Search found 242 matches

by ZepperFang
Sun Oct 25, 2020 6:26 pm
Forum: General discussion
Topic: Is this normal
Replies: 5
Views: 199

Re: Is this normal

Interesting, but... how do I get Pooker's floating mode in air?
by ZepperFang
Sun Oct 25, 2020 2:38 pm
Forum: Announcements
Topic: Yamato Spike Alt fix
Replies: 20
Views: 970

Re: Yamato Spike Alt fix

I'm gonna be honest... I can't even believe that a thing absolutely minor like this had to be officially (I repeat, OFFICIALLY ) announced. With all due respect, Destroyer... try harder next time . 8/10 . Fixes like this are appreciated, sure... but I've expected something bigger. I AM DISSAPOINT R...
by ZepperFang
Fri Oct 23, 2020 8:29 pm
Forum: Announcements
Topic: Yamato Spike Alt fix
Replies: 20
Views: 970

Re: Yamato Spike Alt fix

14Protoman wrote:
Fri Oct 23, 2020 7:43 pm
What do you mean?
The spike at right of the block was horizontally flipped.
by ZepperFang
Sun Oct 18, 2020 3:51 pm
Forum: Announcements
Topic: Upgraded eyedropper tool
Replies: 35
Views: 2200

Re: Upgraded eyedropper tool

Uh... awesome, yes.
I'd like to know if such eyedropper will copy individual tile blocks.
by ZepperFang
Sat Oct 17, 2020 12:31 pm
Forum: Mega Man discussion
Topic: (UPDATED) How did I make this screenshot?
Replies: 5
Views: 604

Re: How did I make this screenshot?

AFAIK, you're not able to go into Yamato Man' stage with his weapon. The screenshot shows the original stage with Yamato Spear, but it should be the revisited version instead.
by ZepperFang
Fri Oct 16, 2020 9:02 pm
Forum: Other games
Topic: GB Studio? Possible MegaMan GB remake in color?
Replies: 8
Views: 667

Re: GB Studio? Possible MegaMan GB remake in color?

NMario84 wrote:
Fri Oct 16, 2020 8:21 pm
Well yeah, but Is someone actually willing to do that where Capcom has failed to do so?
You had started a project ages ago, do you remember? I was impressed of how awesome it would be within time, but only 4 stages, no enemies... Well. :roll:
by ZepperFang
Fri Sep 25, 2020 9:32 pm
Forum: Feedback and suggestions
Topic: Retry the level? option
Replies: 2
Views: 187

Retry the level? option

Think of secrets. After passing a level, you hold items (a blue key, for example) and weapons. So, why not retry the level? The player can open a path that was blocked in his first run, for example, or he can unlock / destroy a block to access a secret room with weapons or items. What do you think o...
by ZepperFang
Thu Sep 24, 2020 1:14 pm
Forum: Feedback and suggestions
Topic: MM5 Small Boss Doors
Replies: 5
Views: 358

Re: MM5 Small Boss Doors

NMario84 wrote:
Thu Sep 24, 2020 2:07 am
I actually like the idea to pick between 1 tile up to 5 tile doors so we have the option to set the sizes. :)
...and colors too.
by ZepperFang
Wed Sep 23, 2020 9:45 pm
Forum: Mega Man discussion
Topic: What would make Mega Man 11 worth the $30 it costs?
Replies: 5
Views: 385

Re: What would make Mega Man 11 worth the $30 it costs?

Before you read my thoughts, be clear that it's criticism - I'm NOT complaining. The Mega Man saga is my passion, my reason to buy a new system, for example. Plus, yes, I love the NES versions because I grew up playing them in order of release . I like MM9 and 10, and I don't like MM7 and 8 in the p...
by ZepperFang
Sun Sep 20, 2020 1:43 pm
Forum: Announcements
Topic: Command Selection change
Replies: 27
Views: 1922

Re: Command Selection change

The people who hate the update don't even know what it does lol. The gif clearly shows 12 different skills being drawn + Command selection = 13 skills. This clearly shows the obvious: command draws 4 random options from ALL weapons in the game. Why do people keep saying it's just a pause screen? Th...
by ZepperFang
Sun Sep 20, 2020 2:55 am
Forum: Announcements
Topic: Command Selection change
Replies: 27
Views: 1922

Re: Command Selection change

Well... how else would you expect Command Selection to work? Again, it works just like a normal pause menu. If we already have said weapon in the level (assuming no weapon capsule) , we can select that weapon any time we want. Rendering Command Selection ENTIRELY USELESS. There is also the weapon c...
by ZepperFang
Thu Sep 17, 2020 10:13 pm
Forum: Other games
Topic: Your thoughts on Rockman and Forte FC
Replies: 13
Views: 671

Re: Your thoughts on Rockman and Forte FC

It looks GREAT.
Is the demo already available to public domain?
by ZepperFang
Mon Sep 14, 2020 12:46 pm
Forum: Announcements
Topic: Battan and Jumpthrough Platform
Replies: 48
Views: 2937

Re: Battan and Jumpthrough Platform

Almost 7 months in on development of 1.7 and still no reveals on any new tilesets or backgrounds. I wonder why? 🙂 I think we dont see any tiles or bg in the announcements because they are probably part of the surprise for 1.7, maybe most of them are recreations of non-8 bit games (powered up, 7, 8,...
by ZepperFang
Mon Sep 14, 2020 3:25 am
Forum: Announcements
Topic: Battan and Jumpthrough Platform
Replies: 48
Views: 2937

Re: Battan and Jumpthrough Platform

Almost all the tiles from MM1-11 were added, and only a small part is not added yet. And backgrounds almost the same thing, but there are more backgrounds left than tiles. I'd say incomplete tilesets . Take Ice Man for example, there are missing tiles by comparing it with the NES version. A few mon...
by ZepperFang
Sun Sep 13, 2020 11:42 pm
Forum: Announcements
Topic: Battan and Jumpthrough Platform
Replies: 48
Views: 2937

Re: Battan and Jumpthrough Platform

Almost all the tiles from MM1-11 were added, and only a small part is not added yet. And backgrounds almost the same thing, but there are more backgrounds left than tiles. I'd say incomplete tilesets . Take Ice Man for example, there are missing tiles by comparing it with the NES version. A few mon...
by ZepperFang
Sun Sep 13, 2020 9:45 pm
Forum: Announcements
Topic: Battan and Jumpthrough Platform
Replies: 48
Views: 2937

Re: Battan and Jumpthrough Platform

Blue_Bummer wrote:
Sun Sep 13, 2020 9:20 pm
Almost 7 months in on development of 1.7 and still no reveals on any new tilesets or backgrounds. I wonder why? 🙂
Good point.
by ZepperFang
Thu Sep 10, 2020 7:00 pm
Forum: General discussion
Topic: New ways to create weakness effects.
Replies: 4
Views: 305

Re: New ways to create weakness effects.

Zepperfang: he means adding special weapon reactions. Like if they added Burst Man and he reacted with the Flame or Freeze Effect. Slash Man if you could Freeze him. Clown man if you could catch him in a tornado. Etc. Cool, and I mean a way of changing the weakness. Not hijacking his topic, though....
by ZepperFang
Thu Sep 10, 2020 2:25 am
Forum: General discussion
Topic: New ways to create weakness effects.
Replies: 4
Views: 305

Re: New ways to create weakness effects.

I'm not sure if I'm correct, but I will venture to say that it is a topic that has generated a lot of controversy. The thing is, sometimes I wonder, how can there be new variables for bosses that react to their weaknesses in the future like Bounce man does? Interesting. Examples: - Crash Man is def...
by ZepperFang
Fri Aug 28, 2020 10:20 pm
Forum: Mega Man discussion
Topic: Why does Megaman instantly die to spikes?
Replies: 12
Views: 955

Re: Why does Megaman instantly die to spikes?

NMario84 wrote:
Fri Aug 28, 2020 7:55 pm
ZepperFang wrote:
Fri Aug 28, 2020 6:49 pm
It's the same if you were asking...
why MEH-ga Man doesn't go beam-down directly in da boss r00m?
While were at it, just make him teleport directly to Dr. Wily. XP
Well, yes.