Search found 961 matches

by Blue_Bummer
Fri Sep 25, 2020 2:03 pm
Forum: Wiki discussion
Topic: Music Section Error
Replies: 1
Views: 29

Music Section Error

Mega Mans 10 and 11 have the "Arrangers" and "Added in Version" contents backwards.


https://wiki.megamanmaker.com/index.php/Music
by Blue_Bummer
Fri Sep 25, 2020 1:53 pm
Forum: Feedback and suggestions
Topic: Pickups Management
Replies: 1
Views: 61

Re: Pickups Management

The only thing I would add is in the Frequency category add the current default Random.
by Blue_Bummer
Fri Sep 25, 2020 1:47 pm
Forum: Announcements
Topic: Command Selection change
Replies: 26
Views: 944

Re: Command Selection change

I'm planning on making a really horrible luck based level with this, where this is the only weapon and its in the main slot so it doesn't run out of ammo, but you need to get specific weapons for specific situations, like Skull Barrier to cross spikes. :twisted: :evil: :lol: I even got a name for i...
by Blue_Bummer
Fri Sep 25, 2020 1:46 pm
Forum: General discussion
Topic: SU Mega Man Research Study
Replies: 1
Views: 55

Re: SU Mega Man Research Study

Whoa.

MMM has become an educational game.
by Blue_Bummer
Wed Sep 23, 2020 1:55 pm
Forum: Announcements
Topic: Command Selection change
Replies: 26
Views: 944

Re: Command Selection change

When designing levels, you will have to accept that a player will have access to a weapon that trivializes whatever problem you lay before them without assuming that they will always have said weapon. Essentially any level designed around this weapon should be designed as a buster only level to ens...
by Blue_Bummer
Tue Sep 22, 2020 4:08 pm
Forum: Feedback and suggestions
Topic: Leaderboard, maybe?
Replies: 4
Views: 128

Re: Leaderboard, maybe?

Not sure how stat tracking would affect the server weight, but it would be very cool to see stats tracked on levels like this. I think to earn the gold star , be the one to complete the level the fastest with a single life , and at the bottom of the rating screen for the level have the player's user...
by Blue_Bummer
Tue Sep 22, 2020 3:45 pm
Forum: Feedback and suggestions
Topic: Background Objects and other background aesthetics
Replies: 6
Views: 167

Re: Background Objects and other background aesthetics

Idk, Hope this gets added, or a Mega Man text editor script that makes it easier to edit the text and less confusing. https://megamanmaker.com/forum/viewtopic.php?f=15&t=11057&p=101985&hilit=.MMLV#p101985 You might be interested in this. It's a link to another topic that contains a .MMLV editor tha...
by Blue_Bummer
Tue Sep 22, 2020 3:19 pm
Forum: General chat
Topic: Most awkward stretcher fails in history
Replies: 0
Views: 26

Most awkward stretcher fails in history

I guess this is why Soccer is so intense.

I really feel for the guy at 1:49. :shock:

by Blue_Bummer
Tue Sep 22, 2020 2:44 pm
Forum: Level design discussion
Topic: full game level
Replies: 10
Views: 307

Re: full game level

Using the guidelines of the "How to reduce lag in MMM" thread I created a very manageable "Mini-game" level. What little feedback I got was positive. Cameos vs Remixed Mega Man 1 Level The developers themselves made a very large hub level for ver 1.6 (Developers' Challenges) and even though the load...
by Blue_Bummer
Mon Sep 21, 2020 2:50 pm
Forum: Announcements
Topic: Command Selection change
Replies: 26
Views: 944

Re: Command Selection change

Does this mean that you can make a pre-selection of weaponry before applying Command Selection into Mega Man's arsenal? Or does it use other already picked weaponry along with it - which would be redundant as all hell? It is not bound by a pre-selected menu, let alone the current weapons menu for t...
by Blue_Bummer
Sun Sep 20, 2020 2:25 am
Forum: Announcements
Topic: Command Selection change
Replies: 26
Views: 944

Re: Command Selection change

They're implementing feedback results before we even get the update.


Now that's service.
by Blue_Bummer
Thu Sep 17, 2020 10:04 pm
Forum: Feedback and suggestions
Topic: Add Doc Robots to the game
Replies: 17
Views: 669

Re: Add Doc Robots to the game

Want Doc Robot to copy AIs of more bosses other than just those he was originally designed for in MM2? His limited sprite sheet would almost immediately become problematic. It would require the developers to create tons of sprites for him just so he'd be able to properly mimic the behaviors of othe...
by Blue_Bummer
Thu Sep 17, 2020 12:49 pm
Forum: General discussion
Topic: If lava is added to the game, do you think it will show up in the 1.7 release announcement?
Replies: 4
Views: 247

Re: If lava is added to the game, do you think it will show up in the 1.7 release announcement?

It makes a lot of sense to hold lava for the launch trailer, that alone would bring a lot of positive reactions. If Lava was ever added it I would imagine it be announced alongside the weapon Freeze Cracker. https://i.ibb.co/hgZydnZ/mega-hm.png Possibly, but other ice weapons should freeze the lava...
by Blue_Bummer
Thu Sep 17, 2020 1:56 am
Forum: Feedback and suggestions
Topic: Add Doc Robots to the game
Replies: 17
Views: 669

Re: Add Doc Robots to the game

In all honesty, Doc Robots wouldn't serve that much of an addition to MMM. They are mere copy robots anyway. All they do is copy other robot master abilities, so there's no point really You're better off using the actual roobot master instead. in a full game like MM3 is fine since its story related...
by Blue_Bummer
Wed Sep 16, 2020 3:27 pm
Forum: General discussion
Topic: If lava is added to the game, do you think it will show up in the 1.7 release announcement?
Replies: 4
Views: 247

Re: If lava is added to the game, do you think it will show up in the 1.7 release announcement?

If Lava was ever added it I would imagine it be announced alongside the weapon Freeze Cracker. Image
by Blue_Bummer
Wed Sep 16, 2020 3:24 pm
Forum: Feedback and suggestions
Topic: Add Doc Robots to the game
Replies: 17
Views: 669

Re: Add Doc Robots to the game

Want Doc Robot to copy AIs of more bosses other than just those he was originally designed for in MM2? His limited sprite sheet would almost immediately become problematic. It would require the developers to create tons of sprites for him just so he'd be able to properly mimic the behaviors of othe...
by Blue_Bummer
Wed Sep 16, 2020 3:10 pm
Forum: Feedback and suggestions
Topic: Lava for real!
Replies: 15
Views: 263

Re: Lava for real!

... In order to convince the dev team to add lava, you have to defend it from strictly a gameplay and mechanics standpoint. For example, Lava could be temporarily frozen by ice weapons, and vertical lavafalls couold be frozen and broken to reveal alternate paths, both mechanics from the Junk Man st...
by Blue_Bummer
Mon Sep 14, 2020 12:47 pm
Forum: Announcements
Topic: Battan and Jumpthrough Platform
Replies: 46
Views: 1682

Re: Battan and Jumpthrough Platform

.... Also, no one seems to be saying anything about the recolored Push Block near the end. Neo Cutman brought it up earlier in the thread. Meka said there "might be" even more colors than that now available. 🙂 I'm lovin' it that the Devs pay attention to details like that and extra variety is being...
by Blue_Bummer
Sun Sep 13, 2020 11:55 pm
Forum: Announcements
Topic: Battan and Jumpthrough Platform
Replies: 46
Views: 1682

Re: Battan and Jumpthrough Platform

Almost all the tiles from MM1-11 were added, and only a small part is not added yet. And backgrounds almost the same thing, but there are more backgrounds left than tiles. I'd say incomplete tilesets . Take Ice Man for example, there are missing tiles by comparing it with the NES version. A few mon...