Search found 112 matches

by Pika Luigi
Tue Jul 24, 2018 10:24 pm
Forum: Level showcase
Topic: Jump man (working title) [239339]
Replies: 9
Views: 1218

Re: Jump man (working title) [239339]

I enjoyed it, though I think there are way too many M-Tanks, and seeing as you can only pick up one at a time anyway, it makes most of them pointless. I myself would remove all but one of them, and make that one more difficult to collect. Also, I suggest adding a two or three screen section to each...
by Pika Luigi
Tue Jul 24, 2018 9:31 pm
Forum: Level showcase
Topic: Jump man (working title) [239339]
Replies: 9
Views: 1218

Re: Jump man (working title) [239339]

I enjoyed it, though I think there are way too many M-Tanks, and seeing as you can only pick up one at a time anyway, it makes most of them pointless. I myself would remove all but one of them, and make that one more difficult to collect. Also, I suggest adding a two or three screen section to each ...
by Pika Luigi
Tue Jul 24, 2018 8:36 pm
Forum: Announcements
Topic: 1.4 launches tomorrow!
Replies: 185
Views: 18309

Re: 1.4 launches tomorrow!

I was gone for awhile, and I return to this?! Amazing!!!

I should be gone more often XD
by Pika Luigi
Sun Jul 01, 2018 9:20 am
Forum: General discussion
Topic: When do you guys think the new MMM update will release
Replies: 38
Views: 4941

Re: When do you guys think the new MMM update will release

Maybe it is just me, but I'm not really much a fan of the idea of Guts Blocks spawning falling from the air, especially if the player is under a bunch of platforms, or in a very narrow room and the Guts Blocks falling through the air just phases through solid walls, ceilings, floors, platforms, gim...
by Pika Luigi
Sun Jul 01, 2018 8:58 am
Forum: General discussion
Topic: When do you guys think the new MMM update will release
Replies: 38
Views: 4941

Re: When do you guys think the new MMM update will release

Personally, regarding the 2nd Super Arm example, I think that the arrows indicating the object is able to be picked up is too out of place, but otherwise, I do think being able to pick up small enemies is a good idea. Also, how would picking up small enemies break a level if the person who makes it ...
by Pika Luigi
Sun Jul 01, 2018 1:21 am
Forum: Feedback and suggestions
Topic: New gimmicks
Replies: 8
Views: 1103

Re: New gimmicks

Any specific ideas?
by Pika Luigi
Sun Jul 01, 2018 1:12 am
Forum: General discussion
Topic: I made an INCREDIBLE discovery!
Replies: 12
Views: 1165

Re: I made an INCREDIBLE discovery!

Also, I know you are talking about Breakable and Passable Tiles, and I'm not against it and I never said I was. I should've said that there should be a fairly subtle indication to show if a tile is Passable or Breakable. I'm just saying, these features, in particular, can be used creatively and ver...
by Pika Luigi
Sat Jun 30, 2018 5:45 am
Forum: Feedback and suggestions
Topic: Hidden Breakable Tiles and Passable Tiles
Replies: 16
Views: 1632

Re: Hidden Breakable Tiles and Passable Tiles

You mean something similar to the breakable blocks from Metroid, that blend in with the rest of the tileset? Sounds like a pretty cool idea. Yeah, that's exactly what I was thinking! I think it would open up the possibility for secret paths and such. Maybe they could do it like Zelda blocks that yo...
by Pika Luigi
Fri Jun 29, 2018 6:50 am
Forum: Feedback and suggestions
Topic: Hidden Breakable Tiles and Passable Tiles
Replies: 16
Views: 1632

Hidden Breakable Tiles and Passable Tiles

The title basically describes it, but I'd like to be able to make tiles breakable like dust blocks, only they blend in with other tiles so you can't see them, and I'd like to have passable tiles that also blend in, but don't have any collision. I don't know exactly how hard this is to implement, and...
by Pika Luigi
Sun Jun 24, 2018 4:42 am
Forum: Bug reports
Topic: Version 1.3.6
Replies: 248
Views: 40154

Re: Version 1.3.6

If you place a teleporter down, erase one end (as you would do for one-way teleporters) but instead of placing the other end, use the eye drop tool to copy another item, this error occurs. ___________________________________________ ###################################################################...
by Pika Luigi
Sat Mar 31, 2018 9:01 am
Forum: Forum games
Topic: Answer the question
Replies: 158
Views: 11920

Re: Answer the question

I don't know, but it was probably some old guy who noticed that his vision improved if he looked through a glass window.

Okay, so why are fire trucks red?
by Pika Luigi
Sat Mar 31, 2018 8:58 am
Forum: Forum games
Topic: Rob the player
Replies: 133
Views: 12790

Re: Rob the player

Robs Megamanvwxyz. Finds a bottle with a note reading "'It's Dangerous to go Alone, Take These' ~Dr. Light"
by Pika Luigi
Sat Mar 31, 2018 8:54 am
Forum: Forum games
Topic: Dictionary Game
Replies: 271
Views: 19552

Re: Dictionary Game

The shortened version of the infinite number of Pi, used in calculating various equations pertaining to circles.

Define:

Paradox
by Pika Luigi
Sat Mar 31, 2018 8:50 am
Forum: Other games
Topic: The Legend of Zelda
Replies: 9
Views: 2225

Re: The Legend of Zelda

RandomCatDude wrote:
Sat Mar 31, 2018 7:10 am
Pika Luigi wrote:
Sat Mar 31, 2018 2:11 am
I'm currently trying to beat Ocarina of Time out of the correct order. So far, I've beat the Water and Forest Temples (in that order) and I'm going to start the Spirit Temple soon.
You bumped an old thread...
Oh, sorry...
by Pika Luigi
Sat Mar 31, 2018 2:11 am
Forum: Other games
Topic: The Legend of Zelda
Replies: 9
Views: 2225

Re: The Legend of Zelda

I'm currently trying to beat Ocarina of Time out of the correct order. So far, I've beat the Water and Forest Temples (in that order) and I'm going to start the Spirit Temple soon.
by Pika Luigi
Sat Mar 31, 2018 1:51 am
Forum: General discussion
Topic: "Turning Off" Autosave
Replies: 1
Views: 663

"Turning Off" Autosave

I found a useful trick that people building Metroidvania-style levels(or just large levels in general.) As many of you know, the game autosaves every 3 minutes (give or take) to backup your level in case the game crashes or you forget to save yourself, but in larger levels, the game can freeze for u...
by Pika Luigi
Sat Mar 31, 2018 1:47 am
Forum: Feedback and suggestions
Topic: Proto Man's Shield
Replies: 14
Views: 2474

Re: Proto Man's Shield

Royalguard wrote:
Sat Mar 31, 2018 12:38 am
Zephadus wrote:
Sat Mar 31, 2018 12:11 am
But Proto's shield is already OP.
I agree.
It is, and I know this would make it even more so, but it would still be nice to have this type of versatility. Perhaps it could be toggleable between the jump one and the press down one.
by Pika Luigi
Sat Mar 31, 2018 1:05 am
Forum: Bug reports
Topic: Version 1.3.2
Replies: 70
Views: 13851

Re: Version 1.3.2

If you get Bass into a 1-block passage via his character capsule, his sprite isn't displayed during screen transitions and the sprite sometimes clips to the middle of a room momentarily before correcting itself. EDIT: Something else to note is that with the Map, if you move a level ending orb, party...
by Pika Luigi
Sat Mar 31, 2018 12:44 am
Forum: Bug reports
Topic: Version 1.3.2
Replies: 70
Views: 13851

Re: Version 1.3.2

Don't know if it's been posted, but there is a glitch where if you spawn within a Boss room, it will play the boss music during the "READY" load up portion, and the stage music during the rest. I reported the same thing, for me it only seems to happen with Proto Man. Just tried it with all three ch...
by Pika Luigi
Sat Mar 31, 2018 12:26 am
Forum: Forum games
Topic: Rob the player
Replies: 133
Views: 12790

Re: Rob the player

Robs 8JKN4. Finds some red rocks.