Search found 3847 matches

by Royalguard
Tue Jun 30, 2020 2:46 pm
Forum: Feedback and suggestions
Topic: Gemini Man - How to add him with Multiple Bosses
Replies: 18
Views: 1392

Re: Gemini Man - How to add him with Multiple Bosses

The simple fact of the matter is, in order to make Gemini Man workable, multiple issues need to be addressed. 1) Phase 1 AI : Its pretty clear that Gemini Man's Phase 1 AI with the clone is only designed with flat basic square shaped rooms in mind, low ceilings and uneven floors have the potential t...
by Royalguard
Tue Jun 30, 2020 12:55 am
Forum: Feedback and suggestions
Topic: Yet Another Playable Character Suggestion
Replies: 4
Views: 731

Re: Yet Another Playable Character Suggestion

Roll's notable canon playable appearances are Mega Man: Powered up where she fought exclusively with a broom melee weapon, and Rockman 1 Mobile where she fought exclusively with a buster with a charge shot. I'd assume if she was ever adapted to Mega Man Maker, she'd probably be a hybrid of her gamep...
by Royalguard
Mon Jun 29, 2020 11:59 am
Forum: Announcements
Topic: Time Stopper and Splash Platforms
Replies: 66
Views: 4475

Re: Time Stopper and Splash Platforms

I'm glad time stopper is actually being useful now. It was cool concept in mm2 but didn't do you much good since you couldn't stop it at will. I'd argue that even despite its original drawbacks, it was a really powerful tool in MM2, especially on repeat playthroughs after you learn the level design...
by Royalguard
Sun Jun 28, 2020 11:33 pm
Forum: General discussion
Topic: my wishlist for `1.7
Replies: 4
Views: 615

Re: my wishlist for `1.7

gravity flipping gimmick from gravity man stage gravity man Sorry, but according to the Deconfirmed Features listing, the ability to reverse gravity isn't something isn't a priority of the developers. This might lead to problems trying to add Gravity Man to the game, if the ability to flip gravity ...
by Royalguard
Sun Jun 28, 2020 2:17 am
Forum: Community feedback
Topic: Section for technical support
Replies: 1
Views: 343

Re: Section for technical support

I am formally suggesting to create a formal section for Technical support threads so there can be discussions about it without clogging the Bug reports megathreads and such discussions are visible. I'd suggest it as a General discussion subforum. I second this, for years now, multiple technical sup...
by Royalguard
Thu Jun 25, 2020 9:55 pm
Forum: Feedback and suggestions
Topic: Cloud Man - MM7
Replies: 26
Views: 664

Re: Cloud Man - MM7

Not going to lie, I'm biased. Cloud Man is my favourite Robot Master in MM7, I'd love to see him in MMM.
by Royalguard
Thu Jun 25, 2020 9:49 pm
Forum: Feedback and suggestions
Topic: Multiplayer Timer
Replies: 7
Views: 430

Re: Multiplayer Timer

Ah, I see, you would like to see fastest completion times for levels to appear when searching for levels online, I understand. Although speedrunning for world record times in levels would certainly be fun and incentivize replay value, it is hard to say if the server for Mega Man Maker would have eno...
by Royalguard
Thu Jun 25, 2020 6:31 pm
Forum: Feedback and suggestions
Topic: Multiplayer Timer
Replies: 7
Views: 430

Re: Multiplayer Timer

Multiplayer Timer My Suggestion is simple as adding a timer on how much time you used to beat a level... so you can speedrun levels and try to beat the best timer of that specific level Thats it 8-) Maybe I'm misunderstanding your suggestion, but an optional timer function already exists in Mega Ma...
by Royalguard
Thu Jun 25, 2020 6:25 pm
Forum: Feedback and suggestions
Topic: Favorite List
Replies: 3
Views: 196

Re: Favorite List

I'm not sure if a favourites list for specific online levels would work, because levels online are being uploaded and deleted all the time, and you could potentially lose access to your favourite online levels at any time. Now a favourites list for specific player accounts that create the types of l...
by Royalguard
Thu Jun 25, 2020 5:55 am
Forum: Feedback and suggestions
Topic: MM6 Yamato Spear vs Centaur Flash
Replies: 16
Views: 599

Re: MM6 Yamato Spear vs Centaur Flash

Probably a dumb idea for a Yamato Spear modification, but I'd love to see the idea of the spear head projectiles immediately dropping downwards upon colliding with enemies and possibly also walls, similar to one of Yamato Man's attacks during his boss fight. It would not only allow you to abuse ene...
by Royalguard
Wed Jun 24, 2020 5:50 pm
Forum: Feedback and suggestions
Topic: MM6 Yamato Spear vs Centaur Flash
Replies: 16
Views: 599

Re: MM6 Yamato Spear vs Centaur Flash

Probably a dumb idea for a Yamato Spear modification, but I'd love to see the idea of the spear head projectiles immediately dropping downwards upon colliding with enemies and possibly also walls, similar to one of Yamato Man's attacks during his boss fight. It would not only allow you to abuse enem...
by Royalguard
Wed Jun 24, 2020 5:30 pm
Forum: Resolved Suggestions
Topic: [DENIED/RESOLVED] Open beta testers requests
Replies: 4
Views: 265

Re: Open beta testers requests

From what I've seen in the past, it seems like the period for the majority of position hiring/firing happens most often around the time of a new MMM release coming out. I'd assume team management is one of the first major steps towards starting development of the next version update. Also, I believe...
by Royalguard
Tue Jun 23, 2020 6:56 pm
Forum: Feedback and suggestions
Topic: Battle Theme Supressor
Replies: 4
Views: 341

Re: Battle Theme Supressor

I'd be all for this. MM1 had this functionality, where when you fought the Robot Master rematches, the normal level music continued to play.
by Royalguard
Mon Jun 22, 2020 7:57 pm
Forum: General chat
Topic: IQ test
Replies: 20
Views: 1172

Re: IQ test

Scored 22 out of 33, with a test time of exactly 20 minutes.
I'm satisfied with that.

Image
by Royalguard
Mon Jun 22, 2020 7:04 pm
Forum: Other games
Topic: Mario and Luigi
Replies: 5
Views: 354

Re: Mario and Luigi

The first game SS on the GBA was pretty fun, both PiT and BiS I found tedious and repetitive, and couldn't keep my interest long enough to see them to the end credits, and I didn't have the interest buy any sequels that followed BiS so I can't say anything of their quality. Also, can I just say, des...
by Royalguard
Sun Jun 21, 2020 10:57 pm
Forum: Feedback and suggestions
Topic: Suggested weapon buffs (update)
Replies: 12
Views: 509

Re: Suggested weapon buffs (update)

Napalm Bomb: The higher it falls, the higher it bounces. I was told this was the originally-intended behavior in MM5, but a bug prevented it from bouncing at all, turning it into an unintended second ground-crawler in a game that already had Water Wave. This buff would make players seek for vantage...
by Royalguard
Sun Jun 21, 2020 11:56 am
Forum: Feedback and suggestions
Topic: MM5 Gyro Attack vs Napalm Bomb
Replies: 8
Views: 355

Re: MM5 Gyro Attack vs Napalm Bomb

I'd prefer Gyro Attack, as it supplys an interesting niche not filled by other weapons, and its ability to change directions and pass through tiles makes it an interesting tool not just for combat, but also problem solving. In terms of buffs, I rather either Blue_Bummer's suggestion or for it to be ...
by Royalguard
Sun Jun 21, 2020 11:36 am
Forum: Announcements
Topic: Time Stopper and Splash Platforms
Replies: 66
Views: 4475

Re: Time Stopper and Splash Platforms

Comparing Time Stopper to Flash Stopper. Time Stopper - No offensive option while the weapon is in use. - Ammo drains quickly when time freeze is in effect. + You always know how long the time freeze effect will last due to the easily visible ammo bar. + You can enable and disable time freezing on a...
by Royalguard
Sun Jun 21, 2020 3:14 am
Forum: Feedback and suggestions
Topic: More boss door variations
Replies: 5
Views: 293

Re: More boss door variations

I'm all for more variation for Boss Doors, be it more colours, skins, and different sizes. Some official games like MM5 have boss doors that are only 3 tiles high, as opposed to the more common and traditional 4 tile high doors.
by Royalguard
Sun Jun 21, 2020 1:07 am
Forum: General discussion
Topic: Yoku Spikes????
Replies: 4
Views: 385

Re: Yoku Spikes????

I'm personally kind of indifferent to the idea of Yoku Spikes, I'd rather something like Yoku Ladders instead.