Search found 476 matches

by D-Man
Sat Jan 25, 2020 6:23 pm
Forum: Other games
Topic: Mega Metroid Megathread
Replies: 3
Views: 51

Re: Mega Metroid Megathread

Metroid Prime 4

Release Date: ____
by D-Man
Thu Jan 23, 2020 6:00 pm
Forum: General discussion
Topic: I know why it's taking so long.
Replies: 36
Views: 1333

Re: I know why it's taking so long.

Pokemon Reborn Episode 19 Wait, they're already on episode 19? I haven't checked for updates since the Episode where the game progress ended where the broken down city at the beginning of the game finally gets repaired, not sure what episode that was exactly. My save file originates from a build pr...
by D-Man
Wed Jan 22, 2020 5:02 pm
Forum: Level design discussion
Topic: Copyrobot willing to plays your levels
Replies: 245
Views: 35226

Re: Copyrobot willing to plays your levels

CopyRobot wrote:
Wed Jan 22, 2020 8:13 am
alright i'm back so anyone have a level up to review? after all i had to stop because my critic of anything was worse then any other person,
I have a level here if you are willing to play it: https://megamanmaker.com/?level=370472
by D-Man
Wed Jan 22, 2020 4:59 pm
Forum: Level showcase
Topic: Excitement Emporium V2 - Mega (370472)
Replies: 7
Views: 488

Re: Excitement Emporium V2 - Mega (370472)

The V2 of my old level, Excitement Emporium, is now released. Check it out!
Featuring:
  • general enemy and tile rearrangement on the main path, as well as the D. Wrap and S. Crash trials
by D-Man
Wed Jan 22, 2020 3:00 pm
Forum: General discussion
Topic: I know why it's taking so long.
Replies: 36
Views: 1333

Re: I know why it's taking so long.

To tell you the truth, the 1.6 update isn't the only fangame I'm waiting on. There's also:

Sonic Studio
Sonic World DX
Pokemon Reborn Episode 19

Are there any other fangames you are waiting on?
by D-Man
Tue Jan 21, 2020 2:20 pm
Forum: Level design discussion
Topic: Weapon Analysis - Flame Sword (by D-Man)
Replies: 9
Views: 316

Re: Weapon Analysis - Flame Sword (by D-Man)

A well-known exploit can be done using Bass; before the attack ends, double jump, and the Sword will be swung again at no additional energy cost. Sounds like a glitch, that hopefully should be patched out in future builds. I'm pretty sure the way Bass' Double Jump ability works, it that it restarts...
by D-Man
Mon Jan 20, 2020 1:59 pm
Forum: Feedback and suggestions
Topic: Compactors
Replies: 4
Views: 537

Re: Compactors

Something I'd really enjoy seeing is the option of setting how far the compactor columns go up . If Compactors could be set to not squish the player it would allow for creating a seesaw-moving floor that could be navigated freely; this could create some really interesting level designs. So like bei...
by D-Man
Sun Jan 19, 2020 7:47 pm
Forum: Feedback and suggestions
Topic: A second dev team
Replies: 8
Views: 327

Re: A second dev team

The reason I believe this may not be a good idea is communication. If the two teams work separately and don't communicate with each other, the end resut may be two alternate versions of the same update that will not be compatible with each other. I know that feeling. Sega USA's Sonic 2, and Sega Ja...
by D-Man
Sat Jan 18, 2020 10:23 am
Forum: Feedback and suggestions
Topic: What Do you Suggest in the Next Update?(1.6)
Replies: 18
Views: 381

Re: What Do you Suggest in the Next Update?(1.6)

IIRC, the main things I suggested for 1.6 were: Objects Chill Blocks (confirmed) Searchy (confirmed) Option to set Count Bombs at 0 (without text editing) Robotic Transport, Traffic Signs and Switch MM10 Wily 2 Compactor Enemies Numetall Tsurare Stamp Shield Attacker TRL Crunch Don Shimobey Lamper A...
by D-Man
Sat Jan 18, 2020 9:28 am
Forum: Level design discussion
Topic: About The Magma Beam Generator
Replies: 5
Views: 166

Re: About The Magma Beam Generator

A sideways Magma Beam can be used in tandem with Concrete Shot and connected screens to form a very long platform. You should make sure the player can't get softlocked, as the Beam won't fire unless the generator is also on screen. You could also do what Magma Man's stage on Hero/Superhero Mode did,...
by D-Man
Fri Jan 17, 2020 7:16 pm
Forum: Feedback and suggestions
Topic: What Do you Suggest in the Next Update?(1.6)
Replies: 18
Views: 381

Re: Waiting for the Next Update V2

IDK. In the future?

The scope of this update is pretty large, so there'll be lots of time until it comes out.

getting pretty tired of these types of threads
by D-Man
Fri Jan 17, 2020 12:35 pm
Forum: Level design discussion
Topic: Weapon Analysis - Flame Sword (by D-Man)
Replies: 9
Views: 316

Re: Weapon Analysis - Flame Sword (by D-Man)

Just one more.

One more, and I'll put this series on hiatus until the update comes. And then I can actually focus on bringing the Fan Challenges section back to life.
by D-Man
Fri Jan 17, 2020 11:56 am
Forum: Forum games
Topic: Guess the game
Replies: 132
Views: 2503

Re: Guess the game

Moving on.
For Gravitrax64's game, I will guess that it's Universe Sandbox or something.
by D-Man
Fri Jan 17, 2020 10:39 am
Forum: Forum games
Topic: Guess the game
Replies: 132
Views: 2503

Re: Guess the game

NMario84 wrote:
Fri Jan 17, 2020 2:19 am
This topic has become very confusing. X_X
Do you think this needs a reset?
by D-Man
Fri Jan 17, 2020 10:37 am
Forum: Feedback and suggestions
Topic: Mokumokumo
Replies: 5
Views: 176

Re: Mokumokumo

In MM10 Numetall's sticky projectiles could be removed by Mega Using Solar Blaze on himself. It would make sense to also allow Fire Storm and maybe if Mega walks into a Flame Blast pillar to remove them. Not just Solar Blaze, but getting caught within any of your Special Weapons can remove the slim...
by D-Man
Thu Jan 16, 2020 5:12 pm
Forum: Forum games
Topic: Guess the game
Replies: 132
Views: 2503

Re: Guess the game

Uranus 2: It's Just Saturn This Time
by D-Man
Thu Jan 16, 2020 5:04 pm
Forum: Feedback and suggestions
Topic: Mokumokumo
Replies: 5
Views: 176

Re: Mokumokumo

Love this suggested enemy idea. :D Reminds me of an enemy I'm hoping makes it into patch 1.6 due to it's focus on MM10 (as well as MM11). Numetall http://magmmlcontest.com/wiki/index.php?title=Numetall Mets are to Mega Man like Turtles are to Mario. Not to drag this thread off topic, just the stick...
by D-Man
Thu Jan 16, 2020 12:21 pm
Forum: Feedback and suggestions
Topic: Mokumokumo
Replies: 5
Views: 176

Mokumokumo

Mokumokumo https://i.imgur.com/tfSBrEr.png What? Cloudy enemy from MM&B. It floats towards the player in an attempt to slow them down. Cold Man can spawn these during his fight. How? Mokumokumos are 1x1 in the editor, and they have 2 HP. When present, they fly towards the player and will cling on t...
by D-Man
Wed Jan 15, 2020 9:25 am
Forum: Feedback and suggestions
Topic: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling
Replies: 9
Views: 196

Re: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Croby28 wrote:
Wed Jan 15, 2020 8:13 am
The thing is most got buffed unexpectedly
So i thought danger wrap would be interesting to buff it
Danger Wrap uses less energy than it used to. That seems to be enough to make it stronger.
by D-Man
Wed Jan 15, 2020 7:58 am
Forum: Feedback and suggestions
Topic: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling
Replies: 9
Views: 196

Re: Danger Wrap Drops the bomb when the bubble hits a wall or a ceiling

Just a small change suggestion for Bomb weapon from megaman 7 "Danger Wrap" I suggest that when the bubble hits a wall or a ceiling it will drop the actual bomb to leave it stuck on the ground for a while to self destruct itself or explode on contact if it hits an enemy rather than just exploding t...