Search found 70 matches

by RadRobot
Mon May 18, 2020 11:45 pm
Forum: Level showcase
Topic: - Sootwater Swamp -
Replies: 10
Views: 269

Re: - Sootwater Swamp -

I've played your level just now. I'm a little embarassed to know that the ladder problem is now fixed, maybe I'm not so good 'cause I found it still difficult :D (nothing too exagerated, though). Nothing to say that hasn't been already said, I really liked it! Yeah, the ladder jump used to be almos...
by RadRobot
Mon May 18, 2020 6:20 am
Forum: Level showcase
Topic: - Sootwater Swamp -
Replies: 10
Views: 269

Re: - Sootwater Swamp -

Reuploaded the level, thanks for the feedback!

Changelog:
  • Boss Music changed for both bosses
  • Fixed The Annoying Ladder Jump™
  • Fixed Toad Man's weakness (now R. Cutter is not useless)
by RadRobot
Mon May 18, 2020 5:02 am
Forum: Level showcase
Topic: - Sootwater Swamp -
Replies: 10
Views: 269

Re: - Sootwater Swamp -

i have tried it, the level was good overall but such a shame that your unnecessary ladder jump thing taken out the fun of your level, yeah it forcing me to quit on that unnecessary jump :lol: anyway i have digging your another level called waves atlantic base and its great level anyway, fun to play...
by RadRobot
Sun May 17, 2020 11:20 pm
Forum: Level showcase
Topic: - Sootwater Swamp -
Replies: 10
Views: 269

Re: - Sootwater Swamp -

Overall really great level, not too difficult, it has a great theme and and great visuals to go with it. I legitimately find it really good, I loved the theming and ambience down to even the choice of music giving it that sinister feeling. Two things though, is it only me or is this jump way too ha...
by RadRobot
Sun May 17, 2020 1:03 am
Forum: Level showcase
Topic: - Sootwater Swamp -
Replies: 10
Views: 269

- Sootwater Swamp -

Deep in the waters of Sootwater Swamp, a fortress lay. From what was once a lively area, Pump Man and his accomplice turned it into a polluted wasteland, scattered with troops eagerly awaiting for Mega Man. Stop Pump Man and his accomplice from ruining the swamp any further. Difficulty: Easy-Medium ...
by RadRobot
Thu May 14, 2020 2:26 am
Forum: Level showcase
Topic: Electro Mine (402199)
Replies: 2
Views: 102

Re: Electro Mine (402199)

First of all the pros of the stage: Some enemy setups were quite clever, I did like some of the challenges certain combinations of enemies would provide. The aesthetic choices were strange, but still leaned towards the good side. Some places I would've changed the use of some tiles or added some, th...
by RadRobot
Wed Apr 29, 2020 4:51 am
Forum: Fan challenges
Topic: Factory Challange..
Replies: 2
Views: 507

Re: Factory Challange..

When exactly is the deadline? Challenge seems interesting.
by RadRobot
Tue Apr 21, 2020 1:46 am
Forum: Announcements
Topic: Phase 2 - The Mega Man Maker Enemy Contest
Replies: 49
Views: 4567

Re: Phase 2 - The Mega Man Maker Enemy Contest

I chose Furaibon. I wanted a pit enemy, i'm gonna choose the pit enemy. But for real though, a new pit enemy could be pretty good for traditional levels, since it's a pretty common enemy type in Mega Man games, though we actually don't have any yet, strange enough. I don't really count the fish as a...
by RadRobot
Thu Apr 16, 2020 4:07 am
Forum: General discussion
Topic: Which Robot Master From Megaman 7-11 you want the most in 1.7?
Replies: 7
Views: 523

Re: Which Robot Master From Megaman 7-11 you want the most in 1.7?

uhm trubo man hype? personally i'd like hornet man the most though :p
by RadRobot
Wed Apr 15, 2020 10:38 pm
Forum: Level design discussion
Topic: Is my mini boss set up fair / fun?
Replies: 3
Views: 530

Re: Is my mini boss set up fair / fun?

I think it really depends on the timing of the timing, probably leave this at the middle or end. The player can get hit if they enter at the wrong time If you mean the time it appears in the level, it is around 2/3 of the way through. I feel like the player would normally go to jump so they'll have...
by RadRobot
Wed Apr 15, 2020 6:03 am
Forum: Level design discussion
Topic: Is my mini boss set up fair / fun?
Replies: 3
Views: 530

Is my mini boss set up fair / fun?

Trying to improve my mini boss set ups, so I thought I'd see if you think its a fair or fun set up. Please respond with feedback if you wish.

Image
by RadRobot
Mon Apr 13, 2020 11:43 am
Forum: Fan challenges
Topic: Funfair Challenge Submissions
Replies: 3
Views: 739

Re: Funfair Challenge Submissions

This is the area you post your levels for the Funfair Challenge! Submissions close on March 6th, so make sure to get your levels in! The winner will be revealed shortly after closing time as I need time to review your level(s). Do you mean May 6th? Oh, my bad! I definitely did mean May 6th... Thank...
by RadRobot
Sun Apr 12, 2020 9:27 am
Forum: General discussion
Topic: What Is your top 10 favorite robot masters themes?
Replies: 11
Views: 2033

Re: What Is your top 10 favorite robot masters themes?

Hmm... maybe i'll give it a shot.

10th: Plug Man (MM10)
9th: Drill Man (MM4)
8th: Astro Man (MM8)
7th: Torch Man (MM11)
6th: Junk Man (MM7) I enjoy the 16 bit original better, though.
5th: Shadow Man (MM3)
4th: Tornado Man (MM9)
3rd: Solar Man (MM10)
2nd: Acid Man (MM11)
1st: Blast Man (MM11)
by RadRobot
Tue Apr 07, 2020 9:24 am
Forum: Level design discussion
Topic: Difficult Pile Driver Trick/Technique
Replies: 4
Views: 253

Re: Difficult Pile Driver Trick/Technique

I actually used this trick a bit ago in a kaizo level I made! Not saying I discovered it or anything. I've seen people talk about this trick before just in terms of cheesing some levels with the pile driver weapon.
by RadRobot
Mon Apr 06, 2020 3:21 am
Forum: Level showcase
Topic: - Marble Citadel - v1.2
Replies: 3
Views: 230

Re: - Marble Citadel -

The challenges are well done, but your level seriously needs more checkpoints. but it can drag for a long time due to the very scarce presence of checkpoints. Alright, I may see a running theme :lol: I'll make sure to add more checkpoints. I do see that lack of checkpoints may come off as a unfair ...
by RadRobot
Sun Apr 05, 2020 2:33 pm
Forum: Fan challenges
Topic: Funfair Challenge Submissions
Replies: 3
Views: 739

Funfair Challenge Submissions

This is the area you post your levels for the Funfair Challenge! Submissions close on May 6th, so make sure to get your levels in! The winner will be revealed shortly after closing time as I need time to review your level(s).
by RadRobot
Sun Apr 05, 2020 3:21 am
Forum: Level showcase
Topic: - Marble Citadel - v1.2
Replies: 3
Views: 230

- Marble Citadel - v1.2

- Marble Citadel - Mega Man finds himself in a tranquil citadel, lined with crumbling pathways and frozen floors, and the smell of the sea. Adventure through the citadel to defeat Knight Man! Difficulty: Medium / Hard Character: Mega Man (Buster Only) Boss: Knight Man Length: 33 Rooms ID: 392395 Qu...
by RadRobot
Wed Apr 01, 2020 7:18 am
Forum: Level design discussion
Topic: Looking for playtester
Replies: 1
Views: 147

Looking for playtester

Looking for somebody to playtest my level, and give some feedback before I post it. I've never had a second person try my levels before so I thought I'd try and see if it gives better results to the level quality. Message me if you are interested and I will PM you the level ID. Thanks!
by RadRobot
Mon Mar 30, 2020 3:15 am
Forum: Fan challenges
Topic: Funfair Challenge
Replies: 3
Views: 599

Funfair Challenge

Funfair Challenge Thought I'd make another challenge because I rather liked the last one. So here it is, the Funfair Challenge! What is it? A level themed around bright colours and fun! Spring Man, Bounce Man and Clown Man are the inspiration for this challenge. Rules: Some of the rules for this ch...
by RadRobot
Thu Mar 26, 2020 7:10 am
Forum: Level showcase
Topic: ROCK SOLID ACID
Replies: 9
Views: 397

Re: ROCK SOLID ACID

Didn't play far enough to give you an actual review, for one big reason. Weapon energy. You have to use concrete shot a lot in the start, and it became hard when I ran out of weapon energy after a few deaths. Make sure, in weapon-oriented levels, to keep a good supply (infinite is good) of weapon en...