Search found 634 matches

by Neo Cutman
Fri Dec 13, 2019 11:49 pm
Forum: Announcements
Topic: Regarding Blast Man's feedback
Replies: 43
Views: 1523

Re: Regarding Blast Man's feedback

TL/DR: Visuals matter when it comes to robot masters and how they fit into a stage. This is a weak point of MMM currently. The dev team should explore new approaches to improving this aspect of the game. The Full Version: Given what has been said about which robot masters (RM) can/will be included ...
by Neo Cutman
Fri Dec 13, 2019 10:57 am
Forum: Announcements
Topic: Regarding Blast Man's feedback
Replies: 43
Views: 1523

Re: Regarding Blast Man's feedback

When considering how Grenade Man was handled, I feel they could implement Bounce Man by having him still bounce off the top or sides of screen if there aren't walls or a ceiling. Seems like the most simple option to me. (Then again, this is just a guess and the team can do whatever they want, so I'...
by Neo Cutman
Tue Dec 10, 2019 9:58 pm
Forum: Announcements
Topic: Regarding Blast Man's feedback
Replies: 43
Views: 1523

Re: Regarding Blast Man's feedback

I find these explanations enlightening, thanks guys.
by Neo Cutman
Tue Dec 10, 2019 2:12 pm
Forum: Announcements
Topic: Blast Man
Replies: 59
Views: 1882

Re: Blast Man

I have to say, he's a good RM, the animation and programming is very good, but I have to agree with people that say we already have a lot of bomb type RM. I imagine that some technical difficulties related to double gear system led to this choice. The Background is very beautiful and will be very us...
by Neo Cutman
Tue Dec 03, 2019 4:05 pm
Forum: General discussion
Topic: What do you think is necessary to make the game more interesting?
Replies: 4
Views: 200

Re: What do you think is necessary to make the game more interesting?

If devs were able to reduce the slowness when the level has many screens, along with Boss Rush and music changer would allow us to create an entire game within a single level.
by Neo Cutman
Tue Dec 03, 2019 2:59 pm
Forum: General discussion
Topic: My predictions for 1.6 music
Replies: 5
Views: 194

Re: My predictions for 1.6 music

We will have over 140 songs available.
by Neo Cutman
Tue Dec 03, 2019 2:31 pm
Forum: General discussion
Topic: The 1.6 Update
Replies: 7
Views: 282

Re: The 1.6 Update

In every update we had a big thing like the multiple bosses. What do you guys think "the big thing" in this update is gonna be After the multiple bosses update, I can't think of anything else this game needs (aside from the usual "moar bosses/weapons/enemies/etc."). In fact, I believe they should n...
by Neo Cutman
Tue Dec 03, 2019 11:40 am
Forum: General discussion
Topic: The 1.6 Update
Replies: 7
Views: 282

Re: The 1.6 Update

Because of development time(8 months until now) I believe it will be something very complex.
Double Gear System for weapons, and maybe for some bosses.
by Neo Cutman
Tue Dec 03, 2019 10:55 am
Forum: General discussion
Topic: My predictions for 1.6 music
Replies: 5
Views: 194

Re: My predictions for 1.6 music

They will probably also include the music of the MM11 challenges
by Neo Cutman
Tue Nov 26, 2019 9:59 pm
Forum: Feedback and suggestions
Topic: Double Gear System
Replies: 10
Views: 536

Re: Double Gear System

I've been asking myself that same question. The level of secrecy the Devs have been using has me wondering if maybe that's it, as in the past few months progress updates have been very slim in terms of new info. The Devs have had hidden surprises in the past they held close to their chests... I wou...
by Neo Cutman
Tue Nov 12, 2019 2:49 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 164
Views: 12629

Re: Mega Man 11's Anniversary

Lack of teasers/progress updates is probably stoking the fires of impatience. Except that they already spoiled quite a bit. If they release more announcements, they might end up making the same mistake Pokemon Sun & Moon made. Like I said, the problem is they made the announcements too early, when ...
by Neo Cutman
Fri Nov 08, 2019 4:04 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 164
Views: 12629

Re: Mega Man 11's Anniversary

I still believe it's Acid Man's eye.
by Neo Cutman
Wed Nov 06, 2019 11:13 am
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 164
Views: 12629

Re: Mega Man 11's Anniversary

protoman242 wrote:
Wed Nov 06, 2019 3:28 am



same Neo Cutman, the same thing happened when they showed the flame sword before launching the 1.5 patch, we are also going for the 7 months since they launched it
Yes, I guess they wouldn't want to show more MM11 stuff unless they need much more time.
by Neo Cutman
Tue Nov 05, 2019 10:23 pm
Forum: General discussion
Topic: 1.6 is taking a while, huh?
Replies: 57
Views: 3525

Re: 1.6 is taking a while, huh?

I agree with you here. Just develop half of an update's usual content so that they can launch patches more frequently. We'd be getting less new content, but we'd be getting it more freuqently! Instead of spending an entire year tearing our hair out wondering if the Robot Masters we want are going t...
by Neo Cutman
Tue Nov 05, 2019 9:49 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 164
Views: 12629

Re: Mega Man 11's Anniversary

14Protoman wrote:
Tue Nov 05, 2019 7:40 pm
I just want a new f*****g announcement, why nobody supports me?
think like this, if we have another announcement it means we'll have to wait many days, if it doesn't other announcement means that update is coming.
by Neo Cutman
Mon Nov 04, 2019 8:22 pm
Forum: General discussion
Topic: ALL 65 missing weapons, classified by elemental theme
Replies: 11
Views: 432

Re: ALL 65 missing weapons, classified by elemental theme

I think the developers do not intend to include all weapons as well as all Robot Masters or even all gimmicks. That's sadly a very real possibility. :( Since the project has no profit we don't know how long developers can work on it. Until today it has had several changes of spriters and other func...
by Neo Cutman
Mon Nov 04, 2019 7:20 pm
Forum: Feedback and suggestions
Topic: (POLL)MM7, 8, 9 Robot Master Flashback (Patch 1.7 and beyond)
Replies: 13
Views: 680

Re: MM7, 8, 9 Robot Master Flashback (Patch 1.7 and beyond)

I voted for MM8 because they have more varieties of attacks than 8 bit or even 16 bit.
by Neo Cutman
Mon Nov 04, 2019 7:10 pm
Forum: General discussion
Topic: ALL 65 missing weapons, classified by elemental theme
Replies: 11
Views: 432

Re: ALL 65 missing weapons, classified by elemental theme

I think the developers do not intend to include all weapons as well as all Robot Masters or even all gimmicks.
by Neo Cutman
Mon Oct 21, 2019 4:06 pm
Forum: Feedback and suggestions
Topic: Cameo Playable Characters from other Games
Replies: 12
Views: 646

Re: Cameo Playable Characters from other Games

Highly unlikely cameo playable characters will ever happen. Since this game's beginning they've never added cameo characters outside of the Mega Man series. Since Mega Man can steal powers from other characters (since it's his thing); why not just have him use the powers of another character rather...
by Neo Cutman
Mon Oct 21, 2019 1:02 am
Forum: Feedback and suggestions
Topic: More Music in this Game (OTHER MUSIC)
Replies: 10
Views: 526

Re: More Music in this Game (OTHER MUSIC)

I can imagine how it could be useful opening/stage select musics along with the music changer, these musics could work very well in special rooms in the level