Search found 224 matches

by Hyenyaku
Mon Jan 11, 2021 12:37 pm
Forum: Bug reports
Topic: Version 1.7.0
Replies: 69
Views: 1302

Re: Version 1.7.0

If I map a moving button to a character key, the moving effect will occur when I type the corresponding key into the level report detail textarea. For example: My up button is the <i> key, so whenever I type <i>, the level report detail gets blurred out and another element will be focused.
by Hyenyaku
Thu Nov 05, 2020 3:01 pm
Forum: Mega Man discussion
Topic: Why does Megaman instantly die to spikes?
Replies: 16
Views: 1484

Re: Why does Megaman instantly die to spikes?

Because they are pointy, and pointy is scary. :lol:

Image
by Hyenyaku
Sat Oct 10, 2020 12:14 pm
Forum: Feedback and suggestions
Topic: Skeleton or Master Key
Replies: 5
Views: 417

Re: Skeleton or Master Key

Well, just use the Astro Gates, one press and all door unlocked, just like the concept of one key unlocking any doors. :roll:
by Hyenyaku
Mon Sep 14, 2020 9:32 am
Forum: Level design discussion
Topic: full game level
Replies: 10
Views: 758

Re: full game level

Well here's my suggestion: Just don't! Don't stuff a whole game into one level. No one would enjoy that slow and laggy thing.
by Hyenyaku
Fri Sep 04, 2020 3:56 pm
Forum: Level design discussion
Topic: Time Slow & [5] Rain
Replies: 3
Views: 400

Re: Time Slow & [5] Rain

Runglo wrote:
Fri Sep 04, 2020 3:25 pm
Hyenyaku wrote:
Thu Sep 03, 2020 12:44 pm
Ever tried MM6's oil?
I'm not sure what you mean.
Time Slow & Oil, that what I mean.
by Hyenyaku
Thu Sep 03, 2020 12:44 pm
Forum: Level design discussion
Topic: Time Slow & [5] Rain
Replies: 3
Views: 400

Re: Time Slow & [5] Rain

Ever tried MM6's oil?
by Hyenyaku
Mon Aug 31, 2020 6:04 pm
Forum: Announcements
Topic: The new level server!
Replies: 53
Views: 3926

Re: The new level server!

Poor level quality is not a reason to report a level. You should only report a level if it's one of the following: - offensive - inappropriate - stolen - broken by an update - literally unbeatable If you don't like a level, downvote it. We will not take such reports seriously and you may face conse...
by Hyenyaku
Mon Aug 31, 2020 6:00 pm
Forum: Feedback and suggestions
Topic: LEVEL DESCRIPTION
Replies: 0
Views: 201

LEVEL DESCRIPTION

As the new trailer launch, we can clearly see that from now on, you can report levels for inappropriate contents . With that feature, I think now it's totally reasonable to add the choice to write level description, because almost all comments against that idea were due to the possibility of having ...
by Hyenyaku
Tue Aug 18, 2020 5:17 pm
Forum: Level showcase
Topic: Protozero - Ice Mountains (A Zero-Style map)
Replies: 7
Views: 674

Re: Protozero - Ice Mountains (A Zero-Style map)

Welp, I saw memelord69 was the latest replier of this thread and played the level without reading anything else. For a moment I thought this is one of his level itself :lol: But seriously man, the Killer Bullets are either cheap or make some part cheesable. Next time, you should separate platforming...
by Hyenyaku
Sun Aug 16, 2020 12:10 pm
Forum: Forum games
Topic: Rewrite That Plot
Replies: 161
Views: 7571

Re: Rewrite That Plot

Mega Man gets access to the core of the game, and hacks every level like Kirito did.

Specter of Torment.
by Hyenyaku
Sat Aug 15, 2020 11:05 am
Forum: Feedback and suggestions
Topic: Boss rematch capsules.
Replies: 6
Views: 491

Re: Boss rematch capsules.

Well that's a good thing to add. By the way for now there's already a teleporter setup that only allow you to go once. If you feel interested, check out this video: https://youtu.be/iCO2zOY9LBc https://www.youtube.com/watch?v=iCO2zOY9LBc The setup may be a little bit too big for the real boss rush t...
by Hyenyaku
Fri Aug 14, 2020 7:07 pm
Forum: Level showcase
Topic: Triple Towers Two (ID: 425757)
Replies: 4
Views: 431

Re: Triple Towers Two (ID: 425757)

OMG the length of the level, plus the fact that this is the hardest weapon to handle :cry: But by the way, it's nice, except for so many cheesable parts :lol: Lesson learned: Never play a mid or higher tier kaizo level after playing Dark Deception :lol: https://www.youtube.com/watch?v=A8fuq1Z4ldY
by Hyenyaku
Thu Aug 06, 2020 2:46 pm
Forum: Mega Man discussion
Topic: Most Ridiculous boss order.
Replies: 19
Views: 1311

Re: Most Ridiculous boss order.

This is my first order when I was a kid and had no idea that Mega can take weapons from bosses:
Flash - Metal - Crash - Air - Wood - Bubble - Heat - Quick :lol: :lol:
by Hyenyaku
Thu Aug 06, 2020 11:01 am
Forum: General chat
Topic: Weirdest. Coincidence. Ever.
Replies: 3
Views: 439

Re: Weirdest. Coincidence. Ever.

No. :|
by Hyenyaku
Sat Jul 25, 2020 5:30 pm
Forum: Feedback and suggestions
Topic: Optional Hard mode for MM1/MMPU and MM10 bosses
Replies: 7
Views: 626

Re: Optional Hard mode for MM1/MMPU and MM10 bosses

I'm with this, at least for Time Man. :lol: In hard mode he has a special move that allows him to dodge non-weakness attacks and counter with a minute vector. It makes sense because there's no point of having a ZA WARUDO move but can not use it for defensive purpose. :lol:
by Hyenyaku
Fri Jul 24, 2020 4:23 pm
Forum: Bug reports
Topic: Version 1.6.3
Replies: 151
Views: 29141

Re: Version 1.6.3

The small glitch is at 4:27 of this video.
With the setup like that, Mega Man's falling speed is increased more quickly.
https://youtu.be/O2j-hS1p_NY?t=267
by Hyenyaku
Sat Jul 18, 2020 1:32 pm
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 242
Views: 14418

Re: Upcoming anniversary announcement

My question is Is there any enemy or gimmick that can activate the switch remotedly without needing Mega Man to interact? Because if there is, the field for creativeness will be even wider opened. :shock: :lol:
by Hyenyaku
Thu Jun 25, 2020 11:56 am
Forum: Level design discussion
Topic: How hard can a mega man level be?
Replies: 7
Views: 870

Re: How hard can a mega man level be?

The difficulty for a MMM level is unlimited. If I have to give an example, this is a level that took its creator over 220 hours to upload:
by Hyenyaku
Tue Jun 23, 2020 5:33 pm
Forum: Level showcase
Topic: Dope Boat
Replies: 7
Views: 763

Re: Dope Boat

Oh dang, that looks so cool. :D
by Hyenyaku
Sat Jun 13, 2020 4:15 pm
Forum: General discussion
Topic: MegaMan Maker Window issues
Replies: 7
Views: 1008

Re: MegaMan Maker Window issues

If you are talking about the issue that the game is still on taskbar, but can't be toggled on, when I encounter that issue I solve the problem by pressing F3 :lol: :lol: