Search found 310 matches

by Buster
Wed May 01, 2019 11:01 pm
Forum: General discussion
Topic: I need boss ideas
Replies: 1
Views: 376

Re: I need boss ideas

viewtopic.php?f=13&t=8241

25 ideas coming right up.
by Buster
Wed May 01, 2019 1:25 pm
Forum: Feedback and suggestions
Topic: Cameo Weapons from a few hacks/fangames
Replies: 16
Views: 3838

Re: Cameo Weapons from a few hacks/fangames

If we ever get Rush Bike, Rider Kick would be so amazing.
by Buster
Wed May 01, 2019 11:41 am
Forum: Feedback and suggestions
Topic: A few small suggestions
Replies: 1
Views: 373

Re: A few small suggestions

I would also love to see the maximum amount of keys you can hold be increased from 7 to 8. it would help A LOT in Boss Rush levels, Metroidvania levels, and full Mega Man game levels. This, however, i don't know if it would be easy or not. Better yet: https://cdn.discordapp.com/attachments/52758972...
by Buster
Wed May 01, 2019 11:27 am
Forum: Feedback and suggestions
Topic: Custom ammo/energy-cost /& edit: Magma Bazooka-buff
Replies: 7
Views: 1210

Re: Custom ammo/energy-cost /& edit: Magma Bazooka-buff

Magma Bazooka can oneshot bosses and you still want to ####ing buff it...
by Buster
Wed May 01, 2019 11:20 am
Forum: General discussion
Topic: (Supposedly) Deconfirmed Features that aren't listed
Replies: 24
Views: 3341

Re: (Supposedly) Deconfirmed Features that aren't listed

-W Tanks Indeed soft-deconfirmed, but solely because the menu UI doesn't have enough room. -Any block that contains letters besides King and Stardroid plates And message boxes and level comments, for the same reason of not letting people say offensive or nsfw things. -Mega Man Legends, Star Force, ...
by Buster
Sat Apr 27, 2019 11:43 pm
Forum: Level showcase
Topic: Boss Battle Ideas Collection 3 (and all previous ones)
Replies: 3
Views: 695

Boss Battle Ideas Collection 3 (and all previous ones)

Is it alright to put boss idea collections here? Eh whatever. ID: 320765 Play! So, since 1.5 with its officialization of multiple bosses happened, I took time to refine boss battle ideas collections and brought you this. https://i.imgur.com/9LxiiQw.png https://i.imgur.com/iEDmp4d.png New 8 boss idea...
by Buster
Sat Apr 27, 2019 11:20 pm
Forum: Feedback and suggestions
Topic: Allowing teleporters to spawn in the same room as bosses
Replies: 5
Views: 959

Re: Allowing teleporters to spawn in the same room as bosses

I'm still gonna try out a few ideas to remake the Devil fight that don't involve the teleporters, but again as I said it's not gonna be as compact and elegant as Buster made it. Well if that's all you're looking for, you could just download Regeared Fortress or Boss Battle Ideas Collection 3 (it al...
by Buster
Sat Apr 27, 2019 6:11 pm
Forum: Feedback and suggestions
Topic: Blade Seesaws and Blade Seesaw Tracks
Replies: 4
Views: 744

Blade Seesaws and Blade Seesaw Tracks

https://cdn.discordapp.com/attachments/328229026277883905/571757842776850442/screenshot738.png Blade Seesaws as they were in Mega Man 10 Blade Man stage, but placeable ala Crash Lift Tracks, following them left, right, up, down etc. 1. Blade Seesaws would be already pretty cool gimmicks by themselv...
by Buster
Fri Apr 26, 2019 8:28 pm
Forum: Feedback and suggestions
Topic: Allowing teleporters to spawn in the same room as bosses
Replies: 5
Views: 959

Re: Allowing teleporters to spawn in the same room as bosses

Creator here. Teleporters being active when bosses are active are already possible, but it involves text editing either the level file or the favorites/recent objects data. Basically 1.5 teleporters are completely different objects than pre-1.5 teleporters, but both versions have been kept. The only...
by Buster
Tue Apr 23, 2019 6:54 pm
Forum: General discussion
Topic: THIS
Replies: 19
Views: 2513

Re: THIS

LightDaemon wrote:
Tue Apr 23, 2019 6:26 pm
Buster wrote:
Tue Apr 23, 2019 4:10 pm
Grow up to using text editing. :v
I don't know how it is posible to fix this using text editing.
You set the tile from a whatever tileset you want on whatever position you want to be the state you want :v
by Buster
Tue Apr 23, 2019 4:11 pm
Forum: Feedback and suggestions
Topic: Area water
Replies: 5
Views: 978

Re: Area water

Yes, but I prefer the other way: rain being placeable like water.
by Buster
Tue Apr 23, 2019 4:10 pm
Forum: General discussion
Topic: THIS
Replies: 19
Views: 2513

Re: THIS

Grow up to using text editing. :v
by Buster
Sun Apr 21, 2019 1:23 pm
Forum: Level design discussion
Topic: Somehow unknown Weapon Capsule feature
Replies: 2
Views: 776

Re: Somehow unknown Weapon Capsule feature

There's also the thing of Weapon Capsule for weapon X will also refill the weapon X when you pick it up. In my opinion it's more useful.
by Buster
Sun Apr 07, 2019 3:07 pm
Forum: Feedback and suggestions
Topic: Ideas for 1.6 (if released)
Replies: 21
Views: 4710

Re: Ideas for 1.6 (if released)

Federico2005 wrote:
Tue Apr 02, 2019 9:15 am
SquiggleLemon wrote:
Tue Apr 02, 2019 5:22 am
decitronal wrote:
Tue Apr 02, 2019 5:09 am


copy robot copy robot copy robot
Guts man, Guts man, Guts man
Tengu man, Tengu man, Tengu man
Komuso Man, Komuso Man, Komuso Man!
by Buster
Thu Apr 04, 2019 8:46 pm
Forum: Feedback and suggestions
Topic: Playable Robot masters
Replies: 8
Views: 1183

Re: Playable Robot masters

Quick Man from CX :v

No, just kidding. Put in Cut Man :v
by Buster
Thu Apr 04, 2019 8:35 pm
Forum: General discussion
Topic: Gimmicks from Megaman 10 that you would like
Replies: 8
Views: 1411

Re: Gimmicks from Megaman 10 that you would like

I'd want sandstorms but if they let you see everything and if you could edit how often they spawn and for how long they stay up.
by Buster
Tue Apr 02, 2019 4:42 pm
Forum: Feedback and suggestions
Topic: Please for the love of God no MM&B Content
Replies: 28
Views: 3599

Re: Please for the love of God no MM&B Content

How about let devs work on what they want.
by Buster
Thu Mar 28, 2019 10:54 am
Forum: General discussion
Topic: Analysis of the new Robot Masters
Replies: 6
Views: 1178

Re: Analysis of the new Robot Masters

You let people pick 4 and they'll only vote for MM8 rms anyway, because 9's suck so much :v
by Buster
Mon Mar 25, 2019 4:59 pm
Forum: General discussion
Topic: MMMCE- Retro redux winner!
Replies: 53
Views: 6104

Re: MMMCE- Retro redux winner!

G G, this was quite the contest for makers and judges alike. I'm really curious if there were any disqualified.

That being said, everyone feel free to play all the mentioned submissions, they're great.
(I mean not necessarily mine, don't wanna look like I'm self-promoting :v)