Search found 71 matches

by MegaJosh67
Mon Sep 09, 2019 6:35 am
Forum: Feedback and suggestions
Topic: An idea for floor lights
Replies: 4
Views: 191

Re: An idea for floor lights

By Floor Lights you mean those floor tiles that turn off the lights until you jump? I don't like the idea, for the same reason I'm pretty sure that Hologram Projector enemy from Shadow Man's stage won't be added into the game. It's pitch black. You can't see ANYTHING except yourself enemies/entitie...
by MegaJosh67
Fri Sep 06, 2019 12:39 am
Forum: Feedback and suggestions
Topic: Idea for 1.7: The Gameboy Update
Replies: 1
Views: 204

Idea for 1.7: The Gameboy Update

My idea is that for 1.7 we focus on Megaman gameboy games, specifically MMV. The gameboy games generally have custom enemies and gimmicks, so they could be in the 1.7 update. I want all the gameboy games to be grouped together because there are not that many said enemies and gimmicks in the games, s...
by MegaJosh67
Mon Sep 02, 2019 9:54 pm
Forum: Mega Man discussion
Topic: Sharp metal robot masters - Your favourites
Replies: 12
Views: 274

Re: Sharp robot masters - Your favourites

Voted for Yamato He has like... everything cool - stage (maybe a bit hard but at least design) - theme - character design - weapon (well... maybe as same as Neddle Cannon but faster and flies in different curves) I found Yamato to be a good starter for MM6, believe it or not. The boss ain't too har...
by MegaJosh67
Sat Aug 31, 2019 11:15 pm
Forum: Mega Man discussion
Topic: Sharp metal robot masters - Your favourites
Replies: 12
Views: 274

Re: Sharp robot masters - Your favourites

I went with Yamato Man, but Shadow Man & Nitro Man are close seconds.
by MegaJosh67
Sat Aug 31, 2019 12:01 am
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 54
Views: 2790

Re: The new Wily Firewall™

Finally! Been itching for a new update for quite some time! :) YES!!! I'm so hyped for 1.6! I have a feeling it'll release in September. Oh, and terrific sprite work, especially the firewall! :lol: Agreed. Fingers crossed for September as that is the 6 month mark. Sprite work is on a whole 'nother ...
by MegaJosh67
Fri Aug 30, 2019 10:53 pm
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 54
Views: 2790

Re: The new Wily Firewall™

YES!!! I'm so hyped for 1.6! I have a feeling it'll release in September. Oh, and terrific sprite work, especially the firewall! :lol:
by MegaJosh67
Mon Aug 26, 2019 9:51 am
Forum: Mega Man discussion
Topic: Speed robot masters - Your favourites
Replies: 7
Views: 159

Re: Speed robot masters - Your favourites

Going with the O.G Quick Man.
by MegaJosh67
Sun Aug 25, 2019 5:28 am
Forum: Feedback and suggestions
Topic: An idea for floor lights
Replies: 4
Views: 191

An idea for floor lights

What if push blocks could trigger the floor lights? It would be helpful if you wanted to recreate stages like Shadow Man's. I would really like to see this added in 1.6. :D
by MegaJosh67
Sat Aug 24, 2019 11:36 pm
Forum: Feedback and suggestions
Topic: List of suggestions
Replies: 3
Views: 150

Re: List of suggestions

Thundra man returns!
by MegaJosh67
Sat Aug 24, 2019 10:11 am
Forum: Level design discussion
Topic: Bosses that can be seen as main characters. (A bit long)
Replies: 2
Views: 129

Re: Bosses that can be seen as main characters. (A bit long)

ok I kinda can't agree with that Pharao Man - shots fire not Plasma, also his shot is vertically as big as his body Skull Man - can only shoot in one direction (horizontal) Astro Man - very maneuverable compared to wilys aircraft Toad Man pathetic? gtfo :D no offence but all in one it sounds like y...
by MegaJosh67
Sat Aug 24, 2019 3:12 am
Forum: Level design discussion
Topic: Bosses that can be seen as main characters. (A bit long)
Replies: 2
Views: 129

Bosses that can be seen as main characters. (A bit long)

Alright so what I mean by this is robot masters that have similar patterns and abilitys as those main characters. I won't be focusing on appearance. If you plan on making a mod with main Megaman characters replacing robot master feel free to use these ideas. :D Proto Man - Pharaoh Man Pharaoh Man ca...
by MegaJosh67
Sat Aug 17, 2019 9:49 am
Forum: Level design discussion
Topic: Wanna make a box like timer?
Replies: 3
Views: 141

Re: Wanna make a box like timer?

I've actuallyused this idea before, but with 2 punch blocks and an astro button.
by MegaJosh67
Fri Aug 09, 2019 10:51 am
Forum: Mega Man discussion
Topic: Hardest MM lvl (mm6)
Replies: 5
Views: 154

Re: Hardest MM lvl (mm6)

Definitely Knight Man. The springs just seem to go where ever and the stage has probably made me died more than any other stage i've played. The easiest stage for me is Yamato Man, he's a good starter.
by MegaJosh67
Wed Aug 07, 2019 6:38 am
Forum: Announcements
Topic: Spinning Wheel and Air Stone/Fire/Nut
Replies: 44
Views: 3177

Re: Spinning Wheel and Air Stone/Fire/Nut

Nice!
Also did anyone notice that the floor light got an updated sprite? (Might just be me though)
by MegaJosh67
Tue Jul 30, 2019 6:53 am
Forum: General discussion
Topic: Mega Man Maker X Mod Thread
Replies: 22
Views: 1300

Re: Mega Man Maker X Mod Thread

Request/Idea: Can you add Nightmare Zero, replacing Flame Man?
by MegaJosh67
Sat Jul 27, 2019 2:17 am
Forum: Feedback and suggestions
Topic: Ideas for 1.6 (if released)
Replies: 21
Views: 1900

Re: Ideas for 1.6 (if released)

anthonytheredbear wrote:
Sun Apr 07, 2019 3:48 am
Image
I'll be right back
not really
by MegaJosh67
Fri Jul 26, 2019 11:45 am
Forum: Feedback and suggestions
Topic: Upgraded Spark Shock
Replies: 27
Views: 996

Re: Upgraded Spark Shock

You're probably thinking of the big shot Spark Man shoots. I'm talking about making the 8-directional shot he does first as the charge shot for when Mega Man uses it. Well, atleast for non-charge shots. No, non-charged shots should still work like they did in MM3. A charged shot should work like Sp...
by MegaJosh67
Tue Jul 23, 2019 10:26 pm
Forum: Feedback and suggestions
Topic: Upgraded Spark Shock
Replies: 27
Views: 996

Re: Upgraded Spark Shock

I've thought that the basic weapon should stay the same as in MM3, but there should be the ability to charge it and send out a multi-directional shot like Spark Man does during his fights. I think that would just make the Pharaoh Shot obsolete. You're probably thinking of the big shot Spark Man sho...
by MegaJosh67
Tue Jul 23, 2019 10:25 pm
Forum: General discussion
Topic: Definitive decision (Relatively)
Replies: 14
Views: 589

Re: Definitive decision (Relatively)

Megamanvwxyz wrote:
Tue Jul 23, 2019 2:27 am
MegaJosh67 wrote:
Sun Jul 21, 2019 8:37 am
Ah yes, my favourite master, Thundra Man. I won't be suprised if Thundra Man becomes the next Pronto Man.
I believe I found a picture of Thundra Man.
Image
Epic.
by MegaJosh67
Sun Jul 21, 2019 8:37 am
Forum: General discussion
Topic: Definitive decision (Relatively)
Replies: 14
Views: 589

Re: Definitive decision (Relatively)

Ah yes, my favourite master, Thundra Man. I won't be suprised if Thundra Man becomes the next Pronto Man.