Search found 810 matches

by Neo Cutman
Fri Aug 07, 2020 6:23 pm
Forum: General discussion
Topic: Vote For What You think will be good Weapon for MMM
Replies: 18
Views: 596

Re: Vote For What You think will be good Weapon for MMM

It's interesting that the poll results won't be displayed this time. I wonder if the Devs are going to use some of the runner-ups of the poll as additional weapon picks to include for 1.7? Perhaps why they decided to keep private the poll results? Yes it is a secret favorite list. So it is possible...
by Neo Cutman
Thu Aug 06, 2020 1:07 pm
Forum: Announcements
Topic: Super Arm
Replies: 82
Views: 2285

Re: Super Arm

I am not a developer, but I would like to make some conjectures here. The thought occurs... Do player-created Guts Blocks continue to exist after the player switches to a new weapon, or do they despawn? I believe that when created they become independent objects that would allow megaman to change we...
by Neo Cutman
Tue Aug 04, 2020 12:11 pm
Forum: General discussion
Topic: How could Super Arm be used best?
Replies: 3
Views: 124

Re: How could Super Arm be used best?

I believe that it can have good uses in these 3 ways but in my case I will probably use more for puzzles.
by Neo Cutman
Mon Aug 03, 2020 8:14 pm
Forum: Announcements
Topic: Super Arm
Replies: 82
Views: 2285

Re: Super Arm

Speaking of options.... I always thought that if Super Arm was added then it would interact with Cracked Blocks the same way it does with Guts Blocks. Is this a bad idea or does anyone else think this is a fair application? Currently Cracked Blocks only react to "punch" related abilities and object...
by Neo Cutman
Fri Jul 31, 2020 7:36 pm
Forum: Announcements
Topic: Super Arm
Replies: 82
Views: 2285

Re: Super Arm

Congratulations on this work! I can already imagine countless challenges and puzzles being created with this weapon.

For those who would like to see some examples of what to do, take a look at this MMPU video.
by Neo Cutman
Fri Jul 31, 2020 6:43 pm
Forum: General discussion
Topic: Vote For What You think will be good Weapon for MMM
Replies: 18
Views: 596

Re: Vote For What You think will be good Weapon for MMM

Blue_Bummer wrote:
Fri Jul 31, 2020 12:20 am

You are correct. Yamato Spear, for example, wouldn't bring much new to the table. Unless the Devs did something really inspired and surprising.
In my opinion Yamato Spear could be fired while slide, this would make it a weapon to get to places that others don't allow.
by Neo Cutman
Thu Jul 30, 2020 3:09 pm
Forum: General discussion
Topic: Vote For What You think will be good Weapon for MMM
Replies: 18
Views: 596

Re: Vote For What You think will be good Weapon for MMM

Standard weapons on the other hand can be put to use in any type of level and offer far more options for both gameplay and level design. It depends on the weapon, some hardly bring new possibilities, but Super Arm if it were allowed to stack blocks would be great to expand the possibilities of game...
by Neo Cutman
Wed Jul 29, 2020 4:48 pm
Forum: General discussion
Topic: Vote For What You think will be good Weapon for MMM
Replies: 18
Views: 596

Re: Vote For What You think will be good Weapon for MMM

Uranus wrote:
Wed Jul 29, 2020 4:37 pm
Viote changed to Rush Marine because it's more useful that Super Arm.
I just hope that it has the movements of MM3 in which it was very free to control.
by Neo Cutman
Wed Jul 29, 2020 3:47 pm
Forum: Announcements
Topic: New weapon + contest
Replies: 67
Views: 2583

Re: New weapon + contest

I find Hero's command an interesting addition, since this adds a luck factor to the game, I like it. I'm looking forward to seeing how HC can be implemented. Random path generation is something I've been wanting to see for quite a while in levels. A random teleporter would be another addition that ...
by Neo Cutman
Wed Jul 29, 2020 3:42 pm
Forum: General discussion
Topic: Vote For What You think will be good Weapon for MMM
Replies: 18
Views: 596

Re: Vote For What You think will be good Weapon for MMM

I think Super Arm will win the contest, but I voted for Rush Marine because it would allow for cool underwater adventures.
by Neo Cutman
Wed Jul 29, 2020 2:55 pm
Forum: Announcements
Topic: New weapon + contest
Replies: 67
Views: 2583

Re: New weapon + contest

I find Hero's command an interesting addition, since this adds a luck factor to the game, I like it.
by Neo Cutman
Mon Jul 20, 2020 3:50 pm
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 242
Views: 6263

Re: Upcoming anniversary announcement

I believe it only works when hit by weapons, we already have the Astro gate to be activated by jumping. I think it only works when hit by weapons also. @Uranus Why do you think it changes on jumps? :?: Im pretty sure in the trailer Mega Man jumped on the on off switch and It activated. Using the Oi...
by Neo Cutman
Mon Jul 20, 2020 1:43 pm
Forum: Feedback and suggestions
Topic: New BGs and Tilesets for Version 1.7
Replies: 10
Views: 489

Re: New BGs and Tilesets for Version 1.7

I would like to add, could we just get some solid color backgrounds and nothing else? Like black, white, blue, orange etc. .. Hm... "solid color backgrounds?" If you do not count changing empty BGs' colors in the grid by default, then... it could work. The BG colors can be changed? How? I didn't se...
by Neo Cutman
Mon Jul 20, 2020 1:34 pm
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 242
Views: 6263

Re: Upcoming anniversary announcement

My question is Is there any enemy or gimmick that can activate the switch remotedly without needing Mega Man to interact? Because if there is, the field for creativeness will be even wider opened. :shock: :lol: In my opinion it could be activated by electrical objects and enemies, like elec beam, e...
by Neo Cutman
Mon Jul 20, 2020 1:24 pm
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 242
Views: 6263

Re: Upcoming anniversary announcement

What im concerned about is how the switch is activated. It can be activated by both shoot and jump. This could lead to levels being cheesed as maybe a section will require the player to shoot the on off switch, but it's possible for the player to cheese that section by jumping on the switch somehow...
by Neo Cutman
Sat Jul 18, 2020 9:11 pm
Forum: Announcements
Topic: BushBacon joins the team as a spriter!
Replies: 16
Views: 594

Re: BushBacon joins the team as a spriter!

congratulations and good luck
by Neo Cutman
Fri Jul 17, 2020 1:58 pm
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 242
Views: 6263

Re: Upcoming anniversary announcement

Sounds good at face value, and I'd be behind this, except sometimes life happens (i.e. Wrecking's injury) and would throw the schedule off. So they could estimate 80% complete... Something happens.... and then months go by with no updates on progress. How would the community react to a sudden draw ...
by Neo Cutman
Fri Jul 17, 2020 1:09 pm
Forum: Mega Man Maker Mod Topics
Topic: MegaMaker Mod that Changes Everything has a beta release now!!!
Replies: 5
Views: 519

Re: MegaMaker Mod that Changes Everything has a beta release now!!!

Ok the Beta of my mod is up now. What's Your Mod is about? Basically it changes alot of behaviours in terms of (bosses, enemies, gimmicks and slightly weapons) It changes some looking of the tiles and backgrounds. And changes musics The special side about that mod is the behaviour changes, you can ...
by Neo Cutman
Fri Jul 17, 2020 11:12 am
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 242
Views: 6263

Re: Upcoming anniversary announcement

I'm not saying it's tremendous, but check at others updates it's already not bad for 4 months. They never tend to show too much to have a lot to show on the final trailer. What I'd actually like is estimated progress updates on major versions. example: We have started working on version ?.? version...