Search found 3845 matches

by Royalguard
Thu Jul 09, 2020 12:13 am
Forum: General discussion
Topic: Bounce Man clips into terrain
Replies: 6
Views: 316

Re: Bounce Man clips into terrain

I've seen him clip into a wall of Cut Tiles once when he got stuck bouncing in a corner, have never managed to replicate it since.
by Royalguard
Tue Jul 07, 2020 9:19 pm
Forum: Mega Man Maker Mod Topics
Topic: how to play with mods in Mega man Maker?
Replies: 2
Views: 168

Re: how to play with mods in Mega man Maker?

To use most Mega Man Maker mods, you need to replace the specific default files in the Mega Man Maker folder with their mod file equivalents. I'd assume the process may differ somewhat depending on the type of mod being used and how extensively it modifies the base Mega Man Maker game. Be aware that...
by Royalguard
Mon Jul 06, 2020 1:09 am
Forum: General discussion
Topic: Mega Man Maker needs more weapons from MM7
Replies: 26
Views: 4032

Re: Mega Man Maker needs more weapons from MM7

Add the ability to have rooms completely dark (without the floor light object ) If only we had the light switch object from Mega Man IV on Gameboy. Add the option to have the switch default to the "Off" position and the room would be dark the moment you enter it. https://i.imgur.com/AyZGNwc.gif
by Royalguard
Sun Jul 05, 2020 4:44 pm
Forum: General chat
Topic: Any other level editor/builder?
Replies: 9
Views: 378

Re: Any other level editor/builder?

No love for Kirby Dream Crafter? I know its still only in early developmental stages, but it does count.
by Royalguard
Sun Jul 05, 2020 5:53 am
Forum: Feedback and suggestions
Topic: Enker
Replies: 5
Views: 274

Re: Enker

If Enker is ever adapted to MMM, I hope he has options for both his DWR AI and his MM10 AI as both differ somewhat. In MM10, Enker can occasionally stop half way going across the screen and activate Mirror Buster in the middle of the room. This behaviour is completely absent in his DWR AI where he o...
by Royalguard
Sat Jul 04, 2020 11:09 pm
Forum: Other games
Topic: Roblox Megathread
Replies: 6
Views: 342

Re: Roblox Megathread

Can't say I've ever played it myself, mostly because of the bad reputation and memes its garnered over the years, had made want to avoid it. Also not personally into the visuals, especially characters looking like bootleg Lego people.
by Royalguard
Sat Jul 04, 2020 11:00 pm
Forum: Announcements
Topic: Sphyria and iceman x fireman are full moderators
Replies: 5
Views: 459

Re: Sphyria and iceman x fireman are full moderators

Congrats on the full promotions.
by Royalguard
Fri Jul 03, 2020 1:14 pm
Forum: Feedback and suggestions
Topic: Things we should probably give up on...
Replies: 70
Views: 3289

Re: Things we should probably give up on...

My preference for options would be: Damage Taken - Base damage modifier range can be set from x1 to x28. Damage Immunity Damage Recovery - Base recovery modifier range can be set from x1 to x28. Also I'm for the Base modifiers with a range that can be set from x1 to x28 I support this as well. And ...
by Royalguard
Fri Jul 03, 2020 12:49 pm
Forum: Feedback and suggestions
Topic: Sodding dislikes
Replies: 7
Views: 346

Re: Sodding dislikes

As there currently lacks any context to if the topic creator's levels where downvoted because they simply don't appeal to casual users who make up the majority of level votes, or if users are legitimately downvoting because the levels are flawed in design, I'd personally suggest that the topic creat...
by Royalguard
Fri Jul 03, 2020 11:45 am
Forum: Feedback and suggestions
Topic: Things we should probably give up on...
Replies: 70
Views: 3289

Re: Things we should probably give up on...

My preference for options would be: Damage Taken - Base damage modifier range can be set from x1 to x28. Damage Immunity Damage Recovery - Base recovery modifier range can be set from x1 to x28. Also I'm for the Base modifiers with a range that can be set from x1 to x28 I support this as well. And ...
by Royalguard
Thu Jul 02, 2020 11:33 pm
Forum: General chat
Topic: My first attempt to make Gemini Man fitter for uneven terrain
Replies: 6
Views: 364

Re: My first attempt to make Gemini Man fitter for uneven terrain

Although I can't tell for sure, It looks almost as if Gemini Man is running into the wall, jumping, then bouncing off of it and flying backwards. You can see this similar behavior happen in MM1 with Elec Man. When the player stands on top of the Guts Blocks, sometimes Elec Man runs into the blocks a...
by Royalguard
Thu Jul 02, 2020 10:45 pm
Forum: Feedback and suggestions
Topic: Sodding dislikes
Replies: 7
Views: 346

Re: Sodding dislikes

I've seen this song and dance many times before. There are many topics out there of various people expressing frustrations about their levels getting lots of dislikes, and people wishing for the removal of the Dislike Button. As I have participated in these discussions so many times before, I'll jus...
by Royalguard
Wed Jul 01, 2020 9:42 pm
Forum: Other games
Topic: Classic Zelda Games Poll
Replies: 10
Views: 822

Re: Classic Zelda Games Poll

The first game is pretty fun but it suffers without a guide. The problem with the first Zelda game on NES, is that it is very difficult to recapture the original experience of playing it in the modern day. Back when when it first released, the obscurity of progression was a feature. It added a soci...
by Royalguard
Wed Jul 01, 2020 9:13 pm
Forum: Feedback and suggestions
Topic: Things we should probably give up on...
Replies: 70
Views: 3289

Re: Things we should probably give up on...

Weakness/Immunity system overhaul: You know, that one where we want to set a boss's damage to each individual weapon to give them multiple immunities, weaknesses and such? Not only would it require to completely redesign the GUI for the boss weaknesses from scratch, it would also require altering t...
by Royalguard
Wed Jul 01, 2020 8:36 pm
Forum: Feedback and suggestions
Topic: Reappearing Count Bombs
Replies: 6
Views: 468

Re: Reappearing Count Bombs

Wow, I completely forgot about these variants of count bombs when doing my level objects listing. :lol:
I love the fact that these respawn shortly after exploding, there is so much creative applications for its use in MMM.
by Royalguard
Wed Jul 01, 2020 8:31 pm
Forum: Feedback and suggestions
Topic: Tornado Blow can't beat Bosses
Replies: 2
Views: 141

Re: Tornado Blow can't beat Bosses

I was making a Boss Rush this weekend; it's on my offline computer and I hope to be able to post it sometime in July. I had 2 annoyances crop up over the course. One of which technically qualifies as a bug and has been reported as such . The other has to do with 1 of the robot master weapons: speci...
by Royalguard
Wed Jul 01, 2020 8:20 pm
Forum: Wiki discussion
Topic: Gameboy Sections Removed from MMM Wiki Weapons Section
Replies: 10
Views: 432

Re: Gameboy Sections Removed from MMM Wiki Weapons Section

I'll be honest, and state that I was the one that originally added the Gameboy weapon categories to the Weapons wiki page. The reason why I did so, is because previous editors of the page seemingly implied weapons should be categorized by first official appearances of said weapons with the statement...
by Royalguard
Tue Jun 30, 2020 3:36 pm
Forum: Other games
Topic: Classic Zelda Games Poll
Replies: 10
Views: 822

Re: Classic Zelda Games Poll

Voted for: Legend of Zelda (NES) - Game is drastically underrated in modern years. Link to The Past (SNES) - Easily the best Zelda game I've ever played. Link's Awakening DX (GBC) - GB version has tons of problems, and don't care for the Switch version's visual style. Oracle of Ages/Seasons (GBC) - ...
by Royalguard
Tue Jun 30, 2020 2:46 pm
Forum: Feedback and suggestions
Topic: Gemini Man - How to add him with Multiple Bosses
Replies: 18
Views: 1392

Re: Gemini Man - How to add him with Multiple Bosses

The simple fact of the matter is, in order to make Gemini Man workable, multiple issues need to be addressed. 1) Phase 1 AI : Its pretty clear that Gemini Man's Phase 1 AI with the clone is only designed with flat basic square shaped rooms in mind, low ceilings and uneven floors have the potential t...
by Royalguard
Tue Jun 30, 2020 12:55 am
Forum: Feedback and suggestions
Topic: Yet Another Playable Character Suggestion
Replies: 4
Views: 731

Re: Yet Another Playable Character Suggestion

Roll's notable canon playable appearances are Mega Man: Powered up where she fought exclusively with a broom melee weapon, and Rockman 1 Mobile where she fought exclusively with a buster with a charge shot. I'd assume if she was ever adapted to Mega Man Maker, she'd probably be a hybrid of her gamep...