Search found 310 matches

by Buster
Fri Oct 25, 2019 7:52 pm
Forum: Feedback and suggestions
Topic: Bumping up the Weapon/Item Count
Replies: 5
Views: 1421

Re: Bumping up the Weapon/Item Count

If this adding more slots proposal is acceptable for the Devs I would like to ask for 4 more slots to bring the total to 16 available weapon/item slots for level creation. This is an interesting suggestion, though I must ask: what kind of level are you making that requires so many special weapons? ...
by Buster
Thu Oct 24, 2019 6:44 pm
Forum: Feedback and suggestions
Topic: Blocks that disappear when a boss is defeated.
Replies: 4
Views: 795

Re: Blocks that disappear when a boss is defeated.

I'd be even better if they also worked with minibosses.
by Buster
Fri Oct 18, 2019 5:59 pm
Forum: General discussion
Topic: List of enemies by game that arn't in Megaman Maker
Replies: 9
Views: 2135

Re: List of enemies by game that arn't in Megaman Maker

Organized or comprehensive this ain't.
by Buster
Tue Oct 15, 2019 9:08 pm
Forum: Feedback and suggestions
Topic: My suggestion list
Replies: 6
Views: 1030

Re: My suggestion list

Ignoring the need to justify and explain suggestions underlined by the dev team themselves, and since it already got bumped... -New Push blocks with the texture of block man stage, it is a better aesthetic and a pleasant alternative. Block Man's blocks can be destroyed by Chain Blast and probably ot...
by Buster
Tue Oct 15, 2019 8:20 pm
Forum: Feedback and suggestions
Topic: Proper Gravity Settings
Replies: 13
Views: 2129

Re: Proper Gravity Settings

Meanwhile Saturn be like:
Image Image
by Buster
Tue Oct 08, 2019 10:16 pm
Forum: Feedback and suggestions
Topic: Stardroids from Mega Man 5 on Gameboy and my thoughts
Replies: 3
Views: 854

Stardroids from Mega Man 5 on Gameboy and my thoughts

If you haven't played or seen Mega Man 5 on Gameboy, you probably should. Right now even. It has lots of neat stuff. - Mercury: zdrastwuytie sovietce tovarghyshche https://i.imgur.com/c29sQVm.gif Fires a volley of 7 Grab Busters in a set pattern and then yellowdevils across the room. Honestly a real...
by Buster
Sat Sep 28, 2019 5:00 pm
Forum: Feedback and suggestions
Topic: Boss Cleanser
Replies: 0
Views: 703

Boss Cleanser

Boss Cleanser is a Boss Suppressor-like item, however it works very differently. When it is put into action and any active boss is destroyed, all other active bosses will be destroyed, but the level will keep playing. 1) Why?: With 1.5 bosses adapted more part-time roles, like being used only for on...
by Buster
Sat Sep 28, 2019 4:43 pm
Forum: General discussion
Topic: Which robot master flash do you use in mmm?
Replies: 7
Views: 1770

Re: Which robot master flash do you use in mmm?

Bean man wrote:
Sat Sep 28, 2019 4:34 pm
DSN001 wrote:
Sat Sep 28, 2019 3:37 pm
Buster wrote:
Sat Sep 28, 2019 2:41 pm
The i-frames in MMM last for like 750 milliseconds, which is more align with MM6.
I hope it will be like mm9 in 1.6
Adjustable i-frames for bosses is something I've been wanting for a while.
CFTF i-frames :v
by Buster
Sat Sep 28, 2019 2:41 pm
Forum: General discussion
Topic: Which robot master flash do you use in mmm?
Replies: 7
Views: 1770

Re: Which robot master flash do you use in mmm?

The i-frames in MMM last for like 750 milliseconds, which is more align with MM6.
by Buster
Tue Sep 24, 2019 10:51 pm
Forum: Resolved Suggestions
Topic: [DENIED - SEE RESPONSE] The Beta Testers group is unnessarcy and should be removed
Replies: 19
Views: 4816

Re: The Beta Testers group is unnessarcy and should be removed

"hey you know those people that have contributed to making this game way less buggy than it could be? fuck those people, they get no credit"
by Buster
Thu Sep 19, 2019 12:50 am
Forum: Feedback and suggestions
Topic: Remaining MM2 robot masters and my thoughts
Replies: 4
Views: 789

Remaining MM2 robot masters and my thoughts

Air Man: shoots one of 5 patters of tornadoes 4 times, then jumps twice. All things considered a cool boss concept that didn't go very far due to having 2 shot patterns requiring TAS-grade precision to dodge. Here are the patterns for reference (the problematic patterns are 1 and 3): https://i.imgu...
by Buster
Tue Sep 10, 2019 4:25 pm
Forum: General discussion
Topic: Now what?
Replies: 15
Views: 2543

Re: Now what?

I'm actively trying to push for a PU themed update and less actively for a 5GB update.
by Buster
Thu Sep 05, 2019 10:54 pm
Forum: Feedback and suggestions
Topic: My Sugestion List
Replies: 2
Views: 453

Re: My Sugestion List

Galaxy Man is not from 10, it's from 9...
by Buster
Sun Aug 25, 2019 12:39 pm
Forum: Feedback and suggestions
Topic: Stardroid Weapon Poll
Replies: 13
Views: 1563

Re: Stardroid Weapon Poll

Add walking and slide-canceling to Electric Shock. Best weapon.

P.S. 5GB update can't come soon enough.
by Buster
Mon Aug 19, 2019 12:31 am
Forum: Feedback and suggestions
Topic: Tornado Man's battery lifts
Replies: 5
Views: 809

Re: Tornado Man's battery lifts

I support this, as we could always use more interesting semi-solid platforms. The vertical variants could possibly be used to simulate wall-jumping without weapons. My only worry is that, since MMM is built in Mega Engine like MaGMML2, would the battery platforms have the same issues as in the latt...
by Buster
Mon Aug 19, 2019 12:19 am
Forum: Feedback and suggestions
Topic: Tornado Man's battery lifts
Replies: 5
Views: 809

Tornado Man's battery lifts

Upgraded to be both vertical and horizontal! 1) Why?: The original battery lifts is a pretty vestigial twist on drop lifts and in my opinion a waste of potential. I think this gimmick needs a makeover that will give it an awesome new purpose. 2) How?: Horizontal and vertical battery lifts will be th...
by Buster
Fri Aug 16, 2019 11:15 pm
Forum: Feedback and suggestions
Topic: Wily Machine 11
Replies: 4
Views: 947

Re: Wily Machine 11

How large would each form be (# tiles x # tiles)? Can the first and second forms ignore solid tiles? Do the projectiles go through walls? Like any boss considered for MMM, it needs to be able to work with custom terrain. Also, your proposal involves removing several features the boss had (which I i...
by Buster
Fri Aug 16, 2019 11:01 pm
Forum: Feedback and suggestions
Topic: Wily Machine 11
Replies: 4
Views: 947

Wily Machine 11

<insert a bunch of Wily quotes here> WILY ALWAYS WINS!!! 1) Why?: I feel Mega Man Maker just needs a proper final boss. Wily Machine 11 is also the best Wily Machine. 2) How?: Wily Machine will be split into 3 forms and each will just be a separate boss. Due to multiple bosses mechanics they can be ...
by Buster
Thu Aug 15, 2019 1:11 pm
Forum: Feedback and suggestions
Topic: option to overlap some objects
Replies: 1
Views: 375

Re: option to overlap some objects

Impossible due to how the game is made.