Search found 64 matches
- Sun Jan 10, 2021 11:06 pm
- Forum: Bug reports
- Topic: Version 1.7.0
- Replies: 79
- Views: 1627
Re: Version 1.7.0
If you go up a tall screen and any part of Electric Gaboyabo goes off screen the game crashes.
- Thu Jun 04, 2020 1:30 am
- Forum: Announcements
- Topic: Bouncy balls
- Replies: 39
- Views: 5266
Re: Bouncy balls
im curious how this will interact with oil slider, bass dash, and sliding onto one in a one block tall gap.
- Tue May 26, 2020 5:19 pm
- Forum: Level showcase
- Topic: 390830: Lift Off Man
- Replies: 4
- Views: 657
Re: 390830: Lift Off Man
thank you, I will try to make more of that if I ever make a remake of that
- Fri May 22, 2020 5:29 pm
- Forum: Bug reports
- Topic: Version 1.6.3
- Replies: 151
- Views: 29298
Re: Version 1.6.3
############################################################################################ FATAL ERROR in action number 1 of Alarm Event for alarm 0 for object objHTTPControl: http_request argument 1 incorrect type (undefined) expecting a String (YYGS) at gml_Object_objHTTPControl_Alarm_0 ########...
- Sun Apr 05, 2020 2:36 am
- Forum: Level showcase
- Topic: 390830: Lift Off Man
- Replies: 4
- Views: 657
390830: Lift Off Man
I cant think of anything more them painful ending segments, I made this have unbalanced but still fun game play (in my opinion at least). the speed run at the end relies on one jump which somehow saves you 1 second and allows you to escape the rapidly expanding fuel.
- Fri Dec 20, 2019 10:30 pm
- Forum: Feedback and suggestions
- Topic: Weapons Archive to substitute MMM incompatible Robot Masters
- Replies: 6
- Views: 1312
Re: Weapons Archive to substitute MMM incompatible Robot Masters
I love this idea, but what about robot masters that need walls? will it just not execute the attack or will it pretend walls exist?
two robot masters that come to mind is Clown man and knife man. clown man needs a swinging nub and knife man jumps on walls and the ceiling.
two robot masters that come to mind is Clown man and knife man. clown man needs a swinging nub and knife man jumps on walls and the ceiling.
- Wed Oct 02, 2019 11:57 pm
- Forum: Announcements
- Topic: Mega Man 11's Anniversary
- Replies: 165
- Views: 39645
Re: Mega Man 11's Anniversary
if you look at the Torch Man promotional art you will see the shape and direction the eye is pointing are both accurate. personally I hope for this because it means bosses are now more aware of terrain if the prediction is correct.
- Mon Sep 09, 2019 11:32 pm
- Forum: Feedback and suggestions
- Topic: more enemy colors
- Replies: 3
- Views: 654
more enemy colors
have you ever made a level and had a certain color pallet in mind and then an enemy either contrasted too much or too little? well I believe there should be more colors of enemies so we can make palatable levels.
- Mon Sep 09, 2019 11:29 pm
- Forum: Feedback and suggestions
- Topic: An idea for floor lights
- Replies: 4
- Views: 843
Re: An idea for floor lights
just because some people will make terrible level design dosnt mean it shouldn't be added.
- Fri Aug 23, 2019 5:45 pm
- Forum: Level showcase
- Topic: cobalt factory x - 347980
- Replies: 0
- Views: 339
cobalt factory x - 347980
this level is way harder then cobalt factory (266385) but also features an easy mode which changes most of the level significantly this level features two multi-screen looped tracks which go through precise enemy challenges. it slowly introduces new obsticals as it goes on. also no, you also have to...
- Tue Aug 06, 2019 10:57 pm
- Forum: Feedback and suggestions
- Topic: Co-op mode
- Replies: 18
- Views: 2622
Re: Co-op mode
yes I guess. both players should have their own weapons though. it could lead to defend the key levels, i could think of a mechanism that gives one person the abilities and the other has keys, you need to defend player 2 so you can pogress
- Mon Jul 08, 2019 3:00 pm
- Forum: Level showcase
- Topic: infection zone 328461
- Replies: 4
- Views: 733
Re: infection zone 328461
thank you
- Mon Jul 08, 2019 1:58 am
- Forum: Level showcase
- Topic: infection zone 328461
- Replies: 4
- Views: 733
infection zone 328461
this is a level useing normal puzzle blocks as traps, I know this is nothing special. I cannot post the image due to me unable to log into my account to share the jpeg but I do have a video
[media]https://www.youtube.com/watch?v=33PL7vt ... 142s[media]
[media]https://www.youtube.com/watch?v=33PL7vt ... 142s[media]
- Mon Jun 03, 2019 11:06 pm
- Forum: Bug reports
- Topic: Version 1.5.5.1
- Replies: 137
- Views: 36153
Re: Version 1.5.5.1
nope, i can do it even without the earthquakeHyenyaku wrote: ↑Sun Jun 02, 2019 6:25 pmHmm, I think this bug is caused by the earthquake, not the jump.noovax wrote: ↑Sun Jun 02, 2019 4:52 pmwhen you jump at the wall in a boss fight without a door you will go to another room
https://www.youtube.com/watch?v=7VyaA8u ... e=youtu.be
you just need to jump
- Sun Jun 02, 2019 4:52 pm
- Forum: Bug reports
- Topic: Version 1.5.5.1
- Replies: 137
- Views: 36153
Re: Version 1.5.5.1
when you jump at the wall in a boss fight without a door you will go to another room
https://www.youtube.com/watch?v=7VyaA8u ... e=youtu.be
https://www.youtube.com/watch?v=7VyaA8u ... e=youtu.be
- Fri May 31, 2019 11:04 pm
- Forum: Feedback and suggestions
- Topic: gemini man
- Replies: 3
- Views: 705
gemini man
sure his first phase can never work due to his AI breaking in custom environments but personally his phase one isn't interesting. how about just his second phase, the harder of the two in my opinion.
- Mon May 06, 2019 11:37 pm
- Forum: Feedback and suggestions
- Topic: sheep blocks and treadmills
- Replies: 3
- Views: 741
sheep blocks and treadmills
you know those disappearing blocks in sheep mans stage? I sure do! and personally I like them (but I of course am biased because I like sheepman). Also treadmills that generate power for platforms to go into the "on" position, they could also make a great way to make weaponless boss fights if we can...
- Mon May 06, 2019 1:47 am
- Forum: Announcements
- Topic: Pointan
- Replies: 39
- Views: 11182
Re: Pointan
my favorite enemy! thank you wrecking programs .o.
- Thu May 02, 2019 11:46 pm
- Forum: Feedback and suggestions
- Topic: toggleable teleporter despawn during bosses
- Replies: 2
- Views: 642
Re: toggleable teleporter despawn during bosses
this is not working for me, instead it gives me yamato man background section one.Buster wrote: ↑Thu May 02, 2019 7:37 pmUse old teleporters.
https://tcrf.net/Mega_Man_Maker#Pre-v1.5.0_Teleporter
- Thu May 02, 2019 12:27 am
- Forum: Feedback and suggestions
- Topic: toggleable teleporter despawn during bosses
- Replies: 2
- Views: 642
toggleable teleporter despawn during bosses
I am currently trying to create a boss where I abuse the footholders always being active even when offscreen to seemingly generate a random attack out of five using push blocks falling or not falling into place. unfortionetly I made a lot of progress making the level and haven't realized until it wa...