Search found 25 matches

by Shadow444
Thu Jan 23, 2020 7:15 pm
Forum: Feedback and suggestions
Topic: About the function of changing the music during the game.
Replies: 3
Views: 145

About the function of changing the music during the game.

I am aware that many players are concerned about this topic, because many of them want to see this feature in the 1.6 release. And i'm thinking about one question: Will the developers add title music and level select from all 11 Megaman games (with spinoff games of course, like MMII with MMV from GB...
by Shadow444
Wed Jan 15, 2020 2:01 am
Forum: Level showcase
Topic: up the spout
Replies: 7
Views: 291

Re: up the spout

Are you asking for feedback? Okay, the level looks like 1.0.0 which is not cool already, monotonous tilesets and backgrounds, the checkpoint is stupidly far from the beginning of the level. Same enemies (from starting 1.0.0 again!), inappropriate music for level. Choosing a waterfall, it should not ...
by Shadow444
Mon Jan 13, 2020 10:00 pm
Forum: General discussion
Topic: (Intuition) Bosses that can be in 1.6 and those that can't for it
Replies: 5
Views: 280

NO Commando and Bounce Man!!!

I only waiting Pump Man (Or Chill Man / Solar Man) and Torch Man (or Tundra Man) and nobody else. Pump Man work like Wood Man and i don't consider it a problem in need of background water for use his attacks. Torch Man is a BADASS fire type robot master and he not look so difficult to add!!! We don'...
by Shadow444
Fri Jan 10, 2020 1:41 pm
Forum: Announcements
Topic: Blast Man
Replies: 80
Views: 4777

Re: Blast Man

I would prefer to see only this news: "1.6 will be released tomorrow" and nothing more, I'm tired of waiting already, it's too much time has passed!
by Shadow444
Wed Jan 01, 2020 5:46 pm
Forum: Feedback and suggestions
Topic: Tilesets select
Replies: 0
Views: 87

Tilesets select

Maybe such a topic of discussion will be sick for someone. However, i can't help thinking that i would like to see the choice of tileset in 1.6 update for building really beautiful levels. I already once upon a time wrote a similar topic, but there it was a little different, and still, tilesets sele...
by Shadow444
Sun Dec 22, 2019 10:22 pm
Forum: General discussion
Topic: About MM7 and 8 styles...
Replies: 5
Views: 293

Re: About MM7 and 8 styles...

It reminds me of Super Mario Bros Crossover version 3.1.21 - where there was also a choice of style. And there you can play as Megaman / Protoman and Bass and see how it looks like a change of style from 8 bits to 16 bits, and without changing the gameplay itself.
by Shadow444
Fri Dec 13, 2019 4:39 pm
Forum: General discussion
Topic: V2 Robot Masters
Replies: 11
Views: 867

Re: V2 Robot Masters

Blast Man is a power gear type robot master. And i think Tundra Man will added for balance, he is speed gear type and he not lock so difficult for adding (i guess, but i not sure about this). And what about the other robots from MM11 i do not even know who can be added, Torch Man looks suitable, but...
by Shadow444
Wed Dec 11, 2019 1:52 am
Forum: Announcements
Topic: Regarding Blast Man's feedback
Replies: 48
Views: 4178

Re: Regarding Blast Man's feedback

It’s never too late to change bosses to your own rules and change their working principle and make their work already possible, even if it contradicts the original. For example, to add the ability to jump to the boss who does not do this in the original at all, there is nothing wrong with that, but ...
by Shadow444
Mon Dec 09, 2019 6:15 pm
Forum: Announcements
Topic: Blast Man
Replies: 80
Views: 4777

Re: Blast Man

I won't argue that the boss looks threatening , but... Bomb Man Crash Man Napalm Man Grenate Man We already have 4 robot masters of the explosion category, do we need another one? In the game now catastrophically need a robot master category of water and ice category, well, or in extreme cases, the ...
by Shadow444
Tue Nov 12, 2019 6:16 am
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 164
Views: 14055

Re: Mega Man 11's Anniversary

Can you all calm down and just wait for the release? You should understand one simple thing, the developers do not prepare you something second-rate and boring, and release for a minute 10 and 11 parts of Megaman! To make the update no worse than 1.5 for developers it is a matter of honor, because i...
by Shadow444
Tue Sep 24, 2019 4:55 am
Forum: General discussion
Topic: 1.6 is taking a while, huh?
Replies: 57
Views: 3901

Re: 1.6 is taking a while, huh?

I think that 1.6 can go either 2 or 4 October, in honor of the release of Megaman 11, as will be exactly a year since its release. After all, in 1.6 add content from 11, it is quite logical to release update in one of these two dates.
by Shadow444
Fri Aug 30, 2019 4:04 pm
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 68
Views: 5990

Re: The new Wily Firewall™

Now there will be a new type of levels. And i hope will also add auto-scrolling screen, as it was on the level Tengu Man from MM&B.
by Shadow444
Sun Aug 25, 2019 10:43 am
Forum: Feedback and suggestions
Topic: Stardroid Weapon Poll
Replies: 13
Views: 718

Re: Stardroid Weapon Poll

Uranus weapon: Deep Digger reminds me Guts Man's super arm. And in MMM of these two weapons in the game are so lacking. And with these two types of weapons you can come up with new levels of the puzzle, well, or make the game style as in the game Chip 'n Dale: Rescue Rangers.
by Shadow444
Sat Aug 24, 2019 2:05 pm
Forum: General discussion
Topic: Thoughts out loud: Soundtrack for release MMM 1.6
Replies: 3
Views: 496

Re: Thoughts out loud: Soundtrack for release MMM 1.6

Well, if Dr. Wily's Gear Fortress theme will be the first in the trailer, Nitro man would be a great choice for a second theme to show's new opportunity (if it adds to the game).
by Shadow444
Thu Aug 15, 2019 5:39 am
Forum: General discussion
Topic: Thoughts out loud: Soundtrack for release MMM 1.6
Replies: 3
Views: 496

Thoughts out loud: Soundtrack for release MMM 1.6

I was wondering, what soundtrack will be used for the release of MMM 1.6. And i think this will be the topic of MM11 Blast Man first, and next theme is MM10 wily stage 3. What do you think about this?
by Shadow444
Fri Jul 19, 2019 1:29 am
Forum: General discussion
Topic: Clearly confirmed qualities of MM11
Replies: 3
Views: 405

Re: Clearly confirmed qualities of MM11

You forgot this two themes


I think they'll be in the game too.
by Shadow444
Sun Jun 02, 2019 5:47 pm
Forum: Announcements
Topic: Sheep Man and Thunder Wool
Replies: 34
Views: 3574

Re: Sheep Man and Thunder Wool

Finaly, a normal electric type boss, because Spark man its not a serious boss, that we have....
by Shadow444
Fri Mar 29, 2019 5:07 am
Forum: Level showcase
Topic: Megaman 2 - All wily stages.
Replies: 1
Views: 227

Megaman 2 - All wily stages.

Hey all, i decided to recreate a full Wily's castle from Megaman 2. I hope you like this.
Level is here - https://megamanmaker.com/?level=308165
by Shadow444
Sun Mar 24, 2019 10:21 pm
Forum: Announcements
Topic: 1.5 this Tuesday!
Replies: 94
Views: 6515

Re: 1.5 this Tuesday!

"Music in my brain when I found out about the announcement that was waiting for a very long time."
by Shadow444
Sun Mar 03, 2019 10:52 pm
Forum: Announcements
Topic: Surprise reveal
Replies: 87
Views: 10676

Re: Surprise reveal