Search found 58 matches

by noovax
Wed Oct 02, 2019 11:57 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 164
Views: 12572

Re: Mega Man 11's Anniversary

if you look at the Torch Man promotional art you will see the shape and direction the eye is pointing are both accurate. personally I hope for this because it means bosses are now more aware of terrain if the prediction is correct.
by noovax
Mon Sep 09, 2019 11:32 pm
Forum: Feedback and suggestions
Topic: more enemy colors
Replies: 3
Views: 254

more enemy colors

have you ever made a level and had a certain color pallet in mind and then an enemy either contrasted too much or too little? well I believe there should be more colors of enemies so we can make palatable levels.
by noovax
Mon Sep 09, 2019 11:29 pm
Forum: Feedback and suggestions
Topic: An idea for floor lights
Replies: 4
Views: 306

Re: An idea for floor lights

just because some people will make terrible level design dosnt mean it shouldn't be added.
by noovax
Fri Aug 23, 2019 5:45 pm
Forum: Level showcase
Topic: cobalt factory x - 347980
Replies: 0
Views: 114

cobalt factory x - 347980

this level is way harder then cobalt factory (266385) but also features an easy mode which changes most of the level significantly this level features two multi-screen looped tracks which go through precise enemy challenges. it slowly introduces new obsticals as it goes on. also no, you also have to...
by noovax
Tue Aug 06, 2019 10:57 pm
Forum: Feedback and suggestions
Topic: Co-op mode
Replies: 18
Views: 975

Re: Co-op mode

yes I guess. both players should have their own weapons though. it could lead to defend the key levels, i could think of a mechanism that gives one person the abilities and the other has keys, you need to defend player 2 so you can pogress
by noovax
Mon Jul 08, 2019 3:00 pm
Forum: Level showcase
Topic: infection zone 328461
Replies: 4
Views: 252

Re: infection zone 328461

Brazencoronet17 wrote:
Mon Jul 08, 2019 12:13 pm
[media] video [/media]

Fixed the video link
thank you
by noovax
Mon Jul 08, 2019 1:58 am
Forum: Level showcase
Topic: infection zone 328461
Replies: 4
Views: 252

infection zone 328461

this is a level useing normal puzzle blocks as traps, I know this is nothing special. I cannot post the image due to me unable to log into my account to share the jpeg but I do have a video

[media]https://www.youtube.com/watch?v=33PL7vt ... 142s[media]
by noovax
Mon Jun 03, 2019 11:06 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 124
Views: 12885

Re: Version 1.5.5.1

Hyenyaku wrote:
Sun Jun 02, 2019 6:25 pm
noovax wrote:
Sun Jun 02, 2019 4:52 pm
when you jump at the wall in a boss fight without a door you will go to another room


https://www.youtube.com/watch?v=7VyaA8u ... e=youtu.be
Hmm, I think this bug is caused by the earthquake, not the jump.
nope, i can do it even without the earthquake
you just need to jump
by noovax
Sun Jun 02, 2019 4:52 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 124
Views: 12885

Re: Version 1.5.5.1

when you jump at the wall in a boss fight without a door you will go to another room


https://www.youtube.com/watch?v=7VyaA8u ... e=youtu.be
by noovax
Fri May 31, 2019 11:04 pm
Forum: Feedback and suggestions
Topic: gemini man
Replies: 3
Views: 313

gemini man

sure his first phase can never work due to his AI breaking in custom environments but personally his phase one isn't interesting. how about just his second phase, the harder of the two in my opinion.
by noovax
Mon May 06, 2019 11:37 pm
Forum: Feedback and suggestions
Topic: sheep blocks and treadmills
Replies: 3
Views: 342

sheep blocks and treadmills

you know those disappearing blocks in sheep mans stage? I sure do! and personally I like them (but I of course am biased because I like sheepman). Also treadmills that generate power for platforms to go into the "on" position, they could also make a great way to make weaponless boss fights if we can...
by noovax
Mon May 06, 2019 1:47 am
Forum: Announcements
Topic: Pointan
Replies: 39
Views: 4442

Re: Pointan

my favorite enemy! thank you wrecking programs .o.
by noovax
Thu May 02, 2019 11:46 pm
Forum: Feedback and suggestions
Topic: toggleable teleporter despawn during bosses
Replies: 2
Views: 283

Re: toggleable teleporter despawn during bosses

Buster wrote:
Thu May 02, 2019 7:37 pm
Use old teleporters.

https://tcrf.net/Mega_Man_Maker#Pre-v1.5.0_Teleporter
this is not working for me, instead it gives me yamato man background section one.
by noovax
Thu May 02, 2019 12:27 am
Forum: Feedback and suggestions
Topic: toggleable teleporter despawn during bosses
Replies: 2
Views: 283

toggleable teleporter despawn during bosses

I am currently trying to create a boss where I abuse the footholders always being active even when offscreen to seemingly generate a random attack out of five using push blocks falling or not falling into place. unfortionetly I made a lot of progress making the level and haven't realized until it wa...
by noovax
Wed Mar 27, 2019 2:01 am
Forum: Bug reports
Topic: Version 1.5.1
Replies: 62
Views: 3100

Re: Version 1.5.1

yotubesocialhd2 wrote:
Wed Mar 27, 2019 1:23 am
BenPlusMM wrote:
Tue Mar 26, 2019 11:56 pm
i tried to upload a level (i have uploaded something earlier today)
Image
That happened to me too!
same here!
by noovax
Sun Mar 24, 2019 11:40 pm
Forum: Announcements
Topic: 1.5 this Tuesday!
Replies: 94
Views: 6110

Re: 1.5 this Tuesday!

why is everything Tuesday?! art project, science project, math test, Ela test, the apocalypse, and now this...
by noovax
Sun Mar 03, 2019 11:17 pm
Forum: Announcements
Topic: Surprise reveal
Replies: 88
Views: 10200

Re: Surprise reveal

. o.
finally a real sword, holy heck those backgrounds, are those reskinned dust blocks, HYPE
by noovax
Tue Feb 26, 2019 2:04 am
Forum: Feedback and suggestions
Topic: switches, timers and buttons
Replies: 0
Views: 342

switches, timers and buttons

I kind of feel like drill mans switches, metal mans convertor bell timer, and a button should be added in this game for many reasons. how would this work? a couple of blocks with settable groups from 1-5 being able to be placed toggled and untoggled that will need the same group on the thing activat...
by noovax
Sat Feb 16, 2019 12:21 am
Forum: Level showcase
Topic: crosshairs 296554
Replies: 4
Views: 378

Re: crosshairs 296554

LightDaemon wrote:
Fri Feb 15, 2019 2:29 am
Hi! I don't think people here will want to finish this level lol. :lol:


You might want to check out https://discord.gg/uChP8Q5 and post your level in the kaizo section.
wish I wasn't banned from discord
by noovax
Fri Feb 15, 2019 1:31 am
Forum: Level showcase
Topic: crosshairs 296554
Replies: 4
Views: 378

crosshairs 296554

https://www.youtube.com/watch?v=7swAsWZccKU&t=15s This is my hardest level without damage boosting or time slowing ;-; I was gonna not hit the boss too but I just wanted to get it over with at that point [media]https://plus.google.com/photos/photo/100786025678090699555/6658033238612682274?authkey=CM...