Search found 3858 matches

by Royalguard
Tue Aug 04, 2020 8:55 pm
Forum: Feedback and suggestions
Topic: Mega Man 2 Fortress Boss Discussion
Replies: 4
Views: 164

Re: Mega Man 2 Fortress Boss Discussion

Alien makes the most sense due to its simple pattern and smaller size. Mecha Dragon seems pretty good for the same simple pattern reason as Alien, though its larger size may not be the most ideal. Boobeam Trap and Picopico-Kun have a lot of potential for their pieces being placed in customizable lay...
by Royalguard
Tue Aug 04, 2020 8:45 pm
Forum: Feedback and suggestions
Topic: MM2 Alien
Replies: 5
Views: 199

Re: MM2 Alien

MM2 Holograph Alien makes a lot of sense for a boss due to the simplistic movement pattern, and the fact that it isn't fully solid matter makes it well suited for passing through solid tiles and level objects. What might need to be cut is the BG transition effect though.
by Royalguard
Mon Aug 03, 2020 4:32 pm
Forum: Announcements
Topic: Super Arm
Replies: 82
Views: 2573

Re: Super Arm

But Thunder Beam doesn't get rid of Guts Blocks in Powered Up though! It doesn't? Odd. It probably still should in Mega Man Maker though since this trait in Mega Man is the more well known execution. Besides, the more interactivity, the better. Guts Blocks will be the most boring object in the game...
by Royalguard
Mon Aug 03, 2020 11:48 am
Forum: Feedback and suggestions
Topic: A really stupid idea...
Replies: 1
Views: 118

Re: A really stupid idea...

I'd be all for that, the DOS Robot Masters are pretty neat, especially Volt Man and Shark Man. Shame they are probably really low on the priority scale, as things like the two Mega Man & Bass games, the five Gameboy games, and Wily Tower mode from The Wily Wars all haven't been touched on yet for mo...
by Royalguard
Sun Aug 02, 2020 3:48 pm
Forum: Feedback and suggestions
Topic: New Profile Pics.
Replies: 9
Views: 268

Re: New Profile Pics.

I didn't know there was a difference in MM7 Bass when he fuses with Treble. https://cdn.discordapp.com/attachments/185487783329136650/725899378472124496/mega_man_tt_s_super_bass_by_justedesserts_d6c8coi-fullview.png In MM7, Bass used the Super Adaptor built by Dr. Light to become Super Bass. https:...
by Royalguard
Sun Aug 02, 2020 2:10 pm
Forum: Announcements
Topic: Super Arm
Replies: 82
Views: 2573

Re: Super Arm

Here is Luigi's original proof of concept of the weapon. https://i.imgur.com/SfiQNit.mp4 Note: I failed to embed the video, so I will leave up to the public to watch the video there as I don't want to clog the moderator logs with something that may not work. https://i.imgur.com/SfiQNit.png I did it...
by Royalguard
Sun Aug 02, 2020 11:22 am
Forum: Feedback and suggestions
Topic: Boss improvements
Replies: 4
Views: 208

Re: Boss improvements

All bosses that can't jump should jump over raised walls, especially Time Man, he's a mess. This could also be perfect for Gemini Man. Jewel Man could jump over raised walls, despite jumping when Mega Man jumps. The conflict here, is that developers seem to be willing to make small changes to bosse...
by Royalguard
Sun Aug 02, 2020 10:22 am
Forum: Feedback and suggestions
Topic: New Profile Pics.
Replies: 9
Views: 268

Re: New Profile Pics.

Here's my ideas for new Profile Icons: Mega Man (Jet, Power, And or Super Adapter forms) Roll (in costumes from Powered Up) Rush Eddie Beat Tango Dr. C's Daughter Kalinka Bass (Treble Boost form) Treble Stardroids (MMV) (Jupiter, Mars, Mercury, Neptune, Pluto, Saturn, Uranus, Venus) MM&B RM's (Burn...
by Royalguard
Sat Aug 01, 2020 7:04 am
Forum: Announcements
Topic: Super Arm
Replies: 82
Views: 2573

Re: Super Arm

Not my preferred pick, but certainly an interesting weapon with a neat buff regardless. Curious to see how these blocks can be used, such as maybe activating Astro Buttons, making paths through acidic chemical solutions, and more.
by Royalguard
Fri Jul 31, 2020 11:34 pm
Forum: Feedback and suggestions
Topic: New Profile Pics.
Replies: 9
Views: 268

Re: New Profile Pics.

Bosses like the three members of the Genesis Unit from Wily Wars would also be nice to have as profile icons.
by Royalguard
Wed Jul 29, 2020 4:33 pm
Forum: General discussion
Topic: Vote For What You think will be good Weapon for MMM
Replies: 20
Views: 708

Re: Vote For What You think will be good Weapon for MMM

I voted for Gyro Attack because it fills a niche that isn't really covered by any other weapon so far, its also really fun to play around with. That said, if I could have a second vote, I'd easily go for Rush Marine, that is a utility that has been held back by the level design of the source games i...
by Royalguard
Tue Jul 28, 2020 2:11 am
Forum: Announcements
Topic: New weapon + contest
Replies: 67
Views: 2641

Re: New weapon + contest

A concern with this choice weapon, is that new weapon additions to the roster with each MMM update is going to make the odds of getting a specific choice ever smaller, especially the exclusive options like Kamikaze and Heal will gradually get rarer and rarer as they get outnumbered by more weapons.
by Royalguard
Mon Jul 27, 2020 4:09 am
Forum: Feedback and suggestions
Topic: Semi-solid plataforms
Replies: 9
Views: 330

Re: Semi-solid plataforms

I'm pretty sure ladders count as a type of semi-solid platform. One can jump through them from below, enemy projectiles pass through them, and various assets can move around on top of them. Uhh.... There " ARE " semi solid platforms in this game. MM1 Foot Holders are semi solid MM2 Crash Lift are se...
by Royalguard
Sat Jul 25, 2020 11:10 pm
Forum: Announcements
Topic: New weapon + contest
Replies: 67
Views: 2641

Re: New weapon + contest

For the Hero weapon, I'd honestly laugh if the weapon "Nothing" was in the weapon pool rotation.

I'd assume character exclusive weapons/utilities like Busters and Adaptors are not in the rotation?
by Royalguard
Sat Jul 25, 2020 10:27 pm
Forum: Announcements
Topic: New weapon + contest
Replies: 67
Views: 2641

Re: New weapon + contest

Question about this new weapon I just thought about. How do Weapon Blocks and boss weaknesses/resistances work in relation to using it? Does each weapon randomly picked adhere to their own personal boss weaknesses/resistances and weapon blocks, or does each weapon randomly chosen only impact Hero We...
by Royalguard
Sat Jul 25, 2020 10:08 pm
Forum: Announcements
Topic: New weapon + contest
Replies: 67
Views: 2641

Re: New weapon + contest

Dragon Quest is a weapon now, thats hilarious. :lol:

Also, as much as I'd love to see Rush Marine in MMM, I'm giving my weapon vote to Gyro Attack.
by Royalguard
Sat Jul 25, 2020 7:52 pm
Forum: Announcements
Topic: Meka joins the team
Replies: 7
Views: 389

Re: Meka joins the team

Great to see someone that has done great work with the MMM Fan Site and various amazing Example Levels getting promoted.
by Royalguard
Sat Jul 25, 2020 9:16 am
Forum: Resolved Suggestions
Topic: [DENIED] Seperate Subforum For Threads About Text Editing.
Replies: 3
Views: 126

Re: Seperate Subforum For Threads About Text Editing.

Its been stated in the past that the developers did not support the act of Text Editing (and use of associated tools) for levels, this is why this content is usually not promoted. While I'm not sure if that is still the case now, I'd assume it is. Back when RollerC was a forum moderator this was men...
by Royalguard
Thu Jul 23, 2020 12:20 am
Forum: Feedback and suggestions
Topic: Optimization Patch
Replies: 5
Views: 191

Re: Optimization Patch

LeonardMan wrote:
Wed Jul 22, 2020 11:25 pm
MegaMan Maker actually already had one optimization update in 1.4
v1.0.4.1 was also a version that noticeably decreased lag in bigger levels, I remember when prior to v1.0.4.1 that my FPS would tank in levels 75-100 screens large.
by Royalguard
Wed Jul 22, 2020 11:13 pm
Forum: Fan challenges
Topic: Nico Evaluates' Authentic Stage Competition
Replies: 3
Views: 229

Re: Nico Evaluates' Authentic Stage Competition

I've seen the first few episodes of the competition so far, and I must say it has been quite educational and entertaining.