Search found 29 matches

by SoupBowler
Thu Apr 25, 2019 12:56 pm
Forum: Level showcase
Topic: ~Metal Man Sand Factory~ (ID : 319096)
Replies: 40
Views: 2913

Re: ~Metal Man Sand Factory~ (ID : 319096)

Solid level. I liked the color combination of the blocks, the difficulty, and a lot of other things. A highlight would have to be moving and enemy out of the way on a conveyor belt. The one thing I didn't enjoy, however, was the boss. I get that you can only hit him with skull barrier, but 80% of th...
by SoupBowler
Tue Apr 16, 2019 6:41 pm
Forum: Feedback and suggestions
Topic: "Soft Platforms" That Are One Way
Replies: 2
Views: 470

"Soft Platforms" That Are One Way

Many games have this type of thin platform (Mario, Kirby, Smash, etc.) where you can jump onto them from below and not fall down through them. Some series, like Kirby, lets you double tap down to fall through them if you want. From my knowledge of Mega Man the series never used this type of platform...
by SoupBowler
Tue Apr 16, 2019 6:20 pm
Forum: Feedback and suggestions
Topic: Bigger brush size and Clear Screen options
Replies: 3
Views: 414

Re: Bigger brush size and Clear Screen options

Zephadus wrote:
Tue Apr 16, 2019 2:53 pm
I'd be good with just the clear screen option.
Sometimes I have a pretty full screen I wanna delete, and I find myself just dragging it to another space for removal later.
I'm still baffled we can move full screens over other screens, but we can't select and drag two or three items at once.
by SoupBowler
Tue Apr 16, 2019 6:16 pm
Forum: Feedback and suggestions
Topic: W-Tank to restore a single weapon's ammo
Replies: 13
Views: 1239

Re: W-Tank to restore a single weapon's ammo

Anyway, @ SoupBowler : Currently you have an option like this: give players a key, and at a certain part make a room that have many weapon containers locked by doors, so that they can choose which weapon they want to refill (pick up a weapon container will automatically refill the ammo). This metho...
by SoupBowler
Tue Apr 16, 2019 6:14 pm
Forum: Feedback and suggestions
Topic: W-Tank to restore a single weapon's ammo
Replies: 13
Views: 1239

Re: W-Tank to restore a single weapon's ammo

like in some games? *all games they've ever appeared in Actually no - in the first two games that had the W Tank, MMIV and MMV on Game Boy, it would restore the energy only of one weapon. From MM7 onwards it fills up all of 'em. I honestly thought they always only refilled one weapon. Honestly I'd ...
by SoupBowler
Tue Apr 16, 2019 6:13 pm
Forum: Feedback and suggestions
Topic: W-Tank to restore a single weapon's ammo
Replies: 13
Views: 1239

Re: W-Tank to restore a single weapon's ammo

Anyway, @ SoupBowler : Currently you have an option like this: give players a key, and at a certain part make a room that have many weapon containers locked by doors, so that they can choose which weapon they want to refill (pick up a weapon container will automatically refill the ammo). This metho...
by SoupBowler
Sun Apr 14, 2019 11:17 pm
Forum: Level showcase
Topic: Flame Mignon (ID: 317818)
Replies: 1
Views: 362

Flame Mignon (ID: 317818)

( Edit: Excuse me while I fail to post images in a forum post ) Quick Play: https://megamanmaker.com/?level=317818 ID: 317818 A level with fire enemies and hazards. There's a little over 40 screens and two robot masters. You only have Concrete Shot as a weapon, for which you utilize on walls to make...
by SoupBowler
Wed Apr 10, 2019 8:14 pm
Forum: Feedback and suggestions
Topic: Break Man alternative
Replies: 30
Views: 2569

Re: Break Man alternative

Zephadus wrote:
Wed Apr 03, 2019 7:02 am
QuartexGames wrote:
Wed Apr 03, 2019 5:23 am
He said 'beefed up Joe'
Beef Joe
Well now you've gone and done it!
Image
I present to you; BEEF JOE
Can I get a side of Met Fires with that?
by SoupBowler
Wed Apr 10, 2019 8:01 pm
Forum: Feedback and suggestions
Topic: Ideas for 1.6 (if released)
Replies: 21
Views: 3520

Re: Ideas for 1.6 (if released)

Blast Man wrote:
Mon Apr 08, 2019 4:36 pm
anthonytheredbear wrote:
Sun Apr 07, 2019 11:31 pm
Blast Man wrote:
Sun Apr 07, 2019 4:52 pm


holup
Image
oh my
Well, ya can't beat Air Man!
by SoupBowler
Wed Apr 10, 2019 7:54 pm
Forum: Feedback and suggestions
Topic: Still waiting
Replies: 17
Views: 1632

Re: Still waiting

That's such a minor thing, like seriously, play any level that uses this technique, you won't even notice the sound most of the time as you're busy with platforming Also sand doesn't look anything like lava Uhh... No..? https://cdn.discordapp.com/attachments/533961749469331458/565104346103152650/un...
by SoupBowler
Wed Apr 10, 2019 7:50 pm
Forum: Feedback and suggestions
Topic: ahem
Replies: 5
Views: 619

Re: ahem

02gn wrote:
Wed Apr 10, 2019 7:44 pm
This isn't canon game
Hold up
Don't go too far
Exactly. Just because Capcom acknowledged it doesn't boost it's viability to be added. We might get a special weapon that is a shoryuken or hadoken, but even then they might not since those were in the X series.
by SoupBowler
Wed Apr 10, 2019 7:46 pm
Forum: Feedback and suggestions
Topic: More Astro Button types
Replies: 2
Views: 299

Re: More Astro Button types

I want an astro button that stays pushed unless you push another button. It's easy to cheese some astro gate puzzles by jumping on the same button over and over to desync the gates' placement. Like say there is a blue gate on the ceiling and another on the floor. The second gate stops on the ceiling...
by SoupBowler
Wed Apr 10, 2019 7:40 pm
Forum: Feedback and suggestions
Topic: Option to make napalm drills invincible
Replies: 2
Views: 302

Re: Option to make napalm drills invincible

I support this suggestion.
by SoupBowler
Wed Apr 10, 2019 7:38 pm
Forum: Feedback and suggestions
Topic: Two technical things that I think would make the game complete - Music changer and "Load Most Recent" option.
Replies: 4
Views: 610

Re: Two technical things that I think would make the game complete - Music changer and "Load Most Recent" option.

2. A small button on the Load Stage screen, next to the list of all of your stages, saying "Load Most Recent", where at a single click of that button, it would immediately load whatever stage you were making last. I'm just surprised you can't arrange the order of your levels when scrolling through ...
by SoupBowler
Wed Apr 10, 2019 7:34 pm
Forum: Feedback and suggestions
Topic: Key Door Adjustments
Replies: 2
Views: 357

Re: Key Door Adjustments

Diamond Wolf wrote:
Tue Apr 09, 2019 11:04 pm
Would you be capped at 7 keys total or 7 keys per color?
(Currently you're capped at 7 keys)
I feel like 7 keys per color would be a bit much. Maybe increase the key cap to 8 total?
by SoupBowler
Tue Apr 09, 2019 10:55 pm
Forum: Feedback and suggestions
Topic: Key Door Adjustments
Replies: 2
Views: 357

Key Door Adjustments

Vertical key doors would be lovely. Right now you can only place them horizontally like a normal door, but having a trap door leading to ladders above or a drop below can help with level architecture as you wouldn't be forced to have sideways entrances. You could even make a level theme'd around jum...
by SoupBowler
Tue Apr 09, 2019 3:04 pm
Forum: Level showcase
Topic: Wary Waters (ID: 314264)
Replies: 7
Views: 754

Re: Wary Waters (ID: 314264)

- This stage felt very cluttered to me and many of the enemy-placements (especially the shotmen) were very irritating to deal with. The Ice and glass tiles and the waterfall background seemed to blend together for me sometimes and I missed a jump or two because of it. Many layouts felt cramped, wit...
by SoupBowler
Mon Apr 08, 2019 9:45 pm
Forum: Level showcase
Topic: Wary Waters (ID: 314264)
Replies: 7
Views: 754

Re: Wary Waters (ID: 314264)

Overall, I liked the level. However, there were a few points in the level that I found frustrating, specifically the section right after the mid-boss and the section before the fourth and fifth checkpoints. The enemy placement in these parts made it nearly impossible to avoid getting hit, and I die...
by SoupBowler
Mon Apr 08, 2019 1:54 am
Forum: Level showcase
Topic: Wary Waters (ID: 314264)
Replies: 7
Views: 754

Re: Wary Waters (ID: 314264)

Nigel Chinclucker wrote:
Sun Apr 07, 2019 9:32 pm
I didn't like how everything was so close together. It makes the shotmans much more frustrating than they really should be.
That's not good. What would you say is a better gap distance based on blocks? I'd rather make enemy placement more challenging than annoying and cheep.