Search found 36 matches

by Scratchy
Tue Feb 05, 2019 11:13 am
Forum: Level showcase
Topic: Mr.X Max Security Fortress (293923)
Replies: 2
Views: 293

Re: Mr.X Max Security Fortress (293923)

-Most enemies are placed in predictable and annoying places for the player. That's not a selling point, sadly this level has it. I sadly did not enjoy the level, please watch the special video for this level. https://www.youtube.com/watch?v=CRYl3Rw98b8 Well...Thanks for the video I will try to solv...
by Scratchy
Sun Feb 03, 2019 1:18 am
Forum: Level showcase
Topic: Mr.X Max Security Fortress (293923)
Replies: 2
Views: 293

Mr.X Max Security Fortress (293923)

A strong security fortress of Mr.X to prevent megaman from escaping his prison.also with many alarms to alert the Mr.X Troops. With a variety of difficulty rooms with specific colors for each rooms. Types Of Rooms: Green:Safe Zone Room (No Enemies And No Spikes) Orange/Yellow:Normal Room Red:Hard Ro...
by Scratchy
Thu Sep 13, 2018 7:47 pm
Forum: Level showcase
Topic: Mega-Operation:The Rescued Of The Dr.Light Laboratory (ID=256214)
Replies: 4
Views: 362

Mega-Operation:The Rescued Of The Dr.Light Laboratory (ID=256214)

Hello!I have a very long time to create levels in mega-maker (exactly 1 year without creating anything new lol)because the game had very little content..So.Now I'm going to start making maps as I did last year.some will know me because I am the creator of "Willy Tires Factory New" or "Robo-Experimen...
by Scratchy
Mon Sep 25, 2017 10:34 pm
Forum: Level showcase
Topic: Abandoned Knightman Ghost Castle (144027)
Replies: 4
Views: 688

Abandoned Knightman Ghost Castle (144027)

a simple level based on the ghost houses of Super Mario world with an intermediate difficulty -The level can be completed using only the mega-buster -Ghost enemies -Mini-Puzzle -Ghost environment https://i.imgur.com/siW6rYO.png https://i.imgur.com/4NXtMAY.png https://i.imgur.com/AFcFhqy.png ID:14402...
by Scratchy
Fri Sep 22, 2017 6:59 am
Forum: Feedback and suggestions
Topic: Suggestions for non-Mega Man weapons.
Replies: 12
Views: 2434

Re: Suggestions for non-Mega Man weapons.

Weapon:Portal Gun Short Name:P.Gun Weapon Origins:Portal Description: Megaman can make portals to move from one place to another ... Megaman can not make portals on Boxs or 1x1 tiles https://i.imgur.com/n1Cmx7O.png Weapon:Hyper Beam Short Name:H,Beam Weapon Origins:Super Metroid Description:Megaman ...
by Scratchy
Mon Sep 18, 2017 7:07 pm
Forum: Level showcase
Topic: Robo-Experiment Sub-Marine (138190)
Replies: 6
Views: 1291

Re: Robo-Experiment Sub-Marine (138190)

I played the level when it came out and replayed it last night. The only enemies I recall not being in a optimal position were those blue turrets on the ground inside the submarine. I got hit both times in a cheap way since they merge with the blue tiles and dark background. All the rest seemed fai...
by Scratchy
Mon Sep 18, 2017 6:52 pm
Forum: Level showcase
Topic: Systems Overheating - ID: N/A
Replies: 8
Views: 1413

Re: Systems Overheating - ID: 138038

Really a good level... I really like the design of the boss room...you are constantly going up and down to fight the boss the reason why it has 14 upvote is possibly because the map is short and creative.... The people love short maps with an intermediate difficulty the enemies are well positioned a...
by Scratchy
Sun Sep 17, 2017 8:58 pm
Forum: Level showcase
Topic: Robo-Experiment Sub-Marine (138190)
Replies: 6
Views: 1291

Re: Robo-Experiment Sub-Marine (138190)

Thanks for the opinions The overall level could have been a medium difficulty, but the boss sealed it as being far too easy(I have beaten x6 on extreme mode, I've lost the ability to judge other difficult things lol) I actually wanted Metalman to be the boss of the map but he does not move and only...
by Scratchy
Tue Sep 12, 2017 10:47 pm
Forum: Level showcase
Topic: THE 1984 SUMMER OLYMPICS (ID:133235)
Replies: 17
Views: 2460

Re: THE 1984 SUMMER OLYMPICS (ID:133235)

floss wrote:
Tue Sep 12, 2017 9:33 pm
Scratchy wrote:
Mon Sep 11, 2017 5:38 am
I will summarize my time played at this level in gifs
Thanks for the GIF's, those are cool.
you're welcome
by Scratchy
Tue Sep 12, 2017 9:25 pm
Forum: Feedback and suggestions
Topic: New Robot Masters
Replies: 7
Views: 1054

Re: New Robot Masters

This has already responded several times..you have to be patient The hardest thing to create in this game are the bosses.. you only need to think that bosses have to work correctly and are affected by platforms, enemies, tiles, springs and more. would believe that the bosses are the ones that are go...
by Scratchy
Mon Sep 11, 2017 5:38 am
Forum: Level showcase
Topic: THE 1984 SUMMER OLYMPICS (ID:133235)
Replies: 17
Views: 2460

Re: THE 1984 SUMMER OLYMPICS (ID:133235)

I will summarize my time played at this level in gifs https://media.giphy.com/media/l378AnAsXCqJhdOQo/giphy.gif https://media.giphy.com/media/l0IsIJ69Tg1iYbSnK/giphy.gif https://media.giphy.com/media/xT9IgHuvfsYsCdJ2Cs/giphy.gif https://media.giphy.com/media/xT9IgpUV5ZJkUP5EbK/giphy.gif https://medi...
by Scratchy
Sun Sep 10, 2017 7:09 pm
Forum: Level showcase
Topic: Dark Castle
Replies: 2
Views: 438

Re: Dark Castle

you forgot to put a picture of your level http://i.imgur.com/Dd0mCd4.png http://i.imgur.com/u7bqqyq.png http://i.imgur.com/9yPGvhY.png I already played the level and I have to admit it was fun the map in visual aspect looks like a darkman castle the difficulty is not so hard but not easy...since the...
by Scratchy
Sun Sep 10, 2017 6:39 pm
Forum: Level showcase
Topic: Robo-Experiment Sub-Marine (138190)
Replies: 6
Views: 1291

Robo-Experiment Sub-Marine (138190)

Because a new enemy came out and made a water level... this map is inspired by an enemy of the megaman saga called "Submarine Flier" and at the same time in Dive Man you can use the extra weapons that will be very useful -The level can be completed using only the mega-buster -on my previous level "W...
by Scratchy
Thu Sep 07, 2017 6:56 pm
Forum: Mega Man discussion
Topic: Megaman Favourite Music
Replies: 2
Views: 671

Re: Megaman Favourite Music

Snessy the duck wrote:
Thu Sep 07, 2017 3:07 pm
I already made a thread like this:

viewtopic.php?p=8232#p8232
Sorry...I had not seen the thread before xd
I can not erase it
by Scratchy
Thu Sep 07, 2017 3:04 am
Forum: Mega Man discussion
Topic: Megaman Favourite Music
Replies: 2
Views: 671

Megaman Favourite Music

I do not think it's necessary to explain.. What is your favourite music of megaman games? mention and give reasons why you like it so much.. you can choose the music of any game of megaman...like the X Saga, classic (1-10), Soccer,Willy Wars,Megaman And Bass,Megaman GB or Power Fighter I'm going to ...
by Scratchy
Thu Sep 07, 2017 1:59 am
Forum: General discussion
Topic: What you think the next update will include?
Replies: 10
Views: 1206

Re: What you think the next update will include?

according to this official image uploaded on twitter

Image

the only thing that can be said...is that there is a new design for the level editor
and 2 new buttons
and possibly 1 new enemy
but this is only a theory


and The needle canon will be in the next version
by Scratchy
Sun Sep 03, 2017 7:42 pm
Forum: General discussion
Topic: Secret enemies?
Replies: 9
Views: 2154

Re: Secret enemies?

I do not think this level was to be taken seriously...lol
Image

2405722119 is the first to use enemies
by Scratchy
Fri Sep 01, 2017 7:57 pm
Forum: Mega Man discussion
Topic: Custom Sprite Showcase!
Replies: 4
Views: 1334

Re: Custom Sprite Showcase!

I'm not very good at creating custom sprites...but this is the only thing I have done
https://imgur.com/a/p2CLR (you can see the sprite better in this link)
Megaman Power Up Proto-Eye:
Image
by Scratchy
Tue Aug 29, 2017 3:15 am
Forum: General discussion
Topic: How is that possible?
Replies: 6
Views: 1187

Re: How is that possible?

Except that I assume you can not upload them with the enemies because you are modifying another users Map to make your own to use these specific enemies. No.You can do that.The first person to get the new enemies...the user uploaded a map where there was only one platform with the new enemies...and...
by Scratchy
Mon Aug 28, 2017 5:39 pm
Forum: General discussion
Topic: How is that possible?
Replies: 6
Views: 1187

Re: How is that possible?

Unused enemies are extracted from the editor

You can get them or use them if you download small maps with those enemies implemented.
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