Search found 12 matches

by ParallelEnder
Sat Mar 24, 2018 4:55 am
Forum: Bug reports
Topic: Version 1.3.0
Replies: 83
Views: 11151

Re: Version 1.3.0

The bug I have to report is that Tama apparently despawns at pixel perfect timing, just like how the key door despawned.Image
by ParallelEnder
Sat Feb 24, 2018 4:03 am
Forum: Level design discussion
Topic: Does anyone really try to make good levels?
Replies: 36
Views: 6035

Re: Does anyone really try to make good levels.

I try, but it really isn't worth it. Maybe 5 people will ever see my level, and hours go into it, so I only post one every month or two. The game's flooded with so much garbage that I only really play like once a week, and even then, I close the game after 20 mins. Giving level creation tools to 12...
by ParallelEnder
Sun Feb 18, 2018 4:58 am
Forum: Releases
Topic: Version 1.2.4
Replies: 18
Views: 7336

Re: Version 1.2.4

I think I crashed when I played a level. I used the time ability when transitioning screens, and there were some cannon enemies and another enemy.
by ParallelEnder
Thu Feb 15, 2018 4:15 am
Forum: Level design discussion
Topic: Level design help
Replies: 16
Views: 1673

Re: Level design help

Yeah, I playtest a LOT when I make my levels. I mostly take tips from people to help me, too, so thank you!
by ParallelEnder
Wed Feb 14, 2018 11:01 pm
Forum: Level design discussion
Topic: Level design help
Replies: 16
Views: 1673

Re: Level design help

Tyler-bot wrote:
Wed Feb 14, 2018 4:00 pm
ParallelEnder wrote:
Wed Feb 14, 2018 6:29 am
Oh boy.
-Unless you don't want me to. -Ty
Nah, you can fill me up with ides, advice is always helpful.
by ParallelEnder
Wed Feb 14, 2018 10:37 pm
Forum: Level design discussion
Topic: Level design help
Replies: 16
Views: 1673

Re: Level design help

Yeah, I added a teleporter above the player for it to jump into for a little tutorial.
by ParallelEnder
Wed Feb 14, 2018 6:29 am
Forum: Level design discussion
Topic: Level design help
Replies: 16
Views: 1673

Re: Level design help

Oh boy.
by ParallelEnder
Wed Feb 14, 2018 1:15 am
Forum: Level design discussion
Topic: Level design help
Replies: 16
Views: 1673

Re: Level design help

In fact, I only provided the Kick ability and the Mega Buster. How's this? It's the start of the level, and I'm not sure about if the placement of this enemy is good. Image
by ParallelEnder
Wed Feb 14, 2018 1:06 am
Forum: Level design discussion
Topic: Level design help
Replies: 16
Views: 1673

Re: Level design help

Thats a damn load of ideas, thank you. :D
by ParallelEnder
Tue Feb 13, 2018 3:08 am
Forum: Level design discussion
Topic: Level design help
Replies: 16
Views: 1673

Re: Level design help

Yeah, I think I also added bomb to the level to help attack some enemies. :p
by ParallelEnder
Mon Feb 12, 2018 10:29 pm
Forum: Level design discussion
Topic: Favorite/recommended tile combos?
Replies: 11
Views: 2053

Re: Favorite/recommended tile combos?

Bomb tiles on top of oil tiles might do your fancy. Image
by ParallelEnder
Mon Feb 12, 2018 8:46 pm
Forum: Level design discussion
Topic: Level design help
Replies: 16
Views: 1673

Level design help

I'm new to Mega Maker, as I recently got a laptop. I got my skill back when I played Super Mario Maker, but I'm unsure whether the designs are good. Any help? This is a level I'm making, for reference. (This level mainly uses the dash ability)https://imgur.com/6C6P0nG