Search found 63 matches

by noovax
Thu Jun 04, 2020 1:30 am
Forum: Announcements
Topic: Bouncy balls
Replies: 38
Views: 2641

Re: Bouncy balls

im curious how this will interact with oil slider, bass dash, and sliding onto one in a one block tall gap.
by noovax
Tue May 26, 2020 5:19 pm
Forum: Level showcase
Topic: 390830: Lift Off Man
Replies: 4
Views: 350

Re: 390830: Lift Off Man

thank you, I will try to make more of that if I ever make a remake of that
by noovax
Fri May 22, 2020 5:29 pm
Forum: Bug reports
Topic: Version 1.6.3
Replies: 91
Views: 7424

Re: Version 1.6.3

############################################################################################ FATAL ERROR in action number 1 of Alarm Event for alarm 0 for object objHTTPControl: http_request argument 1 incorrect type (undefined) expecting a String (YYGS) at gml_Object_objHTTPControl_Alarm_0 ########...
by noovax
Sun Apr 05, 2020 2:36 am
Forum: Level showcase
Topic: 390830: Lift Off Man
Replies: 4
Views: 350

390830: Lift Off Man

I cant think of anything more them painful ending segments, I made this have unbalanced but still fun game play (in my opinion at least). the speed run at the end relies on one jump which somehow saves you 1 second and allows you to escape the rapidly expanding fuel.
by noovax
Fri Dec 20, 2019 10:30 pm
Forum: Feedback and suggestions
Topic: Weapons Archive to substitute MMM incompatible Robot Masters
Replies: 6
Views: 950

Re: Weapons Archive to substitute MMM incompatible Robot Masters

I love this idea, but what about robot masters that need walls? will it just not execute the attack or will it pretend walls exist?
two robot masters that come to mind is Clown man and knife man. clown man needs a swinging nub and knife man jumps on walls and the ceiling.
by noovax
Wed Oct 02, 2019 11:57 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 165
Views: 27694

Re: Mega Man 11's Anniversary

if you look at the Torch Man promotional art you will see the shape and direction the eye is pointing are both accurate. personally I hope for this because it means bosses are now more aware of terrain if the prediction is correct.
by noovax
Mon Sep 09, 2019 11:32 pm
Forum: Feedback and suggestions
Topic: more enemy colors
Replies: 3
Views: 430

more enemy colors

have you ever made a level and had a certain color pallet in mind and then an enemy either contrasted too much or too little? well I believe there should be more colors of enemies so we can make palatable levels.
by noovax
Mon Sep 09, 2019 11:29 pm
Forum: Feedback and suggestions
Topic: An idea for floor lights
Replies: 4
Views: 539

Re: An idea for floor lights

just because some people will make terrible level design dosnt mean it shouldn't be added.
by noovax
Fri Aug 23, 2019 5:45 pm
Forum: Level showcase
Topic: cobalt factory x - 347980
Replies: 0
Views: 226

cobalt factory x - 347980

this level is way harder then cobalt factory (266385) but also features an easy mode which changes most of the level significantly this level features two multi-screen looped tracks which go through precise enemy challenges. it slowly introduces new obsticals as it goes on. also no, you also have to...
by noovax
Tue Aug 06, 2019 10:57 pm
Forum: Feedback and suggestions
Topic: Co-op mode
Replies: 18
Views: 1719

Re: Co-op mode

yes I guess. both players should have their own weapons though. it could lead to defend the key levels, i could think of a mechanism that gives one person the abilities and the other has keys, you need to defend player 2 so you can pogress
by noovax
Mon Jul 08, 2019 3:00 pm
Forum: Level showcase
Topic: infection zone 328461
Replies: 4
Views: 440

Re: infection zone 328461

Brazencoronet17 wrote:
Mon Jul 08, 2019 12:13 pm
[media] video [/media]

Fixed the video link
thank you
by noovax
Mon Jul 08, 2019 1:58 am
Forum: Level showcase
Topic: infection zone 328461
Replies: 4
Views: 440

infection zone 328461

this is a level useing normal puzzle blocks as traps, I know this is nothing special. I cannot post the image due to me unable to log into my account to share the jpeg but I do have a video

[media]https://www.youtube.com/watch?v=33PL7vt ... 142s[media]
by noovax
Mon Jun 03, 2019 11:06 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 137
Views: 27835

Re: Version 1.5.5.1

Hyenyaku wrote:
Sun Jun 02, 2019 6:25 pm
noovax wrote:
Sun Jun 02, 2019 4:52 pm
when you jump at the wall in a boss fight without a door you will go to another room


https://www.youtube.com/watch?v=7VyaA8u ... e=youtu.be
Hmm, I think this bug is caused by the earthquake, not the jump.
nope, i can do it even without the earthquake
you just need to jump
by noovax
Sun Jun 02, 2019 4:52 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 137
Views: 27835

Re: Version 1.5.5.1

when you jump at the wall in a boss fight without a door you will go to another room


https://www.youtube.com/watch?v=7VyaA8u ... e=youtu.be
by noovax
Fri May 31, 2019 11:04 pm
Forum: Feedback and suggestions
Topic: gemini man
Replies: 3
Views: 485

gemini man

sure his first phase can never work due to his AI breaking in custom environments but personally his phase one isn't interesting. how about just his second phase, the harder of the two in my opinion.
by noovax
Mon May 06, 2019 11:37 pm
Forum: Feedback and suggestions
Topic: sheep blocks and treadmills
Replies: 3
Views: 500

sheep blocks and treadmills

you know those disappearing blocks in sheep mans stage? I sure do! and personally I like them (but I of course am biased because I like sheepman). Also treadmills that generate power for platforms to go into the "on" position, they could also make a great way to make weaponless boss fights if we can...
by noovax
Mon May 06, 2019 1:47 am
Forum: Announcements
Topic: Pointan
Replies: 39
Views: 8743

Re: Pointan

my favorite enemy! thank you wrecking programs .o.
by noovax
Thu May 02, 2019 11:46 pm
Forum: Feedback and suggestions
Topic: toggleable teleporter despawn during bosses
Replies: 2
Views: 424

Re: toggleable teleporter despawn during bosses

Buster wrote:
Thu May 02, 2019 7:37 pm
Use old teleporters.

https://tcrf.net/Mega_Man_Maker#Pre-v1.5.0_Teleporter
this is not working for me, instead it gives me yamato man background section one.
by noovax
Thu May 02, 2019 12:27 am
Forum: Feedback and suggestions
Topic: toggleable teleporter despawn during bosses
Replies: 2
Views: 424

toggleable teleporter despawn during bosses

I am currently trying to create a boss where I abuse the footholders always being active even when offscreen to seemingly generate a random attack out of five using push blocks falling or not falling into place. unfortionetly I made a lot of progress making the level and haven't realized until it wa...
by noovax
Wed Mar 27, 2019 2:01 am
Forum: Bug reports
Topic: Version 1.5.1
Replies: 62
Views: 8818

Re: Version 1.5.1

yotubesocialhd2 wrote:
Wed Mar 27, 2019 1:23 am
BenPlusMM wrote:
Tue Mar 26, 2019 11:56 pm
i tried to upload a level (i have uploaded something earlier today)
Image
That happened to me too!
same here!