Search found 36 matches

by Slope_Man
Mon Aug 12, 2019 1:27 pm
Forum: Level showcase
Topic: No Train, No Gain [ID: 345897]
Replies: 7
Views: 416

Re: No Train, No Gain [ID: 345897]

It was alright. Nothing was designed too poorly, and I liked that it was short, but didn't feel too short. It looks functional, not great, but functional prevents people from being distracted from poor visuals. A few points for improvement: - I'd say you'd have too many mm8 joes. It doesn't make thi...
by Slope_Man
Wed Jul 17, 2019 8:06 pm
Forum: Level showcase
Topic: Bamboo Forest [341455]
Replies: 12
Views: 510

Re: Bamboo Forest [341455]

I thought it was a good idea stretched way past the point of it being fun. There's 3 different type of enemies in this stage, which isn't enough for 28 screens. It's a fun concept with well designed rooms, but it's practically the same concept with minor variations, which is fine, but not for the le...
by Slope_Man
Sun Jul 14, 2019 8:26 pm
Forum: Level showcase
Topic: Polar Man
Replies: 5
Views: 275

Re: Polar Man

Your main problem is you don't know when and where to stop. The level features a mostly adequate and interesting layout, mostly adequate enemy placement although weirdly a lack of variety over it's what, 40 screen duration? Therein lies the main problem, btw. Your level is double the length of a reg...
by Slope_Man
Thu Jun 13, 2019 12:32 pm
Forum: Level showcase
Topic: [First level] Float man stage
Replies: 8
Views: 417

Re: [First level] Float man stage

A very decent stage, and I appreciate that it isn't 4050 screens. Aesthetically, it's great. I like how Toad man is an actual challenge this time. There's a lot of little things that could be better, however. Too many frogs yes, especially since there are like 8 in a row at the start. When a new ene...
by Slope_Man
Fri Apr 12, 2019 9:41 pm
Forum: Level showcase
Topic: Harpy Woman
Replies: 3
Views: 243

Re: Harpy Woman

I'm not sure how the theme is supposed to fit a Harpy, going from a water level to a forest level. I suppose you were inspired by Centaur Man for the first half. Nevertheless, that idea of theme switching after the checkpoint is interesting. Maybe if you'd use straight up birds or more flying types ...
by Slope_Man
Mon Apr 08, 2019 2:42 pm
Forum: Level showcase
Topic: Douse Man
Replies: 1
Views: 213

Re: Douse Man

First of all, I should mention I get a weird bug of sorts when playing this, where a yoku block doesn't appear for me during the final section (it is the second block in the final sequence). It doesn't happen when I play it in the editor. I have no idea what's going on there. This level almost reads...
by Slope_Man
Sat Apr 06, 2019 1:40 pm
Forum: Level design discussion
Topic: How to Convey Direction in Levels?
Replies: 5
Views: 433

Re: How to Convey Direction in Levels?

There are those new pit shadows. If you don't have a black background, use those. Since it is early in the lifecycle of 1.5, it would be a good idea to have these pits early in the level, and perhaps early on the only way forward is to jump down into a pit without these (and no other options). You c...
by Slope_Man
Wed Apr 03, 2019 12:22 pm
Forum: Level showcase
Topic: Sunset Shore
Replies: 5
Views: 354

Re: Sunset Shore

This felt like a level that exists... It sure is a level. But on a calm Sunday afternoon. It was never challenging throughout, it was quite polite. Normally I would hate this, but because it had a solid theme, decent pacing, did not feel overly long and the overall atmosphere I enjoyed it. There is ...
by Slope_Man
Thu Mar 28, 2019 7:51 pm
Forum: Level showcase
Topic: [Deleted] Stormy City
Replies: 2
Views: 192

Re: Stormy City

An almost brilliant stage with very little elements. I appreciate that. I object to above modifications. I enjoyed the dumb troll of falling in the windstorm pit. I should've known better. A gate opening and still permanently stopping rain would also look silly. Although generally flat terrain is a ...
by Slope_Man
Thu Mar 28, 2019 6:55 pm
Forum: Level showcase
Topic: Magic Bouncing Ball - ID 307148
Replies: 6
Views: 364

Re: Magic Bouncing Ball - ID 307148

It's a fine level, but possibly a little bit above my skill level. One thing is: I couldn't figure out you can simply double jump with the magic ball, until after I downloaded it. So basically I just got stuck right before the first checkpoint, as I just didn't know what to do. What would help is if...
by Slope_Man
Thu Mar 28, 2019 6:51 pm
Forum: Level showcase
Topic: The Mantle... (306574)
Replies: 11
Views: 465

Re: The Mantle... (306574)

Fun level, with a cool concept. My only remark is that maybe you could've possibly done some more varied setups for the Kakibatanks. Also, it seems a little weird your subweapons don't do anything for the final boss(es), which do push things to the point of being a little cheap perhaps, though both ...
by Slope_Man
Tue Mar 26, 2019 12:51 pm
Forum: Level showcase
Topic: Rich Man
Replies: 8
Views: 547

Re: Rich Man

Thanks! Nice run. Those weapons really destroy most things here :lol: Hmmmm now I understand. Still wouldn't have guessed alone. My main complain about the visuals would be that tiles combinations don't work, regardless of the theme. The level itself was not bad. Keep going! Which tile combinations ...
by Slope_Man
Tue Mar 26, 2019 12:39 pm
Forum: General discussion
Topic: We must make this game grow
Replies: 7
Views: 428

Re: We must make this game grow

Well, I suppose the 'traditional format' is a thing that tends to happen for forum communities then. To be fair, there were definately other kinds of levels posted to the MarioMaker reddit. I would agree that say, a one screen puzzle level would not get as much time of day on these forums, maybe les...
by Slope_Man
Mon Mar 25, 2019 12:45 pm
Forum: General discussion
Topic: We must make this game grow
Replies: 7
Views: 428

Re: We must make this game grow

The patch coming out soon is nice and all, but when the community is made up of the same ~50 people, it's difficult to assert the game will improve much. As a level creation tool, this game will thrive as much as its community allows it to. It is very important to raise awareness of the game and ge...
by Slope_Man
Sun Mar 24, 2019 2:35 pm
Forum: Level showcase
Topic: Rich Man
Replies: 8
Views: 547

Re: Rich Man

'I didn't know where I was'. I don't understand this criticism, for most levels actually. It's his palace, you enter via jungle (palm trees and a jungle another symbol of exotica, isolation, and status), and finally you ascend to the top, to denote status and isolation. That's pretty much it. I gues...
by Slope_Man
Thu Mar 21, 2019 9:53 pm
Forum: Level showcase
Topic: -Wily Bunkers-
Replies: 10
Views: 728

Re: -Wily Bunkers-

Have you posted a new version yet? I played this level a while ago, so this is regarding the old version in any case. Anyway, I don't have much to say. It was a fun level! I liked the brevity of the rooms if that makes sense. There's only a small couple of fun movements to get through a screen. In t...
by Slope_Man
Thu Mar 21, 2019 12:38 pm
Forum: Level showcase
Topic: Rich Man
Replies: 8
Views: 547

Rich Man

Quick play: https://megamanmaker.com/?level=305339 Level ID: 305339 L O R E Step into the land of RICH MAN, filled with gold lined sands, gold gold fish, an assortment of luxurious jacuzzis, infamous court jesters, golden frogs, top quality seafood, aquariums, SNAKE CHANDELIERS, and very expensive,...
by Slope_Man
Tue Nov 27, 2018 8:18 pm
Forum: Level showcase
Topic: Proto Mountain
Replies: 10
Views: 643

Re: Proto Mountain

I did want to create a stage that is somewhat challenging through weapon damage, so I'm not going to add more checkpoints or whatever, it is meant to be challenging in that way. And also I'd like to focus on new levels. Most of the work from this one is from months to maybe half a year ago Yeah, I ...
by Slope_Man
Tue Nov 27, 2018 8:06 pm
Forum: Level showcase
Topic: -Mechanical Mountains-
Replies: 15
Views: 865

Re: -Mechanical Mountains-

This was pretty solid all throughout. I don't really have any complaints here, although I too wish you would get rid of 4 tile jumps in your levels :lol: Like it wouldn't be as bad if the tile to jump to was a little lower in terrain or something. I guess it's not as bad as some earlier level which ...
by Slope_Man
Tue Nov 27, 2018 7:58 pm
Forum: Level showcase
Topic: [NEW LINK] Cheery Happy Funtime Level
Replies: 9
Views: 580

Re: Cheery Happy Funtime Level

This level has some great things going for it. Enemies are placed to be able to hit you, they're a good challenge and overall it has a great flow to it. Most of it feels very authentic to official Megaman levels. The platform gimmick was simple but implemented well, so there's a good sense of variet...