Search found 923 matches

by supersmashgaming
Sun May 19, 2019 1:45 pm
Forum: Feedback and suggestions
Topic: Level Tags/Categories
Replies: 2
Views: 49

Re: Level Tags/Categories

I suggested this myself. I would love to to have tags in the game. It be easier to find the thing I like.

Example: Fangames
by supersmashgaming
Sun May 19, 2019 2:22 am
Forum: Feedback and suggestions
Topic: Endless Challenge
Replies: 5
Views: 112

Re: Endless Challenge

The Super Mario Maker 2 Direct just happened. One of the announcements were a endless challenge to see how many levels a player can play, I thought MMM could also get something like this and have a ranking as well. Maybe Endless can be one of the modes in the Wily Tower Challenge mode! That could w...
by supersmashgaming
Sat May 18, 2019 10:26 pm
Forum: Feedback and suggestions
Topic: On/Off switches needs to be added into Mega Man Maker 1.6
Replies: 4
Views: 59

Re: On/Off switches needs to be added into Mega Man Maker 1.6

Actually some the recent suggestions has came from that direct.

AND I'M ALL IN
by supersmashgaming
Sat May 18, 2019 6:08 pm
Forum: Feedback and suggestions
Topic: Idea for how Bolts could work.
Replies: 9
Views: 167

Re: Idea for how Bolts could work.

Nigel Chinclucker wrote:
Sat May 18, 2019 1:05 pm
Shops are deconfirmed, so your idea about adding a shop to the Wily Challenge is already dead on arrival.
I think they already know. It's just a simple IF they had plans to add bolts.
by supersmashgaming
Sat May 18, 2019 6:06 pm
Forum: Feedback and suggestions
Topic: Enable/Disable Player Abilities
Replies: 6
Views: 138

Re: Enable/Disable Player Abilities

02gn wrote:
Sat May 18, 2019 4:56 pm
supersmashgaming wrote:
Sat May 18, 2019 12:01 pm
Sorry. Any and all content from Mega Man X has been disconfirmed.
He meant "something like MMX"
Smh
Oh that would be nice.
by supersmashgaming
Sat May 18, 2019 12:01 pm
Forum: Feedback and suggestions
Topic: Enable/Disable Player Abilities
Replies: 6
Views: 138

Re: Enable/Disable Player Abilities

Hi ! I don't know if the idea was already submitted. I think it would be great to be able to enable or disable the player abilities (Sliding, Charge Shots, Double Damage, Proto Strike or Double Jump) in game with those kinds of capsules : https://i.ibb.co/NxDVP6j/Capsules.png What do you think of i...
by supersmashgaming
Sat May 18, 2019 11:55 am
Forum: Feedback and suggestions
Topic: Idea for how Bolts could work.
Replies: 9
Views: 167

Re: Idea for how Bolts could work.

I was going to be objective of this idea, but it look like you planed everything out. If it's ok for me to add somethings... Instead of getting 20 bolts just like that, you get them from your performance of the level. Stage Clear(Normal)= 5 bolts Stage Clear(No Damage or Buster Only)= 10 bolts Stage...
by supersmashgaming
Sat May 18, 2019 11:35 am
Forum: Feedback and suggestions
Topic: Clear Conditions
Replies: 1
Views: 46

Re: Clear Conditions

You must of watch the Super Mario Maker 2 Direct as well.

I would love to see this happened in MMM.
by supersmashgaming
Thu May 16, 2019 1:10 am
Forum: Forum games
Topic: OBJECTION!
Replies: 41
Views: 536

Re: OBJECTION!

OBJECTION!
Too complacated
by supersmashgaming
Wed May 15, 2019 10:25 pm
Forum: Feedback and suggestions
Topic: Endless Challenge
Replies: 5
Views: 112

Endless Challenge

The Super Mario Maker 2 Direct just happened. One of the announcements were a endless challenge to see how many levels a player can play, I thought MMM could also get something like this and have a ranking as well.
by supersmashgaming
Wed May 15, 2019 2:14 am
Forum: General discussion
Topic: Upcoming Rockman CX Mod
Replies: 22
Views: 621

Re: Upcoming Rockman CX Mod

UlticraftMTT wrote:
Wed May 15, 2019 1:08 am
And yet another video update

https://youtu.be/EdggvzWV8jA
Nice
Cant wait to download this mod.
It's coming along nicely.
by supersmashgaming
Wed May 15, 2019 2:02 am
Forum: Forum games
Topic: Dungeons and Dragons
Replies: 70
Views: 1035

Re: Dungeons and Dragons

I attempt to dash and pull a sneak attack.
(Rolls with 1d12)
rolling...
Rolls a 7

Dashes out of the way and fire grenade at skeleton blowing him up and 2 other near by.
3 more down, 31 to go.
by supersmashgaming
Sun May 12, 2019 11:25 pm
Forum: Forum games
Topic: Game over the game
Replies: 42
Views: 1000

Re: Game over the game

CAN'T catch them all

M.U.G.E.N.
by supersmashgaming
Sun May 12, 2019 8:16 pm
Forum: Feedback and suggestions
Topic: Just about music
Replies: 2
Views: 93

Just about music

These are just some idea I had for the music in MMM. Wily Victory Music: This wold be a victory theme when you complete the final stage of the Wily Challenge. Could taken from one of the Mega man games or be completely new just like the game over theme. Boss Theme as Normal Music: When I say this me...
by supersmashgaming
Sun May 12, 2019 2:23 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 56
Views: 1653

Re: Version 1.5.5.1

When the boss fell it was stop by the crash lift.
Image
by supersmashgaming
Sat May 11, 2019 6:04 pm
Forum: Forum games
Topic: Dungeons and Dragons
Replies: 70
Views: 1035

Re: Dungeons and Dragons

My turn

Flash Bomb: Dice roll 12+ For super effected hit

The Flash Bomb destroys 7 skeletons. Good move if you ask me.
by supersmashgaming
Sat May 11, 2019 4:53 pm
Forum: Forum games
Topic: Dungeons and Dragons
Replies: 70
Views: 1035

Re: Dungeons and Dragons

Well that makes three, lets get out of here.
by supersmashgaming
Sat May 11, 2019 2:48 pm
Forum: Feedback and suggestions
Topic: Color coded keys
Replies: 5
Views: 162

Color coded keys

Just like how the astro gates only work with color coded button. There should be different colored keys to work with colored coded key doors. Also could we get vertical and 1X1 key doors.
by supersmashgaming
Fri May 10, 2019 7:37 pm
Forum: Forum games
Topic: Image fighters
Replies: 241
Views: 7002

Re: Image fighters

Well you know what they say...
Image