Search found 207 matches

by Hyenyaku
Thu Jun 25, 2020 11:56 am
Forum: Level design discussion
Topic: How hard can a mega man level be?
Replies: 7
Views: 304

Re: How hard can a mega man level be?

The difficulty for a MMM level is unlimited. If I have to give an example, this is a level that took its creator over 220 hours to upload:
by Hyenyaku
Tue Jun 23, 2020 5:33 pm
Forum: Level showcase
Topic: Dope Boat
Replies: 7
Views: 283

Re: Dope Boat

Oh dang, that looks so cool. :D
by Hyenyaku
Sat Jun 13, 2020 4:15 pm
Forum: General discussion
Topic: MegaMan Maker Window issues
Replies: 7
Views: 593

Re: MegaMan Maker Window issues

If you are talking about the issue that the game is still on taskbar, but can't be toggled on, when I encounter that issue I solve the problem by pressing F3 :lol: :lol:
by Hyenyaku
Sat May 23, 2020 4:19 am
Forum: Bug reports
Topic: Version 1.6.3
Replies: 91
Views: 7506

Re: Version 1.6.3

I heard this bug was reported long ago and was pretty hard to reproduce. I happened to run over it today.
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by Hyenyaku
Sat May 16, 2020 9:55 am
Forum: Feedback and suggestions
Topic: Splash Woman
Replies: 11
Views: 973

Re: Splash Woman

:lol: come on guys, why overcomplicating it while she can do THIS:
Image
by Hyenyaku
Thu May 07, 2020 4:44 pm
Forum: Feedback and suggestions
Topic: Mega Kick
Replies: 8
Views: 954

Re: Mega Kick

:lol: It's a really crazily powerful kick. As far as I remember the Mega Kick can destroy a Big Eye in two hits :lol: Totally support this suggestion.
by Hyenyaku
Sat May 02, 2020 10:12 am
Forum: Level showcase
Topic: Bomber Battalion (ID: 398895)
Replies: 1
Views: 515

Re: Bomber Battalion (ID: 398895)

I think the setups are well done enough to be call a good normal~semi-hard level (not to mention how creative you were to use text-editing to mold the background). There's just one small tiny problem is there's a certain position where the camera scrolling can glitch that make players suprised and l...
by Hyenyaku
Tue Apr 28, 2020 10:48 am
Forum: Feedback and suggestions
Topic: Splash Woman
Replies: 11
Views: 973

Re: Splash Woman

Well the ending of MM9 suggest that Splash Woman can be just fine when getting out of water, just immovable. I suggest we let her sit still and able to fire Laser Trident horizontally or diagonally. :lol: :lol:
by Hyenyaku
Fri Apr 10, 2020 9:19 pm
Forum: General discussion
Topic: Thunder utilities
Replies: 2
Views: 205

Re: Thunder utilities

In MMPU there are electric blocks that move in certain directions when being struck by Thunder Beam.
by Hyenyaku
Thu Mar 26, 2020 4:40 pm
Forum: Bug reports
Topic: Version 1.6.3
Replies: 91
Views: 7506

Re: Version 1.6.3

The fixing of Pile Driver's collision with wall has potentially made some uploaded level unbeatable. While PD from 1.6 to 1.6.2 could plug and explode deeply inside the wall if Mega stand next to it, 1.6.3 Mega will be repelled. Breakable objects that stay at a 2-block deep position inside the wall ...
by Hyenyaku
Wed Mar 25, 2020 12:26 pm
Forum: Bug reports
Topic: Version 1.6.3
Replies: 91
Views: 7506

Re: Version 1.6.3

I'm bumping this glitch again because as I recall I've reported it since 1.4
Stacking 2 X-Boxes and let them fall from the height of 7 blocks will create a weird collision effect if Mega Man stand on them.
by Hyenyaku
Mon Mar 23, 2020 1:07 pm
Forum: Feedback and suggestions
Topic: Using Boss Gates and Teleports when you have only one boss
Replies: 3
Views: 378

Re: Using Boss Gates and Teleports when you have only one boss

You can use teleporters during a boss fight proven that the entrance and the exit are placed inside the boss room.
by Hyenyaku
Fri Mar 20, 2020 6:30 pm
Forum: Bug reports
Topic: Version 1.6.2
Replies: 28
Views: 4876

Re: Version 1.6.2

Most of them were actually supposed to block water. But those that can be destroyed don't have water to flowdown after they disappear. Time Bomb, Ice Block and terrains destroyed by Rolling Drills for example, after that the water just float there in the air. It makes no sense like how the weapon b...
by Hyenyaku
Sat Mar 14, 2020 7:09 pm
Forum: Bug reports
Topic: Version 1.6.2
Replies: 28
Views: 4876

Re: Version 1.6.2

Strange thing happens if Mega Man activate Mirror Buster and then slide through a tunnel to proceed to another room, still holding the fire button.
https://youtu.be/0Xc_xM1fiuk
by Hyenyaku
Mon Mar 09, 2020 4:15 pm
Forum: Bug reports
Topic: Version 1.6.2
Replies: 28
Views: 4876

Re: Version 1.6.2

Drop Platforms that are placed vertically consecutively have weird colission behaviours.

https://youtu.be/dMHDMdETN6w
by Hyenyaku
Thu Feb 27, 2020 12:41 pm
Forum: Feedback and suggestions
Topic: How about MMM Mascot Boss?
Replies: 6
Views: 597

Re: How about MMM Mascot Boss?

Probably Wreck Man.... :lol: :lol: A boss that can use Shine.
by Hyenyaku
Sun Feb 23, 2020 9:12 pm
Forum: Bug reports
Topic: Version 1.6.0
Replies: 29
Views: 3739

Re: Version 1.6.0

The Vertical Stop is preventing Moving Elevators above it from going up, and those below it from moving down. The bug takes place when their positions difference is 3-block height or less.


https://youtu.be/3K5QOTCtIoY
by Hyenyaku
Sun Feb 23, 2020 2:50 pm
Forum: Feedback and suggestions
Topic: Magnet Man's Magnet Missile flying upward?
Replies: 3
Views: 1190

Magnet Man's Magnet Missile flying upward?

I used to talk about this long ago, that Magnet Man's Missile's behaviours are weird. These missiles always travel downwards when reaching the same X Coordinate as Mega Man, regardless of his vertical position. And I suggested that we make these missiles fly upwards if Mega Man is on higher ground t...
by Hyenyaku
Sat Jan 04, 2020 3:05 pm
Forum: Level design discussion
Topic: The Water Megathread
Replies: 7
Views: 1387

Re: The Water Megathread

I see a lot of people, including good creators sometimes set up water like this. :?

Image

Oh please, however excellent your ideas are, at least try to follow some physics rules. :? :?
by Hyenyaku
Wed Dec 25, 2019 2:26 pm
Forum: Level design discussion
Topic: My kind of idea of a: Open World Levels
Replies: 6
Views: 1151

Re: My kind of idea of a: Open World Levels

:( I'm not really a fan of open world levels. I mean some are cool indeed, but most of them are laggy as hell.