Search found 391 matches

by 14Protoman
Tue Jul 16, 2019 12:32 am
Forum: Announcements
Topic: Second anniversary announcement
Replies: 32
Views: 627

Re: Second anniversary announcement

Today, Mega Man Maker turned 2 years old! Thanks for the great two years, everyone! Like last year, we have prepared a special announcement video, showcasing some new features in the upcoming update, version 1.6. We hope you enjoy! https://www.youtube.com/watch?v=Wi-_JAbVPvA That means that they wi...
by 14Protoman
Mon Jul 15, 2019 7:35 pm
Forum: Announcements
Topic: Second anniversary announcement
Replies: 32
Views: 627

Re: Second anniversary announcement

The content of MM11 was expected, I only hope that one of the bosses is Acid Man, Bounce Man or Thundra Man and I hope that it fulfills my hopes.
by 14Protoman
Mon Jul 15, 2019 7:21 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 94
Views: 4715

Re: Version 1.5.5.1

I'm going to mention two mistakes:
Jewel satellite does not reflect the hot dog projectiles and if I slide it breaks.
by 14Protoman
Tue Jul 09, 2019 3:33 pm
Forum: General discussion
Topic: How to make effects of weakness
Replies: 11
Views: 540

Re: How to make effects of weakness

Separate fact, in my channel I already published 9 videos of the weaknesses of the minor enemies, so they know that some enemies react differently to the same weapon.
by 14Protoman
Mon Jul 08, 2019 11:59 am
Forum: Announcements
Topic: Ice Block and Kaona Geeno
Replies: 31
Views: 1020

Re: Ice Block and Kaona Geeno

Now that I think about it, I wonder if it will be possible to destroy those snowmen completely with a perfect flame sword. That is, if you hit the body, destroy it with your included snow ball.
by 14Protoman
Sun Jul 07, 2019 11:45 pm
Forum: Announcements
Topic: Ice Block and Kaona Geeno
Replies: 31
Views: 1020

Re: Ice Block and Kaona Geeno

Whooo! I’m hoping this is the last announcement before the update assuming it’s on the 15th, new snow tiles look amazing and a new gimmick, finally I can stop using like only MM9 tiles lol If not released on the 15th, then maybe another weapon/gimmick/boss announcement would do. I just want to stop...
by 14Protoman
Sat Jul 06, 2019 11:26 pm
Forum: General discussion
Topic: How to make effects of weakness
Replies: 11
Views: 540

Re: How to make effects of weakness

I also encourage that when they add Thundra man they add the effect of making him fall with just hitting him with his weakness, without needing to reach half life, or only that he is like Cut man, but with defense. That kind of ignores my point - what does stuff like this actually add to the fight ...
by 14Protoman
Sat Jul 06, 2019 8:30 pm
Forum: Feedback and suggestions
Topic: An important fact for when big snakey is added
Replies: 5
Views: 194

Re: An important fact for when big snakey is added

LeonardMan wrote:
Sat Jul 06, 2019 4:46 pm
14Protoman wrote:
Sat Jul 06, 2019 4:43 pm
It turns out that it is a giant northern
A giant northern? :|
I do not know what I meant, hahaha, it probably was a mistake of the translator, sorry :) :) :)
by 14Protoman
Sat Jul 06, 2019 4:43 pm
Forum: Feedback and suggestions
Topic: An important fact for when big snakey is added
Replies: 5
Views: 194

An important fact for when big snakey is added

It turns out that it is a fire enemy, the wiki says it and in Mega Man 8 it is also shown calling fire in the intro, so it should be able to burn oil and activate the dynamite with a shot.

edited: I already corrected my mistake
by 14Protoman
Sat Jul 06, 2019 2:04 pm
Forum: General discussion
Topic: How to make effects of weakness
Replies: 11
Views: 540

Re: How to make effects of weakness

Honestly, I can't see stuff like Boss Flinching to be any good. In MM7 it tended to reset the boss's AI in a very abusable manner, and 8 had most if not all of them completely shut the affected RM down. The animations may make the fight longer, sure, but it's a boring time extension rather than som...
by 14Protoman
Sat Jul 06, 2019 1:53 pm
Forum: General discussion
Topic: Definitive decision (Relatively)
Replies: 2
Views: 163

Re: Definitive decision (Relatively)

If making an entire alternate level seems like too much you could also do something similar to the Nightmare Phenomenon from MMX6. In that game, hazards would be added to certain stages after defeating a Maverick from the previous stage (e.g. beating Ground Scaravich would cause Nightmare Cubes to ...
by 14Protoman
Sat Jul 06, 2019 12:52 am
Forum: General discussion
Topic: What do you think will be the "extra feature" for 1.6, if there will actually be one
Replies: 9
Views: 263

Re: What do you think will be the "extra feature" for 1.6, if there will actually be one

I would like them to add power ups to the game, such as that the balancer is recoverable; the immunity to the thorns of a blow; the different shots, like arrow and laser; the automatic buster load, Beat to rescue you; among others.
by 14Protoman
Sat Jul 06, 2019 12:42 am
Forum: General discussion
Topic: Definitive decision (Relatively)
Replies: 2
Views: 163

Definitive decision (Relatively)

When I get 1.6, which I doubt will take so long, at the most until the end of the month, I will make the final game (for now) and I know how I have to do it to be good, listen, guys. With the enemies, the ideal is that they have weaknesses, in fact, I will create my own thread for the weaknesses aga...
by 14Protoman
Fri Jul 05, 2019 3:29 pm
Forum: Feedback and suggestions
Topic: Power up
Replies: 4
Views: 179

Re: Power up

I say I want the power ups, someone can think of one in particular? think freely guys
by 14Protoman
Tue Jul 02, 2019 8:06 pm
Forum: Feedback and suggestions
Topic: Power up
Replies: 4
Views: 179

Re: Power up

hello
by 14Protoman
Tue Jul 02, 2019 5:42 pm
Forum: Feedback and suggestions
Topic: Power up
Replies: 4
Views: 179

Power up

Power up
I want the power ups of the mega man saga, such as climbing a faster ladder, or laser shot, arrow shot, the optional balancer, things to resist spikes and other things, but ... this time you could get capsules instead of stores.
by 14Protoman
Thu Jun 27, 2019 4:47 pm
Forum: Feedback and suggestions
Topic: Zero
Replies: 13
Views: 513

Re: Zero

It seems very good to me, haha, I thought you mean the partner of x, Zero
by 14Protoman
Sun Jun 23, 2019 2:22 am
Forum: Feedback and suggestions
Topic: release date
Replies: 18
Views: 600

Re: release date

They used to do it, but since 1.4 they started being catty.
by 14Protoman
Sat Jun 22, 2019 10:20 pm
Forum: General discussion
Topic: How to make effects of weakness
Replies: 11
Views: 540

Re: How to make effects of weakness

https://www.youtube.com/watch?v=BQGiAvUP-lg Here I show some ways to do it, to GM you can return the weapon and paralyze it a second, TM can be stopped for longer, apart from that you can do a continuous damage, MM can be canceled the shield traversing it with a piercing weapon and HM can be slowed...