Search found 310 matches

by Buster
Fri Aug 09, 2019 9:10 pm
Forum: General discussion
Topic: Bright Man or Flash Man?
Replies: 12
Views: 1827

Re: Bright Man or Flash Man?

Ideally Centaur Man. Flash Man is better than Bright Man, but I think they should fix him somehow, or make him better.
by Buster
Thu Aug 08, 2019 9:16 am
Forum: General discussion
Topic: Airman Ga Taosenai NSF!!!
Replies: 4
Views: 873

Re: Airman Ga Taosenai NSF!!!

Doesn't loop properly.
Also doesn't loop properly.
by Buster
Sat Aug 03, 2019 8:52 pm
Forum: Feedback and suggestions
Topic: Acid and Base mechanic for Acid Man's chemical water
Replies: 2
Views: 641

Acid and Base mechanic for Acid Man's chemical water

Chemistry! Acid is a toxic chemical substace with pH lower than 7. Base is a toxic chemical substace with pH higher than 7. Mixing acids and bases nullifies their toxicity. https://en.wikipedia.org/wiki/Acid https://en.wikipedia.org/wiki/Base_(chemistry) Were this to be added into the game, it woul...
by Buster
Fri Jul 26, 2019 12:08 am
Forum: Feedback and suggestions
Topic: Problems with Mega Man 11 bosses' gear powers and how to solve them
Replies: 5
Views: 970

Re: Problems with Mega Man 11 bosses' gear powers and how to solve them

So Buster, if the next update only brings two of these Robot Masters... who would you expect? "Expect" huh... Well, bosses I'd want is any 2 of Fuse Man, Blast Man, Impact Man or Acid Man, since they're cool bosses and also pretty editable, but really any bosses other than Tundra Man would be good....
by Buster
Tue Jul 23, 2019 4:49 pm
Forum: Feedback and suggestions
Topic: Problems with Mega Man 11 bosses' gear powers and how to solve them
Replies: 5
Views: 970

Problems with Mega Man 11 bosses' gear powers and how to solve them

Block Man Let's get the most problematic one out of the way first. Block Man's power gear makes him turn into Block Golem that is huge, which obviously is pretty problematic. How this can be done is make Block Man stay in place while transforming, and doing some smoke and mirrors with the Block Gol...
by Buster
Mon Jul 22, 2019 11:41 pm
Forum: Feedback and suggestions
Topic: Sheep Man's power treadmill and power platform
Replies: 4
Views: 587

Re: Sheep Man's power treadmill and power platform

How to recognize people don't read everything 101: There could be another type of power platforms, that can't be stepped on when they're powered by treadmills. Another thing, I'd like to see a version that does the opposite. (Is automatically opened, and closes when powered.) But yeah, that'd be nea...
by Buster
Mon Jul 22, 2019 11:16 pm
Forum: Feedback and suggestions
Topic: Sheep Man's power treadmill and power platform
Replies: 4
Views: 587

Sheep Man's power treadmill and power platform

The treadmill from Sheep Man's stage that powers up other stuff, and the jump-through-able platform from Sheep Man's stage that needs to be powered. 1) Why?: It's an awesome gimmick and you can do many things with it. Also it's from Sheep Man's stage. 2) How?: The power treadmill could be placed lik...
by Buster
Mon Jul 22, 2019 9:05 pm
Forum: Bug reports
Topic: Version 1.5.5.1
Replies: 137
Views: 34109

Re: Version 1.5.5.1

If a Falling Block falls on a Gyoraibo as it shoots, the game will lock, without quitting, producing an error message or anything. It may be an unhandled interaction. https://cdn.discordapp.com/attachments/328228265364029441/602929446701498409/screenshot1036.png Copy this setup, launch it and don't ...
by Buster
Mon Jul 22, 2019 2:48 pm
Forum: Feedback and suggestions
Topic: 15 reasons why a Mega Man Powered Up themed update should happen eventually
Replies: 12
Views: 2000

Re: 15 reasons why a Mega Man Powered Up themed update should happen eventually

I think the features of some of these, like the Different Conveyor Belts, Powered Up Footholders, Elec Beams and Flame Pillars Powered Up, should just be modifications for already existing gimmicks, and not completely different objects. They'll have to be entirely different things anyway because ba...
by Buster
Mon Jul 22, 2019 2:14 pm
Forum: Feedback and suggestions
Topic: 15 reasons why a Mega Man Powered Up themed update should happen eventually
Replies: 12
Views: 2000

Re: 15 reasons why a Mega Man Powered Up themed update should happen eventually

Brazencoronet17 wrote:
Mon Jul 22, 2019 1:58 pm
The least they could do is change the color palette for the on/off switch. You don't need a carbon copy, correct?
No, you don't. And while changes are concerned, Switch Ball could be made more square-like to better communicate you can stand on it.
by Buster
Mon Jul 22, 2019 11:43 am
Forum: Feedback and suggestions
Topic: An idea for a future update (in detail)
Replies: 2
Views: 444

Re: An idea for a future update (in detail)

Yes, it's reasonable to expect devs to add customizable reskins for everything that would need to be stored with levels on the servers, while they are already running out of server space. This is a much better idea than just making a mod and sharing it on the forums.
by Buster
Sun Jul 21, 2019 12:22 am
Forum: Feedback and suggestions
Topic: Mega Man 4 Wire
Replies: 36
Views: 4652

Re: Mega Man 4 Wire

You forgot the most important part, let it latch onto Thunder Claw Poles and jump off of them.
by Buster
Mon Jul 15, 2019 12:33 am
Forum: Wiki discussion
Topic: [Old] Thoughts on the MMM wiki
Replies: 49
Views: 14853

Re: [General MMM Wiki thread] Thoughts on the MMM wiki

DestroyerOfDestruction wrote:
Mon Jul 15, 2019 12:26 am
How do you suggest to organize the categories?
Assuming the images are what I think they are, by game they come from?
by Buster
Sat Jul 13, 2019 12:19 am
Forum: Feedback and suggestions
Topic: Features I Would Like to See
Replies: 2
Views: 476

Re: Features I Would Like to See

something something format shameless plug viewtopic.php?f=6&t=8789
by Buster
Sat Jul 13, 2019 12:14 am
Forum: Feedback and suggestions
Topic: Some of the enemies for Mega Man Maker
Replies: 8
Views: 1064

Re: Some of the enemies for Mega Man Maker

Bean man wrote:
Fri Jul 12, 2019 11:06 pm
All I really want are either of the big-eye type enemies from MM2 or 11 since they're pretty unqiue compared to some others like from 6, 9 and 10.
Sniper Armors?
Image
Those?
by Buster
Wed Jul 10, 2019 3:11 pm
Forum: Feedback and suggestions
Topic: 15 reasons why a Mega Man Powered Up themed update should happen eventually
Replies: 12
Views: 2000

Re: 15 reasons why a Mega Man Powered Up themed update should happen eventually

Also, if the player were to stand in a column of non-tangible blocks, then flip the switch, would they be pushed upwards or sideways? Most likely people would just be crushed. I do think it should crush players, though. It didn't crush players in PU and it crushing would be extremely annoying. 5) P...
by Buster
Wed Jul 10, 2019 1:51 pm
Forum: Feedback and suggestions
Topic: please add splash woman
Replies: 14
Views: 1868

Re: please add splash woman

D-Man wrote:
Wed Jul 10, 2019 2:28 am
2) What would happen if Splash Woman were taken out of water? What kind of behavior would she have?
Image
by Buster
Wed Jul 10, 2019 12:31 am
Forum: Feedback and suggestions
Topic: 15 reasons why a Mega Man Powered Up themed update should happen eventually
Replies: 12
Views: 2000

15 reasons why a Mega Man Powered Up themed update should happen eventually

Disclaimer: this post is not meant to pressure the devs into making a MMPU themed update or to add MMPU things to 1.6. It's more intended to bring the attention of the community to how many awesome things MMPU has that would fit really well into MMM. Mega Man Powered Up has lots of great things that...
by Buster
Sat Jul 06, 2019 9:37 pm
Forum: Feedback and suggestions
Topic: MM10 Hard Mode Bossses
Replies: 4
Views: 705

Re: MM10 Hard Mode Bossses

Hard mode boss behaviors were soft-deconfirmed on a few occasions, apparently because you wouldn't be able to tell if a boss is hard mode or normal mode. Which honestly kind of sucks, because even if they weren't the best, they could at least bring some variety to the fights.
by Buster
Sat Jul 06, 2019 12:15 am
Forum: General discussion
Topic: What do you think will be the "extra feature" for 1.6, if there will actually be one
Replies: 9
Views: 1162

Re: What do you think will be the "extra feature" for 1.6, if there will actually be one

Considering that totally not the same dev I mentioned earlier bashed people for even mentioning it, it's safe to assume they don't even want to think about the feature. HOLY SHIT! :shock: Is it THAT bad!? How could a music changer be even harder than making the multiple bosses feature? It's not tha...