Search found 3859 matches

by Royalguard
Fri Nov 10, 2017 12:14 am
Forum: Level design discussion
Topic: How to make a Elevator Section?
Replies: 7
Views: 1665

Re: How to make a Elevator Section?

In older versions of Mega Maker, Footholders wouldn't move until you entered the screens where they where located, though in more recent versions of Mega Man Maker, they move regardless of what screen you are currently located. At best, try to give a hint for the player to wait for the platforms to ...
by Royalguard
Thu Nov 09, 2017 9:25 pm
Forum: Feedback and suggestions
Topic: Recommendations
Replies: 5
Views: 1069

Re: Recommendations

Also can someone tell me if there is a hit different with the Mega Buster versions 5,6 and 7? Also ALSO anyone know why they changed the dynamics of the Rush jet after 3? I was extremely dissapointed when I played 4 and Rush was completely not maneuverable. I believe the hitbox size of the charge s...
by Royalguard
Thu Nov 09, 2017 6:47 pm
Forum: General discussion
Topic: Which Enemies Do You Want for the Next Update?
Replies: 18
Views: 3330

Re: Which Enemies Do You Want for the Next Update?

My 10 most currently wanted enemies for Mega Man Maker currently are: 1. Elec'n - MM3 Similar to MM1 Flying Shell but weaves up and down slightly, and has no invulnerability period. 2. Electric Gabyoall - MM3 Really fun hazard, due to its electric field constantly turning on and off. 3. Mag Fly - MM...
by Royalguard
Thu Nov 09, 2017 6:53 am
Forum: Level showcase
Topic: NES Contra -The Entire Game - Mega Man blasts his way through this version of the classic shooter!
Replies: 4
Views: 1062

Re: NES Contra -The Entire Game - Mega Man blasts his way through this version of the classic shooter!

Pretty fun collection of levels, Plays like Mega Man, but still has the core feeling of Contra.

Feels a bit on the easy side sometimes due to Mega Man being able to take so many hits, but we can just pretend it is due to using the Konami Code. :lol:
by Royalguard
Wed Nov 08, 2017 9:15 pm
Forum: Level design discussion
Topic: What is your Favorite enemy to put on your levels?
Replies: 6
Views: 1206

Re: What is your Favorite enemy to put on your levels?

I'm currently taking a liking to Gabyoall/Spines.
by Royalguard
Wed Nov 08, 2017 5:44 pm
Forum: Feedback and suggestions
Topic: Recommendations
Replies: 5
Views: 1069

Re: Recommendations

ironhide1975 wrote:
Wed Nov 08, 2017 4:12 pm
[*]Definitely need a way to mute music in editor mode.
There is a way to mute the music within the editor, select the orange button in the bottom right, and select the icon shaped like a speaker.
Image
by Royalguard
Wed Nov 08, 2017 8:03 am
Forum: Level showcase
Topic: Elevator Action - NES (ID: 159204)
Replies: 3
Views: 819

Re: Elevator Action - NES (ID: 159204)

Haha, I loved playing Elevator Action on NES. Such an underrated classic.

This is certainly a fun an interesting MegaMan-styled recreation.
by Royalguard
Wed Nov 08, 2017 6:52 am
Forum: Level showcase
Topic: Chaotic Coaster (ID: 161404)
Replies: 3
Views: 754

Re: Chaotic Coaster (ID: 161404)

This is quite possibly my favourite Oil Slider themed level that I've played so far. I especially love that boss design. Took me a while to figure out how to attack it without getting hurt, but once I figured it out, it was really satisfying to fight. Edit: Been noticing a lot of Oil Slider levels g...
by Royalguard
Wed Nov 08, 2017 5:13 am
Forum: Level design discussion
Topic: How do place weapons to pick up?
Replies: 2
Views: 891

Re: How do place weapons to pick up?

The ability to pick up new weapons mid-level is not a feature currently implemented into Mega Man Maker.

Considering how many people are requesting this as a feature, I assume the creators of Mega Man Maker are well aware of it, and will consider adding it as a feature in a future version.
by Royalguard
Mon Nov 06, 2017 6:40 pm
Forum: Feedback and suggestions
Topic: One Punch Mode
Replies: 5
Views: 1248

Re: One Punch Mode

It would be nice if there was an easy way to make new sprite skins for MegaMan.

I'd love to change MegaMan's sprites out for a random robot master, or Zero from Xtreme 2, even if it meant making custom sprites to cover missing actions and animations.
by Royalguard
Mon Nov 06, 2017 6:29 pm
Forum: General discussion
Topic: Can't Save
Replies: 10
Views: 1426

Re: Can't Save

I get a DLL error when the game loads in Windows 10. Is there something I'm missing installation wise? I'm running Mega Man Maker in Windows 10, and it runs fine. Maybe one of the .dll files got corrupted and isn't functioning properly. Here is a bug I'm seeing in Windows 10 access to the registry ...
by Royalguard
Mon Nov 06, 2017 6:11 am
Forum: Level showcase
Topic: "Honorable Mention" Levels: Recommend SOMEONE ELSE'S level
Replies: 9
Views: 2744

Re: "Honorable Mention" Levels: Recommend SOMEONE ELSE'S level

Here is a list of interesting levels that I had forgotten to post prior. ----- Forum Levels ----- These levels where found by me through browsing the Mega Maker forums. Name: Underground Caves Remastered ID: 149977 Creator: Iacobus Length: Medium-Short Overview: Travel through rough terrain undergro...
by Royalguard
Sun Nov 05, 2017 6:15 pm
Forum: Forum games
Topic: "Recreate" the player's avatar
Replies: 355
Views: 40233

Re: "Recreate" the player's avatar

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by Royalguard
Sun Nov 05, 2017 6:09 pm
Forum: Feedback and suggestions
Topic: Ability to silence music in the level editor
Replies: 4
Views: 946

Re: Ability to silence music in the level editor

https://i.imgur.com/73WQd3e.png The "Mute Editor" button can be found in the menu from clicking the orange button in the bottom right. If for some reason the mute button doesn't seem to work as intended, I assume you can replace Editor.NSF with a blank .NSF file to create silence in the editor that...
by Royalguard
Sun Nov 05, 2017 5:57 pm
Forum: Bug reports
Topic: Version 1.1.3
Replies: 66
Views: 15157

Re: Version 1.1.3

darkhog wrote:
Sun Nov 05, 2017 3:21 pm
HowTF was I not hurt???

Image

And no, I haven't had any invincibility time.
Image
The projectiles from Hot Dogs have some interesting hitboxes.
by Royalguard
Sun Nov 05, 2017 8:07 am
Forum: Forum games
Topic: "Recreate" the player's avatar
Replies: 355
Views: 40233

Re: "Recreate" the player's avatar

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by Royalguard
Sun Nov 05, 2017 7:33 am
Forum: Level showcase
Topic: Oil on fire
Replies: 2
Views: 500

Re: Oil on fire

Really good stage overall, feels fun to play and has pretty fair enemy placement. Just some notes from playing through: * The smooth vertical scrolling in the spike drop segment makes upcoming curves a bit hard to react to. Official MegaMan games tend to use hard screen transitions in spike drop seg...
by Royalguard
Sun Nov 05, 2017 7:05 am
Forum: Level showcase
Topic: Boss Rush 1- By Aze
Replies: 15
Views: 2754

Re: Boss Rush 1- By Aze

This level makes me want to make a second boss rush stage. But I don't really have enough unique boss ideas that use only buster to fill a second one so far.
by Royalguard
Sun Nov 05, 2017 6:59 am
Forum: Level showcase
Topic: Ride Chaser Stage
Replies: 4
Views: 881

Re: Ride Chaser Stage

Really fun Oil Slider level, especially the hardcore mode.

Level sort of reminds me of the intro cutscene of MegaMan X2.
by Royalguard
Sun Nov 05, 2017 5:28 am
Forum: Level design discussion
Topic: Show us your bossfight rooms and ideas.
Replies: 62
Views: 12062

Re: Show us your bossfight rooms and ideas.

First time attempting to make a boss using IceMan, and I came up with this. https://i.imgur.com/xisTUTf.gif Tried to combine hot and cold together to make an interesting boss fight, but I'm not particularly satisfied with it. Staying closer to IceMan during the battle makes it easier to land attacks...