Search found 153 matches

by Minoru Leonardo
Fri May 03, 2019 8:44 am
Forum: Level showcase
Topic: Puzzle Parkour (Level ID: 323012)
Replies: 1
Views: 347

Re: Puzzle Parkour (Level ID: 323012)

As a fan of levels that focuses on special weapons myself I really like this level. It's very clever and forces some good Thunder Claw grappling. The tile design is very simplistic, so nothing much to say about it. I like how you seemed to choose black background and nothing flash so not to distract...
by Minoru Leonardo
Fri May 03, 2019 7:02 am
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 124
Views: 12513

Re: Version 1.5.5.1

So, uh, tried to reload an old level after a good number of months not messing with the editor and this keeps popping up all the time. I wouldn't bother with it if this level wasn't about 80% done. This crash happens before the level even loads completely. ___________________________________________...
by Minoru Leonardo
Fri Apr 27, 2018 9:17 am
Forum: Bug reports
Topic: Version 1.3.6
Replies: 248
Views: 26894

Re: Version 1.3.6

Using Water Wave at certain distances can cause it to "clip" in odd directions.

Image
In this case it went backwards for some reason.
by Minoru Leonardo
Wed Apr 18, 2018 4:43 am
Forum: Bug reports
Topic: Version 1.3.6
Replies: 248
Views: 26894

Re: Version 1.3.6

Dust blocks can do funky things upon quick spawning/de-spawning:
Image

Sometimes they're solid, but you can't break them, sometimes they simply vanish from existence. I'm not even sure.
by Minoru Leonardo
Tue Apr 10, 2018 5:17 pm
Forum: Bug reports
Topic: Version 1.3.6
Replies: 248
Views: 26894

Re: Version 1.3.6

For some reason I've been experiencing considerable amounts of lag whenever I have more than 3 Girees onscreen.

This did not happen until 1.3.5 as far as I remember.
by Minoru Leonardo
Tue Apr 03, 2018 4:16 am
Forum: Feedback and suggestions
Topic: Mega Man III, IV and V music
Replies: 5
Views: 920

Mega Man III, IV and V music

No, before you think about it, I didn't type 3, 4 or 5 to look cool or anything, I'm talking about the Game Boy versions of Mega Man which are pretty good games too (let's just not talk about II). Because it would be great to have the music from the Game Boy versions of Mega Man as well. Although II...
by Minoru Leonardo
Tue Apr 03, 2018 3:31 am
Forum: Bug reports
Topic: Version 1.3.3
Replies: 50
Views: 7853

Re: Version 1.3.3

Okay I found a crash that happens consistently and gives this error message: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object objSectionSwitcher: local vari...
by Minoru Leonardo
Thu Mar 29, 2018 2:15 pm
Forum: Feedback and suggestions
Topic: Multi-Directional Assets
Replies: 9
Views: 1015

Multi-Directional Assets

Simple and direct. Since we have horizontal boss doors (opens when you go upward or downward) I think the same could be done to Key Doors. You can put a vertical, regular, Key Door to serve as a gate leading to a segment going up or down, but it just feels clunky in my opinion. EDIT: Following Royal...
by Minoru Leonardo
Wed Mar 28, 2018 6:57 pm
Forum: Level design discussion
Topic: Level Decoration
Replies: 4
Views: 1009

Re: Level Decoration

It depends on what you want for your level. Mixing tiles creatively is always good to make a level feel more dynamic and easier on the eyes. One example I love to look at to give me an idea is from Hiro-sofT's levels, he's got some phenomenal tile designs: https://i.imgur.com/J3eRqox.png https://i.i...
by Minoru Leonardo
Wed Mar 28, 2018 6:42 pm
Forum: Bug reports
Topic: Version 1.3.1
Replies: 68
Views: 6064

Re: Version 1.3.1

So, uh, I found a pretty weird and probably big glitch here. When you grab a Weapon Capsule containing Rush Coil/Jet and swap to Bass funky things happen. 1) You get a "X" Weapon Capsule. 2) You can't swap to Treble Boost via menu for some reason, but you can swap with quick swap during the game. I'...
by Minoru Leonardo
Tue Mar 27, 2018 8:31 pm
Forum: General discussion
Topic: I said 1.3 was dissapointing, but it's not I was just upset about stuff
Replies: 10
Views: 1107

Re: 1.3 was very disappointing, why though

I'm pretty happy with the update, even though it didn't fix some of the more serious lag issues, some of my levels I've been working on still stutters more than someone alcohol-high and the reason I haven't published is because one is pretty heavy on precise jumps. With that said I would have never ...
by Minoru Leonardo
Tue Mar 27, 2018 8:13 pm
Forum: Bug reports
Topic: Version 1.3.1
Replies: 68
Views: 6064

Re: Version 1.3.1

Flash Stopper doesn't stop Whopper's idle (shielded) animation. It does stop his shield property, thankfully.
Image


And the weapon block color glitch is still in effect. Having character swap capsule maybe seem to be the problem?
Image
by Minoru Leonardo
Sun Mar 25, 2018 1:09 pm
Forum: Feedback and suggestions
Topic: Separate Menus for "My Levels" and "Downloaded Levels"
Replies: 3
Views: 564

Separate Menus for "My Levels" and "Downloaded Levels"

Title says it all. I've downloaded and played a fair share of levels for a while and it gets really annoying have to browse through your entire library of levels to look for the one you want or is currently working at. It got to the point I had to manually remove file of levels from the folder to ke...
by Minoru Leonardo
Sun Mar 25, 2018 1:05 pm
Forum: Feedback and suggestions
Topic: Vote on next MM6 Weapons, Beat, and Adapters to be added
Replies: 15
Views: 2016

Re: Vote on next MM6 Weapons, Beat, and Adapters to be added

Knight Man's weapon and the Adapters for sure.

Centaur Flash is basically the same thing as Flash Stopper as far as I've seen (would love to see what kind of change they'd make to differentiate it).
by Minoru Leonardo
Sun Mar 25, 2018 1:02 pm
Forum: Feedback and suggestions
Topic: Proto Man/Bass minibosses
Replies: 9
Views: 1096

Re: Proto Man/Bass minibosses

I have the distinct feeling this would be a nightmare to code into the game, especially Bass, but hey, it'd be more than welcome.
by Minoru Leonardo
Fri Mar 23, 2018 11:33 pm
Forum: Bug reports
Topic: Version 1.3.0
Replies: 83
Views: 8633

Re: Version 1.3.0

Small thing, but the weapon/health generators only creates them upwards. This can cause funky things like an energy capsule getting stuck in the ceiling, but if there's no hard surface they simply won't do anything. Maybe you can make so you can set them to create capsules downwards too? EDIT: I've ...
by Minoru Leonardo
Mon Mar 19, 2018 10:11 am
Forum: Announcements
Topic: 1.3 on Friday!
Replies: 99
Views: 14520

Re: 1.3 on Friday!

A big update is always more than welcome.

I do hope it shaves off some lag.

Left a poor level on the fridge for 3 months because the poor thing hiccups and stutters like crazy.
by Minoru Leonardo
Wed Jan 03, 2018 10:43 am
Forum: Level showcase
Topic: First level upload
Replies: 9
Views: 1308

Re: First level upload

That's a pretty good level. The design is pretty good, not many weird screen transitions or ones that shows blank spaces and pretty has a straight to the point design which is always good in a Mega Man level. Enemy placement here is just fine. You didn't fall in the problem of leaving more than 2 em...
by Minoru Leonardo
Tue Jan 02, 2018 9:09 am
Forum: Level showcase
Topic: -Grounded Halls-
Replies: 11
Views: 1344

Re: -Grounded Halls-

I really liked this level. It was pretty interesting to see the thing you did with the elec beams gradually vanishing. The timing for everything here was really well done here. Even without slide it's possible to dodge a lot of things with ease and I think I can imagine at least one or two screens y...
by Minoru Leonardo
Tue Jan 02, 2018 12:56 am
Forum: Level showcase
Topic: Hidden Waterfall Base V.2 (ID 181746)
Replies: 8
Views: 1000

Re: Waterfall Base (ID 180623)

Btw, had anything to point about the boss room? (...) Oh, right I forgot to talk about it. I think it was pretty straight-to-the-point and fair, choosing to put the magnets above Mega Man's normal height was a great decision, to be honest I'd be pretty upset otherwise for reasons I'll detail below....