Search found 39 matches

by VanFanelMX
Thu May 09, 2019 12:07 am
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 124
Views: 12485

Re: Version 1.5.5.1

Weapons are not correctly locked if you assign them after certain actions, a current example, everything on a boss weakness is default to Silvet T. even if you don't have it, this results in you getting the weapon on your arsenal despite not adding it, furthermore, if you give a weapon capsule to a ...
by VanFanelMX
Tue Aug 08, 2017 8:38 am
Forum: Feedback and suggestions
Topic: Tiles by edges, since 1.0.4
Replies: 7
Views: 937

Re: Tiles by edges, since 1.0.4

Minor inconvenience but worth mentioning, auto-terrain is still not optimal and limits the way we can paint levels, I highly suggest we drop the automatic feature and let us have full control on the way blocks are placed, there are too many graphical glitches when it comes to screen transitions and ...
by VanFanelMX
Mon Aug 07, 2017 4:29 am
Forum: Level showcase
Topic: Bomb Man Revisited (ID: 97937)
Replies: 0
Views: 276

Bomb Man Revisited (ID: 97937)

ID: 97937 Bomb Man Revisited Difficulty: Easy http://i.imgur.com/KrxGSVQ.png I will be making some re-takes on classic levels with all assets we have right now, which is pretty limited but I guess is better than nothing, the boss arena is the same I used for Express Elevator to Hell which in my opin...
by VanFanelMX
Fri Aug 04, 2017 2:58 am
Forum: Bug reports
Topic: Version 1.0.4
Replies: 106
Views: 17674

Re: Version 1.0.4

Mogu94 wrote:
Thu Aug 03, 2017 11:29 pm
Rush Jet despawns if you pause and unpause...not exactly great for levels that require you to stay on Rush and soar from left to right over a bottomless pit.
That's normal in-game behavior.
by VanFanelMX
Wed Aug 02, 2017 12:08 am
Forum: Bug reports
Topic: Version 1.0.4
Replies: 106
Views: 17674

Re: Version 1.0.4

Items clipping through walls AND transitions. http://i.imgur.com/HFt9U80.png?1 The pointer on the right is a small energy pellet that was there on the upper screen and fell through after killing an enemy and transitioning, the "extra live" in the second pointer just fell after an enemy was killed as...
by VanFanelMX
Mon Jul 31, 2017 6:13 am
Forum: Level showcase
Topic: My Levels
Replies: 8
Views: 1280

Express Elevator to Hell

ID: 80968
Difficulty: Medium-Hard

A series of puzzles mostly, some require quick reflexes, some require patience.
by VanFanelMX
Fri Jul 28, 2017 10:02 am
Forum: Feedback and suggestions
Topic: Some suggestions and stuff.
Replies: 4
Views: 692

Re: Some suggestions and stuff.

These would be great to see! But I fear they're too technical for the developers to "bother" with. They're probably concentrating on the new content, and don't have time for extra stuff like this. Besides, it's not like Super Mario Maker let you do that kind of stuff. So it makes sense that we have...
by VanFanelMX
Fri Jul 28, 2017 9:58 am
Forum: Feedback and suggestions
Topic: New interface for the Level Editor.
Replies: 15
Views: 2684

Re: New interface for the Level Editor.

This is really nice and an improvement. Though still... I really think they should just have added all the sprite tiles for walls and platforms on one page. There are not that many unless they plan to add more. I don't want to click several times to scroll through 1, 2, 3, 4, 5, 6. Ladders and spik...
by VanFanelMX
Thu Jul 27, 2017 8:55 am
Forum: Feedback and suggestions
Topic: Death Rays are not threatening
Replies: 5
Views: 2228

Re: Death Rays are not threatening

Bumping for relevance, I decided to make a quick man level recall and turns out the beams come too slow, I would literally have to put lots of additional obstacles if I want those rays to be threatening while spawning with the timing they do right now, can we make them spawn in multiples of 500ms in...
by VanFanelMX
Tue Jul 25, 2017 12:45 am
Forum: Level showcase
Topic: Looking For Level Submissions For Stream Tonight
Replies: 47
Views: 4089

Re: Looking For Level Submissions For Stream Tonight

Here is mine.
ID: 57514
CRASH MAN TOWER MKII
by VanFanelMX
Tue Jul 25, 2017 12:36 am
Forum: Level design discussion
Topic: What is missing for you?
Replies: 13
Views: 2351

What is missing for you?

Since the game has a few elements of all original six games I am wondering, what elements are missing on your levels? are there any enemies, terrain or weapons you want on your level but they aren't available yet? I wish at least we had all terrain and backgrounds right now, at least for aesthetic p...
by VanFanelMX
Tue Jul 25, 2017 12:25 am
Forum: Level showcase
Topic: My Levels
Replies: 8
Views: 1280

Re: My Levels

Awesome levels! Loved the weapon choices in Crash Mans, played through it with Pharaoh Man charged up. The boss battles were great too. Thanks, some streamers were unable to get past certain points in the Crash Man level, so much that I decided to revise it but I won't delete the original, I will p...
by VanFanelMX
Mon Jul 24, 2017 9:07 pm
Forum: Level design discussion
Topic: Unique Boss Arenas
Replies: 8
Views: 1533

Re: Unique Boss Arenas

Check my levels, they are not quite unique but add some challenge.
by VanFanelMX
Mon Jul 24, 2017 12:51 am
Forum: Feedback and suggestions
Topic: Death Rays are not threatening
Replies: 5
Views: 2228

Re: Death Rays are not threatening

I assume we will get telepods at some point.
by VanFanelMX
Sun Jul 23, 2017 7:59 am
Forum: Feedback and suggestions
Topic: Death Rays are not threatening
Replies: 5
Views: 2228

Death Rays are not threatening

It may be a minor detail but the instant-death not only are marked with a tile, even at 1 second they give too much time, I will have to replicate Quick Man's stage to see them in action but so far they seem to be too slow and predictable, it would be nice for starters if beam tiles were only visibl...
by VanFanelMX
Sat Jul 22, 2017 11:59 pm
Forum: Applications
Topic: [spriter] deepo
Replies: 10
Views: 2435

Re: [Background artist] DEEPO

These look good, although too good for an 8-bit looking game like Mega Man.
by VanFanelMX
Sat Jul 22, 2017 11:52 pm
Forum: Level showcase
Topic: My Levels
Replies: 8
Views: 1280

Re: VanFanelMX - Levels

Schar wrote:
Fri Jul 21, 2017 4:34 am
Both levels are pretty nice, but i think you place too man powerups in your levels.
Since I panicked and remade my levels when 1.0.2 rolled out I think is time to update the comments.
by VanFanelMX
Sat Jul 22, 2017 9:47 pm
Forum: General discussion
Topic: How do I do a one-way teleporter?
Replies: 3
Views: 1365

Re: How do I do a one-way teleporter?

You could also put the teleport exit beyond the player's reach and that's it.
by VanFanelMX
Sat Jul 22, 2017 9:35 pm
Forum: General discussion
Topic: How do I increase level upvotes?
Replies: 1
Views: 383

Re: How do I increase level upvotes?

That probably means someone just downvoted your level for some reason.
by VanFanelMX
Sat Jul 22, 2017 9:05 pm
Forum: Level design discussion
Topic: SinisterKun Reviews
Replies: 15
Views: 2005

Re: SinisterKun Reviews

Got a new one for you.

ID: 57514
CRASH MAN TOWER MKII
Difficulty: Medium
Crash Man Stage