Search found 14 matches

by MObreck
Mon Mar 22, 2021 12:41 am
Forum: Feedback and suggestions
Topic: Bamboo platform
Replies: 1
Views: 150

Re: Bamboo platform

Yeah, I was thinking the same. They could serve as a "low tech" version of the MM10 floating platforms (a thin platform you can jump through underneath even if that is not how they functioned in MM2).
by MObreck
Wed Mar 10, 2021 1:18 am
Forum: Feedback and suggestions
Topic: Want a streamlined palette swap shader for the players?
Replies: 6
Views: 555

Re: Want a streamlined palette swap shader for the players?

How does it work? I'm curious. To determine the Hue as each pixel is drawn a 3 bit style Int value is created based on the pixel's RGB values: 0 = black 1 = blue 2 = green 3 = cyan 4 = red 5 = purple 6 = yellow 7 = gray/white Once that is determined it replaces the pixel's color with a color found ...
by MObreck
Tue Mar 09, 2021 9:02 am
Forum: Feedback and suggestions
Topic: Want a streamlined palette swap shader for the players?
Replies: 6
Views: 555

Re: Want a streamlined palette swap shader for the players?

I don't think the issue is using shaders or not.. I would imagine the issue is if the game maker engine ALLOWS for shaders. I don't use Game Maker Studio, but I imagine they don't have much shader support. Though I could be wrong. Besides a lot of tutorials I see use the white masking/overlay metho...
by MObreck
Mon Mar 08, 2021 1:37 am
Forum: General chat
Topic: What did you buy today?
Replies: 4
Views: 332

Re: What did you buy today?

Some gas for my car and a 32 ounce iced mocha from a locally owned drive thru coffee bar.
by MObreck
Sat Mar 06, 2021 3:39 am
Forum: Feedback and suggestions
Topic: Want a streamlined palette swap shader for the players?
Replies: 6
Views: 555

Want a streamlined palette swap shader for the players?

For most art assets in the game adding a palette swap shader isn't really needed. Those few enemies or tilesets that have multiple official palettes are small in frame count and palettes so duplicate sprite sets handle things just find. The playable characters on the other hand are a different story...
by MObreck
Tue Feb 23, 2021 12:14 am
Forum: Feedback and suggestions
Topic: SImple suggestion for Charge Man.
Replies: 5
Views: 344

SImple suggestion for Charge Man.

In order to help him a bit with uneven terrain I would like to suggest giving Charge Man the ability to hop up/down smaller platforms during his walking AI cycle. Kind of like what Robot Masters such as Flash Man or Snake Man do when they are walking. He already has an animation frame that could pas...
by MObreck
Tue Feb 23, 2021 12:09 am
Forum: Feedback and suggestions
Topic: More colors for various enemies
Replies: 3
Views: 328

Re: More colors for various enemies

Aside from a few that are expected to be a very specific color, such as the mets, I like this idea.
by MObreck
Mon Feb 22, 2021 10:54 pm
Forum: Level showcase
Topic: Desert Bunker (ID: 507542)
Replies: 1
Views: 215

Re: Desert Bunker (ID: 507542)

Played it and had a good time. I more or less had to resort to a slug fest to beat Napalm Man but I won in the end.
by MObreck
Wed Feb 17, 2021 1:38 am
Forum: General chat
Topic: Art Thread
Replies: 751
Views: 157183

Re: Art Thread

Made this reshade of Gutsman to match him to the background prop Gutsmen you see in MM1 Wily stage 4: https://i.imgur.com/TGmZx9Z.png Should Gutsman make it into a future update it would be cool to have this as an alt palette option. Would fit well for miniboss battles or when having the player figh...
by MObreck
Wed Feb 17, 2021 12:33 am
Forum: General discussion
Topic: Your Favorite Playable Character
Replies: 4
Views: 518

Re: Your Favorite Playable Character

Probably enjoy using vanilla rules Protoman the best. Shield gimmick along with sliding and basic chargeup buster. Very solid package. I also like his sense of style. I do agree with UlticraftMTT that assigning him the Proto Strike is normally completely broken, even if combined with double damage. ...
by MObreck
Mon Feb 15, 2021 2:06 am
Forum: Other games
Topic: How did DOOM age in your opinion?
Replies: 7
Views: 1186

Re: How did DOOM age in your opinion?

Considering I recently made this mod for ZDoom that should indicate my answer. Classic DOOM is the gift that has kept on giving for the 25+ years. Shame modern developers didn't learn anything from ID software releasing the source code once they ceased development on DOOM engine games.
by MObreck
Sat Feb 13, 2021 6:23 am
Forum: Other games
Topic: Notable accomplishments you've achieved in your games
Replies: 22
Views: 4451

Re: Notable accomplishments you've achieved in your games

- Beat Castlevania 3's second quest on the harder American port (I has a few nasty new enemies than the 1st playthrough and all stages are set to max enemy damage.) - Beat the NES version of Final Fantasy 3 without using cheats. That final dungeon is an endurance mode nightmare. Its actually 2 full ...
by MObreck
Sat Feb 13, 2021 5:33 am
Forum: Level showcase
Topic: Jungle in the Bungle Caverns & Crystal Metal Remix
Replies: 3
Views: 275

Re: Jungle in the Bungle Caverns & Crystal Metal Remix

Oooh... a double feature! I'm always glad to see more levels showcased in a single post.... Thanks for the kind worlds. Glad you enjoyed the stages. Overabundance of conveyor belts which Metal Man (and later Dynamo Man) is known for feels out of place for me, personally... but it works. Heh, maybe ...
by MObreck
Fri Feb 12, 2021 7:18 am
Forum: Level showcase
Topic: Jungle in the Bungle Caverns & Crystal Metal Remix
Replies: 3
Views: 275

Jungle in the Bungle Caverns & Crystal Metal Remix

Hello there. Just wanted to promote two of the first three levels I designed: CRYSTAL METAL REMIX (https://megamanmaker.com/?level=:506044) https://i.imgur.com/B17S7Bc.png My first stage. As a way to get a handle on the editor I decided to recreate Metal Man's stage, but seeing what I could do with ...