Due to continued and consistent raids of the forum by a known and banned user as well as “copycat” accounts, forum account creation is temporarily disabled.

Search found 84 matches

by Hyenyaku
Mon Jan 14, 2019 3:44 am
Forum: Bug reports
Topic: Version 1.4.2.1
Replies: 317
Views: 15652

Re: Version 1.4.2.1

Camera glitch: https://youtu.be/Qicwyktnv4s
If the characters perform victory poses while standing in oil, the camera will focus on him as center regardless the screen transition settings.
by Hyenyaku
Mon Jan 14, 2019 3:32 am
Forum: Level showcase
Topic: Explorer 2 [ID:289954]
Replies: 7
Views: 330

Re: Explorer 2 [ID:289954]

I don't like metroidvania levels, but since you requested it, I played your level. I don't know much about judging a metroidvania level, I just think this one is... fine... :v I don't like rooms that have surprise attack upon entering and sections that force taking damage (even with green laser). He...
by Hyenyaku
Fri Jan 11, 2019 2:39 pm
Forum: Forum games
Topic: Corrupt a Wish
Replies: 914
Views: 30750

Re: Corrupt a Wish

Granted, but when you do some sort of cheating on your laptop, it will Nova Strike away (OMG this joke makes no sense =)) :V *selfslap*)

I wish I had superpower of controlling air and wind.
by Hyenyaku
Thu Jan 10, 2019 3:19 am
Forum: Forum games
Topic: Corrupt a Wish
Replies: 914
Views: 30750

Re: Corrupt a Wish

Granted, but you will be forced to clear 100 Kaizo levels.

I wish to have a brand new Nintendo Switch :lol: :lol: :lol:
by Hyenyaku
Thu Jan 10, 2019 2:51 am
Forum: Level design discussion
Topic: Is it possible to make some enemies inderstructible?
Replies: 7
Views: 170

Re: Is it possible to make some enemies inderstructible?

There should always be a solution, if you're afraid of having them blasted off before they could do anything then try getting player busy with some other gimmicks, if they still decided to deal with flyboys first then those other gimmicks will mess them up.
by Hyenyaku
Mon Jan 07, 2019 6:27 am
Forum: Level design discussion
Topic: Is it possible to make some enemies inderstructible?
Replies: 7
Views: 170

Re: Is it possible to make some enemies inderstructible?

No, the level's source codes don't define enemies' HPs. You may consider using blank weapon containers to protect them.
by Hyenyaku
Sat Jan 05, 2019 3:55 pm
Forum: Feedback and suggestions
Topic: Solid blocks to which you can climb from below
Replies: 8
Views: 150

Re: Solid blocks to which you can climb from below

For now just try using the orange flying enemies, make them stand still in the map.
by Hyenyaku
Thu Jan 03, 2019 12:59 pm
Forum: Feedback and suggestions
Topic: Difficulty Blocks...
Replies: 12
Views: 219

Difficulty Blocks...

To begin, I know that WreckingProgram has once deconfirmed the "Difficulty Filter". However, I think he was talking about the changing in behaviors of enemies and gimmicks, and I'm suggesting something different from that. I call it the Difficulty Blocks. While opening a level having difficulty bloc...
by Hyenyaku
Tue Jan 01, 2019 6:59 am
Forum: Level design discussion
Topic: LAPD Contest | One Screen Kaizo
Replies: 20
Views: 415

Re: LAPD Contest | One Screen Kaizo

Here's my level. Simple, but brutal. Hope it is brutal enough to achieve a "Most Brutal Level" trophy (if there were any...) :v
https://megamanmaker.com/?level=287552
by Hyenyaku
Tue Jan 01, 2019 2:57 am
Forum: Level design discussion
Topic: LAPD Contest | One Screen Kaizo
Replies: 20
Views: 415

Re: LAPD Contest | One Screen Kaizo

So is it appropriated if I submit a nearly impossible kaizo level? I mean I don't want to clear it for the second time.
by Hyenyaku
Mon Dec 31, 2018 2:55 pm
Forum: Level design discussion
Topic: (CLOSED) Troll Me.
Replies: 12
Views: 365

Re: Troll me. (I will be playing through these.)

Well, two levels in my signature and this impossible level:
https://megamanmaker.com/?level=287386
by Hyenyaku
Sat Dec 29, 2018 4:20 am
Forum: Level showcase
Topic: Disastrous Factory (ID 281324)
Replies: 27
Views: 764

Re: Disastrous Factory (ID 281324)

Okay, I tried to do a buster only no damage run on your level, and I have to say it was annoying. I know, I know, I know that your level wasn't intended to be built that way, but from the beginning to the room before Hot Dog, there were too many things going on at the same time. What annoyed me most...
by Hyenyaku
Thu Dec 27, 2018 1:43 pm
Forum: Feedback and suggestions
Topic: Message Board
Replies: 7
Views: 239

Re: Message Board

Don't mind me, I'm just a guy passing by, a guy who laughs every time there's someone gets so scared of having bad words if text blocks and message boards are added to the game...
Image
by Hyenyaku
Tue Dec 25, 2018 2:32 pm
Forum: Feedback and suggestions
Topic: Victory poses for Rush & Treble
Replies: 3
Views: 134

Re: Victory poses for Rush & Treble

QuartexGames wrote:
Tue Dec 25, 2018 1:37 pm
What about Proto Man
He's got a a flying shield and a normal coil. No doggo to make poses =)) :v
by Hyenyaku
Tue Dec 25, 2018 1:20 pm
Forum: Feedback and suggestions
Topic: Victory poses for Rush & Treble
Replies: 3
Views: 134

Victory poses for Rush & Treble

Yeah, it's just a minor suggestion about skins. If Mega or Bass summon their doggos right before the victory music turning on, the doggos will show victory poses and teleport out along with their owners. I think it will look cool.
by Hyenyaku
Mon Dec 24, 2018 3:41 pm
Forum: Level design discussion
Topic: (CLOSED) Troll Me.
Replies: 12
Views: 365

Re: Troll me. (I will be playing through these.)

MegaRock2020 wrote:
Mon Dec 24, 2018 3:04 am
Here you go!

Quick link: https://megamanmaker.com/?level=271081
Nice, man! Nice....!
Btw DAS if you don't mind doing kaizo level just find them in my signature... to be sarcastic, they are pretty troll, too....
by Hyenyaku
Sun Dec 23, 2018 2:25 am
Forum: Feedback and suggestions
Topic: Wily Challenge filter?
Replies: 1
Views: 68

Wily Challenge filter?

A filter when playing Wily Challenge which allow player to avoid encountering levels with specific data.
For example: Player don't want to encounter a level with the word "kaizo" in name, or a level with Conveyor Belt, or a level with Metal Man as the boss.
What do you think?
by Hyenyaku
Wed Dec 19, 2018 12:02 pm
Forum: Level showcase
Topic: Cold Brain (ID: 284777)
Replies: 5
Views: 180

Re: Cold Brain (ID: 284777)

Only the Rising platforms in your levels are introduced too suddenly, which will make new players surprise as they don't have time to react. Also, the gimmick should not be just placed in one single section like that, you should have it appear in at least 2 different places in the level. Overall, th...
by Hyenyaku
Mon Dec 17, 2018 7:52 am
Forum: Level showcase
Topic: Freezing Woods ID: 283588
Replies: 13
Views: 281

Re: Freezing Woods ID: 283588

I've played your level. The visual is beautiful. Crabbots and Au Aus are well placed, combining with trapdoors and terrains to make good increasing challenges throughout the level. The adding of Yambows into the level prevents players from rushing and forces them to use their skills and/or brains, w...
by Hyenyaku
Sun Dec 16, 2018 4:48 pm
Forum: Feedback and suggestions
Topic: Tundra Blizzard?
Replies: 2
Views: 145

Tundra Blizzard?

Since Mega Man 9's contents are coming in the next release. I just want to ask can we also release the Blizzard skin for the Raining weather in Tornado Man's stage, so it can look like the wind gimmick in Tundra Man's stage? Also, I want the strength of the wind to be adjustable in editor mode to en...