Search found 156 matches

by Minoru Leonardo
Thu Mar 05, 2020 11:00 am
Forum: Level showcase
Topic: Kairos Core / ID:382134
Replies: 3
Views: 900

Kairos Core / ID:382134

Type: Special Weapon only (Flash Stopper) Length: Medium-Long Difficulty: Moderate Mechanics: The level focus on using (or not using) Flash Stopper to overcome obstacles ahead. Characters: Mega Man Weapons: Flash Stopper only. Additional: It has 3 E-Tanks. 1 is in plain sight, others are hidden. Di...
by Minoru Leonardo
Sat Feb 29, 2020 4:06 am
Forum: Level showcase
Topic: Petrol Quarry / ID: 379389
Replies: 3
Views: 613

Re: Petrol Quarry / ID: 379389

Thanks for playing the level. I was thinking the level was a bit too long with the upper path, but my first version of this level was awfully short and had way too many near perfect jumps which double jump wouldn't cover due to the nature of the gimmicks in the level. Speaking of which, I didn't wan...
by Minoru Leonardo
Fri Feb 28, 2020 6:06 am
Forum: Level showcase
Topic: Petrol Quarry / ID: 379389
Replies: 3
Views: 613

Petrol Quarry / ID: 379389

Type: Special Weapon only (Oil Slider) Length: Medium Difficulty: Upper Path has higher difficulty since it's based on surfing and avoiding instant-death hazards. The lower path is focused on combat and thus is somewhat less difficult depending on how you take it. Mechanics: The level focus solely ...
by Minoru Leonardo
Fri May 03, 2019 8:44 am
Forum: Level showcase
Topic: Puzzle Parkour (Level ID: 323012)
Replies: 1
Views: 594

Re: Puzzle Parkour (Level ID: 323012)

As a fan of levels that focuses on special weapons myself I really like this level. It's very clever and forces some good Thunder Claw grappling. The tile design is very simplistic, so nothing much to say about it. I like how you seemed to choose black background and nothing flash so not to distract...
by Minoru Leonardo
Fri May 03, 2019 7:02 am
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 137
Views: 32060

Re: Version 1.5.5.1

So, uh, tried to reload an old level after a good number of months not messing with the editor and this keeps popping up all the time. I wouldn't bother with it if this level wasn't about 80% done. This crash happens before the level even loads completely. ___________________________________________...
by Minoru Leonardo
Fri Apr 27, 2018 9:17 am
Forum: Bug reports
Topic: Version 1.3.6
Replies: 248
Views: 46585

Re: Version 1.3.6

Using Water Wave at certain distances can cause it to "clip" in odd directions.

Image
In this case it went backwards for some reason.
by Minoru Leonardo
Wed Apr 18, 2018 4:43 am
Forum: Bug reports
Topic: Version 1.3.6
Replies: 248
Views: 46585

Re: Version 1.3.6

Dust blocks can do funky things upon quick spawning/de-spawning:
Image

Sometimes they're solid, but you can't break them, sometimes they simply vanish from existence. I'm not even sure.
by Minoru Leonardo
Tue Apr 10, 2018 5:17 pm
Forum: Bug reports
Topic: Version 1.3.6
Replies: 248
Views: 46585

Re: Version 1.3.6

For some reason I've been experiencing considerable amounts of lag whenever I have more than 3 Girees onscreen.

This did not happen until 1.3.5 as far as I remember.
by Minoru Leonardo
Tue Apr 03, 2018 4:16 am
Forum: Feedback and suggestions
Topic: Mega Man III, IV and V music
Replies: 5
Views: 1371

Mega Man III, IV and V music

No, before you think about it, I didn't type 3, 4 or 5 to look cool or anything, I'm talking about the Game Boy versions of Mega Man which are pretty good games too (let's just not talk about II). Because it would be great to have the music from the Game Boy versions of Mega Man as well. Although II...
by Minoru Leonardo
Tue Apr 03, 2018 3:31 am
Forum: Bug reports
Topic: Version 1.3.3
Replies: 50
Views: 14746

Re: Version 1.3.3

Okay I found a crash that happens consistently and gives this error message: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object objSectionSwitcher: local vari...
by Minoru Leonardo
Thu Mar 29, 2018 2:15 pm
Forum: Feedback and suggestions
Topic: Multi-Directional Assets
Replies: 9
Views: 1661

Multi-Directional Assets

Simple and direct. Since we have horizontal boss doors (opens when you go upward or downward) I think the same could be done to Key Doors. You can put a vertical, regular, Key Door to serve as a gate leading to a segment going up or down, but it just feels clunky in my opinion. EDIT: Following Royal...
by Minoru Leonardo
Wed Mar 28, 2018 6:57 pm
Forum: Level design discussion
Topic: Level Decoration
Replies: 4
Views: 1374

Re: Level Decoration

It depends on what you want for your level. Mixing tiles creatively is always good to make a level feel more dynamic and easier on the eyes. One example I love to look at to give me an idea is from Hiro-sofT's levels, he's got some phenomenal tile designs: https://i.imgur.com/J3eRqox.png https://i.i...
by Minoru Leonardo
Wed Mar 28, 2018 6:42 pm
Forum: Bug reports
Topic: Version 1.3.1
Replies: 68
Views: 13399

Re: Version 1.3.1

So, uh, I found a pretty weird and probably big glitch here. When you grab a Weapon Capsule containing Rush Coil/Jet and swap to Bass funky things happen. 1) You get a "X" Weapon Capsule. 2) You can't swap to Treble Boost via menu for some reason, but you can swap with quick swap during the game. I'...
by Minoru Leonardo
Tue Mar 27, 2018 8:31 pm
Forum: General discussion
Topic: I said 1.3 was dissapointing, but it's not I was just upset about stuff
Replies: 10
Views: 1829

Re: 1.3 was very disappointing, why though

I'm pretty happy with the update, even though it didn't fix some of the more serious lag issues, some of my levels I've been working on still stutters more than someone alcohol-high and the reason I haven't published is because one is pretty heavy on precise jumps. With that said I would have never ...
by Minoru Leonardo
Tue Mar 27, 2018 8:13 pm
Forum: Bug reports
Topic: Version 1.3.1
Replies: 68
Views: 13399

Re: Version 1.3.1

Flash Stopper doesn't stop Whopper's idle (shielded) animation. It does stop his shield property, thankfully.
Image


And the weapon block color glitch is still in effect. Having character swap capsule maybe seem to be the problem?
Image
by Minoru Leonardo
Sun Mar 25, 2018 1:09 pm
Forum: Feedback and suggestions
Topic: Separate Menus for "My Levels" and "Downloaded Levels"
Replies: 3
Views: 876

Separate Menus for "My Levels" and "Downloaded Levels"

Title says it all. I've downloaded and played a fair share of levels for a while and it gets really annoying have to browse through your entire library of levels to look for the one you want or is currently working at. It got to the point I had to manually remove file of levels from the folder to ke...
by Minoru Leonardo
Sun Mar 25, 2018 1:05 pm
Forum: Feedback and suggestions
Topic: Vote on next MM6 Weapons, Beat, and Adapters to be added
Replies: 15
Views: 2854

Re: Vote on next MM6 Weapons, Beat, and Adapters to be added

Knight Man's weapon and the Adapters for sure.

Centaur Flash is basically the same thing as Flash Stopper as far as I've seen (would love to see what kind of change they'd make to differentiate it).
by Minoru Leonardo
Sun Mar 25, 2018 1:02 pm
Forum: Feedback and suggestions
Topic: Proto Man/Bass minibosses
Replies: 9
Views: 1770

Re: Proto Man/Bass minibosses

I have the distinct feeling this would be a nightmare to code into the game, especially Bass, but hey, it'd be more than welcome.
by Minoru Leonardo
Fri Mar 23, 2018 11:33 pm
Forum: Bug reports
Topic: Version 1.3.0
Replies: 83
Views: 17719

Re: Version 1.3.0

Small thing, but the weapon/health generators only creates them upwards. This can cause funky things like an energy capsule getting stuck in the ceiling, but if there's no hard surface they simply won't do anything. Maybe you can make so you can set them to create capsules downwards too? EDIT: I've ...
by Minoru Leonardo
Mon Mar 19, 2018 10:11 am
Forum: Announcements
Topic: 1.3 on Friday!
Replies: 99
Views: 19381

Re: 1.3 on Friday!

A big update is always more than welcome.

I do hope it shaves off some lag.

Left a poor level on the fridge for 3 months because the poor thing hiccups and stutters like crazy.