Search found 3340 matches

by Royalguard
Sat Nov 23, 2019 12:14 am
Forum: Mega Man discussion
Topic: Hard Battle!: Strike Man vs Stone Man
Replies: 9
Views: 195

Re: Hard Battle!: Strike Man vs Stone Man

A ball would harmlessly bounce off a stone wall, as such, pretty sure Stone Man would be immune to Strike Man's weapon. Therefore, Stone Man would probably win by default.
by Royalguard
Fri Nov 22, 2019 5:18 am
Forum: Mega Man discussion
Topic: Favorite Aspect of Mega Man
Replies: 3
Views: 172

Re: Favorite Aspect of Mega Man

Characters, Weapons, Music, & Structure.

Opted out on selecting Level Design, because the quality is pretty inconsistent on the whole.
by Royalguard
Fri Nov 22, 2019 4:44 am
Forum: Wiki discussion
Topic: Proposal: Link Weapon Analyses to Wiki's Weapon Pages?
Replies: 4
Views: 205

Re: Proposal: Link Weapon Analyses to Wiki's Weapon Pages?

Not all of the weapon wiki pages are up to date with the most recent Mega Man Maker build. If you notice any inaccuracies or changes in relation to weapon behaviour in the most recent MMM build that aren't reflective of the current wiki article, update the wiki article by correcting the inaccuracy. ...
by Royalguard
Thu Nov 21, 2019 6:02 pm
Forum: General chat
Topic: do the burst spikes have quick man's color, and why is wily spike 30 in a similar color scheme with crash man's tileset?
Replies: 7
Views: 254

Re: do the burst spikes have quick man's color, and why is wily spike 30 in a similar color scheme with crash man's tile

1. Why are the burst man spikes similar to the color of the quick man tileset? https://forum.freegamedev.net/download/file.php?id=12054 2. And why does Wily spike 30 have a similar color scheme to crash man's tileset? https://forum.freegamedev.net/download/file.php?id=12055 Neither Quick Man's stag...
by Royalguard
Thu Nov 21, 2019 5:55 pm
Forum: Mega Man discussion
Topic: Hardest Fortress Boss
Replies: 7
Views: 175

Re: Hardest Fortress Boss

Boobeam Trap, because its impossible if you run out of the required ammo.
by Royalguard
Sun Nov 17, 2019 11:36 am
Forum: Other games
Topic: Rant Center
Replies: 4
Views: 537

Re: Rant Center

The windows '95 version isn't too bad, but because of the copyrighting, the music is terrible. Ironically, the S&K Collection exclusive music actually PREDATES the MJ/Brad Buxer music used in STH3's final release, according to the most recently released STH3 Prototype. https://www.youtube.com/watch...
by Royalguard
Thu Nov 14, 2019 11:58 pm
Forum: Community feedback
Topic: For announcements, block them after a new announcement appears
Replies: 7
Views: 427

Re: For announcements, block them after a new announcement appears

Me personally, I've never really had much of an issue with people commenting on Announcement topics that aren't the most recent, nor do I find it annoying that the Announcement topics may be out of order on occasion. In my opinion, Announcement topics that currently unlocked that are still relevant ...
by Royalguard
Wed Nov 13, 2019 4:21 am
Forum: General chat
Topic: Sonic redesign.
Replies: 8
Views: 286

Re: Sonic redesign.

Somewhat better, still 60% uncanny valley.
by Royalguard
Tue Nov 12, 2019 2:46 pm
Forum: Mega Man discussion
Topic: Best Plasma Cannon
Replies: 2
Views: 173

Re: Best Plasma Cannon

Flash Man.

+ Rapid fire
+ Spread fire
+ Shots immune to time manipulation
- Unreliable accuracy at far range
by Royalguard
Tue Nov 12, 2019 1:28 pm
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 161
Views: 12197

Re: Mega Man 11's Anniversary

I'd also like to shed light on an issue indirectly caused by the upcoming update. Many people, such as myself, are withholding from making levels since they have ideas that bank on unconfirmed features. The Level Showcase and Fan Challenges sections are collecting dust because of this. What do you ...
by Royalguard
Tue Nov 12, 2019 7:26 am
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 161
Views: 12197

Re: Mega Man 11's Anniversary

I think something that most people probably don't consider, is that the more assets there are in Mega Man Maker, the more bug testing for compatibility needs to be done to ensure that newly added assets don't break old assets, and vise-versa. This most likely means that with every new major Mega Man...
by Royalguard
Mon Nov 11, 2019 8:34 am
Forum: Other games
Topic: (most) Metroidvanias suck (Extreme rant warning)
Replies: 20
Views: 538

Re: (most) Metroidvanias suck (Extreme rant warning)

Metroid II on Gameboy is actually a great game. The scope and ambition on such a weak handheld is rather inspiring. - Passwords done away with in favor of save files. - Map design and progression is more linear, has far less pointless rooms, and is better paced. - Game's objective and completion rat...
by Royalguard
Sun Nov 10, 2019 8:51 pm
Forum: Other games
Topic: (most) Metroidvanias suck (Extreme rant warning)
Replies: 20
Views: 538

Re: (most) Metroidvanias suck (Extreme rant warning)

The first Metroid on NES is overrated? I don't even know anyone who likes that game, not even Metroid series fans.
Metroid fans just pretend Metroid: Zero Mission on GBA is the first game in the series.
by Royalguard
Sun Nov 10, 2019 7:47 pm
Forum: Feedback and suggestions
Topic: Dripping goo from MM2w6
Replies: 4
Views: 269

Re: Dripping goo from MM2w6

Yes please. I've been wanting this gimmick for ages.
by Royalguard
Sun Nov 10, 2019 8:49 am
Forum: Other games
Topic: Minecraft vs. Terraria
Replies: 20
Views: 741

Re: Minecraft vs. Terraria

Terraria's combat is a lot more quantity than quality Well it does have a lot of weapons, as royalguard mentioned it's 2D, so the combat loses lot of depth. Minecraft weapons can be aimed in... a whopping 46656000 directions (I'm not even kidding, 360 X 360 X 360 = 46656000) with 2D at best it's ju...
by Royalguard
Sun Nov 10, 2019 8:31 am
Forum: Other games
Topic: The current state of gaming 2019.
Replies: 19
Views: 458

Re: The current state of gaming 2019.

It seems like a lot of games these days are being built with the sole intention to have progression be as slow and tedious as possible. The make people play the game for as long a period of time as they can milk out of it, to expose players to micro-transaction and lootbox systems as much as possibl...
by Royalguard
Sun Nov 10, 2019 8:05 am
Forum: Mega Man discussion
Topic: best name change
Replies: 2
Views: 121

Re: best name change

Honestly I prefer a lot of the japanese names Crash Man is theorized to be a localization mistake, but Crash is a way cooler word than clash. Hard to say. From what I've heard, the "L" sound and the "R" sound are kind of the same thing in the Japanese language. That is where the name localization i...
by Royalguard
Sun Nov 10, 2019 7:48 am
Forum: Mega Man discussion
Topic: Mega Man 11 goes Platinum
Replies: 9
Views: 292

Re: Mega Man 11 goes Platinum

Mega Man Battle Network 4 How on earth did that game break a million sales!? Its easily the worst MMBN game by far (IMO anyways). Awful english translations, 100% completion being hindered by RNG story segments you get, awful random encounter boss rematch placements in places you need to travel thr...
by Royalguard
Sun Nov 10, 2019 7:37 am
Forum: Announcements
Topic: Mega Man 11's Anniversary
Replies: 161
Views: 12197

Re: Mega Man 11's Anniversary

Terra was obviously a miss, but I'm pretty sure I got it right this time.
Image

:lol:
by Royalguard
Sat Nov 09, 2019 8:15 pm
Forum: Other games
Topic: Minecraft vs. Terraria
Replies: 20
Views: 741

Re: Minecraft vs. Terraria

I'll be perfectly honest. One of the major reasons why I avoided Terraria like the plague... ...is because I think the player character looks like an ugly bootleg SNES Final Fantasy 4 NPC. Minecraft has an extra dimension. *mic drop* This is one of the other major reasons. Losing a dimension really ...