Search found 697 matches

by Nigel Chinclucker
Sat Mar 21, 2020 6:21 pm
Forum: Mega Man discussion
Topic: Mega-Man classic series : from worst to best
Replies: 7
Views: 237

Re: Mega-Man classic series : from worst to best

Best to Worst Mega Man 11 Mega Man 6: All the songs are my favorite. Also the first of the 2 NES games I finished. Mega Man 9: Some parts are annoying, like the Wily 2 lasers and Wily Machine's bouncy ball, but otherwise I had fun. Mega Man 7: The only one in my top 5 that I haven't beaten, and it'...
by Nigel Chinclucker
Sat Mar 21, 2020 5:59 pm
Forum: Mega Man discussion
Topic: Best Mega Man 11 Robot Master voice actor
Replies: 7
Views: 1317

Re: Best Mega Man 11 Robot Master voice actor

They're all kind of bad... except for tundra man he is gorgeous Depends on what they were going for. If the game had a more serious tone, I don't think any of their voices would necessarily work. But Mega Man in general plays out kinda like a Saturday-morning cartoon, and the robot masters in 11 ar...
by Nigel Chinclucker
Thu Mar 19, 2020 6:01 pm
Forum: General discussion
Topic: Cool Hidden Detail!
Replies: 4
Views: 328

Re: Cool Hidden Detail!

You have to use the direct link for the images to show.

Image
by Nigel Chinclucker
Sat Mar 14, 2020 3:58 am
Forum: Level showcase
Topic: - Electro Disco -
Replies: 3
Views: 227

Re: - Electro Disco -

The level itself is fine, but Sheep Man needs way more room to work as a boss. The fight is just cramped into a smaller room. Doesn't add any real challenge, it just makes dodging and avoiding lightning a chore.
by Nigel Chinclucker
Sat Mar 14, 2020 3:50 am
Forum: Level showcase
Topic: Unfiltered Facility (ID: 384494)
Replies: 10
Views: 676

Re: Unfiltered Facility (ID: 384494)

I think the difficulty might be easier to stomach if there were more/bigger health items in the level. The way the level is designed, it's extremely difficult to get through without nearly dying. The conveyor belts don't mix well with Oshitsu; specifically, the one before the first boss is on a belt...
by Nigel Chinclucker
Wed Mar 11, 2020 7:59 pm
Forum: General discussion
Topic: What weapons of each game do you want in the future
Replies: 20
Views: 1051

Re: What weapons of each game do you want in the future

Super Arm
Bubble Lead
Junk Shield
Homing Sniper
Ice Wave
Plug Ball
Triple Blade
Blazing Torch
by Nigel Chinclucker
Sat Feb 29, 2020 12:38 am
Forum: Fan challenges
Topic: [ENDED] The 10 and 11 challenge
Replies: 14
Views: 1141

Re: [ONGOING] The 10 and 11 challenge

Ladders from MM10 have no option of black background but transparent, unlike in MM9. Plus, ladders from MM11 are just terrible, horrible. The enemy set isn't so much great. Are Octopus Battery and Met (mm1) allowed? Presumably, yes. Mets are general enemies across the series, and there were octopus...
by Nigel Chinclucker
Tue Feb 25, 2020 6:42 pm
Forum: Level showcase
Topic: frigid caverns
Replies: 5
Views: 247

Re: frigid caverns

The level itself is alright. I agree the Diarn section right after Crystal Man is a bit much. They start off fairly close to you and then immediately head toward you when you exit the boss room. The E-tank room I think is fine, but the M-tank room needs to be more visible. I went past it without eve...
by Nigel Chinclucker
Sun Feb 23, 2020 5:49 am
Forum: Level showcase
Topic: Douse Man Reupload
Replies: 3
Views: 239

Douse Man Reupload

https://megamanmaker.com/?level=376274

I basically changed some enemy placements, added some of the newer stuff, and replaced the original final boss with Pump Man. There's a Wind Man mid-boss fight after the rain section pictured below.

Image
by Nigel Chinclucker
Thu Feb 13, 2020 11:11 pm
Forum: Announcements
Topic: Announcing 30XX - and my involvement
Replies: 40
Views: 2699

Re: Announcing 30XX - and my involvement

14Protoman wrote:
Thu Feb 13, 2020 7:11 pm
What a relief it feels like this forum is revived.
By the way, 1.6 is still in development and is going well, right?
Shut the fuck up.
by Nigel Chinclucker
Sun Feb 09, 2020 3:13 am
Forum: Announcements
Topic: Blast Man
Replies: 110
Views: 9727

Re: Blast Man

14Protoman wrote:
Sun Feb 09, 2020 12:36 am
This is my last nuisance in the forum, quote this message when a new announcement comes out.
You should have just not posted again. If you're not going to add anything more, just don't post shit.
by Nigel Chinclucker
Tue Jan 28, 2020 8:14 pm
Forum: Feedback and suggestions
Topic: Stealing levels / re-uploading
Replies: 27
Views: 2964

Re: Stealing levels / re-uploading

AstroTibs wrote:
Sun Aug 06, 2017 5:44 pm
If you look at all of T_Aires's uploads:

92555 Super Mario Bros 1-1
Oh yeah. Definitely stolen.
by Nigel Chinclucker
Tue Jan 07, 2020 10:53 pm
Forum: General discussion
Topic: Direct question for developers
Replies: 47
Views: 2309

Re: Direct question for developers

Luigi explains it here. https://drive.google.com/file/d/1dTbX1jd3GJK1xFBknBD0nin6-3lBGyvB/view?usp=drivesdk Assuming "get their art if they're already 8 bit or have the art made by our artists" is referring to the Inafune-style artwork of Grenade Man and Astro Man, wouldn't it make more sense to sp...
by Nigel Chinclucker
Fri Jan 03, 2020 8:00 pm
Forum: Wiki discussion
Topic: Images Needed Megathread
Replies: 24
Views: 2678

Re: Images Needed Megathread

When 1.6.0 gets released, replace this Anti-Eddie image with something of better quality. I understand it was taken from the anniversary announcement trailer and that it may be hard to take it with good resolution, but this image is too blurry. https://wiki.megamanmaker.com/index.php/File:Anti-Eddi...
by Nigel Chinclucker
Sun Dec 22, 2019 12:38 am
Forum: General discussion
Topic: Missing elements
Replies: 7
Views: 717

Re: Missing elements

I would add those things just so we have more content, but recreating official levels is boring.
by Nigel Chinclucker
Sun Dec 22, 2019 12:30 am
Forum: General discussion
Topic: Direct question for developers
Replies: 47
Views: 2309

Re: Direct question for developers

I believe you should ask yourself the following three questions: 1) Does the boss jump around a lot in big arcs? 2) Does at least one of the boss's attacks go through tiles? 3) Does the boss fire in the direction of the player? If at least two of those questions have yes for an answer, then the bos...
by Nigel Chinclucker
Wed Dec 11, 2019 6:19 pm
Forum: Announcements
Topic: Regarding Blast Man's feedback
Replies: 48
Views: 5707

Re: Regarding Blast Man's feedback

I don't know why People don't like that there are a lot of bomb robot masters. And about the animation, I also don't know why some of you don't like it and I think Blast Man is one of the best we have as a robot master. Also if you guys don't like it go play something else. You all know that the de...
by Nigel Chinclucker
Wed Dec 11, 2019 6:10 pm
Forum: Announcements
Topic: Blast Man
Replies: 110
Views: 9727

Re: Blast Man

...not sure about Block Man. I guess they could cut his giant form for Power Gear and instead just use his Spam Bricks attack. 🤔 I'm assuming you're talking about his third phase, where he goes to a corner and keeps firing blocks? I honestly think that would work better as a second attack option al...
by Nigel Chinclucker
Wed Dec 11, 2019 12:54 am
Forum: General discussion
Topic: FamiStudio
Replies: 5
Views: 531

Re: FamiStudio

As someone who uses Famitracker, this actually looks more complicated to me.