Search found 731 matches

by D-Man
Fri Jul 10, 2020 10:49 am
Forum: Level showcase
Topic: [ID: 419187] Scloof Fortress 2 Electric Boogaloo ft MM1 Megaman
Replies: 4
Views: 92

Re: [ID: 419187] Scloof Fortress 2 Electric Boogaloo ft MM1 Megaman

Sphyria wrote:
Fri Jul 10, 2020 10:47 am
bruh I'm not a judge. 8-)
played myself
this is what happens when I post at 6 in the morning
by D-Man
Fri Jul 10, 2020 10:44 am
Forum: Level showcase
Topic: [ID: 419187] Scloof Fortress 2 Electric Boogaloo ft MM1 Megaman
Replies: 4
Views: 92

Re: [ID: 419187] Scloof Fortress 2 Electric Boogaloo ft MM1 Megaman

Sphyria wrote:
Fri Jul 10, 2020 10:39 am
It's an excellent level, tile-work was damn fantastic!

Only yoku blocks were a bit stupid IMO.
Wait a minute, aren't we the judges supposed to withold our feedbacks until the contest is over?
by D-Man
Fri Jul 10, 2020 1:46 am
Forum: Announcements
Topic: Upcoming anniversary announcement
Replies: 89
Views: 1771

Re: Upcoming anniversary announcement

Red/Blue color coding could mean literally anything.

The Nintendo Switch, a magnet, the 1st gen Pokemon games, Mega Man and Proto Man, Pepsi, etc.

It's a minor detail that isn't even worth calling a lead.
by D-Man
Thu Jul 02, 2020 7:30 pm
Forum: Mega Man discussion
Topic: MM11 Extra Modes
Replies: 3
Views: 586

Re: MM11 Extra Modes

Blue_Bummer wrote:
Thu Jul 02, 2020 11:26 am
I wish that MM 9 and 10's Endless mode was included in MM11. It's a fantastic mode that offers tons of replay value.
After beating Dr. Light's Trial, you unlock an endless version of it. However, the rooms are played in the same order as normal.
by D-Man
Tue Jun 30, 2020 8:27 pm
Forum: Level showcase
Topic: my level:have fun buddy
Replies: 4
Views: 113

Re: my level:have fun buddy

Mods should move this to Level Showcase.

As for you, it helps to include a quickplay link (click on your level online, then click Share and you will find the Direct Link) as well as screenshots (press F9 on your keyboard).
by D-Man
Mon Jun 29, 2020 8:50 pm
Forum: Mega Man discussion
Topic: MM11 Extra Modes
Replies: 3
Views: 586

MM11 Extra Modes

Just a thread where we can talk about the extra modes in MM11, and discuss which ones we like more than others.
by D-Man
Mon Jun 29, 2020 1:25 am
Forum: Feedback and suggestions
Topic: Propeller Spike
Replies: 2
Views: 313

Propeller Spike

What? Flying spiky ball that can move back and forth, attempting to hurt the player. From MM8. How? Propeller Spikes are 1x1 non-solid objects in the editor. The maker can set a start point and end point when placing it, and these points are connected by a red line. Placing both points in the same ...
by D-Man
Fri Jun 26, 2020 3:59 pm
Forum: Feedback and suggestions
Topic: MM6 Yamato Spear vs Centaur Flash
Replies: 16
Views: 529

Re: MM6 Yamato Spear vs Centaur Flash

and/or...You could pick them up to refill the energy used to fire the shot! That'd be pretty cool! I was considering that as well, but wasn't sure if refilling ammo would be too overpowered. Though I suppose if the spear heads land in pits, spikes, or other inconvenient places, I suppose it could b...
by D-Man
Fri Jun 26, 2020 4:21 am
Forum: Feedback and suggestions
Topic: Impact Lift
Replies: 0
Views: 269

Impact Lift

What? Slightly bigger Crash Lifts than can move faster if you want them to. From MM11. How? Impact Lifts are 2x1 semi-solid platforms that require the corresponding rails to function. They can be set to move in 4 directions after being placed, and additional 1-3 number settings enable their move sp...
by D-Man
Thu Jun 25, 2020 9:42 pm
Forum: Level design discussion
Topic: Weapon Analysis - Dive Missile
Replies: 4
Views: 387

Weapon Analysis - Dive Missile

Dive Missile - From MM4 https://i.imgur.com/yH1ZcOK.png Capacity: 28 Power: 2 Type: Homing Obtained from Dive Man, the Dive Missile is the second weapon in the series that does not need to be aimed, as it sends out a torpedo that can seek enemies by itself. Perhaps due to being an early homing weap...
by D-Man
Wed Jun 24, 2020 5:29 pm
Forum: Level design discussion
Topic: How hard can a mega man level be?
Replies: 7
Views: 304

Re: How hard can a mega man level be?

??? explain please No matter how hard or unfair something is, it can still be beaten. The player is capable of learning and retaining knowledge and skills for the game, whereas the game is static; never changing. The player always has the advantage. Remember that another person had to beat the leve...
by D-Man
Tue Jun 23, 2020 3:42 pm
Forum: Level design discussion
Topic: How hard can a mega man level be?
Replies: 7
Views: 304

Re: How hard can a mega man level be?

Levels aren't difficult; the player is.
by D-Man
Mon Jun 22, 2020 11:56 pm
Forum: General discussion
Topic: MMM Year 3 Anniversary News Update
Replies: 26
Views: 964

Re: MMM Year 3 Anniversary Update

3-Goes against the dev's vision. In other words, they don't like it. Not happening. How do you know this is true? Have the devs said this, or are you only speaking for yourself? In order to figure out what the next big thing is, look into Super Mario Maker 2's features, it's going to be something b...
by D-Man
Mon Jun 22, 2020 7:00 pm
Forum: Feedback and suggestions
Topic: Suggested weapon buffs (update)
Replies: 12
Views: 453

Re: Suggested weapon buffs (update)

Yamato Spear and Chill Spike . I really don't know how to buff these two. Y.Spear inspiration struck me on perhaps giving it a "mild stun" ability? Temporarily slowing enemy movement and enemy rate of fire. Chill Spike I would absolutely love if they could allow players to touch frozen enemies with...
by D-Man
Sun Jun 21, 2020 7:03 pm
Forum: Mega Man discussion
Topic: Bubble Lead and Scorch Wheel
Replies: 9
Views: 376

Re: Bubble Lead and Scorch Wheel

LeonardMan wrote:
Sun Jun 21, 2020 5:24 pm
SMAAASH!!! Puppy wrote:
Sun Jun 21, 2020 5:09 pm
If you hold the button down it stays around you for longer.
It does? :| Hmmm, I'm gonna try it out...
I mentioned this before, but you misunderstood it as the half-second delay when tapping the shoot button and throwing the Wheel.
by D-Man
Sun Jun 21, 2020 3:29 pm
Forum: Feedback and suggestions
Topic: MM5 Gyro Attack vs Napalm Bomb
Replies: 8
Views: 303

Re: MM5 Gyro Attack vs Napalm Bomb

No love for Napalm Bomb :( Although, I can't think of many things to set it apart from things like Hyper Bomb or Wild Coil. It could ignore the effects of reverse gravity in MM5 and always fall downwards, but that's deconfirmed content. Maybe being able to aim it upward like Napalm Man himself could...
by D-Man
Sun Jun 21, 2020 2:20 pm
Forum: General discussion
Topic: Bubble Lead Ideathread
Replies: 31
Views: 907

Re: Bubble Lead Ideathread

Sorry to break it to you, but the comics and manga made up their own canon because Bubble Lead is actually just plain old water, that's it. It's just a bubble of water. So no. The comics and manga tried to invent a reason to justify Bubble Lead being damaging within the context of the story, but th...
by D-Man
Sat Jun 20, 2020 11:16 pm
Forum: General discussion
Topic: Yellow Devil Contest Judge Application
Replies: 6
Views: 435

Re: Yellow Devil Contest Judge Application

The results are in! SnivyMaster, DeltaRayEdge, and Iceman x fireman are the last 3 judges selected for DumbRobot's contest. Thanks to everyone who applied, and you can look forward to participating when it's ready!

P.S. lock this thread since it served its purpose
by D-Man
Sat Jun 20, 2020 10:39 pm
Forum: General discussion
Topic: Bubble Lead Ideathread
Replies: 31
Views: 907

Re: Bubble Lead Ideathread

B. Lead is said to be made of sulfuric acid, though this may only apply to the Archie and Megamix comics. Sulfuric acid is soluble in water, yet Bubble Man's version can dilute strong chemicals. So then, would it be best for the player's version it to do nothing to chemical water? Failing that, I su...
by D-Man
Sat Jun 20, 2020 3:17 pm
Forum: General discussion
Topic: Bubble Lead Ideathread
Replies: 31
Views: 907

Re: Bubble Lead Ideathread

Uranus wrote:
Sat Jun 20, 2020 3:11 pm
I think Search Snake might be a bit similar to Bubble Lead.
It does have slight differences, like how it moves slower, has an onscreen limit of 2, and can do this:
Image