Search found 293 matches

by D-Man
Thu Sep 19, 2019 6:32 pm
Forum: Feedback and suggestions
Topic: Commando Man
Replies: 1
Views: 68

Re: Commando Man

Mockup image showing how Commando would be altered. Now with text!:
Image
On second thought, Commando himself should not change directions, since his Bombs can do that instead.
by D-Man
Thu Sep 19, 2019 6:29 pm
Forum: Feedback and suggestions
Topic: Commando Man
Replies: 1
Views: 68

Commando Man

Commando Man https://i.imgur.com/dolN15t.png Mine-sweeping, oil drinking robot who is the master of the Commando Bomb. Don't let yourself get cornered by him! How? Commando Man moves solely by jumping in a forward arc, firing a Commando Bomb at the peak which lines up with the player's position bef...
by D-Man
Wed Sep 18, 2019 11:00 pm
Forum: Feedback and suggestions
Topic: Multiple boss weaknesses/immunities
Replies: 4
Views: 104

Re: Multiple boss weaknesses/immunities

Since each type of weakness/immunity is still just one, maybe the limit of each type gets increased. Primary Weaknesses : 1 to 2 Secondary Weaknesses and Immunities : 1 to 4 each I like the idea of adding more immunities to bosses. Maybe they can also consider an option to allow bosses to be healed...
by D-Man
Wed Sep 18, 2019 12:49 am
Forum: Feedback and suggestions
Topic: Compactors
Replies: 0
Views: 64

Compactors

Compactor Now I know why it's called Against the Pressure... What? Large, solid, crushing obstacles from MM10's second Wily stage. Could probably use some telegraphing. How? Compactors are 3 tile wide objects that vary in height, depending on how low you set them. They would operate on a timer simi...
by D-Man
Wed Sep 18, 2019 12:30 am
Forum: General chat
Topic: Your first post
Replies: 8
Views: 116

Re: Your first post

Another suggestion made in I think 1.4's timespan? This was for a Conveyor Belt Switch. "What the title says. Basically, the conveyor belt switch would be a 1x1 object that would take the form of a button/lever. When stepped on, it reverses the direction of any conveyor belt tiles on screen. This ca...
by D-Man
Mon Sep 16, 2019 10:32 pm
Forum: Forum games
Topic: Are you famous on the forums?
Replies: 204
Views: 5886

Re: Are you famous on the forums?

7/10

It was good. Waiting for The Delicious Last Course.
by D-Man
Sun Sep 15, 2019 7:25 pm
Forum: Mega Man discussion
Topic: Time robot masters - Your favourites
Replies: 8
Views: 155

Re: Time robot masters - Your favourites

Voted for Baldy
by D-Man
Sun Sep 15, 2019 6:59 pm
Forum: Feedback and suggestions
Topic: Level Limit
Replies: 9
Views: 323

Re: Level Limit

AstroGalaxy wrote:
Sun Sep 15, 2019 6:55 pm
Increase level limit to 89 (robot masters of 1-11 including oil man) if you do this, every boss that you are gonna make on the future can have a level
A lot of people suggest to raise the level cap, but it's not possible unless someone were to give the devs more server space.
by D-Man
Sun Sep 15, 2019 6:58 pm
Forum: General chat
Topic: HUGE POKEMON NEWS
Replies: 8
Views: 162

Re: HUGE POKEMON NEWS

Real shit?

Btw I haven't watched the Pokemon anime actively, and it's been 2 years since I recall playing a Pokemon game (official or not).

Edit: Good for him.
by D-Man
Sun Sep 15, 2019 6:46 pm
Forum: Forum games
Topic: Are you famous on the forums?
Replies: 204
Views: 5886

Re: Are you famous on the forums?

8/10

Yeah I know you! You're that one guy who says that thing.
by D-Man
Sat Sep 14, 2019 6:32 pm
Forum: Feedback and suggestions
Topic: Rounder
Replies: 2
Views: 87

Rounder

Rounder https://i.imgur.com/65hog0T.png What? Perhaps the most underutilized thing to ever come out of this series, the Rounder was an enemy that appeared in one screen before the end of Dark Man Stage 1. It flies towards the player and orbits them, interfering with their attacks. Disappears if you...
by D-Man
Sat Sep 14, 2019 5:35 pm
Forum: Feedback and suggestions
Topic: My suggestion list
Replies: 2
Views: 106

Re: My suggestion list

I hope we get MM10 Wily 1 Water
by D-Man
Fri Sep 13, 2019 11:22 pm
Forum: Level design discussion
Topic: About the Weapon Analysis Series
Replies: 4
Views: 189

Re: About the Weapon Analysis Series

I've had the idea that something similar included as a feature with the game would be greatly useful to players and designers; not the tutorial but a text with definitive breakdowns of things, and this is exactly how it should be done. I get what you mean. Rockman 4 MI and Mega Man SFR had a featur...
by D-Man
Fri Sep 13, 2019 11:19 pm
Forum: Mega Man discussion
Topic: Make a Tier List of Robot Masters Battle
Replies: 9
Views: 190

Re: Make a Tier List of Robot Masters Battle

Brazencoronet17 wrote:
Fri Sep 13, 2019 10:07 pm
Royalguard wrote:
Wed Sep 11, 2019 9:21 am

Bright Man: SS
Bright Man is an absolute b**ch.
Apparently, according to MMKB:

"He will only use Flash Stopper while his HP equals 16, 8, or 4."

Who would even figure that out just by playing?
by D-Man
Fri Sep 13, 2019 1:22 am
Forum: Mega Man discussion
Topic: Swimming
Replies: 2
Views: 79

Re: Swimming

Swimming was interesting, to say the least. I suppose that it was their attempt at preventing Aqua Man's stage from being "just another water stage". It, along with gravity flipping and the vehicles from Nitro Man's stage are what I believe to be underutilized stage gimmicks (this is part of why I'd...
by D-Man
Fri Sep 13, 2019 12:03 am
Forum: Level design discussion
Topic: About the Weapon Analysis Series
Replies: 4
Views: 189

Re: About the Weapon Analysis Series

Here's the second loop of weapons that I plan on doing after Thunder Wool: MM1 - Time Slow MM2 - Metal Blade MM3 - Needle Cannon MM4 - Pharoah Shot MM5 - Water Wave MM6 - Plant Barrier MM7 - Danger Wrap MM8 - Flame Sword MM9 - Hornet Chaser MM10 and MM11 weapons are not listed yet since the full lis...
by D-Man
Thu Sep 12, 2019 10:11 pm
Forum: Level design discussion
Topic: About the Weapon Analysis Series
Replies: 4
Views: 189

About the Weapon Analysis Series

I usually post Weapon Analyses on this subforum, with the intent of sharing knowledge of the weapons mechanics and interactions in both their original incarnation and their MMM versions. These try to be in depth, even going so far as to list the exact tile range some weapons have, as well as their t...
by D-Man
Thu Sep 12, 2019 7:27 pm
Forum: Level showcase
Topic: Doc Wave V.2 (350661)
Replies: 2
Views: 196

Re: Doc Wave V.2 (350661)

Here's the original level if you want to compare/torture yourself.

https://megamanmaker.com/?level=344704
by D-Man
Thu Sep 12, 2019 7:19 pm
Forum: Feedback and suggestions
Topic: Mega Man Maker needs some Notifications just like the ones in Super Mario Maker and Super Mario Maker 2!
Replies: 6
Views: 207

Re: Mega Man Maker needs some Notifications just like the ones in Super Mario Maker and Super Mario Maker 2!

Notifications for what? I've never played SMM, so I have no idea what they'd do (your lack of elaboration doesn't help).
by D-Man
Wed Sep 11, 2019 2:12 am
Forum: Forum games
Topic: Are you famous on the forums?
Replies: 204
Views: 5886

Re: Are you famous on the forums?

7/10

YOU AGAIN