Search found 179 matches

by sbq92
Tue Nov 20, 2018 10:26 pm
Forum: Bug reports
Topic: Version 1.4.2.1
Replies: 354
Views: 49762

Re: Version 1.4.2.1

The immediate flashing has to do with the color swapping, between adapters, and regular megaman IIRC. Since the adapters are different sprites, they're doing both sprite and color swapping, if that makes any sense.. I'm not 100% sure if I get what you're saying, but I just did some testing and it l...
by sbq92
Sun Nov 18, 2018 11:02 pm
Forum: Bug reports
Topic: Version 1.4.2.1
Replies: 354
Views: 49762

Re: Version 1.4.2.1

When charging the Power Adaptor and the Super Adaptor, Mega Man's outline flashes blue. I don't remember exactly what it was in MM6, but I know it wasn't blue. It was probably red. Super Adaptor should probably be the same, since that's how it likely would have been had the game been 8-bit.
by sbq92
Sun Nov 11, 2018 12:30 pm
Forum: Announcements
Topic: Heat Ladder + New Weapon
Replies: 108
Views: 17561

Re: Heat Ladder + New Weapon

In some thoughts unrelated to the Heat Ladder... Tornado Blow's weapon icon was never shown. I'm curious about the significance of this. I did notice it was set to the main weapon so he never had to change mid-stage, hence no icon was shown. Being from MM9, though, the weapon does have an icon, we ...
by sbq92
Sun Nov 11, 2018 12:27 pm
Forum: Feedback and suggestions
Topic: Knightman conveyor wheels
Replies: 12
Views: 1080

Re: Knightman conveyor wheels

This is a great idea. The code is already there, they basically just have to be set up to not connect to one another when placed side-by-side. I'd personally rather the MM3 version from the Doc Spark stage, but thats just me. Having all variants (MM5 had them, too) would work. They could be like the...
by sbq92
Sun Nov 04, 2018 5:10 pm
Forum: Bug reports
Topic: Version 1.4.2.1
Replies: 354
Views: 49762

Re: Version 1.4.2.1

I just built a new computer and I installed MMMaker on it. I also manually placed my "appdata" files in the corresponding folder on the new computer. Everything works fine, except for whenever I exit the program, at which point I get this error message: ___________________________________________ #...
by sbq92
Sun Nov 04, 2018 12:37 pm
Forum: Bug reports
Topic: Version 1.4.2.1
Replies: 354
Views: 49762

Re: Version 1.4.2.1

I just built a new computer and I installed MMMaker on it. I also manually placed my "appdata" files in the corresponding folder on the new computer. Everything works fine, except for whenever I exit the program, at which point I get this error message: ___________________________________________ ##...
by sbq92
Sat Oct 27, 2018 11:27 am
Forum: Bug reports
Topic: Version 1.4.2.1
Replies: 354
Views: 49762

Re: Version 1.4.2.1

Which charge shot are we talking about? MM4, MM5, or MM6, or pretty much all of them, just the first charge of them that usually looks like a slightly bigger version of a mega buster bullet? MM5, but it doesn't matter because all charged shots little or big are supposed to go through enemies, not r...
by sbq92
Fri Oct 12, 2018 12:08 am
Forum: Bug reports
Topic: Version 1.4.2.1
Replies: 354
Views: 49762

Re: Version 1.4.2.1

I just discovered that although this glitch was fixed: -Shooting Super Arrow in a one-block wide gap causes it to clip backwards. It instead became an issue where the Super Arrow simply disappears (with a "poof") rather than clip backwards. This is not ideal, since it doesn't allow you to use the Su...
by sbq92
Wed Sep 05, 2018 9:53 am
Forum: Bug reports
Topic: Version 1.4.2.1
Replies: 354
Views: 49762

Re: Version 1.4.2.1

Yea it's pretty much an oversight on level design. It's probably some levels before the Yashichi power up was introduced in MMM. The only solutions for these is for the level maker to replace the 1-ups with Yashichi's, or just remove the level from the server. Considering the 1-ups are working as i...
by sbq92
Sun Aug 12, 2018 4:21 pm
Forum: Feedback and suggestions
Topic: A Background Suggestion
Replies: 3
Views: 482

A Background Suggestion

Upon seeing the Tomahawk Man sunset background, where there will be a version without the sun, it got me thinking about some other backgrounds. Could we possibly get some alternate versions of other backgrounds with some elements changed or removed? The main one that comes to mind is the nighttime c...
by sbq92
Sun Aug 12, 2018 4:19 pm
Forum: Announcements
Topic: Caricarry and Petit Devil
Replies: 68
Views: 11465

Re: Caricarry and Petit Devil

Nice to see these finally officially included. Those backgrounds look very nice, too.
by sbq92
Tue Aug 07, 2018 11:18 pm
Forum: Feedback and suggestions
Topic: Hitting sounds
Replies: 5
Views: 696

Re: Hitting sounds

Sort of related, I'd like to also see an option for having the enemies flicker rather than flash when hit, like in MM3-6,9-10 (seriously, the flashing was only in one game, but it seems like it is the standard in fan games for some reason).
by sbq92
Fri Aug 03, 2018 6:22 pm
Forum: Bug reports
Topic: Version 1.4.2.1
Replies: 354
Views: 49762

Re: Version 1.4.2.1

These clipping issues are getting pretty annoying. http://i.imgur.com/58rf4S6.png I was standing on the Punch Block on the right and jumped. There's a ceiling above, and hitting it clipped me over to the left where I'm now standing in the ceiling (partially obscured by the life bar) where I am actua...
by sbq92
Fri Aug 03, 2018 5:30 pm
Forum: Feedback and suggestions
Topic: Armor skins for Mega Man
Replies: 8
Views: 1026

Re: Armor skins for Mega Man

I agree that while these do look cool, they shouldn't be added to MMM. Needle cannon got buffed Technically Needle Cannon got nerfed , but it was clearly a move to make it more interesting . In MM3, Needle Cannon was basically a rapid-firing buster, but it seems the MMM devs felt it needed a change....
by sbq92
Wed Aug 01, 2018 4:02 pm
Forum: Bug reports
Topic: Version 1.4.2.1
Replies: 354
Views: 49762

Re: Version 1.4.2.1

The Wind Man fans don't function accurately. http://i.imgur.com/gspOgFj.png In MMM (left), that is the lowest point Mega Man falls after being pushed up by the fan. If the ceiling is too low, Mega Man just gets stuck up at the ceiling. In MM6, Mega Man descends all the way back down after being push...
by sbq92
Sun Jul 29, 2018 10:37 pm
Forum: Feedback and suggestions
Topic: Wily Challenge was a mistake
Replies: 18
Views: 2417

Re: Wily Challenge was a mistake

The idea is good. The execution is decent. The problem is that the vast majority of user levels are not just normal, fun levels. A ton of them are troll levels, a ton are kaizo, many are goofy, a few are even just bug showcases. Wily Challenge wasn't a mistake, but rather it's a good base for connec...
by sbq92
Sat Jul 28, 2018 3:45 pm
Forum: Bug reports
Topic: Version 1.4.0
Replies: 77
Views: 13694

Re: Version 1.4.0

pretty major one, though I cant see why it started to happen: when going into levels to test them I got a game freeze. I still haven't ruled out if it is me or not, but I cant see any reason it should be. Update: After further testing, i have discerned that it's the laser gimmick that is causing th...
by sbq92
Sat Jul 28, 2018 3:47 am
Forum: Bug reports
Topic: Version 1.4.0
Replies: 77
Views: 13694

Re: Version 1.4.0

Pieces of Blocky don't disappear if they're bouncing on springs.
Image
by sbq92
Sat Jul 28, 2018 3:18 am
Forum: Releases
Topic: Version 1.4.0
Replies: 21
Views: 7953

Re: Version 1.4.0

I just noticed we didn't get Plant Man or Flame Man tilesets, despite this being the MM6/7 update. :P
by sbq92
Sat Jul 28, 2018 3:03 am
Forum: Feedback and suggestions
Topic: Togglable oil to be set to fire
Replies: 29
Views: 2311

Re: Togglable oil to be set to fire

Good idea. It would finally give us a way to have true fire pits without having to use red lasers. I know you can use the horizontal fire beams to ignite them (one of the example stages does it a lot), but it would be nice to not have to do that.