Search found 3427 matches

by Royalguard
Fri Jan 10, 2020 5:57 am
Forum: General chat
Topic: What drake means
Replies: 5
Views: 84

Re: What drake means

The word "Drake" can be used to describe a certain type of dragon, not sure on specifics though.
There also other words that can describe types of dragons such as "Wyrm" and "Wyvern" as well.

The word "Drake" can also be used to describe an adult male duck.
by Royalguard
Thu Jan 09, 2020 9:04 pm
Forum: Level design discussion
Topic: The Water Megathread
Replies: 7
Views: 323

Re: The Water Megathread

I see a lot of people, including good creators sometimes set up water like this. :? https://i.ibb.co/kq7cC2q/Untitled.png Oh please, however excellent your ideas are, at least try to follow some physics rules. :? :? That may work just fine in a gameplay context, but that is really hard to look at v...
by Royalguard
Thu Jan 09, 2020 6:05 pm
Forum: Forum games
Topic: Guess the game #2
Replies: 8
Views: 156

Re: Guess the game #2

In some cultures, the number 7 is classified as lucky, while the number 13 is classified as unlucky.
They would be opposites in that case.

Edit: Never mind, didn't notice it was a -7.
by Royalguard
Thu Jan 09, 2020 5:59 pm
Forum: General discussion
Topic: Direct question for developers
Replies: 47
Views: 1557

Re: Direct question for developers

Okay. Now, Destroyer, do you have any ideas when a new update for MM1 will come? I want to recreate the levels from the first game, but some elements are missing. That's really a good question. On the outside looking in we really have no idea what Wrecking and his team have in store, of course the ...
by Royalguard
Thu Jan 09, 2020 7:57 am
Forum: General discussion
Topic: Direct question for developers
Replies: 47
Views: 1557

Re: Direct question for developers

I want to recreate the levels from the first game You may run into some problems, directly porting MM1 levels to Mega Man Maker. In MM1 (NTSC), vertically there are 13 whole tiles, with top and bottom most vertical tiles being half-tiles, adding to 14. In Mega Man Maker, vertically there are 14 who...
by Royalguard
Wed Jan 08, 2020 10:54 pm
Forum: Forum games
Topic: Guess the game #2
Replies: 8
Views: 156

Re: Guess the game #2

Killer 13?
by Royalguard
Wed Jan 08, 2020 8:41 am
Forum: Resolved Suggestions
Topic: [ACCEPTED] Warnings for new users.
Replies: 8
Views: 278

Re: Warnings for new users.

A FAQ section for the forums seems like something very useful to have. It seems like new joiners of the forums tend to ask similar questions, and an area where they can find these answers would probably be useful to them, It would probably cut down slightly on topic creation.
by Royalguard
Tue Jan 07, 2020 2:32 am
Forum: General discussion
Topic: Direct question for developers
Replies: 47
Views: 1557

Re: Direct question for developers

LeonardMan wrote:
Tue Jan 07, 2020 1:41 am
DestroyerOfDestruction wrote:
Tue Jan 07, 2020 1:10 am
The minor implementation of MM&B assets in 1.5
What MM&B assets? :|
Reflecting Yoku Block.
by Royalguard
Mon Jan 06, 2020 4:48 pm
Forum: Other games
Topic: Magic in Minecraft.
Replies: 7
Views: 218

Re: Magic in Minecraft.

I though enchantments already counted as a form of magic.
by Royalguard
Mon Jan 06, 2020 2:45 am
Forum: Feedback and suggestions
Topic: Predictions and Suggestions for 1.6
Replies: 13
Views: 1173

Re: Predictions and Suggestions for 1.6

WOAH... :shock: When was this a thing???!! This is GREAT. If there was a "Fan Support Websites" section on the official Wiki, THAT WEBSITE should belong there. Seriously. Although there isn't currently an article for Mega Man Maker related fan sites, the link to the website has been listed here sin...
by Royalguard
Mon Jan 06, 2020 1:02 am
Forum: Feedback and suggestions
Topic: Predictions and Suggestions for 1.6
Replies: 13
Views: 1173

Re: Predictions and Suggestions for 1.6

I honestly think this pretty solid. I'm happy Blast Man made it in, as he's my 2nd favorite Robot Master in Mega Man 11 behind Fuse Man. Now, what I would want to see is the ability to create an ACTUAL Stage Select screen or Boss Rush teleporters, like the ones used in the Wily stages. Now, while I...
by Royalguard
Sun Jan 05, 2020 4:11 am
Forum: Feedback and suggestions
Topic: Elements that I would want to be included in the game eventually
Replies: 3
Views: 174

Re: Elements that I would want to be included in the game eventually

The Wily Wars content: Tilesets, backgrounds, music and bosses from the "Wily Tower" segment of this game. The amusing thing is, even the non-"Wily Tower" stages in The Wily Wars have tilesets and backgrounds that are not currently in Mega Man Maker. Flash Man's stage background from Wily Wars look...
by Royalguard
Sun Jan 05, 2020 3:55 am
Forum: Feedback and suggestions
Topic: Predictions and Suggestions for 1.6
Replies: 13
Views: 1173

Re: Predictions and Suggestions for 1.6

JNEWSTED wrote:
Sat Jan 04, 2020 5:33 am
Now, what I would want to see is the ability to create an ACTUAL Stage Select screen
Don't think the Stage Select thing is going to happen, the developers look as if they prefer keeping Mega Man Maker as a tool for creating singular levels, not as a tool for creating level packs or fan games.
by Royalguard
Sat Jan 04, 2020 9:25 pm
Forum: Feedback and suggestions
Topic: Rename level
Replies: 3
Views: 159

Re: Rename level

The ability to rename levels post-upload, by this point, could potentially lead to problems, oddities, and questionable applications. Some of which I can think of include the following: *"level name" online searches would constantly have inconsistent results, if people could constantly change their ...
by Royalguard
Fri Jan 03, 2020 8:41 pm
Forum: Level design discussion
Topic: Enemy Direction Changes
Replies: 2
Views: 123

Re: Enemy Direction Changes

It should be noted that some enemies need to be manually set to face a certain direction because their AI doesn't make them change facing directions, while other enemies contain AI that will auto-update their facing direction as needed to look in the direction of the player.
by Royalguard
Thu Jan 02, 2020 7:06 pm
Forum: General discussion
Topic: I know why it's taking so long.
Replies: 32
Views: 1087

Re: I know why it's taking so long.

Personally, I don't think Power Gear will happen, or at the very least, not for weapons prior to MM11. Reworking all previous weapons to fit a new functionality, let alone one that they where never initially designed for, doesn't seem very practical to me. While there are various older Robot Masters...
by Royalguard
Thu Jan 02, 2020 7:28 am
Forum: Feedback and suggestions
Topic: Teleporter Chamber Request
Replies: 7
Views: 622

Re: Teleporter Chamber Request

Would totally like to see the Teleporter Chambers added to Mega Man Maker, as an alternative to the Galaxy Man Teleporters. However, I'd also like the "disabled" variants of Teleporter Chambers, that can't teleport the player, incorporated in some way as well. Maybe have some sort of optional select...
by Royalguard
Thu Jan 02, 2020 7:12 am
Forum: Feedback and suggestions
Topic: Bolts without shops
Replies: 6
Views: 665

Re: Bolts without shops

I've normally objected to the addition of bolts in the past, mostly because a shop system doesn't really fit the format of Mega Man Maker, and bolts being there without a purpose didn't really make sense. However, this new idea of making them some sort of "collectathon" type collectable that the pla...
by Royalguard
Wed Jan 01, 2020 10:21 pm
Forum: General chat
Topic: Art Thread
Replies: 653
Views: 63655

Re: Art Thread

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/3ceafa6a-9d0c-4342-94cd-c16b5de114cb/ddmxmj3-d8c4e5d5-e967-4e39-9a33-c899ab141901.png/v1/fill/w_894,h_894,q_70,strp/pronto_man_by_blueroseplayer_ddmxmj3-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyN...
by Royalguard
Wed Jan 01, 2020 2:03 pm
Forum: Level design discussion
Topic: Weapon Analysis - Danger Wrap
Replies: 6
Views: 270

Re: Weapon Analysis - Danger Wrap

I've always personally found Danger Wrap to be a rather niche awkward weapon in MM7.
I think the weapon is not only easier to aim in MMM, but custom level design can allow for the weapon's benefits to shine much better than its source game.