29, 2020 4:39 pm
Forum: Level design discussion
Topic: Flame Sword or Quick Boomerang as a mediocre main weapon?
Replies: 5
Views: 1207

Re: Flame Sword or Quick Boomerang as a mediocre main weapon?

Honestly I feel like Flame Sword can be a bit busted if Bass is available, as you can have a dash jump with FS in the air and that destroys enemies, FS I think also does more damage but yeah I think i'd go for Flame Sword because it rewards those who know how to use it correctly with mid-air.
by Sticks
Fri Feb 28, 2020 12:54 pm
Forum: Level showcase
Topic: Crumbling Palace ID :379278
Replies: 3
Views: 573

Re: Crumbling Palace ID :379278

Thanks for the feedback, I was expecting most of it to be negative so I'm completely fine with it. But as for that softlock I had no clue about that and I'll try to think about it in future levels, this level was pretty rushed as I wanted to just get out a 1.6 level, so that partly explains it, comp...
by Sticks
Fri Feb 28, 2020 12:11 am
Forum: Level showcase
Topic: Crumbling Palace ID :379278
Replies: 3
Views: 573

Crumbling Palace ID :379278

Your goal is to bust open the Crumbling Palace, a place where many foes lie in wait to destroy you, Mega Man. Inside you will first meet the henchman Concrete Man and then finally make your way up to Sheep Man in this level of dire platforming. Level Link:https://megamanmaker.com/?level=379278 Charg...
by Sticks
Sat Feb 22, 2020 5:31 pm
Forum: General discussion
Topic: 1.6 pre release discussion thread
Replies: 55
Views: 3919

Re: 1.6 pre release discussion thread

So this community decides to make levels only when a new update is released? I mean kinda on my part, I prefer new stuff and i'm all out of ideas for current stages, its just easier to wait for a new update when you have no inspiration nor motivation to fully complete a level, I have many stages I ...