Search found 198 matches

by Hyenyaku
Thu Mar 26, 2020 4:40 pm
Forum: Bug reports
Topic: Version 1.6.3
Replies: 32
Views: 573

Re: Version 1.6.3

The fixing of Pile Driver's collision with wall has potentially made some uploaded level unbeatable. While PD from 1.6 to 1.6.2 could plug and explode deeply inside the wall if Mega stand next to it, 1.6.3 Mega will be repelled. Breakable objects that stay at a 2-block deep position inside the wall ...
by Hyenyaku
Wed Mar 25, 2020 12:26 pm
Forum: Bug reports
Topic: Version 1.6.3
Replies: 32
Views: 573

Re: Version 1.6.3

I'm bumping this glitch again because as I recall I've reported it since 1.4
Stacking 2 X-Boxes and let them fall from the height of 7 blocks will create a weird collision effect if Mega Man stand on them.
by Hyenyaku
Mon Mar 23, 2020 1:07 pm
Forum: Feedback and suggestions
Topic: Using Boss Gates and Teleports when you have only one boss
Replies: 3
Views: 110

Re: Using Boss Gates and Teleports when you have only one boss

You can use teleporters during a boss fight proven that the entrance and the exit are placed inside the boss room.
by Hyenyaku
Fri Mar 20, 2020 6:30 pm
Forum: Bug reports
Topic: Version 1.6.2
Replies: 28
Views: 1869

Re: Version 1.6.2

Most of them were actually supposed to block water. But those that can be destroyed don't have water to flowdown after they disappear. Time Bomb, Ice Block and terrains destroyed by Rolling Drills for example, after that the water just float there in the air. It makes no sense like how the weapon b...
by Hyenyaku
Sat Mar 14, 2020 7:09 pm
Forum: Bug reports
Topic: Version 1.6.2
Replies: 28
Views: 1869

Re: Version 1.6.2

Strange thing happens if Mega Man activate Mirror Buster and then slide through a tunnel to proceed to another room, still holding the fire button.
https://youtu.be/0Xc_xM1fiuk
by Hyenyaku
Mon Mar 09, 2020 4:15 pm
Forum: Bug reports
Topic: Version 1.6.2
Replies: 28
Views: 1869

Re: Version 1.6.2

Drop Platforms that are placed vertically consecutively have weird colission behaviours.

https://youtu.be/dMHDMdETN6w
by Hyenyaku
Thu Feb 27, 2020 12:41 pm
Forum: Feedback and suggestions
Topic: How about MMM Mascot Boss?
Replies: 6
Views: 335

Re: How about MMM Mascot Boss?

Probably Wreck Man.... :lol: :lol: A boss that can use Shine.
by Hyenyaku
Sun Feb 23, 2020 9:12 pm
Forum: Bug reports
Topic: Version 1.6.0
Replies: 29
Views: 1501

Re: Version 1.6.0

The Vertical Stop is preventing Moving Elevators above it from going up, and those below it from moving down. The bug takes place when their positions difference is 3-block height or less.


https://youtu.be/3K5QOTCtIoY
by Hyenyaku
Sun Feb 23, 2020 2:50 pm
Forum: Feedback and suggestions
Topic: Magnet Man's Magnet Missile flying upward?
Replies: 3
Views: 593

Magnet Man's Magnet Missile flying upward?

I used to talk about this long ago, that Magnet Man's Missile's behaviours are weird. These missiles always travel downwards when reaching the same X Coordinate as Mega Man, regardless of his vertical position. And I suggested that we make these missiles fly upwards if Mega Man is on higher ground t...
by Hyenyaku
Sat Jan 04, 2020 3:05 pm
Forum: Level design discussion
Topic: The Water Megathread
Replies: 7
Views: 777

Re: The Water Megathread

I see a lot of people, including good creators sometimes set up water like this. :?

Image

Oh please, however excellent your ideas are, at least try to follow some physics rules. :? :?
by Hyenyaku
Wed Dec 25, 2019 2:26 pm
Forum: Level design discussion
Topic: My kind of idea of a: Open World Levels
Replies: 6
Views: 671

Re: My kind of idea of a: Open World Levels

:( I'm not really a fan of open world levels. I mean some are cool indeed, but most of them are laggy as hell.
by Hyenyaku
Fri Dec 13, 2019 8:36 pm
Forum: Announcements
Topic: Regarding Blast Man's feedback
Replies: 48
Views: 5686

Re: Regarding Blast Man's feedback

Well I'm not against Blast Man but please at least consider changing the explosion radius of his mini bombs. When they touch the wall, their explosion radius is too small. No bomb or grenade has the explosion diameter equals to their own size because its obviously useless when talking about realisti...
by Hyenyaku
Tue Dec 10, 2019 2:45 pm
Forum: Announcements
Topic: Blast Man
Replies: 110
Views: 9682

Re: Blast Man

Am I the only one that thinks the explosion sprites for his mini bombs when contacting is too small? I mean look at the explosion sprites when the same mini bombs get detonated early by fire, it's larger and fits more perfectly with the original ratio between the a mini bomb and its explosion radius...
by Hyenyaku
Mon Dec 02, 2019 12:44 pm
Forum: Feedback and suggestions
Topic: Boss Barriers
Replies: 3
Views: 419

Re: Boss Barriers

Or you could just suggest that we should be able to choose weapons that do not appear in the level's weapon-set, as the corresponding tool to destroy a weapon block.
by Hyenyaku
Sun Nov 24, 2019 6:59 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 137
Views: 20584

Re: Version 1.5.5.1

This is a health bar glitch I found: https://youtu.be/P5Xqsyk9hFw https://www.youtube.com/watch?v=P5Xqsyk9hFw As you can see in the video, when teleporting into the room, Bubble Man is triggered. Mega Man then will be forced into another teleporter to go to the other side of the room and trigger two...
by Hyenyaku
Mon Nov 11, 2019 5:14 pm
Forum: Feedback and suggestions
Topic: Dr. Wily's escape trap door.
Replies: 6
Views: 508

Re: Dr. Wily's escape trap door.

So would this door blend perfectly with whatever background? Or would it have some kind of outline to show players that it's there to begin with? The door has its own background sprite. Blending with environment would be dangerous and not looking good. The image above was just taken as a fully deco...
by Hyenyaku
Mon Nov 11, 2019 5:05 pm
Forum: Feedback and suggestions
Topic: Dr. Wily's escape trap door.
Replies: 6
Views: 508

Dr. Wily's escape trap door.

. . What is that? I don't know the real name, but I'm refering to the spinning door that Dr.Wily used to escape at the end of Mega Man 4. That door also reappeared in the 30 year anniversary video (that connected to MM11 trailer). https://i.ibb.co/B45Mtwg/Untitled.png . What are its function(s)? It ...
by Hyenyaku
Sun Nov 10, 2019 6:38 pm
Forum: Forum games
Topic: Ban that player
Replies: 3110
Views: 178609

Re: Ban that player

NMario84 wrote:
Sun Nov 10, 2019 7:16 am
Banned because I have my reasons.
Banned because of not telling the reasons.
by Hyenyaku
Wed Oct 16, 2019 2:58 pm
Forum: Feedback and suggestions
Topic: Double Backgrounds
Replies: 5
Views: 629

Re: Double Backgrounds

I think it was 313643 edit: ah crap I suck at quoting That level has no overlapping backgrounds. In fact, I think for the current version of the game, there is no way of text editing to overlap a background over another. If you are refering to the yellow part in a black room that Mega Man can walk ...
by Hyenyaku
Sun Oct 13, 2019 4:46 am
Forum: Level design discussion
Topic: The Text Editor, And You!
Replies: 74
Views: 12429

Re: The Text Editor, And You!

:lol: And if you put -1 for the value of the mugshot, something weird's gonna happen :lol: .