Search found 104 matches

by Hyenyaku
Fri Mar 22, 2019 5:43 pm
Forum: Level design discussion
Topic: Is this split path too convoluted?
Replies: 2
Views: 123

Re: Is this split path too convoluted?

If this is a puzzle oriented level, it's fine. You just need to introduce every single gimmick appear in this room at the earlier part of the stage, in some easier puzzle room. Also remember to make some more puzzles with rising difficulties before reaching this part.
by Hyenyaku
Thu Mar 14, 2019 8:35 am
Forum: Forum games
Topic: Corrupt a Wish
Replies: 1020
Views: 39049

Re: Corrupt a Wish

Granted, but Proto Man will copy that farting ability and do it onto your face.

I wish there were no mosquito.
by Hyenyaku
Tue Mar 12, 2019 4:11 am
Forum: Bug reports
Topic: Version 1.4.2.1
Replies: 354
Views: 21447

Re: Version 1.4.2.1

Luigi wrote:
Tue Mar 12, 2019 3:22 am
This has been long since fixed right after the last version of 1.4.2.1
Oh, okay good job! Go go dev team! More reason to wait for 1.5.
by Hyenyaku
Mon Mar 11, 2019 4:15 am
Forum: Bug reports
Topic: Version 1.4.2.1
Replies: 354
Views: 21447

Re: Version 1.4.2.1

Blast Man wrote:
Sun Mar 10, 2019 7:44 pm
for a second i thought 1.5 came that isn't a peng
Ahh yes, it isn't a peng. I just wrote the wrong name. Just see the video, I think writing down the right name now is not important anymore.
by Hyenyaku
Sun Mar 10, 2019 6:13 am
Forum: Feedback and suggestions
Topic: Directional Wire and pull effect.
Replies: 7
Views: 391

Directional Wire and pull effect.

I was just thinking about giving Wire in MM4 options to fire horizontally or diagonally by holding the coresponding arrow buttons before hitting fire button. If this is possible then Mega can have new way to pull himself through long pits. Also I'd like to have wire be able to pull X-Boxes using the...
by Hyenyaku
Sun Mar 10, 2019 2:51 am
Forum: Level design discussion
Topic: I want play your levels here! is now CLOSED
Replies: 18
Views: 717

Re: I want play your levels here!

Er...... #289079: ITEM-2 FUN KAIZO LAND (There's a quick link in my signature).
Good luck then...
And remember to record and upload your playing.
by Hyenyaku
Sat Mar 09, 2019 3:42 pm
Forum: Bug reports
Topic: Version 1.4.2.1
Replies: 354
Views: 21447

Re: Version 1.4.2.1

The sound effects of Spring Man in inductance mode keep bothering me even when pause menu is turned on. If the mode is actived right before Mega start a new live the sound effects still continue to play until the mode itself is activated in the next boss battle. Also, If a peng explode near spring m...
by Hyenyaku
Fri Mar 08, 2019 2:42 pm
Forum: Level design discussion
Topic: Bad design or not?
Replies: 21
Views: 558

Re: Bad design or not?

It's cheap only if there are no easy-to-access safe platforms. If there is any, it will be players' fault. Take Fire Man's stage in the original MM game for example: https://i.ibb.co/0cvLQwC/Untitled.png The edge is close enough for players to hug the right button to reach a safe spot and the ladder...
by Hyenyaku
Mon Mar 04, 2019 8:16 am
Forum: Announcements
Topic: Surprise reveal
Replies: 88
Views: 6261

Re: Surprise reveal

I wish there would be some hu-ha-huuua here but it's fine :D
by Hyenyaku
Thu Feb 28, 2019 2:18 pm
Forum: Level showcase
Topic: Flooded Mines (299953)
Replies: 6
Views: 271

Re: Flooded Mines

Hmm... you seems to have put the wrong link for modded nsf. I tried importing it but it sounded different from that in your video.
by Hyenyaku
Tue Feb 26, 2019 9:31 am
Forum: Forum games
Topic: Change one word
Replies: 902
Views: 35220

Re: Change one word

Rubik Megaminx
by Hyenyaku
Mon Feb 25, 2019 7:40 am
Forum: Level showcase
Topic: Wily Catsle
Replies: 12
Views: 303

Re: Wily Catsle

Honestly I think the 13th room was stupid and useless for an overall epic level like this. Boss fight is a little bit too easy. Btw the choosing of tilesets and background makes me confused :shock: .
by Hyenyaku
Mon Feb 25, 2019 3:35 am
Forum: Feedback and suggestions
Topic: Elemental Shimobey
Replies: 2
Views: 196

Elemental Shimobey

Yeah we all know about the tiny guys in Blast Man's stage who get knocked back after getting shot and explode upon hitting an obstacle. So, what's an Elemental Shimobey? I'm suggesting an elemental glitch like Charge Kick and Gravity Hold that if you hit a Shimobey with a weapon, his explosion becom...
by Hyenyaku
Sun Feb 24, 2019 4:12 pm
Forum: Level design discussion
Topic: Custom Gimmicks
Replies: 16
Views: 908

Re: Custom Gimmicks

Kinda a fun patience-requiring puzzle part based on Kun fu Cuts Man's idea.
Image
by Hyenyaku
Sun Feb 24, 2019 1:16 pm
Forum: Forum games
Topic: Change one word
Replies: 902
Views: 35220

Re: Change one word

Mario Maker =)) :D
by Hyenyaku
Wed Feb 20, 2019 8:58 am
Forum: Forum games
Topic: Make the rules
Replies: 64
Views: 721

Re: Make the rules

42: Do not make rules that conflict with other rules.
by Hyenyaku
Fri Feb 15, 2019 5:27 pm
Forum: Mega Man discussion
Topic: Tips to fight Metal man buster-only no damage
Replies: 9
Views: 263

Re: Tips to fight Metal man buster-only no damage

Metal Man is the second robot I met in my first time playing Rockman 2 and the second one I beated with a first try blind run.
Of course I got hit though but I'm pretty sure he is the first boss I managed to no damage after serveral times training. :V
by Hyenyaku
Fri Feb 15, 2019 8:38 am
Forum: Level showcase
Topic: crosshairs 296554
Replies: 4
Views: 190

Re: crosshairs 296554

I personally think this level is good in idea but pretty short (and easy) :V
by Hyenyaku
Fri Feb 01, 2019 3:37 am
Forum: Feedback and suggestions
Topic: DEEP OIL
Replies: 3
Views: 233

DEEP OIL

I'm wondering if deep oil will be reasonable to add to the game. What is a... "Deep Oil"? It's like the oil in MM6, but the oil fill the whole block like sinking sand in MM4, so that creator can actually make a sea of oil. (visually). Mega of course, will have his mobilities limited in this sea, and...