Search found 155 matches

by Hyenyaku
Sat Jun 15, 2019 1:09 pm
Forum: Feedback and suggestions
Topic: SUGGESTION FOR SUPER ARM
Replies: 5
Views: 175

SUGGESTION FOR SUPER ARM

I see that many amigo here are looking forward to seeing Super Arm in the game. I wanna say some of my suggestion about that weapon: - When equipped with Super Arm, Mega Man is able to lift SA-Weapon Blocks, and his throwing deals damage and be able to destroy other SA-Weapon Blocks, too. - Mega Ma...
by Hyenyaku
Wed Jun 12, 2019 11:14 am
Forum: Feedback and suggestions
Topic: Subible platforms
Replies: 4
Views: 144

Re: Subible platforms

You mean the tiles that work like these tiny cutie pies when being made stand still? Totally yes!
Image
by Hyenyaku
Tue Jun 11, 2019 5:51 pm
Forum: Feedback and suggestions
Topic: Gemini Man - How to add him with Multiple Bosses
Replies: 9
Views: 245

Re: Gemini Man - How to add him with Multiple Bosses

Why limit the number of possible Gemini Man on screen when he means to be the very first one to access the multi-bosses feature? I mean, normal bosses are limited in 8 and the only clonable boss is limited in 2? That doesn't sound normal at all. If I could suggest anything, I'd suggest something lik...
by Hyenyaku
Tue Jun 11, 2019 2:08 am
Forum: Feedback and suggestions
Topic: Slopes need to be added in Mega Man Maker 1.6
Replies: 12
Views: 293

Re: Slopes need to be added in Mega Man Maker 1.6

Brazencoronet17 wrote:
Mon Jun 10, 2019 11:53 pm
Stop the SMM2 requests it's mega man maker
There are slopes in Mega Man 8. So this request is reasonable.
by Hyenyaku
Mon Jun 10, 2019 5:59 pm
Forum: Feedback and suggestions
Topic: Slopes need to be added in Mega Man Maker 1.6
Replies: 12
Views: 293

Re: Slopes need to be added in Mega Man Maker 1.6

Adding slopes can be a pretty heavy work for spriters, since tilesets in MMM is not just simple like in SMM2. But yeah, I'd like to see how Concrete Man charges upward and makes an on-air curve tackle like a skateboard player.
by Hyenyaku
Mon Jun 03, 2019 7:11 am
Forum: Feedback and suggestions
Topic: MM10 Weapons Poll
Replies: 19
Views: 508

Re: MM10 Weapons Poll

Seems that people want the most-potential-to-be-kaizo weapon :lol:
by Hyenyaku
Sun Jun 02, 2019 6:25 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 84
Views: 3100

Re: Version 1.5.5.1

noovax wrote:
Sun Jun 02, 2019 4:52 pm
when you jump at the wall in a boss fight without a door you will go to another room


https://www.youtube.com/watch?v=7VyaA8u ... e=youtu.be
Hmm, I think this bug is caused by the earthquake, not the jump.
by Hyenyaku
Sun Jun 02, 2019 6:25 am
Forum: Feedback and suggestions
Topic: Gyro Man
Replies: 24
Views: 1384

Re: Gyro Man

I love it already :D Well done, mate. This will make a great hit if the idea actually comes to real game. :D
by Hyenyaku
Fri May 31, 2019 1:10 pm
Forum: Feedback and suggestions
Topic: On/Off switches needs to be added into Mega Man Maker 1.6
Replies: 17
Views: 594

Re: On/Off switches needs to be added into Mega Man Maker 1.6

It's not like astro doors can interact with each other and also be disrupted by Yoku blocks and move push blocks and be used aesthetically - Switch balls can be triggered remotedly as many times as the players want. For astro gates, X-boxes is a replacing option but despawning the X boxes can lead ...
by Hyenyaku
Mon May 27, 2019 6:06 am
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 84
Views: 3100

Re: Version 1.5.5.1

If players attempt to offline play a level that does not have any main character, the opening sequel will still play, but the game will hardlock completely afterwards (only a blank screen will main background color is shown, no music is played and menu button doesn't work, which mean exiting the gam...
by Hyenyaku
Fri May 24, 2019 11:47 am
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 84
Views: 3100

Re: Version 1.5.5.1

Portals appeared when your fighting boss. At less have a option to have portals appeared during bosses. Portals in boss room are disabled during boss fight ONLY IF they teleport Mega to another room. This is because in the old versions, in most of the cases, bosses will die instantly if Mega exits ...
by Hyenyaku
Mon May 20, 2019 12:01 pm
Forum: Feedback and suggestions
Topic: More options about music related to subboss.
Replies: 0
Views: 88

More options about music related to subboss.

Well, I want to give 2 suggestions about music that relate to sub-bosses: #1: Give creators option to not use any boss theme on sub-bosses. Which means the main level theme continues to play during a sub-boss fight. #2: Give creators option to change level theme when players defeat sub-boss. Which m...
by Hyenyaku
Sun May 19, 2019 3:53 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 84
Views: 3100

Re: Version 1.5.5.1

Dragonwing190000 wrote:
Sun May 19, 2019 12:24 pm
When using a Charge Kick in the Magma Beam, the Magma Beam don't kill you until the Charge Kick ends.
Nothing can kill Mega while he is using Charge Kick. It's intended to be like that.
by Hyenyaku
Sat May 18, 2019 4:37 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 84
Views: 3100

Re: Version 1.5.5.1

If you go through a boss door, and then immediately go through another one while the first door is in the middle of it's closing animation, it stays open permanently and all other doors get locked. (Ignore my failed attempts at replicating the glitch, I forgot how I got it to work) I was able to re...
by Hyenyaku
Thu May 16, 2019 1:56 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 84
Views: 3100

Re: Version 1.5.5.1

If Concrete Man creates a concrete platform on springs and does an earthquake jump onto that platform, he dies instantly.
by Hyenyaku
Fri May 10, 2019 6:07 pm
Forum: Mega Man discussion
Topic: Is it Met, Metall or Mettaur?
Replies: 13
Views: 300

Re: Is it Met, Metall or Mettaur?

Metalls are in MM classic, Mettaurs are in MMBN and Mettenas are in MMSF.
Met is a short name for all of them and Mettool is an alternative transcription for Metall (they're both spelled Mettōru in japanese)
by Hyenyaku
Mon May 06, 2019 12:22 pm
Forum: General discussion
Topic: Taking boss suggestions for my mod
Replies: 8
Views: 326

Re: Taking boss suggestions for my mod

Ice Man as the phase 3 of Block Man.
by Hyenyaku
Fri May 03, 2019 11:13 am
Forum: General discussion
Topic: Buster only, no damaging levels
Replies: 7
Views: 402

Re: Buster only, no damaging levels

In this one you will have to collect Pharaoh Shot and use it to destroy weapon blocks and unlock the path to boss door, but that's it. The rest of the level is doable with buster only (and no damage, of course).
Also brace yourself, because it may take time training.
DEADLY PYRAMID - DONT FALL DOWN
by Hyenyaku
Fri May 03, 2019 3:27 am
Forum: Level design discussion
Topic: CHECKPOINT OF DOOM
Replies: 4
Views: 232

Re: CHECKPOINT OF DOOM

Wow this is very creative and could be used in many levels that want to be challenging without completely making fake difficulty or give people a leg up for difficult boss battles and the like, this is very creative and well designed. I'm assuming you're fine with others using this but yeah props t...
by Hyenyaku
Thu May 02, 2019 3:59 pm
Forum: Level design discussion
Topic: CHECKPOINT OF DOOM
Replies: 4
Views: 232

Re: CHECKPOINT OF DOOM

Could this be used to make a lives system? Yep, just give players a softlock as the final punishment and they will have to start over. For real! That is the only way of using this to really dupplicate the lives system. p/s: actually I have another system that may somehow do the job, but I'll take t...