Search found 87 matches

by Blue_Bummer
Fri Sep 13, 2019 3:49 pm
Forum: Feedback and suggestions
Topic: Powers/abilities from other games (CAMEO Weapons)
Replies: 12
Views: 646

Re: Powers/abilities from other games (CAMEO Weapons)

Some moving visuals from the powers I suggested. Metroid Wave Beam Examples: https://metroid.fandom.com/wiki/File:Wavebeam-m1.gif https://youtu.be/4Ub_x50LsG4?t=119 Metroid Morph Ball with bombs Examples: https://youtu.be/L-w3DBksokQ?t=117 https://youtu.be/EO1lKjHPjTo?t=65 Contra Spread Shot Example...
by Blue_Bummer
Fri Sep 13, 2019 2:29 pm
Forum: Feedback and suggestions
Topic: Mega Man Maker needs some Notifications just like the ones in Super Mario Maker and Super Mario Maker 2!
Replies: 6
Views: 209

Re: Mega Man Maker needs some Notifications just like the ones in Super Mario Maker and Super Mario Maker 2!

https://static.tvtropes.org/pmwiki/pub/images/000_8.png Best reply in this forum, ever. I have played Super Mario Maker and Super Mario Maker 2. Thanks for the heads up. I wouldn't mind seeing a subscribe-like feature like SMM2, where if you find an map author you particularly like you can somehow ...
by Blue_Bummer
Fri Sep 13, 2019 2:22 pm
Forum: Feedback and suggestions
Topic: Bring more missing assets to a future update
Replies: 1
Views: 96

Re: Bring more missing assets to a future update

I'd be happy with a smaller 1.61 update that focused on enemies, gimmicks and a few weapons from past games.. Weapons especially. :)
by Blue_Bummer
Thu Sep 05, 2019 3:25 pm
Forum: Feedback and suggestions
Topic: Clear Conditions need to be added to Mega Man Maker 1.6
Replies: 11
Views: 679

Re: Clear Conditions need to be added to Mega Man Maker 1.6

Technically clear conditions already exist in MMM, just not a huge variety of them. It boils down to how level makers make their levels. *Killing one or all enemy bosses to finish a level *Collecting a certain number of keys or all Keys to finish a level *Collecting all Powers or utilities to finish...
by Blue_Bummer
Thu Sep 05, 2019 3:10 pm
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 56
Views: 2916

Re: The new Wily Firewall™

Welp, not only did we not get 1.6 last month... but we didn't get Music Changer either! Patience. These guys are doing all this for free, let's appreciate that we get anything at all. :) They're doing their best to bring us the best MegaMan creator game ever. Let's just enjoy that and look forward ...
by Blue_Bummer
Wed Sep 04, 2019 5:07 pm
Forum: General discussion
Topic: Centaur Flash, and other Obsolete Weapons
Replies: 24
Views: 545

Re: Centaur Flash, and other Obsolete Weapons

I'm not too sold on the idea of being able to ride over hazards w/ Bubble Lead, since something like that can already be done with Item-3 (has anyone used Item-3?) Fair enough. I'd be excited just to see Bubble Lead have the BubbleMan attack bounce underwater. I'm still partial to 3 projectiles vs ...
by Blue_Bummer
Wed Sep 04, 2019 4:48 pm
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 56
Views: 2916

Re: The new Wily Firewall™

QuartexGames wrote:
Mon Sep 02, 2019 6:35 pm
So... Water will now be indestructible or what? Just askin.
What do you mean? Water vs this fire wall? That's an interesting and valid question.

If a level has water in it, can Mega Man jump in it like a "safe zone" from the fire wall?
by Blue_Bummer
Wed Sep 04, 2019 4:38 pm
Forum: General discussion
Topic: My predictions for Future Bosses (and Megaman content)
Replies: 9
Views: 263

Re: My predictions for Future Bosses (and Megaman content)

I was told that the devs have already said they wouldn't be coming back to MM1-9 in a long while, Was it a reputable source? Or just random people talking? which makes me think that 1.7 will be focused on either Gameboy content or MM&B (hopefully both) MegaMan V offers the most original content of ...
by Blue_Bummer
Wed Sep 04, 2019 4:25 pm
Forum: General discussion
Topic: Another quick question
Replies: 7
Views: 250

Re: Another quick question

If they eventually add Spalsh Woman from Megaman 9, how will she act on land? Hopefully she still sings to fish and flies around. I somehow envision her laying angrily in one place firing her trident. When she occasionally sings a big fish will randomly jump from the bottom of the screen. :P
by Blue_Bummer
Mon Sep 02, 2019 3:55 am
Forum: General discussion
Topic: Centaur Flash, and other Obsolete Weapons
Replies: 24
Views: 545

Re: Centaur Flash, and other Obsolete Weapons

Being able to ride on Bubble Lead, and it not pop over insta-death fire (not affecting fire hazards at all), would be sufficient to give the weapon excitement for players while still not changing it too much as to turn off Map designers. :D Map makers feel free to chime in on this. How about turn B...
by Blue_Bummer
Mon Sep 02, 2019 1:19 am
Forum: General discussion
Topic: Centaur Flash, and other Obsolete Weapons
Replies: 24
Views: 545

Re: Centaur Flash, and other Obsolete Weapons

Looking at Lightning Bolt from MegaMan & Bass it would appear it offers temporary immunity from harm when used. I would rather see this screen nuke get that ability since it's native to it rather than Centaur Flash. If Junk Man machines or something similar were added, Lightning Bolt could trigger ...
by Blue_Bummer
Sun Sep 01, 2019 7:30 pm
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 56
Views: 2916

Re: The new Wily Firewall™

I think I know how it can be implemented: we do so, we put a picture like the rain and choose the direction of the wall, depending on where we place it is where the wall will go, as in MM11, the wall never It ends up occupying the entire screen, even so, I still wonder if the screen will disappear ...
by Blue_Bummer
Sun Sep 01, 2019 7:18 pm
Forum: General discussion
Topic: Centaur Flash, and other Obsolete Weapons
Replies: 24
Views: 545

Re: Centaur Flash, and other Obsolete Weapons

What could be done for Bubble Lead ? :?: The fall through blocks from Wiley's stage would be one; any other homing weapon would run over the blocks but the lead will show you where the fall is? This is actually a great feature native to Bubble Lead. This would make it serve as a great counter to Il...
by Blue_Bummer
Sat Aug 31, 2019 10:56 pm
Forum: General discussion
Topic: Centaur Flash, and other Obsolete Weapons
Replies: 24
Views: 545

Re: Centaur Flash, and other Obsolete Weapons

All of y'all want to buff Time Stopper to make it not be obsolete, but here's an alternate idea: leave it as the version that doesn't shoot, but allow it to be toggled off via switching weapons. on the Editor's side of things... you may want a full time stop that Time Slow can't offer, yet also don...
by Blue_Bummer
Sat Aug 31, 2019 8:12 pm
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 56
Views: 2916

Re: The new Wily Firewall™

yotubesocialhd2 wrote:
Sat Aug 31, 2019 3:45 pm
That's my theory. Probably saving the reveal for the main release trailer of 1.6.
I was thinking of the same thing! :D
What MegaMan with MM11 powers might look like in MMM 1.6? :?:

https://www.spriters-resource.com/custo ... et/109926/
by Blue_Bummer
Sat Aug 31, 2019 7:42 pm
Forum: General discussion
Topic: Centaur Flash, and other Obsolete Weapons
Replies: 24
Views: 545

Re: Centaur Flash, and other Obsolete Weapons

Another weapon I feel is obsolete weapon is FlashMan's Time Stopper. I would suggest allowing Mega Man to fire buster shots just like FlashMan's buster while Time Stopper is in effect. Wouldn't that be exactly like Bright Man's weapon Flash Stopper? My suggestion is when Time Stopper is in effect, ...
by Blue_Bummer
Sat Aug 31, 2019 2:18 pm
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 56
Views: 2916

Re: The new Wily Firewall™

I do believe the devs are hiding something from us. Yes, they're hiding the MM11 weapons. :lol: I want Tundra Storm and Scramble Thunder... MAYBE Acid Barrier, I'm not sure. I think it's something more than that. Either they've implemented the Power Gear/Speed Gear mechanic, or the aesthetics of MM...
by Blue_Bummer
Sat Aug 31, 2019 2:03 pm
Forum: General discussion
Topic: Centaur Flash, and other Obsolete Weapons
Replies: 24
Views: 545

Re: Centaur Flash, and other Obsolete Weapons

Basically, you use Centaur Flash, it damages enemies like normal, and you get automatically put into your "mercy invincibility" mode, making you invulnerable for a second after each use. This is supposed to mirror Centaur Man's teleporting ability. That works for me. I'd have to suggest so long as ...
by Blue_Bummer
Sat Aug 31, 2019 1:12 pm
Forum: Announcements
Topic: The new Wily Firewall™
Replies: 56
Views: 2916

Re: The new Wily Firewall™

Anyone notice how in the last several updates we've seen a few MM10 weapons, but they're avoiding showing any weapon powers from MM11?

I do believe the devs are hiding something from us. :mrgreen:
by Blue_Bummer
Sat Aug 31, 2019 12:56 pm
Forum: General discussion
Topic: Centaur Flash, and other Obsolete Weapons
Replies: 24
Views: 545

Re: Centaur Flash, and other Obsolete Weapons

EDITED AGAIN after further research of Centaur Flash. Forgive me, it's been a long time since I played MM6. Hmmmmm... Basically it boils down to what "makes sense" for this weapon to do, that other weapons like it do not do, while at the same time not making the weapon over powered. For ideas we co...