Search found 758 matches

by D-Man
Thu Sep 24, 2020 11:25 am
Forum: Mega Man discussion
Topic: Question About Mega Man Starforce
Replies: 2
Views: 55

Re: Question About Mega Man Starforce

The time I spent on each Battle Network game was around 8-16 hours, with BN1 and BN4 being the shorter ones and BN5 being the longest. However, I have not tried 100% running any of the games. I can't tell you about Starforce since I haven't played those games.
by D-Man
Wed Sep 23, 2020 10:59 am
Forum: Mega Man discussion
Topic: What would make Mega Man 11 worth the $30 it costs?
Replies: 3
Views: 141

Re: What would make Mega Man 11 worth the $30 it costs?

First of all I wouldn't pay full price for it. Capcom sales happen rather often, and I waited for a while until I was able to spend $15 on it. To make a single Mega Man game worth the full $30, they could add more meaningful features to the game, or refine older concepts. Things such as the four ext...
by D-Man
Tue Sep 22, 2020 9:26 pm
Forum: Level design discussion
Topic: Weapon Analysis - Noise Crush
Replies: 1
Views: 67

Weapon Analysis - Noise Crush

Noise Crush - From MM7 https://i.imgur.com/MQ0nqLE.jpg Capacity: 28 Power: 2(uncharged), 4(charged) Type: Charged / Rebounding Obtained from Shade Man, the Noise Crush enables the player to emit up to 2 bloodcurdling screeches straight forward. These sound waves bounce off of solid surfaces up to 7...
by D-Man
Tue Sep 22, 2020 9:13 pm
Forum: Level design discussion
Topic: Weapon Analysis - Knight Crusher
Replies: 3
Views: 380

Re: Weapon Analysis - Knight Crusher

14Protoman wrote:
Mon Sep 21, 2020 8:57 pm
You should do weapon analysis more often, I'm hardly inspired by this forum anymore.
I'm trying to do at least 2 each month, but the truth is I'm also starting to lose interest in this forum as well. I'm not as active as I used to be.
by D-Man
Tue Sep 15, 2020 3:09 am
Forum: Level showcase
Topic: Burner man
Replies: 1
Views: 113

Re: Burner man

You hate this stage so much that you decided to remake it without considering fixing any of it's faults, and as a result it became even worse. Many enemies are used only a few times before disappearing from the level. Some like Mechakkero are prone to despawning easily, and the Hot Dog at the end ca...
by D-Man
Mon Sep 14, 2020 4:43 am
Forum: Announcements
Topic: Battan and Jumpthrough Platform
Replies: 46
Views: 1680

Re: Battan and Jumpthrough Platform

Looks like the Battan have finally escaped that power plant and are back in the wilderness where they should be. True semisolids are simple like the On/Off Switch, but will undoubtedly be immensely useful (even more so if they can be turned in all directions). Also, no one seems to be saying anythin...
by D-Man
Sun Sep 13, 2020 7:24 am
Forum: Feedback and suggestions
Topic: Stegorus
Replies: 2
Views: 157

Stegorus

What? Very tanky stegosaurus robot that's part of the dinosaur unit led by Slash Man. Appears three times throughout the entirety of MM7. How? Stegorus has 24 HP and is 4x3 in the editor. If facing toward the player, it will send three of its spines out in varying arcs, which then roll forward quic...
by D-Man
Sun Sep 13, 2020 5:59 am
Forum: Other games
Topic: Your thoughts on Rockman and Forte FC
Replies: 13
Views: 393

Re: Your thoughts on Rockman and Forte FC

hiccups? Rockman 8 FC really has mediocre artwork and programming, and it feels inferior to the original game. Technically it's unfinished, right? There are spritesheets for Time and Oil Man intended to be added as sub-bosses (replacing Cut and Wood Man), but they aren't in the game. Where can info...
by D-Man
Sat Sep 12, 2020 6:22 am
Forum: Other games
Topic: Your thoughts on Rockman and Forte FC
Replies: 13
Views: 393

Re: Your thoughts on Rockman and Forte FC

I have some doubts over this project. The benefits of making an FC demake is that it uses the standard 8x8 stage select, as well as the quicker game speed associated with the 8-bit titles and no stun reactions from bosses. However, I fear that in trying to fix the faults of the original, they will e...
by D-Man
Wed Sep 09, 2020 6:25 am
Forum: Other games
Topic: The rest of fighter pass 2
Replies: 3
Views: 157

Re: The rest of fighter pass 2

As a representative of Inti Creates, the Azure Striker, Gunvolt could work as a DLC fighter. https://i.imgur.com/FV4eEDQ.png He would be a ranged fighter similar to Mega Man, only his fighting style would be centered around tagging enemies with shots to then shock them with his Flashfield, as well a...
by D-Man
Thu Sep 03, 2020 10:29 pm
Forum: Other games
Topic: The Super Mario 35th Anniversary Direct
Replies: 9
Views: 210

Re: The Super Mario 35th Anniversary Direct

3 full-length Mario games for $60 is quite a deal, even though they are ports of preexisting games which is standard fare for the Switch at this point. I may actually be interested in spending that much for once.
by D-Man
Thu Sep 03, 2020 2:40 am
Forum: Feedback and suggestions
Topic: 1x1 Weapon Barrier
Replies: 8
Views: 269

1x1 Weapon Barrier

What? A variant of the reliable Weapon Barrier that's the size of 1 tile. Kinda dumb, but would immensely useful. Why? Having 1x1 barriers can allow players to block off areas in a more precise manner compared to the current barriers we have. The below image is a rough idea of how it would look. ht...
by D-Man
Fri Aug 21, 2020 5:43 pm
Forum: Feedback and suggestions
Topic: Boom Box
Replies: 0
Views: 315

Boom Box

What? Boxes containing highly volatile explosives, and can be detonated via fuse, fire, or more explosives. From MM11. How? Boom Boxes come in two variants: a small 1x1 and a large 2x2 box. The boxes block most weapon shots, but will explode upon contact with any fire or bomb-type weaponry, as well...
by D-Man
Thu Aug 20, 2020 1:46 am
Forum: Level design discussion
Topic: Weapon Analysis - Knight Crusher
Replies: 3
Views: 380

Weapon Analysis - Knight Crusher

Knight Crusher - From MM6 https://i.imgur.com/cl3Hfic.jpg Capacity: 28 Power: 3 Type: Shooting / Boomerang Obtained from Knight Man, the Knight Crusher lets the player shoot a spiked mace ball 7 tiles forward, which then curves back to the user. Depending on the direction the player faces, it will ...
by D-Man
Tue Aug 18, 2020 11:29 am
Forum: Mega Man discussion
Topic: Gravity Themed Stages
Replies: 4
Views: 345

Re: Gravity Themed Stages

Oh yeah, I forgot Snipe Anteator (X7) uses reverse gravity as well, but in a 3D setting.

haha, Anteator.
by D-Man
Fri Aug 14, 2020 7:51 am
Forum: Forum games
Topic: Rewrite That Plot
Replies: 103
Views: 2164

Re: Rewrite That Plot

Martin Brody gets a bigger boat to defeat Jaws, but the boat is so big that it crushes Jaws under it's weight, ending the movie instantly.

Star Fox 64
by D-Man
Fri Aug 07, 2020 8:50 am
Forum: Mega Man discussion
Topic: Gravity Themed Stages
Replies: 4
Views: 345

Re: Gravity Themed Stages

Cyber Peacock (X4) and Dark Dizzy/Necrobat (X5) both use reverse gravity in the second half, although it only flips the contents of the room and not the player. Saturn (MMV) and Mino Magnus (Zero 4) utilize high and low gravity as the primary gimmick. The former uses gravity changers set in the back...
by D-Man
Mon Aug 03, 2020 9:09 pm
Forum: Feedback and suggestions
Topic: Kao Na Gahna
Replies: 1
Views: 206

Kao Na Gahna

What? Totems with faces that shoot fireballs, but can be doused with water or frozen with ice, rendering them inactive. From MM8. How? Kao Na Gahna is a 2x2 enemy with 6 HP that is solid and affected by gravity. They only deal contact damage on the top of their head. They attack by shooting a singl...
by D-Man
Sat Aug 01, 2020 12:52 am
Forum: Announcements
Topic: Super Arm
Replies: 84
Views: 4079

Re: Super Arm

Kinda strange how the Guts Blocks summoned by the player are affected by gravity, but not the ones at the end. They're probably separate objects. Also I hope the devs post the voting results like last time.
by D-Man
Fri Jul 31, 2020 10:01 pm
Forum: Announcements
Topic: Super Arm
Replies: 84
Views: 4079

Re: Super Arm

Very nice, plus we got Guts Blocks to go with it.

While Super Arrow is also a platforming weapon, Super Arm is distinct from it due to the platforms being immobile (by default) and for being a strong scattershot weapon.