Search found 193 matches

by Blue_Bummer
Fri Nov 15, 2019 3:26 am
Forum: Other games
Topic: (most) Metroidvanias suck (Extreme rant warning)
Replies: 17
Views: 289

Re: (most) Metroidvanias suck (Extreme rant warning)

How a game ages is an essential point of reviewing. To a degree. Though what one reviewer finds attractive qualities in a given game, doesn't translate to the next reviewer. What you personally may find appealing in a game may not resonate to the next person. To ergo wholeheartedly purport unilater...
by Blue_Bummer
Thu Nov 14, 2019 3:34 pm
Forum: Other games
Topic: (most) Metroidvanias suck (Extreme rant warning)
Replies: 17
Views: 289

Re: (most) Metroidvanias suck (Extreme rant warning)

... Please continue ranting against one of my favorite genre’s. You sir, have good taste. Metroid II on Gameboy is actually a great game. The scope and ambition on such a weak handheld is rather inspiring. - Passwords done away with in favor of save files. - Map design and progression is more linea...
by Blue_Bummer
Thu Nov 14, 2019 2:46 pm
Forum: Level design discussion
Topic: Weapon Analysis - Power Stone
Replies: 1
Views: 107

Re: Weapon Analysis - Power Stone

Your weapon analysis posts belong on the official MMM Wiki. This is great stuff.
by Blue_Bummer
Tue Nov 12, 2019 6:58 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 133
Views: 9208

Re: Mega Man 11's Anniversary

Lack of teasers/progress updates is probably stoking the fires of impatience. ... the problem is they made the announcements too early, when the update was far from finished (when we had already learned to associate the announcements with the update being close to release) Looking at the announceme...
by Blue_Bummer
Tue Nov 12, 2019 1:48 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 133
Views: 9208

Re: Mega Man 11's Anniversary

Can you all calm down and just wait for the release? I second this statement. Patience is a virtue. All things come to those who wait. Agreed. Though not everyone is patiently waiting. Some of the fans are a little bit rabid, but looking at the glass half full that's a sign of strong engagement (th...
by Blue_Bummer
Sun Nov 10, 2019 8:58 pm
Forum: Feedback and suggestions
Topic: Dripping goo from MM2w6
Replies: 4
Views: 189

Re: Dripping goo from MM2w6

Genius. So simple and yet so versatile an addition this would be. 👍
by Blue_Bummer
Sun Nov 10, 2019 4:34 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 133
Views: 9208

Re: Mega Man 11's Anniversary

Terra was obviously a miss, but I'm pretty sure I got it right this time. https://i.imgur.com/u2Ik649.png :lol: You're killing me smalls!!! :lol: Truth be told I wouldn't mind see Duo added to the roster of playable characters. I would think his moveset from MM8 coupled with the ability to use RM p...
by Blue_Bummer
Sun Nov 10, 2019 4:22 pm
Forum: Mega Man discussion
Topic: Mega Man 11 goes Platinum
Replies: 7
Views: 143

Re: Mega Man 11 goes Platinum

Mega Man Battle Network 4 How on earth did that game break a million sales!? Its easily the worst MMBN game by far (IMO anyways). Maybe it's success is built off the game before it? 🤔 Live-action = SUCK ... So no... DON'T look forward to a live-action movie! Just don't. I dunno... Maybe it won't be...
by Blue_Bummer
Sun Nov 10, 2019 2:08 am
Forum: Mega Man discussion
Topic: Mega Man 11 goes Platinum
Replies: 7
Views: 143

Mega Man 11 goes Platinum

I would think this is good news. This makes Mega Man 12 a very likely possibility. ;) As highlighted by Rockman Corner, Capcom’s Platinum Titles list documents that Mega Man 11 has now sold 1 million copies and counting. Of Capcom’s all-time top-selling games, this title is currently placed at #89. ...
by Blue_Bummer
Sun Nov 10, 2019 1:42 am
Forum: Feedback and suggestions
Topic: A small aesthetic change
Replies: 8
Views: 394

Re: A small aesthetic change

UPDATE: Here is my visual aid to better explain on the proposed Mega Man Universe alternate skin for MMM. That is if alternate skins for MM are ever introduced.... https://i.ibb.co/6ggmMLS/example-1-WITH-GLOW.png https://i.ibb.co/cYR0kPt/example-2-WITHOUT-GLOW.png No idea if this engine supports tr...
by Blue_Bummer
Fri Nov 08, 2019 9:58 pm
Forum: General discussion
Topic: 1.6 is taking a while, huh?
Replies: 57
Views: 2850

Re: 1.6 is taking a while, huh?

...Otherwise, every next update is going to take longer to come out than the last, and I can see this time inflating to the point it may take several years for a new update to come out! I doubt it'll ever come to that. Why do I doubt it? Because if a hobby becomes a non-paying time consuming job it...
by Blue_Bummer
Fri Nov 08, 2019 4:20 pm
Forum: Feedback and suggestions
Topic: MM7, 8, 9 Robot Master Flashback (Patch 1.7 and beyond)
Replies: 13
Views: 471

Re: MM7, 8, 9 Robot Master Flashback (Patch 1.7 and beyond)

Here's some sprite work Zedicon did before he ever joined the MMM team featuring conversions of Robot Masters from MM7 and MM8 (as well as others). Excellent work, so great. ❤️

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by Blue_Bummer
Fri Nov 08, 2019 3:55 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 133
Views: 9208

Re: Mega Man 11's Anniversary

Maybe??? 🤔

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by Blue_Bummer
Fri Nov 08, 2019 2:42 pm
Forum: General discussion
Topic: 1.6 is taking a while, huh?
Replies: 57
Views: 2850

Re: 1.6 is taking a while, huh?

Its been 5 months since they first announced the 1.6. preview. Hmmm, maybe developing something new i suppose. Perhaps something in MM11... 1.5 was released on Mar 26 2019 so it's been 7 months and 13 days since a last major release of Mega Man Maker. And yeah... I can't help but suspect something ...
by Blue_Bummer
Fri Nov 08, 2019 2:17 pm
Forum: Feedback and suggestions
Topic: A small aesthetic change
Replies: 8
Views: 394

Re: A small aesthetic change

Mega Man's default Blue/Cyan colour palette is different in MM9-MM10, in comparison to MM1-MM6, the person is asking for the ability to be able to use the alternate Mega Man colour palette. That said, Proto Man has also gone through various palette changes as well, such as using a noticeably more p...
by Blue_Bummer
Thu Nov 07, 2019 1:27 pm
Forum: General discussion
Topic: Mods and how they work?
Replies: 3
Views: 352

Re: Mods and how they work?

Adding custom content to a game adds so much life to the experience for everyone. Texture and sound mods seem to be the simplest because it's built upon existing assets of a game. I've played (and modded) many PC games over the years with that mod support built in. If only Mega Man Maker had that ab...
by Blue_Bummer
Wed Nov 06, 2019 1:15 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 133
Views: 9208

Re: Mega Man 11's Anniversary

Natives are getting restless. Remember folks, we need to appreciate the fact that they're making this game at all. They don't owe us anything and it'd be a shame to take Wrecking and his team for granted. You don't want them to quit this game do you? Sure we can voice our desire for updates because ...
by Blue_Bummer
Tue Nov 05, 2019 3:12 pm
Forum: General chat
Topic: happy birthday dubya pee
Replies: 6
Views: 127

Re: happy birthday dubya pee

Had no idea it was his birthday.

Happy Belated Wrecking!

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by Blue_Bummer
Mon Nov 04, 2019 5:34 pm
Forum: Feedback and suggestions
Topic: A small aesthetic change
Replies: 8
Views: 394

Re: A small aesthetic change

Mega Man has had his buster in almost all of his appearances, with the exception of Mega Man V for Game Boy. He's speaking aesthetically, meaning visually. If I'm interpreting his request correctly, he's referring to how the Mega Buster shots look. 🤔 In different games the Mega Buster shot has a di...