Search found 76 matches

by RadRobot
Sun Aug 02, 2020 9:58 pm
Forum: Level showcase
Topic: - Diamond Spark - [425446]
Replies: 2
Views: 58

Re: - Diamond Spark - [425446]

Random Man wrote:
Sun Aug 02, 2020 7:02 pm
Very nice level partner! It was a great remake of spark man's stage, platforming was nice, the enemies placement was good, the weapons were useful and the difficulty was balanced.
Thanks! I'm glad you liked my stage. :D
by RadRobot
Sun Aug 02, 2020 10:48 am
Forum: Level showcase
Topic: - Diamond Spark - [425446]
Replies: 2
Views: 58

- Diamond Spark - [425446]

- Diamond Spark - Spark Man is reborn, this time in a electric fortress plated with shiny, yet slippery diamonds. A complete remix of Spark Man's stage, using enemies and gimmicks from the original stage, while throwing in some new gimmicks into the mix. Sorry if this level isn't up to the quality ...
by RadRobot
Fri Jul 24, 2020 1:16 am
Forum: Level showcase
Topic: - Vacuous Industry - [422044]
Replies: 4
Views: 266

Re: - Vacuous Industry - [422044]

Nice and breezy stage. I liked the visuals you presented, it had a very, "industrial" feel to it. ;) The yellow lasers were used well and you give the player a reasonable amount of time to work with in both laser segments. Even if we should fail, the stage has a rather generous checkpoint system go...
by RadRobot
Wed Jul 22, 2020 9:18 am
Forum: Level showcase
Topic: - Vacuous Industry - [422044]
Replies: 4
Views: 266

Re: - Vacuous Industry - [422044]

Sphyria wrote:
Tue Jul 21, 2020 12:14 pm
I don't often leave a comment in this section, but I think you are becoming one of my favorite designer for this game.
That’s really nice of you! I lack inspiration to create levels constantly but it’s nice to know people still enjoy what I make.
by RadRobot
Tue Jul 21, 2020 12:07 pm
Forum: Level showcase
Topic: - Vacuous Industry - [422044]
Replies: 4
Views: 266

- Vacuous Industry - [422044]

In the rumbling depths of a spacious factory... Bass moves through, but sets off the alarm. He must quickly reach Top Man before the security lasers, vicious robots and grinding gears smash him to a pulp. Ouch! A short-ish level using Quick Beams and Conveyors to create a fast-paced factory experie...
by RadRobot
Mon Jul 20, 2020 10:11 am
Forum: Level showcase
Topic: abandoned castle | 421912
Replies: 1
Views: 68

Re: abandoned castle | 421912

I don't normally do anything on the forums but... eh what the hecc. So, on the grounds that your not as experienced as a level creator, I can give slack in many parts. Aesthetics are bland, but not what I'd call negatively impacting the stage. Try mix up tiles a bit, maybe a few more textures and co...
by RadRobot
Mon May 18, 2020 11:45 pm
Forum: Level showcase
Topic: - Sootwater Swamp -
Replies: 10
Views: 441

Re: - Sootwater Swamp -

I've played your level just now. I'm a little embarassed to know that the ladder problem is now fixed, maybe I'm not so good 'cause I found it still difficult :D (nothing too exagerated, though). Nothing to say that hasn't been already said, I really liked it! Yeah, the ladder jump used to be almos...
by RadRobot
Mon May 18, 2020 6:20 am
Forum: Level showcase
Topic: - Sootwater Swamp -
Replies: 10
Views: 441

Re: - Sootwater Swamp -

Reuploaded the level, thanks for the feedback!

Changelog:
  • Boss Music changed for both bosses
  • Fixed The Annoying Ladder Jump™
  • Fixed Toad Man's weakness (now R. Cutter is not useless)
by RadRobot
Mon May 18, 2020 5:02 am
Forum: Level showcase
Topic: - Sootwater Swamp -
Replies: 10
Views: 441

Re: - Sootwater Swamp -

i have tried it, the level was good overall but such a shame that your unnecessary ladder jump thing taken out the fun of your level, yeah it forcing me to quit on that unnecessary jump :lol: anyway i have digging your another level called waves atlantic base and its great level anyway, fun to play...
by RadRobot
Sun May 17, 2020 11:20 pm
Forum: Level showcase
Topic: - Sootwater Swamp -
Replies: 10
Views: 441

Re: - Sootwater Swamp -

Overall really great level, not too difficult, it has a great theme and and great visuals to go with it. I legitimately find it really good, I loved the theming and ambience down to even the choice of music giving it that sinister feeling. Two things though, is it only me or is this jump way too ha...
by RadRobot
Sun May 17, 2020 1:03 am
Forum: Level showcase
Topic: - Sootwater Swamp -
Replies: 10
Views: 441

- Sootwater Swamp -

Deep in the waters of Sootwater Swamp, a fortress lay. From what was once a lively area, Pump Man and his accomplice turned it into a polluted wasteland, scattered with troops eagerly awaiting for Mega Man. Stop Pump Man and his accomplice from ruining the swamp any further. Difficulty: Easy-Medium ...
by RadRobot
Thu May 14, 2020 2:26 am
Forum: Level showcase
Topic: Electro Mine (402199)
Replies: 2
Views: 164

Re: Electro Mine (402199)

First of all the pros of the stage: Some enemy setups were quite clever, I did like some of the challenges certain combinations of enemies would provide. The aesthetic choices were strange, but still leaned towards the good side. Some places I would've changed the use of some tiles or added some, th...
by RadRobot
Wed Apr 29, 2020 4:51 am
Forum: Fan challenges
Topic: Factory Challange..
Replies: 2
Views: 621

Re: Factory Challange..

When exactly is the deadline? Challenge seems interesting.
by RadRobot
Tue Apr 21, 2020 1:46 am
Forum: Announcements
Topic: Phase 2 - The Mega Man Maker Enemy Contest
Replies: 49
Views: 5628

Re: Phase 2 - The Mega Man Maker Enemy Contest

I chose Furaibon. I wanted a pit enemy, i'm gonna choose the pit enemy. But for real though, a new pit enemy could be pretty good for traditional levels, since it's a pretty common enemy type in Mega Man games, though we actually don't have any yet, strange enough. I don't really count the fish as a...
by RadRobot
Thu Apr 16, 2020 4:07 am
Forum: General discussion
Topic: Which Robot Master From Megaman 7-11 you want the most in 1.7?
Replies: 7
Views: 684

Re: Which Robot Master From Megaman 7-11 you want the most in 1.7?

uhm trubo man hype? personally i'd like hornet man the most though :p
by RadRobot
Wed Apr 15, 2020 10:38 pm
Forum: Level design discussion
Topic: Is my mini boss set up fair / fun?
Replies: 3
Views: 676

Re: Is my mini boss set up fair / fun?

I think it really depends on the timing of the timing, probably leave this at the middle or end. The player can get hit if they enter at the wrong time If you mean the time it appears in the level, it is around 2/3 of the way through. I feel like the player would normally go to jump so they'll have...
by RadRobot
Wed Apr 15, 2020 6:03 am
Forum: Level design discussion
Topic: Is my mini boss set up fair / fun?
Replies: 3
Views: 676

Is my mini boss set up fair / fun?

Trying to improve my mini boss set ups, so I thought I'd see if you think its a fair or fun set up. Please respond with feedback if you wish.

Image
by RadRobot
Mon Apr 13, 2020 11:43 am
Forum: Fan challenges
Topic: Funfair Challenge Submissions
Replies: 3
Views: 877

Re: Funfair Challenge Submissions

This is the area you post your levels for the Funfair Challenge! Submissions close on March 6th, so make sure to get your levels in! The winner will be revealed shortly after closing time as I need time to review your level(s). Do you mean May 6th? Oh, my bad! I definitely did mean May 6th... Thank...
by RadRobot
Sun Apr 12, 2020 9:27 am
Forum: General discussion
Topic: What Is your top 10 favorite robot masters themes?
Replies: 11
Views: 2227

Re: What Is your top 10 favorite robot masters themes?

Hmm... maybe i'll give it a shot.

10th: Plug Man (MM10)
9th: Drill Man (MM4)
8th: Astro Man (MM8)
7th: Torch Man (MM11)
6th: Junk Man (MM7) I enjoy the 16 bit original better, though.
5th: Shadow Man (MM3)
4th: Tornado Man (MM9)
3rd: Solar Man (MM10)
2nd: Acid Man (MM11)
1st: Blast Man (MM11)
by RadRobot
Tue Apr 07, 2020 9:24 am
Forum: Level design discussion
Topic: Difficult Pile Driver Trick/Technique
Replies: 4
Views: 339

Re: Difficult Pile Driver Trick/Technique

I actually used this trick a bit ago in a kaizo level I made! Not saying I discovered it or anything. I've seen people talk about this trick before just in terms of cheesing some levels with the pile driver weapon.