Search found 189 matches

by Hyenyaku
Sat Jan 04, 2020 3:05 pm
Forum: Level design discussion
Topic: The Water Megathread
Replies: 7
Views: 410

Re: The Water Megathread

I see a lot of people, including good creators sometimes set up water like this. :?

Image

Oh please, however excellent your ideas are, at least try to follow some physics rules. :? :?
by Hyenyaku
Wed Dec 25, 2019 2:26 pm
Forum: Level design discussion
Topic: My kind of idea of a: Open World Levels
Replies: 6
Views: 326

Re: My kind of idea of a: Open World Levels

:( I'm not really a fan of open world levels. I mean some are cool indeed, but most of them are laggy as hell.
by Hyenyaku
Fri Dec 13, 2019 8:36 pm
Forum: Announcements
Topic: Regarding Blast Man's feedback
Replies: 48
Views: 4549

Re: Regarding Blast Man's feedback

Well I'm not against Blast Man but please at least consider changing the explosion radius of his mini bombs. When they touch the wall, their explosion radius is too small. No bomb or grenade has the explosion diameter equals to their own size because its obviously useless when talking about realisti...
by Hyenyaku
Tue Dec 10, 2019 2:45 pm
Forum: Announcements
Topic: Blast Man
Replies: 110
Views: 7218

Re: Blast Man

Am I the only one that thinks the explosion sprites for his mini bombs when contacting is too small? I mean look at the explosion sprites when the same mini bombs get detonated early by fire, it's larger and fits more perfectly with the original ratio between the a mini bomb and its explosion radius...
by Hyenyaku
Mon Dec 02, 2019 12:44 pm
Forum: Feedback and suggestions
Topic: Boss Barriers
Replies: 3
Views: 317

Re: Boss Barriers

Or you could just suggest that we should be able to choose weapons that do not appear in the level's weapon-set, as the corresponding tool to destroy a weapon block.
by Hyenyaku
Sun Nov 24, 2019 6:59 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 137
Views: 16865

Re: Version 1.5.5.1

This is a health bar glitch I found: https://youtu.be/P5Xqsyk9hFw https://www.youtube.com/watch?v=P5Xqsyk9hFw As you can see in the video, when teleporting into the room, Bubble Man is triggered. Mega Man then will be forced into another teleporter to go to the other side of the room and trigger two...
by Hyenyaku
Mon Nov 11, 2019 5:14 pm
Forum: Feedback and suggestions
Topic: Dr. Wily's escape trap door.
Replies: 6
Views: 448

Re: Dr. Wily's escape trap door.

So would this door blend perfectly with whatever background? Or would it have some kind of outline to show players that it's there to begin with? The door has its own background sprite. Blending with environment would be dangerous and not looking good. The image above was just taken as a fully deco...
by Hyenyaku
Mon Nov 11, 2019 5:05 pm
Forum: Feedback and suggestions
Topic: Dr. Wily's escape trap door.
Replies: 6
Views: 448

Dr. Wily's escape trap door.

. . What is that? I don't know the real name, but I'm refering to the spinning door that Dr.Wily used to escape at the end of Mega Man 4. That door also reappeared in the 30 year anniversary video (that connected to MM11 trailer). https://i.ibb.co/B45Mtwg/Untitled.png . What are its function(s)? It ...
by Hyenyaku
Sun Nov 10, 2019 6:38 pm
Forum: Forum games
Topic: Ban that player
Replies: 3058
Views: 160113

Re: Ban that player

NMario84 wrote:
Sun Nov 10, 2019 7:16 am
Banned because I have my reasons.
Banned because of not telling the reasons.
by Hyenyaku
Wed Oct 16, 2019 2:58 pm
Forum: Feedback and suggestions
Topic: Double Backgrounds
Replies: 5
Views: 468

Re: Double Backgrounds

I think it was 313643 edit: ah crap I suck at quoting That level has no overlapping backgrounds. In fact, I think for the current version of the game, there is no way of text editing to overlap a background over another. If you are refering to the yellow part in a black room that Mega Man can walk ...
by Hyenyaku
Sun Oct 13, 2019 4:46 am
Forum: Level design discussion
Topic: The Text Editor, And You!
Replies: 72
Views: 9555

Re: The Text Editor, And You!

:lol: And if you put -1 for the value of the mugshot, something weird's gonna happen :lol: .
by Hyenyaku
Thu Oct 03, 2019 12:39 pm
Forum: Feedback and suggestions
Topic: Multiple boss weaknesses/immunities
Replies: 12
Views: 807

Re: Multiple boss weaknesses/immunities

:lol: Well, levels that have bosses with Tornado Blow as their weakness will need multiplied damage feature I suppose.
by Hyenyaku
Mon Sep 30, 2019 4:44 pm
Forum: Level showcase
Topic: Finally a working randomizer.
Replies: 5
Views: 604

Re: Finally a working randomizer.

OH... MY... ARCEUS!! :lol: Finally a true 50/50 randomizer that don't rely on room enter timing or user input. You sir has made my day. THANK YOU! p/s: I found a soft lock at the final room with Bubble, Time and Spark Man. Mega buster can only reach Bubble Man, but his dropped weapon, Rain Flush was...
by Hyenyaku
Mon Sep 30, 2019 3:53 pm
Forum: Level design discussion
Topic: Weapon Analysis - Time Slow
Replies: 3
Views: 507

Re: Weapon Analysis - Time Slow

I went and checked to see if that's true and it isn't. The falling speed of all objects gets slowed down while Time Slow is active. Maybe you encountered some kind of bug? That, or you didn't double-check your information. :lol: Oh yeah, you're right. I didn't double check. May be I confused it wit...
by Hyenyaku
Sun Sep 29, 2019 12:37 pm
Forum: Feedback and suggestions
Topic: Double gear bosses
Replies: 6
Views: 440

Re: Double gear bosses

And give MM1 bosses their MMPU Giga Attacks as the Power Gear attacks. Like Cut Man throwing a giant scissor that travels on the ground, climbing wall and come back, Ice Man summoning ice spikes from above, Bomb Man throwing heck of a giant bomb that can either slowly bounce or quickly fly to Mega's...
by Hyenyaku
Sat Sep 28, 2019 10:48 am
Forum: Level design discussion
Topic: Weapon Analysis - Time Slow
Replies: 3
Views: 507

Re: Weapon Analysis - Time Slow

The most funny thing is they don't slow down the falling speed of X Boxes :lol:
by Hyenyaku
Fri Sep 27, 2019 3:24 pm
Forum: Resolved Suggestions
Topic: [DENIED - SEE RESPONSE] The Beta Testers group is unnessarcy and should be removed
Replies: 19
Views: 1317

Re: The Beta Testers group is unnessarcy and should be removed

Well, Uranus. This is not something that really matter to you isn't it? If you don't feel that something is important, you don't really have to agrue to tell other people to remove it. What doesn't matter to you still matters to somebody else. If they want to honor somebody, let them do it, because ...
by Hyenyaku
Sun Sep 01, 2019 5:48 pm
Forum: General discussion
Topic: Centaur Flash, and other Obsolete Weapons
Replies: 32
Views: 1402

Re: Centaur Flash, and other Obsolete Weapons

:lol: Can we implement CentaurMan's Centaur Flash? Which allow the user to teleport, or stop time and allow Mega to damage enemies that he go through? I mean it originally worked like a screen attack. But CentaurMan is actually a time-based robot. So... why not add time-based feature to the weapon? ...
by Hyenyaku
Sat Aug 31, 2019 2:47 pm
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 68
Views: 6312

Re: The new Wily Firewall™

Some SMM2 fans: "We need auto scroll to be added to the game!"
Wreck: "Ha! Screw that! We have our own auto scroll shht!" :lol:
btw: You are everyone's hero, Schmidkalkan!
by Hyenyaku
Tue Aug 27, 2019 12:17 pm
Forum: Feedback and suggestions
Topic: Elec/Guts Blocks
Replies: 5
Views: 505

Re: Elec/Guts Blocks

Why didn't you just suggest the moving electric blocks in MMPU then? It'd be more practical than this.