Search found 290 matches

by Zephadus
Mon Nov 11, 2019 1:28 am
Forum: Feedback and suggestions
Topic: Dripping goo from MM2w6
Replies: 4
Views: 244

Re: Dripping goo from MM2w6

Yes please.
Would make my MM2 level pack better. lol
by Zephadus
Sat Nov 09, 2019 10:40 pm
Forum: Feedback and suggestions
Topic: Editor Themes as Level Themes
Replies: 4
Views: 317

Re: Editor Themes as Level Themes

There's dedicated editor music?
Did I just shut it off ages ago and forget about it?
Personally, I'd rather listen to my own music while editing, so likely the case.
by Zephadus
Sun Nov 03, 2019 1:55 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 157
Views: 10770

Re: Mega Man 11's Anniversary

Brazencoronet17 wrote:
Sun Nov 03, 2019 12:34 pm
Royalguard wrote:
Sun Nov 03, 2019 3:25 am
We Gameboys now.
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I THINK YOU JUST STARTED A MEGAHYPE
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If only... :cry:
by Zephadus
Wed Oct 30, 2019 12:00 am
Forum: Feedback and suggestions
Topic: Updating the Tutorial
Replies: 4
Views: 263

Re: Updating the Tutorial

I think it should at least briefly touch on the character changer, and maybe mention water. I can't remember if it mentions changing colors of enemies and other certain assets, but that might be a good point as well. Aside from that, it does the job just fine. Most of the tools are self-explanatory,...
by Zephadus
Mon Oct 21, 2019 2:51 pm
Forum: Feedback and suggestions
Topic: More Music in this Game (OTHER MUSIC)
Replies: 10
Views: 380

Re: More Music in this Game (OTHER MUSIC)

Aw yes, I can't wait to downvote all the levels that use the 6 second loops of damn PASSWORD SCREEN music. :lol: Miss me with that rubbish. I'd rather see music from non-mainline games, and cameo tracks. Not every song from these, but certain ones I think would fit very well. Marvel vs Capcom: Mega ...
by Zephadus
Thu Oct 17, 2019 6:13 am
Forum: Feedback and suggestions
Topic: Editor zoom
Replies: 3
Views: 324

Re: Editor zoom

Yeah, would be nice.
It's also been suggested many times, so if they were gonna do it, it probably would have been done by now. :(
by Zephadus
Sat Oct 12, 2019 10:11 pm
Forum: Level design discussion
Topic: The Text Editor, And You!
Replies: 69
Views: 8090

Re: The Text Editor, And You!

Yeah, sure.
Near the bottom of your level in the text editor, there's a line that say 1f="x.000000".
Change that number. I believe it corresponds to the same id numbers the bosses have.
by Zephadus
Sun Oct 06, 2019 10:04 pm
Forum: General chat
Topic: The Spoopy avatars
Replies: 13
Views: 944

Re: The Spoopy avatars

I've recently changed my avatar to a minimalist abstract "Z" of my own design, but I figured I could also put a spoopy Mega Man with glowy red eyes in there for the month.
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Not sure if I'll revert to black, or put something winter-themed after.
by Zephadus
Wed Oct 02, 2019 9:27 pm
Forum: Feedback and suggestions
Topic: Teleporter Chamber Request
Replies: 6
Views: 385

Re: Teleporter Chamber Request

I fully support this idea.
They could have various skins (assuming they all take up the same space) to cycle through, like the Yoku Blocks and other elements.
by Zephadus
Wed Oct 02, 2019 9:20 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 157
Views: 10770

Re: Mega Man 11's Anniversary

It's a closeup of an eye, maybe Blast Man or Torch Man, if it's from 11.
But it's for sure an eye.
Personally hoping it's Blast Man, and that he's being added.
He's my favorite, if it's not clear by this little mockup I made.
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by Zephadus
Wed Oct 02, 2019 9:10 pm
Forum: Level design discussion
Topic: How To: Classic Level Design
Replies: 1
Views: 247

How To: Classic Level Design

Preface: Before we get into the dos and don'ts of level design, I'd like to make it clear that this topic, in its current state focuses on traditional level design, trying to keep close to authentic levels from the 8-bit era. More advanced and unconventional techniques may be discussed later. Resol...
by Zephadus
Wed Oct 02, 2019 8:22 pm
Forum: Level design discussion
Topic: How To: Make a Full Game (campaign)
Replies: 1
Views: 314

How To: Make a Full Game (campaign)

HOW TO CREATE A MEGA MAN CAMPAIGN: This tutorial assumes that you are making a campaign using your own levels. Most images in this tutorial can be clicked to open a larger version. First, you need to make all your levels (obviously). After that, you'll need to mock up a level select screen. Don't w...
by Zephadus
Wed Oct 02, 2019 8:20 pm
Forum: Level showcase
Topic: Mega Man 2 (campaign example)
Replies: 0
Views: 458

Mega Man 2 (campaign example)

Title Screen: https://i.imgur.com/6fL4Fe4.png Campaign Name: Mega Man 2 Progression: Open Rules: Standard - All 8 levels available from the start. Linear fortress after main levels. Description: In the year 20XX (the first decade of the 21st century), a super robot named Mega Man was created by Dr....
by Zephadus
Wed Oct 02, 2019 12:14 am
Forum: Feedback and suggestions
Topic: Multiple boss weaknesses/immunities
Replies: 12
Views: 609

Re: Multiple boss weaknesses/immunities

boltgreywing wrote:
Sun Sep 29, 2019 6:33 pm
I also like addition to that rule have weapons have the ability to do 1 times damage
1x damage would just be the regular damage, no weakness or resistance, so you would just not assign a weapon to the boss weakness menu. :)
by Zephadus
Thu Sep 26, 2019 10:58 pm
Forum: Feedback and suggestions
Topic: How I think block man could get into the game
Replies: 2
Views: 181

Re: How I think block man could get into the game

What about uneven floor terrain?
by Zephadus
Sat Sep 21, 2019 4:55 am
Forum: Feedback and suggestions
Topic: Multiple boss weaknesses/immunities
Replies: 12
Views: 609

Re: Multiple boss weaknesses/immunities

Nice mockup, like the Insta death weakness idea, similar to Metal Man vs Metal Blade, let's call it Metal Blade syndrome :lol: but, I was thinking slightly less damage for the weaknesses, something like: 1.5x, 2x, 3x, or even 1.5x, 1.75x, 2x, because some weapons like a charged up close Magma Bazoo...
by Zephadus
Sat Sep 21, 2019 12:06 am
Forum: Feedback and suggestions
Topic: Multiple boss weaknesses/immunities
Replies: 12
Views: 609

Re: Multiple boss weaknesses/immunities

Good ideas all around, maybe we can settle on a compromise. Here's a little something I put together just now: https://i.imgur.com/JmyLaBF.png 2x, 3x, 4x: These multiply the weapon's base damage, so if a weapon normally hits for 4 units, a 3x will hit for 12. 1/2 , 1/4 , 1/8 : These divide the weapo...
by Zephadus
Fri Sep 20, 2019 10:35 pm
Forum: Feedback and suggestions
Topic: Tel tel
Replies: 2
Views: 192

Re: Tel tel

If anyone else out there is as lost as I was:
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Tel Tels are the little floaty dudes in MM7's Cloud Man stage.
It's been some amount of time since I played Mega Man 7.
by Zephadus
Fri Sep 20, 2019 10:12 pm
Forum: Feedback and suggestions
Topic: Remaining MM2 robot masters and my thoughts
Replies: 4
Views: 315

Re: Remaining MM2 robot masters and my thoughts

I don't think it was there placement that made them hard to avoid rather it was because his wind blew you back so you wouldn't actually go over them. also no slide in 2 so you couldn't go under either. But since you did so much damage to him it never really mattered if he hit you since you could ju...
by Zephadus
Fri Sep 20, 2019 7:09 am
Forum: Feedback and suggestions
Topic: Level Limit
Replies: 9
Views: 617

Re: Level Limit

You mean, to play sequentially? I'm not super sure if I follow, but making and distributing level packs is fairly easy. There's no need to worry about server space if you have enough people interested in your levels. I have a few ideas as to how one could go about it and the marketing, if you wanna ...