Search found 200 matches

by Notquickman
Sat Jun 05, 2021 4:39 pm
Forum: Feedback and suggestions
Topic: Infinite Length Wily Challenge
Replies: 1
Views: 148

Re: Infinite Length Wily Challenge

Seems like a good idea to me. But how would the castle map work? Maybe it could just be a massive tower that goes infinitely upwards.
by Notquickman
Mon May 24, 2021 10:02 pm
Forum: Announcements
Topic: A goodbye message
Replies: 21
Views: 2455

Re: A goodbye message

So it's finally time to see you go...

I wish you good luck with 30XX and whatever you do later on!
by Notquickman
Sat May 22, 2021 6:46 pm
Forum: Releases
Topic: Version 1.7.5
Replies: 31
Views: 2496

Re: Version 1.7.5

Well, I did not expect this! This is awesome! Another gimmick that doesn't appear in the actual megman titles, and it's unique! Well, here's hoping that this is ACTUALLY the last patch, so the devs can get some much deserved relaxation.
by Notquickman
Wed May 19, 2021 2:54 am
Forum: Mega Man discussion
Topic: Wily Machine Evaluation: Part 3
Replies: 0
Views: 684

Wily Machine Evaluation: Part 3

It’s finally time for the finale of this series (or at least until I decide to do MM+B and the GB games). I apologize for the massive gap between this one and the prior. If you haven't seen my previous entries (or just forgot about this entirely), I recommend you go and look at those first: https://...
by Notquickman
Sun May 09, 2021 6:30 pm
Forum: Bug reports
Topic: Version 1.7.4.3
Replies: 18
Views: 1746

Re: Version 1.7.4.3

Fire wave spawners don't' seem to work when they are set to come from the right. This only happens if there is another fire wave spawner coming from the left in the same room.

Image
by Notquickman
Tue May 04, 2021 3:13 am
Forum: Forum games
Topic: One-shot this!
Replies: 162
Views: 26698

Re: One-shot this!

Something

Taxes
by Notquickman
Mon Apr 19, 2021 2:16 am
Forum: Bug reports
Topic: Version 1.7.4.2
Replies: 10
Views: 1193

Re: Version 1.7.4.2

When placing moles, after placing the 2nd mole spawn limit while still holding the mouse button, you can click and drag around to make some pretty crazy stuff happen. All the moles' spawn-lines default to the top left of the map. I don't know if this is intended or not, but it sure makes a lot of re...
by Notquickman
Wed Apr 07, 2021 11:12 pm
Forum: Releases
Topic: Version 1.7.4.1
Replies: 7
Views: 874

Re: Version 1.7.4.1

Great job! The fixes are nice and Bass's theme from 8 is great as well. Hopefully Wrecking will be able to take his well deserved leave now. Best wishes!
by Notquickman
Tue Apr 06, 2021 11:18 pm
Forum: Bug reports
Topic: Version 1.7.4
Replies: 14
Views: 1092

Re: Version 1.7.4

So, to add to this strange "slide bug" that has appeared, I found out a bit of info about it: Sliding works unless the player enters a specific part of the screen, namely the bottom-middle-ish part of the screen and sometimes the top as well. When the player stands at a specific x coordinate, they b...
by Notquickman
Thu Mar 11, 2021 1:22 am
Forum: Feedback and suggestions
Topic: Tropish
Replies: 5
Views: 523

Re: Tropish

Another option could be to give a custom "out of water" function like many other fish based enemies in MMM. Maybe it could hop like a dolphin (similar to Irucan only on land)? The thing about giving it an out of water function, is that when it spawns while a wall is present at the edge of the scree...
by Notquickman
Wed Mar 03, 2021 2:37 am
Forum: Feedback and suggestions
Topic: Alternate Behavior for the Big Telly
Replies: 3
Views: 523

Re: Alternate Behavior for the Big Telly

The snowboarding segments weren't a bad idea , they were just poorly executed. Honestly, I love the idea of Mega Man shredding it up on the way to blast Dr. Wily's fortress! :lol: As for the big telly, can you be more specific? Do you mean that it should swoop in and lock place on the screen? Or th...
by Notquickman
Mon Mar 01, 2021 9:20 pm
Forum: Bug reports
Topic: Version 1.7.3.3
Replies: 41
Views: 4287

Re: Version 1.7.3.3

AceStar wrote:
Mon Mar 01, 2021 2:52 pm
Magnet Man just hates Gyro blocks.
It isn't just him. Many other bosses die instantly on contact with gyro blocks. If they don't die, they just crash the game instead. What's even stranger is that they drop pickups even if you have them set to not drop them.
by Notquickman
Mon Mar 01, 2021 8:57 pm
Forum: Forum games
Topic: Guess That Enemy!
Replies: 86
Views: 6880

Re: Guess That Enemy!

02gn wrote:
Mon Mar 01, 2021 12:25 am
Crawling on walls I can
I belong to most forgotten
Though with no problems,
I can hit heroes from...
...any direction

Who I am?
Gockroach S?
by Notquickman
Mon Mar 01, 2021 1:08 am
Forum: Forum games
Topic: Change one word
Replies: 1762
Views: 242933

Re: Change one word

Power Stone
by Notquickman
Sat Feb 27, 2021 1:45 am
Forum: Releases
Topic: Version 1.7.3.2
Replies: 7
Views: 1064

Re: Version 1.7.3.2

Wow, three updates in one day! You guys are really working hard.
by Notquickman
Sat Feb 27, 2021 12:29 am
Forum: Bug reports
Topic: Version 1.7.3.3
Replies: 41
Views: 4287

Re: Version 1.7.3.1

When a count bomb is copied with the eyedropper tool, the preview registers in the wrong direction:

Image
by Notquickman
Fri Feb 26, 2021 11:46 pm
Forum: Bug reports
Topic: Version 1.7.3.3
Replies: 41
Views: 4287

Re: Version 1.7.3

I have two for now: Elec'n still does not appear properly when set to come from the ceiling. (Though you are probably aware of this by now, given how many times I have posted this) Secondly, bounce man can sometimes clip into a boss door if you hit him into one with a charged shot (This gif is a bit...
by Notquickman
Fri Feb 26, 2021 11:17 pm
Forum: Releases
Topic: Version 1.7.3
Replies: 8
Views: 1076

Re: Version 1.7.3

Casual Builder wrote:
Fri Feb 26, 2021 10:05 pm
So... this is the final patch for Version 1.7, eh?
I hope not... They still need to patch the glitch where elecn' doesn't appear properly.
by Notquickman
Thu Feb 25, 2021 3:12 am
Forum: General discussion
Topic: Thread for expectations of 1.8
Replies: 15
Views: 1307

Re: Thread for expectations of 1.8

I'm hoping that the "main feature" of 1.8 will be Non-Robot master bosses. We'd have maybe like, 2 regular bosses, but as an addition, we could have 4 non robot master bosses as well. Some of the ones I think would work best are , Tako Trash , Mash , Power Piston , and a Wily Capsule (It doesn't rea...
by Notquickman
Wed Feb 24, 2021 3:17 am
Forum: Feedback and suggestions
Topic: Alternate Behavior for the Big Telly
Replies: 3
Views: 523

Alternate Behavior for the Big Telly

So, you know how Mega Man 8 has those awful snowboard segments? The big tellies appear throughout those, but in a different manner than how they appear outside these sections. Example: https://youtu.be/wsdP1oAB9o0?t=299 It would be nice if we could get that alternate behavior for the big telly in MM...