Search found 659 matches

by Tyler-bot
Sun Jul 26, 2020 1:11 am
Forum: Announcements
Topic: New weapon + contest
Replies: 67
Views: 4236

Re: New weapon + contest

- I've got to say: Highly disappointed at 'Hero's Command' being a new weapon. Having random weapon selection in a game where there is so much possibility in what will be onscreen... makes it 'kinda useless with how situational it can be in correlation to the terrain, enemies and gimmicks... My vot...
by Tyler-bot
Fri May 15, 2020 11:57 pm
Forum: Mega Man discussion
Topic: Another Mega Man Maker Youtuber who would play your submissions
Replies: 24
Views: 2625

Re: Another Mega Man Maker Youtuber who would play your submissions

Let's see if someone even checks out this comment: Would it be a good idea to open a thread to showcase (or discuss) various MMM-tubers? - There is another youtuber who does MMM submissions by the name of 'Late Night Mega'.... not sure if he's still around, though. I've noticed, however, that his s...
by Tyler-bot
Sat May 09, 2020 4:20 am
Forum: Mega Man discussion
Topic: New Upcoming Megaman Series by Tyler-bot
Replies: 69
Views: 14852

REBOOTED PT.3- WILY FORTRESS STORYLINE

- Here is the final storyline section of 'Megaman Rebooted'. The first section is what ensues immediately following the defeat of DLN-//0. The second section will be what follows immediately after the defeat of the final boss and should be posted in a day or two after this one. Section 1: - The sha...
by Tyler-bot
Thu May 07, 2020 1:09 pm
Forum: Level showcase
Topic: Infernal Woods ID: 400586
Replies: 5
Views: 728

Re: Infernal Woods ID: 400586

- Wasn't much a fan of this. I got as far as the woodman battle and backed out after three deaths. He's way too unbalanced. Woodman deals a lot of damage by either his leaves or contact, making him able to kill the player pretty easily... yet you give players a nonchargeable buster that deals 1 dam...
by Tyler-bot
Wed May 06, 2020 4:28 pm
Forum: Level showcase
Topic: aquatic stage (id:400105)
Replies: 4
Views: 1014

Re: aquatic stage (id:400105)

- Not much to say on this one really. It's... a level? Tilework, layouts, enemy placement and gimmick usage/recombination were all sort of mediocre IMO, sorry. The level still is better than three to five screens of enemy-spam followed by a level-ending sphere like I've seen so often :) .
by Tyler-bot
Wed May 06, 2020 4:20 pm
Forum: Level showcase
Topic: Gravitational Cybertrack (ID: 400278)
Replies: 3
Views: 703

Re: Gravitational Cybertrack (ID: 400278)

- Dude, this took so long to load... And after I finally 'was' able to play, it ran so slowly that there was no way I was going to be able to finish it, sorry. The first MAJOR problem you have going on here is all the backgrounds with animated flashing lights AND a bunch of tiles that 'also' have f...
by Tyler-bot
Wed May 06, 2020 12:37 pm
Forum: Mega Man discussion
Topic: Another Mega Man Maker Youtuber who would play your submissions
Replies: 24
Views: 2625

Re: Another Mega Man Maker Youtuber who would play your submissions

- Hello! I've got three submissions. These submissions combined together form my MMM 'Fangame'. It's called: "Megaman Rebooted", and is my vision of what Megaman 1 could have been. (I really don't enjoy the official Megaman games very much) Here's the Level-Links! Hope you enjoy and thanks for play...
by Tyler-bot
Sun May 03, 2020 10:55 pm
Forum: Mega Man discussion
Topic: Another Mega Man Maker Youtuber who would play your submissions
Replies: 24
Views: 2625

Re: Another Mega Man Maker Youtuber who would play your submissions

- Hello! I've got three submissions. These submissions combined together form my MMM 'Fangame'. It's called: "Megaman Rebooted", and is my vision of what Megaman 1 could have been. (I really don't enjoy the official Megaman games very much) Here's the Level-Links! Hope you enjoy and thanks for play...
by Tyler-bot
Wed Apr 29, 2020 1:23 pm
Forum: General discussion
Topic: The forums are dead?
Replies: 10
Views: 1204

Re: The forums are dead?

- Naw, they aren't dead. Just in a general lull. I've personally been jumping between MMM, Doom 64 and Super Mario Maker 2 lately and haven't had much time for writing. I mean, I did my storyline stuff for Rebooted parts 1 & 2 but that wasn't anything significant. Maybe other forum-users are just h...
by Tyler-bot
Mon Apr 27, 2020 10:22 pm
Forum: Level showcase
Topic: Megaman & Protoman LVL pack
Replies: 3
Views: 847

Re: Megaman & Protoman LVL pack

- Went through the 'intro' stage and it was... an intro stage :) . Not much going on, really. The tilework, while clean, still looks pretty bland. I wasn't able to get a good sense of what or where the place was supposed to be. Enemy-placements were again... bland. The Coltons are usually level wit...
by Tyler-bot
Sun Apr 26, 2020 10:32 pm
Forum: Feedback and suggestions
Topic: Hover
Replies: 2
Views: 682

Re: Hover

What? Platform-enemy from Pharaoh Man's stage in MM4. Ride on it to reach new places! How? Hover is a 2x2 enemy that can be set to move left/right in the editor. It will remain in place and fire single shots on both sides until the player jumps on it. When they do, Hovers will stop firing and move ...
by Tyler-bot
Sun Apr 26, 2020 12:05 am
Forum: Mega Man discussion
Topic: New Upcoming Megaman Series by Tyler-bot
Replies: 69
Views: 14852

MEGA MAN RE-BOOTED PT2 Storyline

- After defeating "DLW-2124", Megaman enters the Sector 2 Teleport-Station, it's systems springing to life just as the security-doors lock behind him. "Rock, can you hear me?" Dr. Light's voice crackles through the intercom, sounding worried. "I'm here, Dr. Light! Are the teleporter coordinates loc...
by Tyler-bot
Sat Apr 25, 2020 6:52 pm
Forum: Other games
Topic: Mario maker 2 spring update discussion
Replies: 19
Views: 2176

Re: Mario maker 2 spring update discussion

I'm digging the new SMM2 Update as well. Love the fact they put in SMB 2 USA gameplay into the game! :D Instead of a campaign builder I'd be satisfied to just be able to make Level Packs like the fangame Mario Multiverse. Being able to link levels you've already made wouldn't be an excessive strain...
by Tyler-bot
Sat Apr 25, 2020 2:49 am
Forum: Other games
Topic: Mario maker 2 spring update discussion
Replies: 19
Views: 2176

Re: Mario maker 2 spring update discussion

Sucks how I don't have a Switch otherwise I'v be playing the hell out of it. - That game was a big factor in me purchasing a switch, :D ! Besides SMM2, there is the new Metroid Prime Game I'd really like to play when it finally comes out. Breath of the Wild 2 is also releasing soon!! It's a decent ...
by Tyler-bot
Thu Apr 23, 2020 8:45 pm
Forum: Other games
Topic: Mario maker 2 spring update discussion
Replies: 19
Views: 2176

Re: Mario maker 2 spring update discussion

Sucks how I don't have a Switch otherwise I'v be playing the hell out of it. - That game was a big factor in me purchasing a switch, :D ! Besides SMM2, there is the new Metroid Prime Game I'd really like to play when it finally comes out. Breath of the Wild 2 is also releasing soon!! It's a decent ...
by Tyler-bot
Thu Apr 23, 2020 12:27 pm
Forum: Level design discussion
Topic: What is MMLVEditor and where to get it?
Replies: 21
Views: 3214

Re: What is MMLVEditor and where to get it?

- Yes, this is definitely something I'll be looking into as well, although I'll be waiting for the publicly released 1.0 version. Even with this program, however, it's still going to be a super tedious process considering the user has to build in the editor normally, save it, load it 'into' the LVE...
by Tyler-bot
Thu Apr 23, 2020 12:59 am
Forum: Other games
Topic: Mario maker 2 spring update discussion
Replies: 19
Views: 2176

Re: Mario maker 2 spring update discussion

- Woah!! I didn't realize the recent update also introduced the 'World Builder'!! Up to 8 Worlds and a total of 40 courses!! Ok, I'm going back to Mario Maker for a bit. I think I'm finally going to start my Super Mario Maker Fan-Game: 'Super Mario World: Kamek's Revenge'! :D :o :D !!!
by Tyler-bot
Wed Apr 22, 2020 10:59 pm
Forum: Level showcase
Topic: Super Arrow Challenge (ID:395320)
Replies: 5
Views: 1217

Re: Super Arrow Challenge (ID:395320)

- Wasn't too enjoyable in my opinion. We just sort of scale a spike wall and do some insta-death challenges which are nothing too amazing. The keys felt unnecessary most the time and it was more of a kaizo-ish sort of level. Pretty standard, really; seen many levels similar to this since super-arro...
by Tyler-bot
Wed Apr 22, 2020 10:50 pm
Forum: Level showcase
Topic: Level made by 12 random players
Replies: 4
Views: 927

Re: Level made by 12 random players

- Um... No. This level is a complete mess. There is no consistency/focus in anything. Enemies are numerous in quantity and type, sometimes placed in a way so they de-spawn themselves. Tilework is all over the place with no rhyme or reason to any of the transitions. One moment we are in a nightime f...
by Tyler-bot
Wed Apr 22, 2020 10:41 pm
Forum: Level showcase
Topic: Shields and stadium
Replies: 1
Views: 500

Re: Shields and stadium

- Wasn't too much a fan of this one. The layouts were bland most the time and enemies were never placed in particularly interesting or threatening ways... in exception for the parts with bottomless pits, of course. There was a vertical section that went down for several screens but i was able to so...