Search found 610 matches

by D-Man
Fri Apr 03, 2020 2:20 am
Forum: Bug reports
Topic: Version 1.6.3
Replies: 34
Views: 638

Re: Version 1.6.3

I attempted to join another person's online room on several occasions, only for something to go wrong every time. The room is passcode-protected, and I can connect successfully. I then press C to move to start, and write a message confirming my presence in the chat, only for an error claiming that t...
by D-Man
Thu Apr 02, 2020 2:11 am
Forum: Bug reports
Topic: Version 1.6.3
Replies: 34
Views: 638

Re: Version 1.6.3

This happened when I tried to open my level in the editor from the main menu: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Alarm Event for alarm 1 for object objMainMenu: Arr...
by D-Man
Thu Apr 02, 2020 1:33 am
Forum: Feedback and suggestions
Topic: Can we please nerf a few weapons? And some other changes
Replies: 6
Views: 138

Re: Can we please nerf a few weapons? And some other changes

memelord69 wrote:
Wed Apr 01, 2020 4:10 pm
6. Nerf the Flame Sword on Bass. It has a larger hitbox, it can reach behind sometimes, and does higher damage when used with Bass for some reason. It might be a glitch, even
I brought this exploit to light in the #bug-reports channel on Discord, but they claimed it was not a glitch, somehow.
by D-Man
Wed Apr 01, 2020 12:55 am
Forum: Feedback and suggestions
Topic: Potom
Replies: 2
Views: 73

Potom

What? Boring ceiling cannons from MM8 & Bass that shoot harmful green goo, and maybe move around too. This suggestion describes the latter game's version. How? Potom would be a 1x2 enemy with 3 HP. Whether or not it moves would be decided by a number setting (1 to stay still, 2 to move). It sticks ...
by D-Man
Tue Mar 31, 2020 7:59 pm
Forum: General discussion
Topic: What if the devs add a daily upload limit? Would it reduce the amount of garbage on the servers?
Replies: 7
Views: 151

Re: What if the devs add a daily upload limit? Would it reduce the amount of garbage on the servers?

^title I'm going through the recent uploads section and it's honestly shocking how much garbage there is. And since the same names keep popping up, it made me wonder if slapping a daily upload limit on them would force them to at least pretend to care about the content they create When you buy/down...
by D-Man
Tue Mar 31, 2020 1:03 am
Forum: Level design discussion
Topic: what is the best method for recreating an old stage without it slowly disintegrating my sanity?
Replies: 4
Views: 115

Re: what is the best method for recreating an old stage without it slowly disintegrating my sanity?

I'm currently working on remaking Wily Stage 3 from Mega Man 7, and so far it's been a long and tedious process. I've been referencing stage maps for the overall level design, and YouTube videos for the enemy placements. Are there any faster methods for remaking old stages? Thanks in advance! :D Th...
by D-Man
Mon Mar 30, 2020 9:51 pm
Forum: General discussion
Topic: The forums are acting oddly
Replies: 6
Views: 188

Re: The forums are acting oddly

DestroyerOfDestruction wrote:
Mon Mar 30, 2020 9:46 pm
We were trying to modify the forums so an activity log was shown in the Discord server, but currently the forums feel strange.

I am also doing some testing with this comment.
wdym exactly when you say it feels strange? I don't notice anything.
by D-Man
Sat Mar 28, 2020 7:51 pm
Forum: Level design discussion
Topic: Let's argue about level design: should traditional levels have mandatory weapon usage?
Replies: 5
Views: 132

Re: Let's argue about level design: should traditional levels have mandatory weapon usage?

I put Option 2. Thing is, the default Busters for all 3 characters are actually some of the best weapons currently at our disposal because of: their high projectile speed and good onscreen limit terrain-pierce and chargability for the Mega and Proto Busters for higher damage multi-directional aiming...
by D-Man
Fri Mar 27, 2020 11:20 pm
Forum: Level design discussion
Topic: Weapon Analysis - Commando Bomb
Replies: 2
Views: 216

Re: Weapon Analysis - Commando Bomb

Jaffindale wrote:
Fri Mar 27, 2020 11:00 pm
Hi! My first message here. :D
Thanks for the tips. I think in some new puzzle ideas because of your clip.
<3 xOxO <3
That's good to hear. I make these analyses specifically to bring to light the many ways weapons can be used, both in MMM and their games of origin.
by D-Man
Fri Mar 27, 2020 12:03 am
Forum: Bug reports
Topic: Version 1.6.3
Replies: 34
Views: 638

Re: Version 1.6.3

Hopefully the Crunch Don Bug Series Finale: A kicked Mega Ball will do the same amount of damage as an unkicked one to the hammer. Tornado Hold's propeller will disappear on contact with the hammer, even after it's activated. Flash Bomb will only strike once when it touches the hammer. Thunder Claw...
by D-Man
Thu Mar 26, 2020 10:58 pm
Forum: Feedback and suggestions
Topic: Spread Drill
Replies: 6
Views: 218

Re: Spread Drill

BradenCarrYT wrote:
Thu Mar 26, 2020 8:24 pm
"Laughs in crystal eye"
I forgot about that... I mostly saw Crystal Eye as just a rebounding weapon.
by D-Man
Thu Mar 26, 2020 5:45 pm
Forum: Feedback and suggestions
Topic: Spread Drill
Replies: 6
Views: 218

Spread Drill

What? Amazing splitting weapon that comes in small, medium, and large! I'm totally not biased at all! How? Spread Drill sends out a large drill that slowly cruises forward before arcing downward, and deals 4 damage once to enemies it hits, using 2 units of energy upon usage. When the shoot button i...
by D-Man
Thu Mar 26, 2020 2:51 pm
Forum: Bug reports
Topic: Version 1.6.3
Replies: 34
Views: 638

Re: Version 1.6.3

More weird interactions with Crunch Don: Ring Boomerang sometimes deals 4 damage per hit against it. Dive Missile does not explode when touching the hammer, and does 1 damage. If it hits the face, it deals 4 damage. All shield weapons cannot damage the hammer except Jewel Satellite. When used again...
by D-Man
Wed Mar 25, 2020 6:34 pm
Forum: Bug reports
Topic: Version 1.6.3
Replies: 34
Views: 638

Re: Version 1.6.3

The following oddities happen with Crunch Don and weapons: Direct hits with Hyper Bomb kill it instantly despite normally dealing 4 damage. Point-blank Fire Storm and Thunder Beam shots also do this (actual damage is 8 units altogether). You cannot pass through it while on Oil Slider's board, despi...
by D-Man
Wed Mar 25, 2020 5:08 pm
Forum: Feedback and suggestions
Topic: a horrible request
Replies: 6
Views: 225

Re: a horrible request

Blue_Bummer wrote:
Tue Mar 24, 2020 11:07 pm
THE FROST MAN SLEDS
Image
The only thing worse than the Frost Sleds are user-created Frost Sled sections

For more information, see MaGMML2.
by D-Man
Tue Mar 24, 2020 8:49 pm
Forum: Feedback and suggestions
Topic: a horrible request
Replies: 6
Views: 225

Re: a horrible request

The Frost Sleds would be an interesting gimmick for MMM, though there are many parts that would need to come together to make it. Besides the Signs and the Sleds, there also needs to be a stopper object, objects to change it's speed, and the destructible barriers.
by D-Man
Tue Mar 24, 2020 2:28 pm
Forum: General discussion
Topic: The Flaws of the Unlimited Lives mechanic
Replies: 12
Views: 349

Re: The Flaws of the Unlimited Lives mechanic

Royalguard wrote:
Tue Mar 24, 2020 2:18 pm
How do the developers work around such problems?
They can remove the Wily Challenge from the game entirely, as it does more harm than good, and I doubt many people play it to begin with. The same experience can be had by clicking Random on the main online level lobby.
by D-Man
Tue Mar 24, 2020 11:34 am
Forum: Level showcase
Topic: Inverted Edifice
Replies: 4
Views: 184

Re: Inverted Edifice

I didn't finish it. This level is just too frustrating. I like the idea you were going for, but there's just way too many monsters that do too much damage, all surrounded by wrecking balls that do too much damage, with tight 1 tile jumps over death pits all over the place. The level swings between ...
by D-Man
Mon Mar 23, 2020 8:09 pm
Forum: General chat
Topic: Users origins
Replies: 22
Views: 1368

Re: Users origins

Brazencoronet17 wrote:
Wed Mar 04, 2020 12:31 am
Kun fu Cuts Man wrote:
Sun Jan 12, 2020 2:30 am


Daniel?
Danny Devito for sure
The D stands for depression okay?
by D-Man
Mon Mar 23, 2020 4:43 pm
Forum: Level showcase
Topic: Inverted Edifice
Replies: 4
Views: 184

Inverted Edifice

https://megamanmaker.com/?level=378915 A level I made for the recently-concluded Legacy Collection Challenge. Because of the challenge's rules, this mainly uses assets from one game, MM5 (a trait shared with many of the submissions, unfortunately), and is the only one to use Proto Man as the playabl...