Search found 39 matches
- Thu May 09, 2019 12:07 am
- Forum: Bug reports
- Topic: Version 1.5.5.1
- Replies: 124
- Views: 12485
Re: Version 1.5.5.1
Weapons are not correctly locked if you assign them after certain actions, a current example, everything on a boss weakness is default to Silvet T. even if you don't have it, this results in you getting the weapon on your arsenal despite not adding it, furthermore, if you give a weapon capsule to a ...
- Tue Aug 08, 2017 8:38 am
- Forum: Feedback and suggestions
- Topic: Tiles by edges, since 1.0.4
- Replies: 7
- Views: 937
Re: Tiles by edges, since 1.0.4
Minor inconvenience but worth mentioning, auto-terrain is still not optimal and limits the way we can paint levels, I highly suggest we drop the automatic feature and let us have full control on the way blocks are placed, there are too many graphical glitches when it comes to screen transitions and ...
- Mon Aug 07, 2017 4:29 am
- Forum: Level showcase
- Topic: Bomb Man Revisited (ID: 97937)
- Replies: 0
- Views: 276
Bomb Man Revisited (ID: 97937)
ID: 97937 Bomb Man Revisited Difficulty: Easy http://i.imgur.com/KrxGSVQ.png I will be making some re-takes on classic levels with all assets we have right now, which is pretty limited but I guess is better than nothing, the boss arena is the same I used for Express Elevator to Hell which in my opin...
- Fri Aug 04, 2017 2:58 am
- Forum: Bug reports
- Topic: Version 1.0.4
- Replies: 106
- Views: 17674
- Wed Aug 02, 2017 12:08 am
- Forum: Bug reports
- Topic: Version 1.0.4
- Replies: 106
- Views: 17674
Re: Version 1.0.4
Items clipping through walls AND transitions. http://i.imgur.com/HFt9U80.png?1 The pointer on the right is a small energy pellet that was there on the upper screen and fell through after killing an enemy and transitioning, the "extra live" in the second pointer just fell after an enemy was killed as...
- Mon Jul 31, 2017 6:13 am
- Forum: Level showcase
- Topic: My Levels
- Replies: 8
- Views: 1280
Express Elevator to Hell
ID: 80968
Difficulty: Medium-Hard
A series of puzzles mostly, some require quick reflexes, some require patience.
Difficulty: Medium-Hard
A series of puzzles mostly, some require quick reflexes, some require patience.
- Fri Jul 28, 2017 10:02 am
- Forum: Feedback and suggestions
- Topic: Some suggestions and stuff.
- Replies: 4
- Views: 692
Re: Some suggestions and stuff.
These would be great to see! But I fear they're too technical for the developers to "bother" with. They're probably concentrating on the new content, and don't have time for extra stuff like this. Besides, it's not like Super Mario Maker let you do that kind of stuff. So it makes sense that we have...
- Fri Jul 28, 2017 9:58 am
- Forum: Feedback and suggestions
- Topic: New interface for the Level Editor.
- Replies: 15
- Views: 2684
Re: New interface for the Level Editor.
This is really nice and an improvement. Though still... I really think they should just have added all the sprite tiles for walls and platforms on one page. There are not that many unless they plan to add more. I don't want to click several times to scroll through 1, 2, 3, 4, 5, 6. Ladders and spik...
- Thu Jul 27, 2017 8:55 am
- Forum: Feedback and suggestions
- Topic: Death Rays are not threatening
- Replies: 5
- Views: 2228
Re: Death Rays are not threatening
Bumping for relevance, I decided to make a quick man level recall and turns out the beams come too slow, I would literally have to put lots of additional obstacles if I want those rays to be threatening while spawning with the timing they do right now, can we make them spawn in multiples of 500ms in...
- Tue Jul 25, 2017 12:45 am
- Forum: Level showcase
- Topic: Looking For Level Submissions For Stream Tonight
- Replies: 47
- Views: 4089
Re: Looking For Level Submissions For Stream Tonight
Here is mine.
ID: 57514
CRASH MAN TOWER MKII
ID: 57514
CRASH MAN TOWER MKII
- Tue Jul 25, 2017 12:36 am
- Forum: Level design discussion
- Topic: What is missing for you?
- Replies: 13
- Views: 2351
What is missing for you?
Since the game has a few elements of all original six games I am wondering, what elements are missing on your levels? are there any enemies, terrain or weapons you want on your level but they aren't available yet? I wish at least we had all terrain and backgrounds right now, at least for aesthetic p...
- Tue Jul 25, 2017 12:25 am
- Forum: Level showcase
- Topic: My Levels
- Replies: 8
- Views: 1280
Re: My Levels
Awesome levels! Loved the weapon choices in Crash Mans, played through it with Pharaoh Man charged up. The boss battles were great too. Thanks, some streamers were unable to get past certain points in the Crash Man level, so much that I decided to revise it but I won't delete the original, I will p...
- Mon Jul 24, 2017 9:07 pm
- Forum: Level design discussion
- Topic: Unique Boss Arenas
- Replies: 8
- Views: 1533
Re: Unique Boss Arenas
Check my levels, they are not quite unique but add some challenge.
- Mon Jul 24, 2017 12:51 am
- Forum: Feedback and suggestions
- Topic: Death Rays are not threatening
- Replies: 5
- Views: 2228
Re: Death Rays are not threatening
I assume we will get telepods at some point.
- Sun Jul 23, 2017 7:59 am
- Forum: Feedback and suggestions
- Topic: Death Rays are not threatening
- Replies: 5
- Views: 2228
Death Rays are not threatening
It may be a minor detail but the instant-death not only are marked with a tile, even at 1 second they give too much time, I will have to replicate Quick Man's stage to see them in action but so far they seem to be too slow and predictable, it would be nice for starters if beam tiles were only visibl...
- Sat Jul 22, 2017 11:59 pm
- Forum: Applications
- Topic: [spriter] deepo
- Replies: 10
- Views: 2435
Re: [Background artist] DEEPO
These look good, although too good for an 8-bit looking game like Mega Man.
- Sat Jul 22, 2017 11:52 pm
- Forum: Level showcase
- Topic: My Levels
- Replies: 8
- Views: 1280
- Sat Jul 22, 2017 9:47 pm
- Forum: General discussion
- Topic: How do I do a one-way teleporter?
- Replies: 3
- Views: 1365
Re: How do I do a one-way teleporter?
You could also put the teleport exit beyond the player's reach and that's it.
- Sat Jul 22, 2017 9:35 pm
- Forum: General discussion
- Topic: How do I increase level upvotes?
- Replies: 1
- Views: 383
Re: How do I increase level upvotes?
That probably means someone just downvoted your level for some reason.
- Sat Jul 22, 2017 9:05 pm
- Forum: Level design discussion
- Topic: SinisterKun Reviews
- Replies: 15
- Views: 2005
Re: SinisterKun Reviews
Got a new one for you.
ID: 57514
CRASH MAN TOWER MKII
Difficulty: Medium
Crash Man Stage
ID: 57514
CRASH MAN TOWER MKII
Difficulty: Medium
Crash Man Stage