Search found 556 matches

by 14Protoman
Fri Nov 15, 2019 1:04 am
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 133
Views: 9208

Re: Mega Man 11's Anniversary

I'm still waiting for new advances, I start to think that the game is being abandoned
by 14Protoman
Tue Nov 12, 2019 4:59 pm
Forum: Fan challenges
Topic: Armor challenge
Replies: 3
Views: 214

Re: Armor challenge

Oh, by the way, I forgot to add one more rule, if you're Mega Man, you must put cracked blocks or push blocks. Sorry for the notice.
by 14Protoman
Mon Nov 11, 2019 6:28 pm
Forum: Fan challenges
Topic: Armor challenge
Replies: 3
Views: 214

Armor challenge

This forum is half dead so that they don't take it away, I make a quick salvation challenge. The challenge is as follows: You have to do a level that can include Mega man or Bass, but if you do it with the first one, you have to give it all its adapters and if it is Bass, it must have Treble Bost. W...
by 14Protoman
Mon Nov 11, 2019 6:11 pm
Forum: Feedback and suggestions
Topic: Dr. Wily's escape trap door.
Replies: 6
Views: 232

Re: Dr. Wily's escape trap door.

It is a good option, it would serve as a manual activation teleporter, as you said. I like that idea.
by 14Protoman
Sun Nov 10, 2019 12:38 am
Forum: Feedback and suggestions
Topic: The Fire Mushroom guys. Or any solid enemy.
Replies: 6
Views: 197

Re: The Fire Mushroom guys. Or any solid enemy.

Blue_Bummer wrote:
Sun Nov 10, 2019 12:10 am
You guys are talking about Mash Burner, right?

Image

https://megaman.fandom.com/wiki/Mash_Burner
thanks for reminding us of the name, yes. 🦀
by 14Protoman
Sat Nov 09, 2019 12:32 pm
Forum: Feedback and suggestions
Topic: The Fire Mushroom guys. Or any solid enemy.
Replies: 6
Views: 197

Re: The Fire Mushroom guys. Or any solid enemy.

Please have the Mushroom Enemies from torch mans stage be in the enemy list for 1.6, or any other solid enemy for that matter. The mushroom ones were the only one I could think of. I just think it could be really cool to have a moving platform that the player can destroy. That is a good idea, in ad...
by 14Protoman
Sat Nov 09, 2019 12:18 pm
Forum: Feedback and suggestions
Topic: Enemy blocks
Replies: 4
Views: 185

Re: Enemy blocks

I already made a post similar to this a while back, only I was asking for blocks that disappear when Bosses are defeated. Although having them for Mini-Boss like enemies would be nice too. Exactly, because if you think about it, we only have 4 different mid-bosses, however, if we had such a block, ...
by 14Protoman
Fri Nov 08, 2019 9:25 pm
Forum: Feedback and suggestions
Topic: Enemy blocks
Replies: 4
Views: 185

Re: Enemy blocks

I think no one cares it
by 14Protoman
Fri Nov 08, 2019 9:22 pm
Forum: General discussion
Topic: I'm bored (send levels)
Replies: 2
Views: 93

I'm bored (send levels)

As the title says, I'm bored, so send levels that you recommend me and I'm going to play them, them i will upload them to my channel.
by 14Protoman
Thu Nov 07, 2019 6:34 pm
Forum: Feedback and suggestions
Topic: Enemy blocks
Replies: 4
Views: 185

Enemy blocks

You will surely ask. Enemy blocks? What is that? Well, I explain: Do you remember that when you killed the first Whooper it had a platform under it that broke? well, something like that, a block that serves to destroy itself when the enemy it has is destroyed, or that comes out, for example: that a ...
by 14Protoman
Wed Nov 06, 2019 12:21 am
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 133
Views: 9208

Re: Mega Man 11's Anniversary

I just want a new f*****g announcement, why nobody supports me? think like this, if we have another announcement it means we'll have to wait many days, if it doesn't other announcement means that update is coming. In fact, that theory is very stupid, Wrecking always took the time to launch an updat...
by 14Protoman
Tue Nov 05, 2019 7:40 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 133
Views: 9208

Re: Mega Man 11's Anniversary

I just want a new f*****g announcement, why nobody supports me?
by 14Protoman
Tue Nov 05, 2019 6:20 pm
Forum: General discussion
Topic: Enemies by element
Replies: 1
Views: 394

Re: Enemies by element

What do you think can be added? Let me know, I think something else must be added
by 14Protoman
Mon Nov 04, 2019 10:49 pm
Forum: General chat
Topic: happy birthday dubya pee
Replies: 6
Views: 127

Re: happy birthday dubya pee

Happy birthday Wrecking
by 14Protoman
Sun Nov 03, 2019 3:52 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 133
Views: 9208

Re: Mega Man 11's Anniversary

What weighs me the most is not having any new announcement of the version that motivates me to keep coming to the forums.
by 14Protoman
Mon Oct 28, 2019 3:52 am
Forum: Level design discussion
Topic: Weapon analysis-Flame sword
Replies: 5
Views: 174

Re: Weapon analysis-Flame sword

Too bad, and that I liked your idea, maybe it is better idea to do some with enemies, but I have an idea, if you have such a hard time making such publications, what if you tell them to me and I help you with the post, just pass the gif and I will pay more attention next time. So like becoming an e...
by 14Protoman
Mon Oct 28, 2019 1:40 am
Forum: Level design discussion
Topic: Weapon analysis-Flame sword
Replies: 5
Views: 174

Re: Weapon analysis-Flame sword

Well that was quick. I haven't even finished the Power Stone analysis that I started today. Some things that were missed: Flame Sword can destroy the train-like Shupponpons in Clown Man's stage The player cannot move while swinging the Sword on the ground The original weapon has 15 frames of animat...
by 14Protoman
Sun Oct 27, 2019 9:18 pm
Forum: Level design discussion
Topic: Weapon analysis-Flame sword
Replies: 5
Views: 174

Weapon analysis-Flame sword

Flame Sword is an MM8 weapon added to Mega Man Maker in version 1.5.0. Type: Fire / Melee. Power: 6 (2x2x2) In MM8, the fire sword is a weapon that serves both combat and exploration, since it serves to defeat most of the enemies with between 1 and 2 hits, it can detonate the TNTs of the grenade lev...
by 14Protoman
Sun Oct 27, 2019 8:25 pm
Forum: Level design discussion
Topic: Weapon Analysis - Pharaoh Shot
Replies: 12
Views: 355

Re: Weapon Analysis - Pharaoh Shot

D-man, i like your idea, i'm going to do the weapon analysis too, so I hope it doesn't bother you, today I'm going to do one with Flame sword. I guess... I was going to do Flame Sword eventually, but I lack the drive to consistently put out these kinds of posts. Also, I'm still waiting for the upda...
by 14Protoman
Sun Oct 27, 2019 7:25 pm
Forum: Level design discussion
Topic: Weapon Analysis - Pharaoh Shot
Replies: 12
Views: 355

Re: Weapon Analysis - Pharaoh Shot

D-man, i like your idea, i'm going to do the weapon analysis too, so I hope it doesn't bother you, today I'm going to do one with Flame sword.