Search found 802 matches

by DestroyerOfDestruction
Sun Sep 27, 2020 4:13 pm
Forum: Mega Man Maker Mod Topics
Topic: Astro's Ascent Trailer
Replies: 4
Views: 183

Re: Astro's Ascent Trailer

There may be issues due to 1.7 being updated to GameMaker 2.3 and UndertaleModTool currently not supporting that version. However, the UndertaleModTool developers are interested on updating it.
by DestroyerOfDestruction
Sat Sep 26, 2020 7:35 pm
Forum: Other games
Topic: I made a video from my own playthrough of Mega Man Perfect Blue's demo
Replies: 1
Views: 78

Re: I made a video from my own playthrough of Mega Man Perfect Blue's demo

Nigel Chinclucker wrote:
Fri Sep 25, 2020 8:25 pm
[media]https://www.youtube.com/watch?v=xvROz1oKh_I&t[/media]

Edit: Does anyone know how to fix this stupid video link thing?
In the link, delete the "_l&t" part.

The link will become this:


by DestroyerOfDestruction
Fri Sep 25, 2020 5:23 pm
Forum: Level design discussion
Topic: What is your preferred level theme and why?
Replies: 5
Views: 110

Re: What is your preferred level theme and why?

I generally prefer making forest areas, because they are the most beautiful. I can also work with industrial levels since many assets are made for them.
by DestroyerOfDestruction
Tue Sep 22, 2020 2:34 pm
Forum: Announcements
Topic: Command Selection change
Replies: 26
Views: 1040

Re: Command Selection change

So, is this thing optional or does it completely replace the old pause menu? Please tell me it's optional. I mean, I like the idea but I don't like it if it's mandatory. It is a weapon that lets the user choose the weapon selected out of the menu. It doesn't substitute the pause menu, since it is j...
by DestroyerOfDestruction
Sun Sep 20, 2020 10:30 pm
Forum: Announcements
Topic: Command Selection change
Replies: 26
Views: 1040

Re: Command Selection change

Does this mean that you can make a pre-selection of weaponry before applying Command Selection into Mega Man's arsenal? Or does it use other already picked weaponry along with it - which would be redundant as all hell? It is not bound by a pre-selected menu, let alone the current weapons menu for t...
by DestroyerOfDestruction
Sun Sep 20, 2020 10:16 pm
Forum: General discussion
Topic: A super cool dream i had last night
Replies: 2
Views: 130

Re: A super cool dream i had last night

14Protoman wrote:
Sun Sep 20, 2020 1:06 pm
It should be clarified that I write this here because it does not contribute anything to the game itself, I am only looking to tell an anecdote.
Since your comment is about the game, it goes in General discussion. I moved it accordingly.
by DestroyerOfDestruction
Sun Sep 20, 2020 5:00 pm
Forum: Bug reports
Topic: Version 1.6.3
Replies: 111
Views: 15150

Re: Version 1.6.3

Something that makes you go hmmmm https://scontent.xx.fbcdn.net/v/t1.15752-0/p280x280/118560354_642006016700162_9132515220603494414_n.png?_nc_cat=101&_nc_sid=b96e70&_nc_ohc=J6k2e6uvoDAAX8Lz9O0&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&oh=e87c5201026bcde807d7060059c76eec&oe=5F759820 super arrow isn't ...
by DestroyerOfDestruction
Sat Sep 19, 2020 10:14 pm
Forum: Feedback and suggestions
Topic: MM8 New energy balancer
Replies: 2
Views: 112

Re: MM8 New energy balancer

The energy saver?
by DestroyerOfDestruction
Fri Sep 18, 2020 3:04 am
Forum: General discussion
Topic: How about a MMM magazine?
Replies: 14
Views: 441

Re: How about a MMM magazine?

The idea is not bad, but the development team staff may not have enough time to participate on the magazine. I could on occasion, but I don't know if I can keep up with a journal when I have postponed a lot of projects. If we adopt it in the Wiki, we would need to have a huge planning on how would i...
by DestroyerOfDestruction
Sun Sep 13, 2020 3:53 pm
Forum: Announcements
Topic: Battan and Jumpthrough Platform
Replies: 47
Views: 1932

Re: Battan and Jumpthrough Platform

protoman242 wrote:
Sun Sep 13, 2020 6:05 am
wooooow now u can put ice block already cracked???!!!! :o :o
Yes, you can. Meka made an option to make them cracked from the start.
by DestroyerOfDestruction
Sun Sep 13, 2020 3:50 pm
Forum: Level showcase
Topic: Mega Man Revisited: LevelID (429769)
Replies: 7
Views: 247

Re: Mega Man Revisited: LevelID (429769)

I don't want to sound harsh, but if someone is not supposed to use something, don't leave it for the level. Developer exits should not be in fully finished levels. People will find them and those exits will cheapen the experience of a level. The Kakinbatank section in the start that leads to it is p...
by DestroyerOfDestruction
Sun Sep 13, 2020 1:38 am
Forum: Announcements
Topic: Battan and Jumpthrough Platform
Replies: 47
Views: 1932

Re: Battan and Jumpthrough Platform

I wouldn't say Footholders covered the semisolid platform function, as they were made as moving platforms and their size and appearance may not work for some settings. Other items with semisolid platforms weren't enough replacement for this asset.
by DestroyerOfDestruction
Sat Sep 12, 2020 11:45 pm
Forum: Other games
Topic: Your thoughts on Rockman and Forte FC
Replies: 13
Views: 403

Re: Your thoughts on Rockman and Forte FC

Gravitrax64 wrote:
Sat Sep 12, 2020 10:33 pm
hiccups?
Rockman 8 FC really has mediocre artwork and programming, and it feels inferior to the original game.
by DestroyerOfDestruction
Sat Sep 12, 2020 10:04 pm
Forum: Announcements
Topic: Battan and Jumpthrough Platform
Replies: 47
Views: 1932

Re: Battan and Jumpthrough Platform

The showcased assets were made by Meka.
by DestroyerOfDestruction
Fri Sep 11, 2020 9:24 pm
Forum: Other games
Topic: Your thoughts on Rockman and Forte FC
Replies: 13
Views: 403

Re: Your thoughts on Rockman and Forte FC

At least I hope it lacks the hiccups that Rockman 8 FC had.
by DestroyerOfDestruction
Thu Sep 10, 2020 4:33 am
Forum: Level showcase
Topic: Mega Man Revisited: LevelID (429769)
Replies: 7
Views: 247

Re: Mega Man Revisited: LevelID (429769)

I don't like at all how the passage to the weapon section was hidden. Having it as a passage between what seems a bottomless pit and being in a tight passage doesn't seem fun or intuitive.
by DestroyerOfDestruction
Sat Sep 05, 2020 5:22 am
Forum: General discussion
Topic: Looking for help getting installed on a Mac
Replies: 3
Views: 125

Re: Looking for help getting installed on a Mac

Goldstorm has stated that Mega Man Maker is no longer playable with WINE in Mac and has encouraged people to use Bootcamp instead.
by DestroyerOfDestruction
Sat Sep 05, 2020 5:03 am
Forum: Announcements
Topic: The new level server!
Replies: 53
Views: 1936

Re: The new level server!

Oh he's not? I was told he was disconfirmed by the devs on the discord server. I'll be glad if that's not the case, I think he does have some utility beyond traditional boss fights in theory. I'd have to do more testing though. The dev who did it was likely making jokes about it. Only take disconfi...
by DestroyerOfDestruction
Sat Sep 05, 2020 3:25 am
Forum: Announcements
Topic: The new level server!
Replies: 53
Views: 1936

Re: The new level server!

This sounds like grasping at straws. Fire Man or Wire aren't disconfirmed. They are in the possible territory, and that's all I'll say. Reverse gravity is a whole different situation, as many developers have expressed its risks with having to rework the collision, reprogram all the entities accordin...
by DestroyerOfDestruction
Wed Sep 02, 2020 6:00 am
Forum: Forum games
Topic: [Game] Yes or No
Replies: 351
Views: 38841

Re: [Game] Yes or No

No

Do you think I will finish my assignments for this week on time?