Search found 1005 matches

by 14Protoman
Fri Sep 25, 2020 4:01 pm
Forum: Level design discussion
Topic: What is your preferred level theme and why?
Replies: 4
Views: 49

Re: What is your preferred level theme and why?

Personally, the game is the one I like the most, I also like the design of towers or fortresses, not wily fortress, but if we talk about level design, construction ones, because they are usually the most creative in the game, many levels and objects Enemies are a perfect match and their mechanics ca...
by 14Protoman
Thu Sep 24, 2020 9:20 pm
Forum: General chat
Topic: Anime characters with pokemon types.
Replies: 4
Views: 73

Re: Anime characters with pokemon types.

Great, but what about the Dragon ball? That one's actually quite boring as far as pokemon types go... Son Goku (Fighting) Son Gohan (Fighting) Piccolo (Fighting/Psychic) Vegeta (Fighting) Krillin (Fighting) Nappa (Fighting) Dodoria (Fighting) Zarbon (Fighting) Guldo (Fighting/Psychic) Recoome (Figh...
by 14Protoman
Thu Sep 24, 2020 2:18 pm
Forum: General chat
Topic: Anime characters with pokemon types.
Replies: 4
Views: 73

Re: Anime characters with pokemon types.

Great, but what about the Dragon ball?
by 14Protoman
Thu Sep 24, 2020 1:04 am
Forum: Level design discussion
Topic: What is your preferred level theme and why?
Replies: 4
Views: 49

What is your preferred level theme and why?

It is self explanatory, if you still do not understand it well, I give you some examples, you have to explain why you like it, you can also choose up to three in case one does not suit you.
by 14Protoman
Tue Sep 22, 2020 9:52 pm
Forum: General chat
Topic: Anime characters with pokemon types.
Replies: 4
Views: 73

Anime characters with pokemon types.

I am not very active in this forum and I have been in all the forums here, so I want to open this topic. As many of us here know, in the pokemon franchise there are elemental types that define strengths and weaknesses. What I sometimes wonder is: If the animes were from the pokemon universe. What ty...
by 14Protoman
Mon Sep 21, 2020 8:57 pm
Forum: Level design discussion
Topic: Weapon Analysis - Knight Crusher
Replies: 3
Views: 380

Re: Weapon Analysis - Knight Crusher

You should do weapon analysis more often, I'm hardly inspired by this forum anymore.
by 14Protoman
Mon Sep 21, 2020 2:38 pm
Forum: Community feedback
Topic: Suggestion, subforum for speculation.
Replies: 6
Views: 180

Re: Suggestion, subforum for speculation.

Uranus wrote:
Mon Aug 17, 2020 8:14 pm
14Protoman wrote:
Mon Aug 17, 2020 6:16 pm
How did it all end? Are they still debating or have they already rejected it?
Still debating
Many days have passed since I consulted this.
Does that mean it is denied?
by 14Protoman
Mon Sep 21, 2020 2:36 pm
Forum: General discussion
Topic: A super cool dream i had last night
Replies: 2
Views: 118

Re: A super cool dream i had last night

It should be clarified that I write this here because it does not contribute anything to the game itself, I am only looking to tell an anecdote. Since your comment is about the game, it goes in General discussion. I moved it accordingly. Okay, I put it in the mega man discussion because it didn't a...
by 14Protoman
Sun Sep 20, 2020 9:08 pm
Forum: Mega Man Maker Mod Topics
Topic: important exciting feature!
Replies: 5
Views: 256

Re: important exciting feature!

BenPlusMM wrote:
Sun Sep 20, 2020 5:39 pm
if wrecking ever leaves mmm croby is probably going to be the successor
Oh maybe, the most obvious thing would be for Luigi to do that.
by 14Protoman
Sun Sep 20, 2020 1:06 pm
Forum: General discussion
Topic: A super cool dream i had last night
Replies: 2
Views: 118

A super cool dream i had last night

It should be clarified that I write this here because it does not contribute anything to the game itself, I am only looking to tell an anecdote. Last night I had a really cool dream, where I saw Chill spike being announced on the announcements forum. The mechanics of the weapon was that now it could...
by 14Protoman
Sun Sep 20, 2020 2:41 am
Forum: Feedback and suggestions
Topic: MM8 New energy balancer
Replies: 2
Views: 111

Re: MM8 New energy balancer

DestroyerOfDestruction wrote:
Sat Sep 19, 2020 10:14 pm
The energy saver?
Yes
by 14Protoman
Sat Sep 19, 2020 7:04 pm
Forum: Feedback and suggestions
Topic: MM8 New energy balancer
Replies: 2
Views: 111

MM8 New energy balancer

I am talking about the object of MM8 and MM&B that serves so that special weapons consume half of what they would normally consume in hp, it should also be a Pickup, so it would give many new opportunities to the game, among them: -We would have a new Pickup that could serve us in Metroidvanias; -We...
by 14Protoman
Sat Sep 19, 2020 6:48 pm
Forum: General discussion
Topic: Astro Crush Energy Cost
Replies: 2
Views: 137

Re: Astro Crush Energy Cost

I think something and apart I prefer something else. In what I think, Time slow in PU consumes 14 units, but in MMM it consumes only 4, although that is not very useful, so probably A.Crush could consume 4HP. In what I prefer, Consuming 7 and 8 do not make a big difference in the game, but I would l...
by 14Protoman
Thu Sep 17, 2020 5:07 am
Forum: General discussion
Topic: If lava is added to the game, do you think it will show up in the 1.7 release announcement?
Replies: 4
Views: 247

Re: If lava is added to the game, do you think it will show up in the 1.7 release announcement?

Blue_Bummer wrote:
Wed Sep 16, 2020 3:27 pm
If Lava was ever added it I would imagine it be announced alongside the weapon Freeze Cracker. Image
It is an ambiguous probability, but it would be for the best.
by 14Protoman
Wed Sep 16, 2020 2:48 pm
Forum: Level design discussion
Topic: full game level
Replies: 10
Views: 307

Re: full game level

If you want, I can give you tips to make a complete game in another way, I'm neither good nor too bad to do it. okay,tell me Okay, sorry for the delay, the fact is that to create a level package you have to manage. Complete games are something that almost any user does, in particular I, I try to ma...
by 14Protoman
Mon Sep 14, 2020 5:16 pm
Forum: Level design discussion
Topic: full game level
Replies: 10
Views: 307

Re: full game level

If you want, I can give you tips to make a complete game in another way, I'm neither good nor too bad to do it.
by 14Protoman
Mon Sep 14, 2020 4:34 pm
Forum: General discussion
Topic: If lava is added to the game, do you think it will show up in the 1.7 release announcement?
Replies: 4
Views: 247

If lava is added to the game, do you think it will show up in the 1.7 release announcement?

I just thought, if the developers add lava in 1.7
Should this have its own announcement? Or should it be shown in the launch video?

Other: What chance do you see that it could be so important at the scale of being 1.7's main feature?
by 14Protoman
Sun Sep 13, 2020 9:09 pm
Forum: Feedback and suggestions
Topic: Stegorus
Replies: 2
Views: 157

Re: Stegorus

If I remember, I know that he appears three times, twice on the Slash Man stage, but what about the third time when was it?
by 14Protoman
Thu Sep 10, 2020 4:23 am
Forum: General discussion
Topic: New ways to create weakness effects.
Replies: 4
Views: 203

Re: New ways to create weakness effects.

I think you did not understand the topic.
I mean bosses change their behavior by taking damage with weaknesses.
by 14Protoman
Thu Sep 10, 2020 1:13 am
Forum: General discussion
Topic: New ways to create weakness effects.
Replies: 4
Views: 203

New ways to create weakness effects.

I'm not sure if I'm correct, but I will venture to say that it is a topic that has generated a lot of controversy.
The thing is, sometimes I wonder, how can there be new variables for bosses that react to their weaknesses in the future like Bounce man does?