Search found 77 matches

by MegaJosh67
Sun Oct 13, 2019 3:04 am
Forum: General discussion
Topic: MMM update chronology
Replies: 8
Views: 597

Re: MMM update chronology

I started at 1.3.6.
by MegaJosh67
Thu Oct 03, 2019 10:31 pm
Forum: Feedback and suggestions
Topic: Ver 1.6 Robot Master Poll
Replies: 13
Views: 628

Re: Ver 1.6 Robot Master Poll

I voted for: Pump Man Reason: I'd love to see Pump Man because it would be neat to have another water themed robot master let alone one that also works on land. Torch Man: Reason: There is a serious lack of fire robot masters, and I guess you could use Pharaoh Man and Charge Man but they kinda don't...
by MegaJosh67
Wed Oct 02, 2019 10:06 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 157
Views: 10765

Re: Mega Man 11's Anniversary

No... I don't want ANOTHER bomb robot master for 1.6. Sure, Blast Man is cool but if you consider the fact that we already have 4 BOMB ROBOT MASTERS... yeah. Honestly from MM11 I want Torch Man and Tundra Man.
by MegaJosh67
Sun Sep 29, 2019 11:06 pm
Forum: General discussion
Topic: 1.6 is taking a while, huh?
Replies: 57
Views: 3062

Re: 1.6 is taking a while, huh?

Maybe it's gonna be bigger than originally planned? Maybe they are just working on the big new feature right now? (Fingers crossed it's the almighty music changer) Maybe it's coming out in a few days? It's taking a bit longer than usual due to other priorities the developers have. A lot of the us h...
by MegaJosh67
Sat Sep 28, 2019 11:35 pm
Forum: Announcements
Topic: Scramble Thunder
Replies: 37
Views: 2397

Re: Scramble Thunder

Yes! Another announcement! It's nice to see another one after that huge wait... I was expecting the release of 1.6, but i'm still grateful for this! :lol:

Edit: Wait, does Proto Man have a new pallete, or is that just me?
by MegaJosh67
Mon Sep 23, 2019 10:03 pm
Forum: General discussion
Topic: 1.6 is taking a while, huh?
Replies: 57
Views: 3062

1.6 is taking a while, huh?

Maybe it's gonna be bigger than originally planned? Maybe they are just working on the big new feature right now? (Fingers crossed it's the almighty music changer) Maybe it's coming out in a few days?
by MegaJosh67
Mon Sep 09, 2019 6:35 am
Forum: Feedback and suggestions
Topic: An idea for floor lights
Replies: 4
Views: 288

Re: An idea for floor lights

By Floor Lights you mean those floor tiles that turn off the lights until you jump? I don't like the idea, for the same reason I'm pretty sure that Hologram Projector enemy from Shadow Man's stage won't be added into the game. It's pitch black. You can't see ANYTHING except yourself enemies/entitie...
by MegaJosh67
Fri Sep 06, 2019 12:39 am
Forum: Feedback and suggestions
Topic: Idea for 1.7: The Gameboy Update
Replies: 1
Views: 266

Idea for 1.7: The Gameboy Update

My idea is that for 1.7 we focus on Megaman gameboy games, specifically MMV. The gameboy games generally have custom enemies and gimmicks, so they could be in the 1.7 update. I want all the gameboy games to be grouped together because there are not that many said enemies and gimmicks in the games, s...
by MegaJosh67
Mon Sep 02, 2019 9:54 pm
Forum: Mega Man discussion
Topic: Sharp metal robot masters - Your favourites
Replies: 12
Views: 464

Re: Sharp robot masters - Your favourites

Voted for Yamato He has like... everything cool - stage (maybe a bit hard but at least design) - theme - character design - weapon (well... maybe as same as Neddle Cannon but faster and flies in different curves) I found Yamato to be a good starter for MM6, believe it or not. The boss ain't too har...
by MegaJosh67
Sat Aug 31, 2019 11:15 pm
Forum: Mega Man discussion
Topic: Sharp metal robot masters - Your favourites
Replies: 12
Views: 464

Re: Sharp robot masters - Your favourites

I went with Yamato Man, but Shadow Man & Nitro Man are close seconds.
by MegaJosh67
Sat Aug 31, 2019 12:01 am
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 56
Views: 4227

Re: The new Wily Firewall™

Finally! Been itching for a new update for quite some time! :) YES!!! I'm so hyped for 1.6! I have a feeling it'll release in September. Oh, and terrific sprite work, especially the firewall! :lol: Agreed. Fingers crossed for September as that is the 6 month mark. Sprite work is on a whole 'nother ...
by MegaJosh67
Fri Aug 30, 2019 10:53 pm
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 56
Views: 4227

Re: The new Wily Firewall™

YES!!! I'm so hyped for 1.6! I have a feeling it'll release in September. Oh, and terrific sprite work, especially the firewall! :lol:
by MegaJosh67
Mon Aug 26, 2019 9:51 am
Forum: Mega Man discussion
Topic: Speed robot masters - Your favourites
Replies: 7
Views: 317

Re: Speed robot masters - Your favourites

Going with the O.G Quick Man.
by MegaJosh67
Sun Aug 25, 2019 5:28 am
Forum: Feedback and suggestions
Topic: An idea for floor lights
Replies: 4
Views: 288

An idea for floor lights

What if push blocks could trigger the floor lights? It would be helpful if you wanted to recreate stages like Shadow Man's. I would really like to see this added in 1.6. :D
by MegaJosh67
Sat Aug 24, 2019 11:36 pm
Forum: Feedback and suggestions
Topic: List of suggestions
Replies: 3
Views: 194

Re: List of suggestions

Thundra man returns!
by MegaJosh67
Sat Aug 24, 2019 10:11 am
Forum: Level design discussion
Topic: Bosses that can be seen as main characters. (A bit long)
Replies: 6
Views: 658

Re: Bosses that can be seen as main characters. (A bit long)

ok I kinda can't agree with that Pharao Man - shots fire not Plasma, also his shot is vertically as big as his body Skull Man - can only shoot in one direction (horizontal) Astro Man - very maneuverable compared to wilys aircraft Toad Man pathetic? gtfo :D no offence but all in one it sounds like y...
by MegaJosh67
Sat Aug 24, 2019 3:12 am
Forum: Level design discussion
Topic: Bosses that can be seen as main characters. (A bit long)
Replies: 6
Views: 658

Bosses that can be seen as main characters. (A bit long)

Alright so what I mean by this is robot masters that have similar patterns and abilitys as those main characters. I won't be focusing on appearance. If you plan on making a mod with main Megaman characters replacing robot master feel free to use these ideas. :D Proto Man - Pharaoh Man Pharaoh Man ca...
by MegaJosh67
Sat Aug 17, 2019 9:49 am
Forum: Level design discussion
Topic: Wanna make a box like timer?
Replies: 3
Views: 244

Re: Wanna make a box like timer?

I've actuallyused this idea before, but with 2 punch blocks and an astro button.
by MegaJosh67
Fri Aug 09, 2019 10:51 am
Forum: Mega Man discussion
Topic: Hardest MM lvl (mm6)
Replies: 5
Views: 224

Re: Hardest MM lvl (mm6)

Definitely Knight Man. The springs just seem to go where ever and the stage has probably made me died more than any other stage i've played. The easiest stage for me is Yamato Man, he's a good starter.
by MegaJosh67
Wed Aug 07, 2019 6:38 am
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 44
Views: 4077

Re: Spinning Wheel and Air Stone/Fire/Nut

Nice!
Also did anyone notice that the floor light got an updated sprite? (Might just be me though)