Search found 145 matches

by Hyenyaku
Fri May 24, 2019 11:47 am
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 65
Views: 2002

Re: Version 1.5.5.1

Portals appeared when your fighting boss. At less have a option to have portals appeared during bosses. Portals in boss room are disabled during boss fight ONLY IF they teleport Mega to another room. This is because in the old versions, in most of the cases, bosses will die instantly if Mega exits ...
by Hyenyaku
Mon May 20, 2019 12:01 pm
Forum: Feedback and suggestions
Topic: More options about music related to subboss.
Replies: 0
Views: 67

More options about music related to subboss.

Well, I want to give 2 suggestions about music that relate to sub-bosses: #1: Give creators option to not use any boss theme on sub-bosses. Which means the main level theme continues to play during a sub-boss fight. #2: Give creators option to change level theme when players defeat sub-boss. Which m...
by Hyenyaku
Sun May 19, 2019 3:53 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 65
Views: 2002

Re: Version 1.5.5.1

Dragonwing190000 wrote:
Sun May 19, 2019 12:24 pm
When using a Charge Kick in the Magma Beam, the Magma Beam don't kill you until the Charge Kick ends.
Nothing can kill Mega while he is using Charge Kick. It's intended to be like that.
by Hyenyaku
Sat May 18, 2019 4:37 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 65
Views: 2002

Re: Version 1.5.5.1

If you go through a boss door, and then immediately go through another one while the first door is in the middle of it's closing animation, it stays open permanently and all other doors get locked. (Ignore my failed attempts at replicating the glitch, I forgot how I got it to work) I was able to re...
by Hyenyaku
Thu May 16, 2019 1:56 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 65
Views: 2002

Re: Version 1.5.5.1

If Concrete Man creates a concrete platform on springs and does an earthquake jump onto that platform, he dies instantly.
by Hyenyaku
Fri May 10, 2019 6:07 pm
Forum: Mega Man discussion
Topic: Is it Met, Metall or Mettaur?
Replies: 13
Views: 243

Re: Is it Met, Metall or Mettaur?

Metalls are in MM classic, Mettaurs are in MMBN and Mettenas are in MMSF.
Met is a short name for all of them and Mettool is an alternative transcription for Metall (they're both spelled Mettōru in japanese)
by Hyenyaku
Mon May 06, 2019 12:22 pm
Forum: General discussion
Topic: Taking boss suggestions for my mod
Replies: 8
Views: 291

Re: Taking boss suggestions for my mod

Ice Man as the phase 3 of Block Man.
by Hyenyaku
Fri May 03, 2019 11:13 am
Forum: General discussion
Topic: Buster only, no damaging levels
Replies: 7
Views: 357

Re: Buster only, no damaging levels

In this one you will have to collect Pharaoh Shot and use it to destroy weapon blocks and unlock the path to boss door, but that's it. The rest of the level is doable with buster only (and no damage, of course).
Also brace yourself, because it may take time training.
DEADLY PYRAMID - DONT FALL DOWN
by Hyenyaku
Fri May 03, 2019 3:27 am
Forum: Level design discussion
Topic: CHECKPOINT OF DOOM
Replies: 4
Views: 187

Re: CHECKPOINT OF DOOM

Wow this is very creative and could be used in many levels that want to be challenging without completely making fake difficulty or give people a leg up for difficult boss battles and the like, this is very creative and well designed. I'm assuming you're fine with others using this but yeah props t...
by Hyenyaku
Thu May 02, 2019 3:59 pm
Forum: Level design discussion
Topic: CHECKPOINT OF DOOM
Replies: 4
Views: 187

Re: CHECKPOINT OF DOOM

Could this be used to make a lives system? Yep, just give players a softlock as the final punishment and they will have to start over. For real! That is the only way of using this to really dupplicate the lives system. p/s: actually I have another system that may somehow do the job, but I'll take t...
by Hyenyaku
Thu May 02, 2019 9:12 am
Forum: Level design discussion
Topic: CHECKPOINT OF DOOM
Replies: 4
Views: 187

CHECKPOINT OF DOOM

Hi guys! I'd like to introduce a system that affects the character differently everytime he is spawned from the same checkpoint. What does it mean? It means that with this system, you can set up to give players some extra contents or punishments if they die . I'll give you two examples of how to imp...
by Hyenyaku
Sat Apr 20, 2019 4:38 pm
Forum: Level design discussion
Topic: Somehow unknown Weapon Capsule feature
Replies: 2
Views: 289

Re: Somehow unknown Weapon Capsule feature

Yep, and this idea is perfect for creators who think that M Tank or infinity energy spawner are so baddass that can ruin their levels.
by Hyenyaku
Thu Apr 18, 2019 5:52 pm
Forum: Level design discussion
Topic: Which way do you use Drop Shadows?
Replies: 5
Views: 289

Re: Which way do you use Drop Shadows?

Bottomless pit, but also safe drop sometimes.
I also use both drop shadow and ceiling shadow to make a black vertical tunnel drop transition when neccessary.
by Hyenyaku
Tue Apr 16, 2019 1:38 pm
Forum: Feedback and suggestions
Topic: W-Tank to restore a single weapon's ammo
Replies: 13
Views: 325

Re: W-Tank to restore a single weapon's ammo

Yeah, that's at least one workaround if you're inclined to do that. Blank Weapon Capsules also act as an instant ammo refill to whatever's currently equipped, so that may be helpful to know. You're right Vir. I almost forgot about the use of Blank Weapon Capsules. May be this should be mentioned mo...
by Hyenyaku
Tue Apr 16, 2019 9:10 am
Forum: Feedback and suggestions
Topic: W-Tank to restore a single weapon's ammo
Replies: 13
Views: 325

Re: W-Tank to restore a single weapon's ammo

T̶o̶ ̶a̶l̶l̶ ̶p̶e̶o̶p̶l̶e̶ ̶w̶h̶o̶ ̶t̶e̶n̶d̶ ̶a̶n̶d̶ ̶w̶a̶n̶t̶ ̶t̶o̶ ̶a̶s̶k̶ ̶"̶W̶h̶y̶ ̶s̶h̶o̶u̶l̶d̶ ̶w̶e̶ ̶u̶s̶e̶ ̶t̶h̶i̶s̶ ̶c̶r̶a̶p̶ ̶w̶h̶e̶n̶ ̶w̶e̶ ̶h̶a̶v̶e̶ ̶a̶ ̶m̶u̶c̶h̶ ̶m̶o̶r̶e̶ ̶e̶f̶f̶i̶e̶n̶t̶ ̶i̶t̶e̶m̶?̶"̶:̶ ̶B̶e̶c̶a̶u̶s̶e̶ ̶a̶s̶ ̶a̶ ̶c̶r̶e̶a̶t̶o̶r̶,̶ ̶h̶e̶ ̶d̶o̶e̶s̶n̶'̶t̶ ̶w̶a̶n̶t̶ ̶t̶h̶a̶...
by Hyenyaku
Mon Apr 15, 2019 6:07 pm
Forum: Level design discussion
Topic: Prevent slowdown in large levels
Replies: 5
Views: 298

Re: Prevent slowdown in large levels

Yeah I have some trick for that: - Avoid using utility objects like crash wire, cracked boxes, X boxes, etc just for decorating. I mean, if you want to place them, make them useful. - Don't spam too much enemies or gimmicks in one room, whatever you place in the level, make them have a gameflow-affe...
by Hyenyaku
Mon Apr 15, 2019 3:28 am
Forum: Feedback and suggestions
Topic: Randomly choose boss theme
Replies: 4
Views: 169

Re: Randomly choose boss theme

If creators decide not to touch the button to choose the main theme, one among them is selected at random for the level, not always be CutMan or always be GutsMan, but at random everytime they open a new editor. Then why should the boss theme always stay at the MM1 when a boss is placed? That theme ...
by Hyenyaku
Sun Apr 14, 2019 3:36 pm
Forum: Feedback and suggestions
Topic: Randomly choose boss theme
Replies: 4
Views: 169

Randomly choose boss theme

This is just a small suggestion. By now the theme of the level is randomly selected when creators enter "new level" mode. However, boss theme always stays at the boring MM1 track if creators add the boss and just leave him be. In case creators actually don't mind which tracks to be selected in their...
by Hyenyaku
Wed Apr 10, 2019 5:30 pm
Forum: Bug reports
Topic: Version 1.5.4
Replies: 43
Views: 1508

Re: Version 1.5.4

X-Boxes' weird bouncing behaviours.
https://www.youtube.com/watch?v=RIJsLPVam6E
by Hyenyaku
Tue Apr 09, 2019 8:19 am
Forum: Feedback and suggestions
Topic: Option to make napalm drills invincible
Replies: 2
Views: 111

Option to make napalm drills invincible

There are many chasing level got wrecked and cheesed because the spike drills in Napalm Man's stage can easily be blown off with buster. I suggest that creators should have option to make them bullet proof. Of course I know there is a solution is to remove weapon when players get chased. But by doin...